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		<title><![CDATA[Latest posts for the thread "Codex Dark Crusaders (Now with 100% more heresy!)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Codex Dark Crusaders (Now with 100% more heresy!)"]]></description>
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				<title>Codex Dark Crusaders (Now with 100% more heresy!)</title>
				<description><![CDATA[ I have been doing playtesting with the Dark Crusaders! Attached is the latest PDF version of it. Things I have found:<br /> <br /> 1. Charin Ezekius is awesomesauce. Perfectly priced for what he does, which is a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> killer thanks to Mind War.<br /> 2. Crusade is dysfuntional and useless against non-<span class="glossaryitem" onmouseover='gp(308);'>MSU</span> armies. Certainly needs a buff.<br /> 3. Stormriders are just nasty against heavy expensive vehicles.<br /> 4. Banescythes are really easy to cripple, although that might just be the way I'm playing them.<br /> 5. Psyflame Veterans decimate if they get the charge.<br /> 6. Chaplains go well with above Psyflame Veterans.<br /> 7. Darkblade Veterans, while expensive, are quite lethal once they get going and can hold their own in combat with most enemies.<br /> 8. <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads are just more expensive vanilla <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> 9. Psyker sergeants in every squad = win.<br /> 10. Apothecary Talhedron is hilarious with lucky drugs rolls, and with unlucky drugs rolls. For 85 points, he's worth it.<br /> 11. Hatescythes are awesome. Even if you lose all its guns they still race around and contest objectives. Love them.<br /> 12. Bloodsycthes will cripple Terminator squads.<br /> 13. Dreadnoughts are just Dreadnoughts with Crusade. So, awesome.<br /> <br /> As I test more units I will update this and the codex. Comments and critique welcome.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 01:33:03]]> GMT</pubDate>
				<author><![CDATA[ Painbiro]]></author>
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				<title>Re:Codex Dark Crusaders (Now with 100% more heresy!)</title>
				<description><![CDATA[ This fandex does have it's merits but after reading it seems like it's just the best bits from every codex and then some.<br /> <br /> What i would do is, when play testing make sure that your not involved in that game and when you get the results back from the play test is get a friend that plays another army to make the changes to it then test it again this time you make changes. for this to be a half desend fandex you need to do this several times (E.G. 5 - 6) <br /> <br /> The units that i would changes are:<br /> <br /> <b>Stormriders:</b> don't have them riding dishs, wild beast would be more appropriate and meltaguns on this unit would be so over powered, if you must have metla Weapons on this Squad, then have the metla pistol think instead of the bolt pistol. if you really need to have metla guns then have them at, at least 30 points.<br /> <br /> <b>Psyflame Veterans:</b> No, just no. if people want to play Grey Knights they'll play grey knights. if you must have is in your army then just have a StreanGuard Squad with flamers.<br /> <br /> <b>Psychic Wardens:</b> these Should not be Troops or at least not Scoring.<br /> <br /> <b>Darken:</b> these Should not be Troops or at least not Scoring and this is also an example of the pick the best bits for each codex (Blood Angels)<br /> <br /> There the only comments that i had time to do but as i was saying before just get a friend to read over it and make changes trust me it with make a better codex.<br /> <br /> -ironhandstraken]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 07:14:00]]> GMT</pubDate>
				<author><![CDATA[ ironhandstraken]]></author>
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				<title>Re:Codex Dark Crusaders (Now with 100% more heresy!)</title>
				<description><![CDATA[ Not sure what you mean about the points of Stormriders, they're already 35. Why would meltaguns be <span class="glossaryitem" onmouseover='gp(280);'>OP</span> on them, exactly? Deep Striking within 6" isn't exactly risk-free. There is no way I am dropping the discs. They are flying discs. FLYING DISCS!!!<br /> <br /> I will do as you suggest about playtesting, as it makes sense.<br /> <br /> Oh, and the next update is up.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 00:15:10]]> GMT</pubDate>
				<author><![CDATA[ Painbiro]]></author>
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