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		<title><![CDATA[Latest posts for the thread "Project: Complication"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Project: Complication"]]></description>
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				<title>Project: Complication</title>
				<description><![CDATA[  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> Being a fan of the second edition, I have decided it would be fun if all weapons, models and special rules were more complicated.<br /> So, I propose the following: <br /> Armour values up to 35.<br /> The following stats for all weapons: Short range, Long range, Accuracy Bonus, Damage(Number of wounds inflicted), Clip size,Penetration(number and type of dice rolled for armour penetration) and replacing <span class="glossaryitem" onmouseover='gp(6);'>AP</span> with Save Modifiers.<br /> A movement value.<br /> Crew for vehicles/cavalry/bikes/jetbikes.<br /> Instead of giving a save, cover modifying the strength of the weapon(slightly)<br /> Reloding for non-vehicles(when the clip runs out).<br /> There was some thing else, but I forgot it.<br /> Rant over!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/455984/4409934.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/455984/4409934.page</link>
				<pubDate><![CDATA[Sun, 17 Jun 2012 01:11:18]]> GMT</pubDate>
				<author><![CDATA[ OrkEater]]></author>
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				<title>Project: Complication</title>
				<description><![CDATA[ You can propose it, but will actual rules follow? Or do you want us to brainstorm with you?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/455984/4409964.page</guid>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 01:29:11]]> GMT</pubDate>
				<author><![CDATA[ motyak]]></author>
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			<item>
				<title>Re:Project: Complication</title>
				<description><![CDATA[ Alot of people played Inquisitor with 28mm models. Or play 2nd edition, there is a bunch of people who wanted to revive it around here recently.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 02:35:26]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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