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				<title>How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ stand up to Xenos such as Tyranids, Necrons or any variation of Eldar?<br /> <br /> Does there affinity for prolonged siege warfare make them weak against there opponents or no?]]></description>
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				<pubDate><![CDATA[Sat, 16 Jun 2012 20:21:44]]> GMT</pubDate>
				<author><![CDATA[ Alexzandvar]]></author>
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				<title>How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ They might struugle against eldar, especially dark eldar as they would be so fast.But necrons and nids would be simple as they usally just walk towards their enemy in a horde.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jun 2012 21:05:09]]> GMT</pubDate>
				<author><![CDATA[ 40kSpartan]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ We got <span class="glossaryitem" onmouseover='gp(312);'>Dkok</span> vs Crons in <i>Dead man walking</i> and the korps fought bravely where others would run.<br /> They are surely stubborn enough to hold positions against hordes but maybe not mobile enough to catch fast opponents or evade the unstoppable. Plus they deem their death as a neccessary offer so...]]></description>
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				<pubDate><![CDATA[Sat, 16 Jun 2012 22:02:49]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ Engaging the Death Korps in battles of attrition is an exercise in futility.  They'd bury you beneath ordnance and bodies.  High-mobility opponents like Eldar and Dark Eldar might have an advantage, but if they pin you down or dig-in, say goodbye.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 00:37:10]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Tadashi wrote:</cite>Engaging the Death Korps in battles of attrition is an exercise in futility.  They'd bury you beneath ordnance and bodies.  High-mobility opponents like Eldar and Dark Eldar might have an advantage, but if they pin you down or dig-in, say goodbye.</div></blockquote><br /> <br /> Agreed. The slower you are against the <span class="glossaryitem" onmouseover='gp(312);'>Dkok</span>, the less chance you have against them.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 01:40:09]]> GMT</pubDate>
				<author><![CDATA[ DemetriDominov]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>DemetriDominov wrote:</cite><blockquote><div><cite>Tadashi wrote:</cite>Engaging the Death Korps in battles of attrition is an exercise in futility.  They'd bury you beneath ordnance and bodies.  High-mobility opponents like Eldar and Dark Eldar might have an advantage, but if they pin you down or dig-in, say goodbye.</div></blockquote><br /> <br /> Agreed. The slower you are against the <span class="glossaryitem" onmouseover='gp(312);'>Dkok</span>, the less chance you have against them.</div></blockquote><br /> <br /> I'm pretty sure that even if they're up against Eldar or Dark Eldar, the Death Korps affinity for trenches and bunkers would slow them to a crawl.  Then, BANG!  There goes the artillery.  Goodbye, pointy-eared limp-wrists.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 02:16:20]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ Well if its a well dug in <span class="glossaryitem" onmouseover='gp(312);'>Dkok</span> base then they would win.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 02:46:55]]> GMT</pubDate>
				<author><![CDATA[ kinratha]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ I think Nids would overpower them, just sheer numbers and things like Genestealers breaking into their trenches and butchering them. Akin to the beginning cinematic for Starcraft Brood War.<br /> <br /> Normal Eldar, sure? I'm certain they could hold them off. Dark Eldar would be interesting, considering the <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> entrench themselves and the Dark Eldar hit and run.  *Both armies are professional at what they do.* Same with Necrons.you don't get back up after a demolisher cannon flattens you.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:06:32]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Shadowbrand wrote:</cite>I think Nids would overpower them, just sheer numbers and things like Genestealers breaking into their trenches and butchering them. Akin to the beginning cinematic for Starcraft Brood War.<br /> <br /> </div></blockquote><br /> <br /> There's still the nuclear option.  Once the last Death Korps position is overrun, a series of thermonuclear charges buried at key points under the planet's crust detonates, breaking planet open, and making the 'nids waste all the resources expended on the Death Korps.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:13:15]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ And to quote that same game I reference. "If their world was devastated by nuclear weapons, they have no compunctions using it on others."<br /> <br /> If I ever got back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I'd make a <span class="glossaryitem" onmouseover='gp(312);'>Dkok</span> army. Better get back to making $$.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:16:45]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Shadowbrand wrote:</cite>And to quote that same game I reference. "If their world was devastated by nuclear weapons, they have no compunctions using it on others."<br /> </div></blockquote><br /> <br /> I remember that - <i>Assault on Korhal</i>, right?<br /> <blockquote class="uncited"><div><br /> If I ever got back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I'd make a <span class="glossaryitem" onmouseover='gp(312);'>Dkok</span> army. Better get back to making $$.</div></blockquote><br /> <br /> I used to think I should make Cadians if I ever went Imperial Guard.  Now, after reading up on the Death Korps, I agree.  The Death Korps is the way I'll go.  Nothing like radiation, artillery, trenches, and staggering numbers to bring victory home.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:22:41]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Tadashi wrote:</cite><blockquote><div><cite>Shadowbrand wrote:</cite>I think Nids would overpower them, just sheer numbers and things like Genestealers breaking into their trenches and butchering them. Akin to the beginning cinematic for Starcraft Brood War.<br /> <br /> </div></blockquote><br /> <br /> There's still the nuclear option.</div></blockquote><br /> No, there isn't. Nukes are so absurdly rare that the idea of them being given to grunts dying on the ground is as silly as a Terminator surfing on a Raiderbackrhino.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:35:29]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Kanluwen wrote:</cite><blockquote><div><cite>Tadashi wrote:</cite><blockquote><div><cite>Shadowbrand wrote:</cite>I think Nids would overpower them, just sheer numbers and things like Genestealers breaking into their trenches and butchering them. Akin to the beginning cinematic for Starcraft Brood War.<br /> <br /> </div></blockquote><br /> <br /> There's still the nuclear option.</div></blockquote><br /> No, there isn't. Nukes are so absurdly rare that the idea of them being given to grunts dying on the ground is as silly as a Terminator surfing on a Raiderbackrhino.</div></blockquote><br /> <br /> This the Death Korps were talking about here.  <b>Death Korps of Krieg</b>.  They've even been granted access to cloning technology considered abhorrent by most of the Imperium.  Why would nukes be any different?  And nukes aren't rare in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> - torpedoes are for all intents and purposes tactical-grade nukes.  ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:38:51]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ I always assumed the Imperium would just bomb planets full of Tyranids rather then try to recover them. Save for Macragge, because it was a key planet and because Ultras wear plot armor.<br /> <br /> Or at least, the fluff I read when I got into the game close to 5 years ago, was -full- of lore of the Imperials nuking things, and each other.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:43:06]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Shadowbrand wrote:</cite>I always assumed the Imperium would just bomb planets full of Tyranids rather then try to recover them. </div></blockquote><br /> <br /> They did.  Entire sectors were reduced to ashes by Lord Inquisitor Krypttman just to stop Leviathan's advance.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:49:09]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ Leviathan was the first contact of the Tyranids eh?<br /> <br /> I'm fondly remembering the Battle for Maccrage set now.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:51:22]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Shadowbrand wrote:</cite>Leviathan was the first contact of the Tyranids eh?<br /> <br /> I'm fondly remembering the Battle for Maccrage set now.</div></blockquote><br /> <br /> Behemoth was the first, stopped at great cost at Macragge.<br /> <br /> Second, Kraken, devastated Iyanden before splintering.<br /> <br /> Leviathan, slowed and redirected to Octarius by Lord Inquisitor Krypttman.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:55:18]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Tadashi wrote:</cite><blockquote><div><cite>Kanluwen wrote:</cite><blockquote><div><cite>Tadashi wrote:</cite><blockquote><div><cite>Shadowbrand wrote:</cite>I think Nids would overpower them, just sheer numbers and things like Genestealers breaking into their trenches and butchering them. Akin to the beginning cinematic for Starcraft Brood War.<br /> <br /> </div></blockquote><br /> <br /> There's still the nuclear option.</div></blockquote><br /> No, there isn't. Nukes are so absurdly rare that the idea of them being given to grunts dying on the ground is as silly as a Terminator surfing on a Raiderbackrhino.</div></blockquote><br /> <br /> This the Death Korps were talking about here.  <b>Death Korps of Krieg</b>.  They've even been granted access to cloning technology considered abhorrent by most of the Imperium.  Why would nukes be any different?  And nukes aren't rare in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> - torpedoes are for all intents and purposes tactical-grade nukes.  </div></blockquote><br /> <br /> Torpedoes are either plasma or vortex, not nuke. It is hard to maintain nukes, so they are not as good an option when compared to plasma, vortex or life-eater. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 04:54:02]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Tadashi wrote:</cite><blockquote><div><cite>Kanluwen wrote:</cite><blockquote><div><cite>Tadashi wrote:</cite><blockquote><div><cite>Shadowbrand wrote:</cite>I think Nids would overpower them, just sheer numbers and things like Genestealers breaking into their trenches and butchering them. Akin to the beginning cinematic for Starcraft Brood War.<br /> <br /> </div></blockquote><br /> <br /> There's still the nuclear option.</div></blockquote><br /> No, there isn't. Nukes are so absurdly rare that the idea of them being given to grunts dying on the ground is as silly as a Terminator surfing on a Raiderbackrhino.</div></blockquote><br /> <br /> This the Death Korps were talking about here.  <b>Death Korps of Krieg</b>.</div></blockquote><br /> And...?<br /> The Death Korps of Krieg aren't any better equipped than any other of the important Guard regiments.<br /> <blockquote class="uncited"><div>They've even been granted access to cloning technology considered abhorrent by most of the Imperium.</div></blockquote><br /> Speculation.  We have no clue what the vitae-wombs are at this point.<br /> <blockquote class="uncited"><div>Why would nukes be any different?  And nukes aren't rare in <span class="glossaryitem" onmouseover='gp(3);'>40k</span></div></blockquote><br /> False. No, really. This is just downright false.<br /> <br /> Nuclear weapons are rare--and forbidden for the most part. Why?<br /> Because even the cleanest nuclear detonation completely and utterly feths up the ecosystem and environment of where they are being detonated. With that in mind...<br /> The scouring of worlds in the face of the Tyranid hive fleets was done with Vortex and Plasma warheads, not nuclear weapons. Nuclear weapons are unreliable and pitiful when compared to these weapons.<br /> <blockquote class="uncited"><div>- torpedoes are for all intents and purposes tactical-grade nukes.  </div></blockquote><br /> No, they're not. They're similar in the fact that they go boom--but otherwise they have nothing in common.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 05:10:28]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ Compared to Melta, Plasma and other Tech.<br /> <br /> Nuclear Bombs are easy to make and there is mention of them being used a plenty before hand, They are not used in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> now (usually) due to the Radiation which is an... inconvianant problem. If it wasn't for the Radiation they would be used willy nilly instead of plasma and melta weapons.<br /> <br /> But those as mad as the&nbsp;Death Korp, don't give 2 *bleep*'s and would rather hit the button while standing on the nuclear core surrounded by million of tyrinids, Orks, Eldar or whatever nasty the&nbsp;galaxy wants to see sent against the grinder known as the Death Korp.<br /> <br /> If you engage the Death Korps, you cannot win. Even if the <i>they</i> don't <i>YOU WILL NOT WIN.</i><br /> <br /> <img src="http://fc01.deviantart.net/fs42/f/2009/127/4/b/Exterminatus_by_Dragon_Cultist.jpg" border="0" /><br /> If the Death Korps can't win. NO ONE WILL.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 05:14:19]]> GMT</pubDate>
				<author><![CDATA[ Engine of War]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Engine of War wrote:</cite>.<br /> <br /> But those as mad as the&nbsp;Death Korp, don't give 2 *bleep*'s and would rather hit the button while standing on the nuclear core surrounded by million of tyrinids, Orks, Eldar or whatever nasty the&nbsp;galaxy wants to see sent against the grinder known as the Death Korp.<br /> <br /> If you engage the Death Korps, you cannot win. Even if the <i>they</i> don't <i>YOU WILL NOT WIN.</i><br /> <br /> <img src="http://fc01.deviantart.net/fs42/f/2009/127/4/b/Exterminatus_by_Dragon_Cultist.jpg" border="0" /><br /> If the Death Korps can't win. NO ONE WILL.</div></blockquote><br /> <br /> My point exactly.  They destroyed their own home world simply because they felt if the Emperor couldn't have it, then no one could.  The Imperium trusts them sufficiently enough to allow them access to restricted technologies like the vitae womb, which may or may not be cloning vats, so why not nukes?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 05:19:03]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Engine of War wrote:</cite><br /> Nuclear Bombs are easy to make and there is mention of them being used a plenty before hand</div></blockquote><br /> No, there isn't.<br /> <br /> There is as far as I recall one mention of nuclear weapons.. In the third Gaunt's Ghosts novel, "Necropolis" the Shriven force a Hive City to detonate its reactors. Gaunt and the other officers are shocked, thinking that the Shriven had actually detonated a nuke first before they got reports confirming it was the reactors overloading.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Tadashi wrote:</cite><br /> My point exactly.  They destroyed their own home world simply because they felt if the Emperor couldn't have it, then no one could.</div></blockquote><br /> Except they didn't destroy their own homeworld. They rendered it a nuclear wasteland. <br /> <br /> If they destroyed their homeworld, there would be no more Krieg soldiers period.<br /> <blockquote class="uncited"><div>The Imperium trusts them sufficiently enough to allow them access to restricted technologies like the vitae womb, which may or may not be cloning vats, so why not nukes?</div></blockquote><br /> Because the Imperium does not control nuclear weapons.<br /> <br /> The Adeptus Mechanicus does, and the Adeptus Mechanicus have them effectively hidden away.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 05:23:29]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote class="uncited"><div><blockquote><div><cite>Kanluwen wrote:</cite><br /> My point exactly.  They destroyed their own home world simply because they felt if the Emperor couldn't have it, then no one could.</div></blockquote><br /> Except they didn't destroy their own homeworld. They rendered it a nuclear wasteland. <br /> <br /> If they destroyed their homeworld, there would be no more Krieg soldiers period.</div></blockquote><br /> <br /> Pretty much the same thing, as I see it.<br /> <blockquote class="uncited"><div><br /> <blockquote class="uncited"><div>The Imperium trusts them sufficiently enough to allow them access to restricted technologies like the vitae womb, which may or may not be cloning vats, so why not nukes?</div></blockquote><br /> Because the Imperium does not control nuclear weapons.<br /> <br /> The Adeptus Mechanicus does, and the Adeptus Mechanicus have them effectively hidden away.<br /> </div></blockquote></div></blockquote><br /> <br /> Then where did they get the nukes to devastate Krieg in the first place?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 05:27:52]]> GMT</pubDate>
				<author><![CDATA[ Tadashi]]></author>
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				<title>How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>40kSpartan wrote:</cite>They might struugle against eldar, especially dark eldar as they would be so fast.But necrons and nids would be simple as they usally just walk towards their enemy in a horde.</div></blockquote>Necrons? Not so much anymore. They now have Deathmarks (assassins that can teleport), powerful flying vehicles, and are very capable tacticians. That's not to mention Destroyers, Heavy Destroyers, Flayed Ones (hard to be safe when the Flayed Ones just plop right inside next to you), plus Crypteks that can teleport whole units around all willy-nilly. Tyranids and Orks are the "overwhelm with numbers" armies. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> do that, but they also rely far more on vehicles than either Tyranids or Orks (usually).<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 05:28:55]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:How well can the Death Korps of Kreig..</title>
				<description><![CDATA[ <blockquote><div><cite>Tadashi wrote:</cite><blockquote class="uncited"><div><blockquote><div><cite>Kanluwen wrote:</cite><br /> My point exactly.  They destroyed their own home world simply because they felt if the Emperor couldn't have it, then no one could.</div></blockquote><br /> Except they didn't destroy their own homeworld. They rendered it a nuclear wasteland. <br /> <br /> If they destroyed their homeworld, there would be no more Krieg soldiers period.</div></blockquote><br /> <br /> Pretty much the same thing, as I see it.</div></blockquote><br /> Except it's not. It doesn't matter that you "see it" as that, but destroying a world has a specific connotation in a universe where factions actually can--and do--destroy entire worlds to the point of cracking them apart.<br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div><br /> <blockquote class="uncited"><div>The Imperium trusts them sufficiently enough to allow them access to restricted technologies like the vitae womb, which may or may not be cloning vats, so why not nukes?</div></blockquote><br /> Because the Imperium does not control nuclear weapons.<br /> <br /> The Adeptus Mechanicus does, and the Adeptus Mechanicus have them effectively hidden away.<br /> </div></blockquote><br /> <br /> Then where did they get the nukes to devastate Krieg in the first place?</div></blockquote><br /> If you want to have an informed debate on things; please make the effort to be informed.<br /> <br /> Krieg used to be a very well-off world. They had strong ties to the Adeptus Mechanicus--enough so that the Adeptus Mechanicus actually <b>had</b> some hidden away in a facility on Krieg.<br /> A Magos got permission to bring them out, and Jurten used them as the opening salvo in his strike.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 05:35:10]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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