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		<title><![CDATA[Latest posts for the thread "2000 Necron List "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Necron List "]]></description>
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				<title>2000 Necron List </title>
				<description><![CDATA[ 2 Overlords, each with Warscythes, Mindshackles scarabs and <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> with guass cannons<br /> 2 courts each with 3 cryptecs (2 lance tecs, one with a pulse and one storm tec with lightning field)<br /> 8 Warriors in an Ark<br /> 7 Warriors in a Night Scythe<br /> 7 Gauss Immortals in a Night Scythe<br /> 5 Scarabs<br /> 6 Wraiths, 4 with Whip Coils<br /> 2 Annihilation Barges<br /> 3 Spyders with Particle Beamers<br /> <br /> Any refinements or tweaks are appreciated.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jun 2012 03:46:38]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>2000 Necron List </title>
				<description><![CDATA[ Overall, looks good.  Couple of minor questions:<br /> <br /> a)  Do you really need 2 StormTeks? (I assume that both are for the Gauss Immortals).<br /> <br /> b)  Suggest you make the immortals Tesla, cos you have scarabs for anti tank.  Then you'll have better range disembarking.<br /> <br /> c)  I'd suggest you drop the particle beamers (or at least 2 of them) and get a fabricator claw and gloom prism instead (don't have my codex with me - not sure if the points work out).  with the spyders, you'll have to keep moving them to keep up with the scarabs.<br /> <br /> d)  Maybe, with the points from the second lightningtek, add another scarab squad just in case you play someone and they <span class="glossaryitem" onmouseover='gp(471);'>DS</span> something to kill the squad you start with.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2012 09:20:18]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:2000 Necron List </title>
				<description><![CDATA[ I agree with markcron on all points. <br /> <br /> With the overlord you could drop the mind shackles and save the points some people like them on their <span class="glossaryitem" onmouseover='gp(547);'>ccb</span> overlords but i find when there comand barge gets killed they get killed easy anyway even with mindshackle and i pref to keep them cheap.<br /> <br /> With the wraiths i would drop a whip and add a pistol for wound allocation, 3 whips should be plenty to get most of the squad down to I1, <br /> <br /> the spyders should defo drop all the beamers  take a claw array and a gloom prison because yes they should be trying to keep up with the scarabs and its makes them very hard to kill with wound allocation  so in theory you have to loose 6 wounds before you kill off any of them obviously this isn't always the case <br /> <br /> So for the points you have saved i would bulk out the immortals or the scarab squad by a few guys ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2012 10:28:25]]> GMT</pubDate>
				<author><![CDATA[ Kendowned]]></author>
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				<title>2000 Necron List </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> are always worth the investment and should always be taken where they can. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2012 15:44:01]]> GMT</pubDate>
				<author><![CDATA[ Great Deceiver]]></author>
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				<title>2000 Necron List </title>
				<description><![CDATA[ <blockquote><div><cite>Great Deceiver wrote:</cite><span class="glossaryitem" onmouseover='gp(626);'>MSS</span> are always worth the investment and should always be taken where they can. </div></blockquote>This]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2012 22:46:43]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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