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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ As the subject bar. What two armies do you think would be fearsome on the tabletop & why? Give examples and reasons.<br /> <br /> I don't mean like the expected <span class="glossaryitem" onmouseover='gp(305);'>GK</span>+<span class="glossaryitem" onmouseover='gp(69);'>IG</span> "I'll shell, you assault" sort gak, unexpected combos.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:03:16]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Creed and purifiers.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:11:37]]> GMT</pubDate>
				<author><![CDATA[ Shadelkan]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ why?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:12:01]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Just remember, you can't bring in unique <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s from other armies as allies - that alone already limits any nightmare combinations. <br /> <br /> So if you're Space Marines, and you bring in Grey Knight allies, you can't bring in Draigo. <br /> <br /> Past that, it's naturally a case of trying to augment an army - but you'll be paying a lot to get certain units in. You HAVE to get an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> (that's not unique), and troops, which is a lot of points just to get an allied Heavy Support, for example. As such, you'd have to consider <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s AND troops that could help you, or at least ones cheap enough to warrant bringing in that extra ally unit alone. They are effectively the price you're paying to do the codex jumping.<br /> <br /> As an example: An Ork Big Mek, and a minimum unit of grots is 75pts - and now you have your pickings of the Ork army. Possibly using a Battlewagon with them inside, so that the mek can at least repair it if needed.<br /> <br /> Then again, some a few lucky codices provide exactly what you may one just via the minimum - such as a Warboss with Trukkboyz - which could synergize well depending on your list. <br /> <br /> As an Ork player, if I were going for Allies... I may go with necrons. A Phaeron overlord with Immortals itself may help a LOT for some ranged firepower that can endanger vehicles such as Landraiders from a relative distance, particularly considering how glances affect hull points. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:24:17]]> GMT</pubDate>
				<author><![CDATA[ Kharrak]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Not that I doubt you, but what's your source that you can't bring Unique characters? I haven't seen/heard it yet.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:26:11]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ 'Ere you go.<br /> <a href="http://www.belloflostsouls.net/2012/06/40k-allies-are-for-what.html" target="_blank" rel="nofollow">http://www.belloflostsouls.net/2012/06/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-allies-are-for-what.html</a>]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:35:53]]> GMT</pubDate>
				<author><![CDATA[ Kharrak]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Well darn, that puts a dampener on things.<br /> I wanted to do a Farsight army sheltering Imperial renegades.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:48:57]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ I was actually think Imotehk-Zahndrek Gunline Crons, with Tau Crisis Suits Deep Striking in and fusion blasting tank-shaped things]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:52:56]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Not to be a total rules lawyer, I probably am though, but can I take non-<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unique characters? Like Bastonne? Probably not, but worth a shot.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 20:55:16]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Crisis suits in any list will be super strong because of their versitality<br /> <br /> eldar + dark eldar will be terrifying (venoms and fire dragons)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 21:00:20]]> GMT</pubDate>
				<author><![CDATA[ meneroth2]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Probably <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and necrons, with all crypteks, you can still control the battlefield, necrons blast things apart with monoliths, arks and scythes, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> charge in screaming "Blood for the Blood God!" /victory]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 21:12:39]]> GMT</pubDate>
				<author><![CDATA[ Exalted Pariah]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Was reading the Reddit thread again and I found this:<br /> <a href="http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/c55orzn" target="_blank" rel="nofollow">http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/c55orzn</a><br /> <br /> Is he wrong?]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 21:21:55]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span> libby with shield with a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> libby with sancuary? Now its a 4+ cover for that <span class="glossaryitem" onmouseover='gp(87);'>LR</span>!]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 21:22:28]]> GMT</pubDate>
				<author><![CDATA[ Marshall Ragnar]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Well Orks could finally get some <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s via Tyranids.  <br /> <br /> Many editions ago rippers used to have ork DNA.  Hence my attack squigs are rippers.  <br /> <br /> Death Company with an attached <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in a Stormraven would be great.  <br /> <br /> Wraiths and a Monolith with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save would be entertaining.  Orks were created for the sole purpose of defeating Necrons, but that was a long time ago.  <br /> <br /> A whole new world of possibilities.  ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 21:25:46]]> GMT</pubDate>
				<author><![CDATA[ PipeAlley]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>PipeAlley wrote:</cite>Well Orks could finally get some <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s via Tyranids.  <br /> <br /> Many editions ago rippers used to have ork DNA.  Hence my attack squigs are rippers.  <br /> <br /> Death Company with an attached <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in a Stormraven would be great.  <br /> <br /> Wraiths and a Monolith with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save would be entertaining.  Orks were created for the sole purpose of defeating Necrons, but that was a long time ago.  <br /> <br /> A whole new world of possibilities.  </div></blockquote><br /> <br /> Nnnnope. Tyranids can't ally with anyone. Orks and Necrons are allies of convenience, so they gain no benefit from each others powers, etc.<br /> <br /> <blockquote><div><cite>acekevin8412 wrote:</cite>Was reading the Reddit thread again and I found this:<br /> <a href="http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/c55orzn" target="_blank" rel="nofollow">http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/c55orzn</a><br /> <br /> Is he wrong?</div></blockquote><br /> No idea! Bell of Lost Souls is more specific (particularly stating you can't), so I'd lean towards them in this case. <br /> <br /> Regardless, we shall know when we get our hands on the rulebook!]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 21:31:45]]> GMT</pubDate>
				<author><![CDATA[ Kharrak]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ As a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player I see eldar as a dream companion for these reasons.<br /> <br /> Fire Dragons and venoms.  Dragons pop the mech while the venoms lay down the poison fire.  They are much more reliable than blaster fire.<br /> Pathfinders.  Finally something that can camp a home objective and provide benefit to the battle as well.  Much better than wracks.<br /> Striking scoripions.  Probably the only access to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 that either army will have, unfortunately they conflict with Fire Dragons so it sounds like some playtesting is in order!<br /> The big one for me is a Farseer (or Eldrad since I don't trust <span class="glossaryitem" onmouseover='gp(451);'>BoLS</span>) with both runes, fortune and doom.  I see two potential targets for fortune, wyches or an Archon (vect).  Rerollable 4++ in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is nice and if Lelith is there it can keep her alive longer.  The thought of a 2++ rerollable...yes please!<br /> <br /> The other is <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.  <br /> Hammerhand, Might of Titan, and Quicksliver on a squad of <span class="glossaryitem" onmouseover='gp(397);'>FC</span> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> terminators w/ <span class="glossaryitem" onmouseover='gp(487);'>PE</span> is just amazing.  S 7 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> with reroll on 1s to hit and to wound...not to mention the hammer with S=rediculous is nice.<br /> <br /> <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> and Nemisis weapons from <span class="glossaryitem" onmouseover='gp(305);'>GK</span> is also going to make some daemons very unhappy.  <br /> Daemon player "It's ok its just one wound that I need a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> on at the end of the phase" <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player: "Weaken Resolve"<br /> Daemon player " <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">"]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2012 21:38:24]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ 6 Bloodcrushers of Khorne with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or a squad or a squadron of exterminator pattern leman russes...<br /> <br /> I also have a small amount of necrons...<br /> <br /> Cant wait for 6th ed already <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">...<br /> <br /> Just wondering what is the legal requrirement to have an allied army with your main force? and can you mix everyones wargear's benefits, for example deep striking units of daemons with Icons of chaos from the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex?]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 11:30:09]]> GMT</pubDate>
				<author><![CDATA[ happygolucky]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ I have nothing to go on but the fact that multiple unique characters are on the Allies pages on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site, but I'm fairly certain there's no evidence you can't...]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 11:47:58]]> GMT</pubDate>
				<author><![CDATA[ Shas'o_Longshot]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ I, for one, am looking forward to the allis aspect of this. It will allow any "broken" codex to shore up their weaknesses (well, except for the bugs). <br /> <br /> I plan on tinkering around with all sorts of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and daemon combinations. I am thinking that with the change to rapid fire weaponry, that Thousand Sons will be somewhat viable. Yes, they are expensive and S&P, but they are a plodding wall of <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> death. Back them up with Fateweaver, and they are going to be downright nasty.<br /> <br /> I am wondering, will Fateweaver's bubble extend to the tableteop if he is flying?]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 11:54:49]]> GMT</pubDate>
				<author><![CDATA[ Green is Best!]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>Kharrak wrote:</cite>'Ere you go.<br /> <a href="http://www.belloflostsouls.net/2012/06/40k-allies-are-for-what.html" target="_blank" rel="nofollow">http://www.belloflostsouls.net/2012/06/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-allies-are-for-what.html</a></div></blockquote><br /> <br /> They why in gak are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> showing on their website unique characters on their allies page?]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 11:57:22]]> GMT</pubDate>
				<author><![CDATA[ KrimsunBaron]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>KrimsunBaron wrote:</cite><blockquote><div><cite>Kharrak wrote:</cite>'Ere you go.<br /> <a href="http://www.belloflostsouls.net/2012/06/40k-allies-are-for-what.html" target="_blank" rel="nofollow">http://www.belloflostsouls.net/2012/06/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-allies-are-for-what.html</a></div></blockquote><br /> <br /> They why in gak are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> showing on their website unique characters on their allies page?</div></blockquote><br /> <br /> Silly, everyone knows the <span class="glossaryitem" onmouseover='gp(50);'>Gw</span> website is a pile of poop <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Probably just an oversight, im sure it will all be worked out when the rulebook is released to everyone...]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 12:20:24]]> GMT</pubDate>
				<author><![CDATA[ Revenent Reiko]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>acekevin8412 wrote:</cite>Well darn, that puts a dampener on things.<br /> I wanted to do a Farsight army sheltering Imperial renegades.</div></blockquote><br /> Yay, I really hope this is true...<br /> <br /> And I think the Allies rule is a little overstated. Sure it could bring up some powerful combos, but a lot of the ones people are mentioning are Allies of Desperation (especially Necrons) - I'm assuming that on a 1 the Allies don't do anything all turn (it says you roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and see if it passes). In a 6 turn game, that's probably going to happen once or twice. A lot of people are also planning on spending so many points on their Allies that they're totally neglecting good list-building for their own army.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 13:28:04]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>Kharrak wrote:</cite>'Ere you go.<br /> <a href="http://www.belloflostsouls.net/2012/06/40k-allies-are-for-what.html" target="_blank" rel="nofollow">http://www.belloflostsouls.net/2012/06/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-allies-are-for-what.html</a><br /> <br /> Battle Brothers - these allies are truly friends and benefit from each other's universal special rules, psychic powers, and everything, they act as one force.</div></blockquote>Does this mean that Eldar can fortune/guide dark eldar?   Does this mean that eldar can benfit from a power from pain token?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Andilus Greatsword wrote:</cite>And I think the Allies rule is a little overstated. Sure it could bring up some powerful combos, but a lot of the ones people are mentioning are Allies of Desperation (especially Necrons) - I'm assuming that on a 1 the Allies don't do anything all turn (it says you roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and see if it passes). In a 6 turn game, that's probably going to happen once or twice. A lot of people are also planning on spending so many points on their Allies that they're totally neglecting good list-building for their own army.</div></blockquote>Agreed.    If your building a competitive army, having a portion of your army do nothing 1 turn of every game on average is very bad. ]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 14:00:55]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>labmouse42 wrote:</cite><br /> <blockquote><div><cite>Andilus Greatsword wrote:</cite>And I think the Allies rule is a little overstated. Sure it could bring up some powerful combos, but a lot of the ones people are mentioning are Allies of Desperation (especially Necrons) - I'm assuming that on a 1 the Allies don't do anything all turn (it says you roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and see if it passes). In a 6 turn game, that's probably going to happen once or twice. A lot of people are also planning on spending so many points on their Allies that they're totally neglecting good list-building for their own army.</div></blockquote>Agreed.    If your building a competitive army, having a portion of your army do nothing 1 turn of every game on average is very bad. </div></blockquote><br /> <br /> Let's not forget that even Battle Brothers can't give buddies rides.<br /> Yeah, the Tau apparently trust Eldar enough to cast their warp-powered magicks on them but not enough to let them into their Devilfish.<br /> I was writing a Counts as Psyker Kroot list with <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and Eldar, until I noticed that my Eldrad stand-in would have had to either walk or buy his own[expesive] wave serpent.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 14:24:00]]> GMT</pubDate>
				<author><![CDATA[ acekevin8412]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Yeah, I'm gonna try a full-on <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list with the new rules before branching out and further-complicating things.  Sure there could be some really dangerous setups, but I'm living on a bit of a budget right now and I gotta make sure what flavours work well with my play-style, you know?]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 14:36:03]]> GMT</pubDate>
				<author><![CDATA[ Titan Atlas]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>acekevin8412 wrote:</cite><blockquote><div><cite>labmouse42 wrote:</cite><br /> <blockquote><div><cite>Andilus Greatsword wrote:</cite>And I think the Allies rule is a little overstated. Sure it could bring up some powerful combos, but a lot of the ones people are mentioning are Allies of Desperation (especially Necrons) - I'm assuming that on a 1 the Allies don't do anything all turn (it says you roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and see if it passes). In a 6 turn game, that's probably going to happen once or twice. A lot of people are also planning on spending so many points on their Allies that they're totally neglecting good list-building for their own army.</div></blockquote>Agreed.    If your building a competitive army, having a portion of your army do nothing 1 turn of every game on average is very bad. </div></blockquote><br /> <br /> Let's not forget that even Battle Brothers can't give buddies rides.<br /> Yeah, the Tau apparently trust Eldar enough to cast their warp-powered magicks on them but not enough to let them into their Devilfish.<br /> I was writing a Counts as Psyker Kroot list with <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and Eldar, until I noticed that my Eldrad stand-in would have had to either walk or buy his own[expesive] wave serpent.</div></blockquote><br /> Good point. Although if you have access to a transport like a Stormraven you could, for example, put your Wolf Lord inside, right? But even then, I'd have to spend ~200pts just to be allowed to get that Stormraven and that's not worth it to me. I'm just gonna get a Stormeagle and see if my opponents will let Forge World units fly (pun intended).]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 21:12:10]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Looking forward to fluffing some corsair themed allies for my <span class="glossaryitem" onmouseover='gp(27);'>DE</span>]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 22:32:35]]> GMT</pubDate>
				<author><![CDATA[ HeadRipper]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Chaos daemons with renegade <span class="glossaryitem" onmouseover='gp(69);'>ig</span> platoons support fire.... No longer do I have to buy expensive horror units with 1 shot when I can buy inexpensive <span class="glossaryitem" onmouseover='gp(69);'>ig</span> units with autocannons and lascannons <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> not to mention astropaths and things will hurt fliers coming in/help me get more daemons in]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 22:38:43]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Orks running Ghaz and slugga boyz in BWs, unit of <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>, with Crisis Suits and Shas'o. I think it would be good fun to run. Note tgat this is just a dream combo. I haven't got the chart pulled up.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 09:41:19]]> GMT</pubDate>
				<author><![CDATA[ TheHarleqwin]]></author>
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				<title>Re:6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ One that occurred to me...<br /> <br /> Sisters and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> Take a fully kitted <span class="glossaryitem" onmouseover='gp(19);'>CC</span> blob squad and straken, and Uriah Jacobus in the blob squad.<br /> <br /> Suddenly... 5 sergeants and 1 commissar with 4 power weapon attacks each+45 guardsmen each getting 3 attacks on a charge/counterattack, rerolling misses on charges, Ld10 stubborn, Feel No Pain, and Furious Charge...and Faith points. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 08:25:54]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ Have the rulebook. No mention of no special character allies.<br /> <br /> Imotek + orks?]]></description>
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				<pubDate><![CDATA[Mon, 2 Jul 2012 22:05:33]]> GMT</pubDate>
				<author><![CDATA[ CuddlySquig]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ You CAN take unique/ special characters as allies. Just watch out if you arent battle brothers because the other 2 kinds of allies are considered enemies that cant be targeted, attacked, shot, charged. So throwing eldrad in your (fill in te blank) army will just screw your own psykers if you take any. Transports can not be used from your ally as well.<br /> <br /> Back to the topic, I would love to take some Tau with my eldar and guide up those shooty suckers. Also, depending how you read the rules, marker lights may or may not be used by allies. If they can, think about stripping cover saves from an army while shooting with eldar and tau.<br /> <br /> I even like allying with yourself (double <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> at 2000) and taking 4 farseerswith one of them being eldrad. Or 2 seers, eldrad, and the avatar. Or even having more then 3 Fire prisms??? <br /> <br /> Or Dark eldar with a farseer pal. fortuned wyches or bloodbrides diving into a unit that was doomed led by a archon wit re-rollable 2++ saves]]></description>
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				<pubDate><![CDATA[Tue, 3 Jul 2012 00:44:09]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>Razgriz22 wrote:</cite>You CAN take unique/ special characters as allies. Just watch out if you arent battle brothers because the other 2 kinds of allies are considered enemies that cant be targeted, attacked, shot, charged. So throwing eldrad in your (fill in te blank) army will just screw your own psykers if you take any. Transports can not be used from your ally as well.<br /> Dark eldar with a farseer pal. fortuned wyches or bloodbrides diving into a unit that was doomed led by a archon wit re-rollable 2++ saves</div></blockquote><br /> not that it matters as <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have no psykers, but if they did, they wouldnt worry about a allied eldrad.  <br /> <br /> Not sure yet if Fortune can be cast on Dark Eldar as it specifically says Eldar unit.  Of course, he could cast it on himself and then join the unit the archon is in.....]]></description>
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				<pubDate><![CDATA[Tue, 3 Jul 2012 02:12:40]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>6th Ed: Allies. Dream/Nightmare combo.</title>
				<description><![CDATA[ <blockquote><div><cite>Exergy wrote:</cite><blockquote><div><cite>Razgriz22 wrote:</cite>You CAN take unique/ special characters as allies. Just watch out if you arent battle brothers because the other 2 kinds of allies are considered enemies that cant be targeted, attacked, shot, charged. So throwing eldrad in your (fill in te blank) army will just screw your own psykers if you take any. Transports can not be used from your ally as well.<br /> Dark eldar with a farseer pal. fortuned wyches or bloodbrides diving into a unit that was doomed led by a archon wit re-rollable 2++ saves</div></blockquote><br /> not that it matters as <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have no psykers, but if they did, they wouldnt worry about a allied eldrad.  <br /> <br /> Not sure yet if Fortune can be cast on Dark Eldar as it specifically says Eldar unit.  Of course, he could cast it on himself and then join the unit the archon is in.....</div></blockquote><br /> <br /> I have the rule book. It specifically states that you may cast psychic powers on battle brothers as if they are friendly.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jul 2012 03:06:18]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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