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		<title><![CDATA[Latest posts for the thread "1000 point necrons for a weird tournament"]]></title>
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				<title>1000 point necrons for a weird tournament</title>
				<description><![CDATA[ These are the rules<br /> <div style="margin-top:5px; margin-bottom:10px;">
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Missions for June 23 tourney.<br /> Round 1<br /> Bump It Up.<br /> Deployment Spear Head<br /> Duration 2 1/2 hours<br /> Description: Objectives<br /> There will be five objectives placed on the board, one in each corner and one in the center.<br /> Teams will deploy in the same corner.<br /> Each objective will have a “bump” written on the underside.<br /> A bump will be a special ability that the player may assign to a unit in THEIR army.<br /> Bumps may be assigned to units in reserve but if unit fails to come out of reserves next turn then bump is lost.<br /> Bumps will be: +1 B.S. +1 W.S. Fleet. Counter Charge, Furious Charge.<br /> The ability will be assigned to ONE unit in owner’s army (not to his partners).<br /> It will be good for the entire next turn and for one turn only.<br /> All bumps are a one shot deal and it will be first come first serve. NO SHARING.<br /> Scoring:<br /> 5 pts for each objective held. 2 pts for ea obj contested<br /> For holding 4 objectives team will get 10 bonus pts.<br /> For holding 5 objectives team will get 15 bonus pts.<br /> Round 2<br /> A HERO SHALL RISE<br /> Deployment: Pitched Battle<br /> Duration: 2 1/2 hours.<br /> Description: Annihilation<br /> Teams will choose a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> from one army to name as their hero. This model will keep its stat line except it will be allowed to re roll any missed armor/invulnerable saves once per game, re rolling armor saves does not stack with any other abilities.<br /> Any unit killed by a Hero or a Unit containing a Hero count as 2 kill points, all other units killed by another normal unit count as 1 point.<br /> Killing the enemy Hero is worth 3 kill points,<br /> Killing unit Hero is with is worth 2 kill points.<br /> Scoring:<br /> 1-4 Kill pts: 10 pts<br /> 5-7 Kill pts: 15pts<br /> 8+ Kill pts: 20pts<br /> Bonus: If winning team wins by more than 3 kill points then add 10 points.<br /> Round 3<br /> Hot LZ<br /> Deployment: Special<br /> Duration: 2 1/2 hours.<br /> Description: During the night forces have become scattered and separated. Re-unite your forces clear your L.Z. (Landing zone).<br /> The board will be divided into 6 separate 2’x2’ squares the team that goes first will deploy in any 2 of these squares they chose then the other team will pick 2 squares to deploy in.<br /> The team that wins the initiative will be allowed to place 1 army then the opposing team will place 1 army until all four armies are deployed.<br /> Players may deploy in any square that is not occupied by hostile units.<br /> Both allied armies may deploy in same squares.<br /> Reserves may come in from the long edge of any square that is controlled by their team.<br /> Outflanking, Infiltrating, Deep Striking, and Drop Pods will work as normal.<br /> Take and occupy as many squares as you can.<br /> Any unit may claim/occupy a square.<br /> Teams must have a functioning unit and no hostile units in a square to count it as controlled and clear.<br /> A fleeing or wrecked unit cannot occupy or contest a square.<br /> Units may hold and or contest more than one square but cannot do both. (i.e. a land raider could hold 2 squares or contest 2 square but it cannot hold one and contest the other.) No Unit may hold or contest more than 2 squares.<br /> Night fighting rules as outlined in the rule book will be in effect for first turn.<br /> Scoring: 5 pts for each square occupied, 2 pts for each square constested.<br /> Bonus: 15 pts for holding more than 4 squares, 20 pts for holding entire board.
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</div><br /> <br /> this is the list<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Necron Overlord-, scythe, weave-195<br /> Catacomb Command Barge<br /> Court<br /> Cryptek-, Harbinger of despair, veil of darkness  60<br /> Cryptek-, Harbinger of destruction, solar pulse- 55<br /> Troops<br /> Necron Warriors-9-117<br /> 	Ghost ark-115<br /> Necron Immortals-10,tesla carbines, -170<br /> necron warriors 10-130<br /> Fast attack<br /> Canoptek Scarabs-5-75<br /> Canoptek Scarabs-5-75<br /> Total=992<br /> 
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</div><br /> Comments, criticisms and help would be appreciated.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jun 2012 05:19:02]]> GMT</pubDate>
				<author><![CDATA[ Hammer18]]></author>
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				<title>1000 point necrons for a weird tournament</title>
				<description><![CDATA[ Dump the ghost ark and take a night scythe instead.  36" movement!!  Use the spare points for <span class="glossaryitem" onmouseover='gp(124);'>SW</span> for the overlord.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jun 2012 07:03:16]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1000 point necrons for a weird tournament</title>
				<description><![CDATA[ Looks solid. I assume the despairtek is rolling with the immortals?<br /> <br /> I think you mean 9 warriors in the ark, pointswise. <br /> <br /> I second a weave on the overlord, mainly because you get 1 re roll on his save in the 2nd mission. A phase shifter would be better, but I understand points are tight. Maybe swap the scarabs for a weave. Scarabs are stupid good, but at the same time your lord should not be looking to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. As the sig of the previous poster says, never get out of the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> barge. <br /> <br /> Maybe combine the 2 5 man squads into 1 ten man squad? Prevents the squad from being wiped by shooting so you can reanimate. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jun 2012 14:45:15]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1000 point necrons for a weird tournament</title>
				<description><![CDATA[ You were right. I did mean it to be 9 warriors.<br /> In the second mission it is not guaranteed that my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will be the hero. Ork <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s and some others are stronger than him. But I will do it just in case.<br /> I have fixed the list.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jun 2012 17:22:49]]> GMT</pubDate>
				<author><![CDATA[ Hammer18]]></author>
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