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		<title><![CDATA[Latest posts for the thread "WLand Raider Faustus Apocalypse Datasheet - C&C Wanted!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "WLand Raider Faustus Apocalypse Datasheet - C&C Wanted!"]]></description>
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				<title>WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ <u><b>LAND RAIDER FAUSTUS</u><br /> <br /> Points: 300</b><br /> <b><br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> 14<br /> <span class="glossaryitem" onmouseover='gp(434);'>SA</span> 14<br /> RA 14</b><br /> <br /> <b>Weapons:</b><br /> 2 heavy flamer sponsons<br /> 1 Pintle-mounteed twin-linked bolter<br /> 1 Hull-mounted twin-linked autocannon<br /> Smoke launcher<br /> Searchlight<br /> <br /> <b>Special Rules:</b><br /> <br /> <i>Pantheon Possession:</i> The Land Raider Faustus contains within its ceramite hull the bound essences of four greater daemons of each of the<br /> Ruinous Powers. Their effects are:<br /> •	Daemonic Possession<br /> •	Hy’sslyth the Serpentine – this Keeper of Secrets allows the Faustus to move an extra <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> inches.<br /> •	Bor’gah the Buzzard-Lord – this Great Unclean one reduces damage results rolled on the Vehicle Damage table by 1.<br /> •	Khorgrim Goreripper – this Bloodthirster gives the Faustus +1D6 to ramming attacks.<br /> •	Beel’zee’chak – this Lord of Change causes the Faustus’ shooting weapons to be <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3.<br /> Aside from Daemonic Possession, one of these effects may be chosen per turn. Daemonic Possession constantly stays in effect throughout the game.<br /> <br /> <i>Lectern of the Apostle:</i> This pulpit built into the Faustus’ hull allows the Dark Apostle to issue bellowing prayers and recitals to his fellows <br /> embroiled in the battle. All units within 12” of the Faustus, even if they have gone to ground or are locked in combat, become fearless.<br /> <br /> <i>Apostle’s Coach:</i> The Faustus may only be used as a Dedicated Transport for a Chaos Lord designated to be a Dark Apostle and his retinue. It may not carry any other unit.<br /> <br /> <img src="http://images.dakkadakka.com/s/i/gallery/img/2012/6/17/378362_md.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 20 Jun 2012 15:49:52]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ A 36" Flat Out move? No.<br /> <br /> Seems pretty underwhelming: 2 Heavy Flamers and an Autocannon for 100 points more than a garden-variety Land Raider?]]></description>
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				<pubDate><![CDATA[Wed, 20 Jun 2012 15:55:51]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ Aside from the capability of doing a 36" move (which is just a big fat NO, 18" would be something I'd be okay with, but no flying land raiders!), it seems a tad on the expensive side but otherwise okay. I'd play against it (without that 36" shunt) but I wouldn't play it.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jun 2012 16:35:35]]> GMT</pubDate>
				<author><![CDATA[ King Pariah]]></author>
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				<title>Re:WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ First off being a devout follower off the ruinous powers, I love seeing a flavorful addition to our lineup, wordbearers have seen little love lately. As far as balance goes I fee like some of the rules is quite good some are lackluster for the pts value, the khorne being the star attraction 36 inch move is disgusting, followed by the disgorge and tzeentch shooting around.  I find the slaanesh and nurgle marks to be underwhelming, mostly because with that arnament shooting all your guns isn't all that attractive and nurgle means your expecting to get messed up in the first place, maybe try toning down khornes movement to only 6 extra, or changing it to add some sort of melee/tank shock option to the tank, make slaneesh give it 2 <span class="glossaryitem" onmouseover='gp(24);'>d6</span> fleet, nurgle can stay the same, aswell as tzeenth.  Make them passive abilties instead of choosing, so it epitomizes their pantheon of the ruinous powers, although this may or may not lead to some points adjustment. Just my 2 cents]]></description>
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				<pubDate><![CDATA[Wed, 20 Jun 2012 17:00:49]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ What's the transport capacity? Currently I'd say its over-costed, but that may depend on the transport capacity...<br /> <br /> The Khornate Greater Daemon may be better off affecting Tank Shocks & Ramming. Also, it doesn't actually list it as having Daemonic Possession, Smoke Launchers or a Searchlight.<br /> Finally, there's no actual unit entry (or retinue) of a Dark Apostle; may wish to change that to a Sorcerer or Lord.<br /> <br /> Otherwise it seems like a really neat, characterful addition. As it is, with a 10-man transport capacity, I'd accept it at its current cost if all the abilities were passive/always active, minus the Khorne or Slaanesh ones possibly. Particularly if combined.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh and the picture looks really cool!]]></description>
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				<pubDate><![CDATA[Wed, 20 Jun 2012 17:22:07]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ I'll agree the Khorne one is way too much<br /> <br /> I think something more fitting would involve extra attacks or other forms of damage, maybe tank shocked units take <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S5 hits or something]]></description>
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				<pubDate><![CDATA[Wed, 20 Jun 2012 18:05:30]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ Khorne now affects tank schock/ramming.<br /> Slaanesh now affects speed.<br /> <br /> Transport capacity of 10.<br /> <br /> Daemonic possession IS listed.<br /> Smoke launchers and searchlight etc.<br /> <br /> Dropped to 300 points.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jun 2012 18:21:10]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ I would pay 300 points for -1 on the damage rolls on raiders alone, but I'm a terrible person and tend to bring 5 or 6 of them if at all possible, so...]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2012 00:04:19]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Re:WLand Raider Faustus Apocalypse Datasheet - C&amp;C Wanted!</title>
				<description><![CDATA[ No automatic successes on Tank Shocks. You'd be almost guaranteed a win against stuff like Draigowing, as you'd just escort them off the table as soon as you tank shocked them.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2012 13:29:55]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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