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		<title><![CDATA[Latest posts for the thread "Blood Tide, 2000pt Blood Angel Army"]]></title>
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				<title>Blood Tide, 2000pt Blood Angel Army</title>
				<description><![CDATA[ This is my up and coming Blood Angel army. Please leave any comments and concerns that you may have.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> -Librarian + Jump pack, Sanguine Sword & Shield of Sanguinius = 125 pts<br /> -Librarian + Jump pack, Shield of Sanguinius & Unleash Rage = 125 pts<br /> <br /> Elites<br /> - 1 Sanguinary Priest + Jump pack + power sword = 90 pts<br /> - 3 Sanguinary Priests + 3 Jump packs = 75 pts per<br /> - 1 Sanguinary Priest = 50 pts<br /> <br /> Troops<br /> - 10 man Assault Squad + Powerfist + 2 Flamers = 225 pts<br /> - 10 man Assault Squad + Powerfist + 2 Meltas = 235 pts<br /> - 10 man Assault Squad + Powerfist + 2 Meltas = 235 pts<br /> - 10 man Assault Squad + Powerfist + 2 Meltas = 235 pts<br /> <br /> Heavy Support<br /> -Devastator Squad + 4 Missile Launchers = 130 pts<br /> -Devastator Squad + 4 Missile Launchers = 130 pts<br /> -Devastator Squad + 4 Lascannons = 190 pts<br /> <br /> = 1995 pts]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 22:09:38]]> GMT</pubDate>
				<author><![CDATA[ Dante999]]></author>
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				<title>Re:Blood Tide, 2000pt Blood Angel Army</title>
				<description><![CDATA[ I would probably make it so you have another priest so all the squads have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (you can take priests in groups of 1-3, and can split them up if you forgot), and make it so all the squads have meltas, since you'll have to cover a lot of ground with 4 assault squads challenging everything.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 22:27:53]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grodclog Mekgrim]]></author>
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				<title>Re:Blood Tide, 2000pt Blood Angel Army</title>
				<description><![CDATA[ With the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads I would switch around their order- that way if your opponent decides they want to take out your lascannons or take out all your missile launchers they cant just focus fire down one single squad. Plus it means you make a better use of your Signum, if you need to really push a take down on an opponent tank you can use a signum on all three squads to get a better chance of hitting with more lascannons in a single turn. Just a suggestion <br /> <br /> 2 Lascannons + 2 Missile Launchers<br /> 1 Lascannon + 3 Missile Launchers<br /> 1 Lascannon + 3 Missile Launchers]]></description>
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				<pubDate><![CDATA[Mon, 18 Jun 2012 18:03:22]]> GMT</pubDate>
				<author><![CDATA[ ihaveyourlemons]]></author>
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				<title>Re:Blood Tide, 2000pt Blood Angel Army</title>
				<description><![CDATA[ Made changes to the list, replaced my scout squad with two sanguinary priests. The priest with the power sword will probably go with the flamer squad to help them with any power armour and such, the grounded priest will go with the devestators. Also one of the priests was given Sanguine sword to take care of any monsters and or characters<br /> <br /> <br /> Question, should I make the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> Librarian an Episyolary with Sanguine Sword and Unleash Rage and sack the grounded Priest or not???]]></description>
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				<pubDate><![CDATA[Tue, 19 Jun 2012 14:13:04]]> GMT</pubDate>
				<author><![CDATA[ Dante999]]></author>
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				<title>Blood Tide, 2000pt Blood Angel Army</title>
				<description><![CDATA[ You don't need that many Priests. You only need one with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (then you will have to bunch them together) and two for the Assault Squads, their bubble is 6" and should easily cover other units.<br /> <br /> Speaking of Priests, Priests do not need a power weapon either. You never want Priests in close combat.<br /> <br /> You really should have kept the Scouts in, they are vital in a list like this and you do not want to combat squad in order to hold a unit back.<br /> <br /> Flamer unit should have a power weapon, not fist, they will be I5 and should be bringing the pain before other enemy models strike. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jun 2012 14:48:26]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Blood Tide, 2000pt Blood Angel Army</title>
				<description><![CDATA[ ahh well I like your roster, it´s balanced and the anti tank units of the opponent are useless.<br /> i prefer the same loadout as you did , keeping mono with the devis i.e. one squad has all heavy weapons of one kind. usually the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> can deal with everything.<br /> <br /> while it is usually tactical sound to not let the sang priest into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> i understand the single one has the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>  - well - just in case -no bad idea.<br /> throw in a combat shield or meltabombs on a sarge for 5 points.<br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> an epistolary isn´t worth the points so go on with these two libbys. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jun 2012 15:44:41]]> GMT</pubDate>
				<author><![CDATA[ dante43dd]]></author>
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