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		<title><![CDATA[Latest posts for the thread ""actions" a custom rule"]]></title>
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		<description><![CDATA[Latest messages posted in the thread ""actions" a custom rule"]]></description>
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				<title>&quot;actions&quot; a custom rule</title>
				<description><![CDATA[ Well me and my friend were down to a two model brawl in a game, a carnifex vs the avatar of khaine, and we thought up a rule. When 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are fighting, one could declare an action. A heroic feat that consumes both models, eg shoving a grenade down someone's throat or grappling the enemy and teleporting into the warp, killing both heroes, we thought it would be cool, what do you think?]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 19:58:06]]> GMT</pubDate>
				<author><![CDATA[ Greenskinchris]]></author>
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				<title>&quot;actions&quot; a custom rule</title>
				<description><![CDATA[ Let me just load up on minipriests...]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 20:12:03]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>&quot;actions&quot; a custom rule</title>
				<description><![CDATA[ I'm going to load up on far seers, I imagine their ability would be a mind ability like disconnecting the wraith bone and flooding their minds with the warp.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 20:17:22]]> GMT</pubDate>
				<author><![CDATA[ Greenskinchris]]></author>
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				<title>&quot;actions&quot; a custom rule</title>
				<description><![CDATA[ Well, the thing is, you can have 5 Minipriests as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units. And then 2 more <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units. This means that for 35 points you can take out your opponent's big <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit.<br /> <br /> This idea would be nice if all <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots were equally balanced - a quick and easy "poof" of annihilation. But they aren't, and there's no easy way of making rules for this that allows them to do these actions without one side taking horrible advantage of it.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 20:27:33]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>&quot;actions&quot; a custom rule</title>
				<description><![CDATA[ Ah but I have divised a plan, a more expensive <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> can withstand the attack for a wound, or maybe you could have a different stat (<span class="glossaryitem" onmouseover='gp(400);'>AS</span>-action skill) and you could have like a grenadier has a better chance of killing with an action because of his <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, or a general in a flyer can crash, instant killing another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and because of  the plane his <span class="glossaryitem" onmouseover='gp(400);'>AS</span> is higher, therefore being fair.]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 20:36:23]]> GMT</pubDate>
				<author><![CDATA[ Greenskinchris]]></author>
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				<title>&quot;actions&quot; a custom rule</title>
				<description><![CDATA[ You could just fight it out.<br /> <br /> I mean seriously, is an Avatar of the Bloody Handed God fighting the big bad bug of the Tyranid codex not awesome enough? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 28 Jun 2012 20:56:10]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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