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		<title><![CDATA[Latest posts for the thread "A little help sorting out my IG allies please?"]]></title>
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				<title>A little help sorting out my IG allies please?</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I've always wanted a punisher in my army. (<span class="glossaryitem" onmouseover='gp(298);'>afaik</span>, leman russ is the only thing that has this gun, is this correct?) Now I get to do that. Hooray. However, I have a few questions. I know I MUST have a troop and an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in order to unlock the leman russ.<br /> <br /> 1) I'm thinking about a Techpriest Enginseer as my <span class="glossaryitem" onmouseover='gp(56);'>hq</span>. It's cheap points, can fix my vehicles, better save than most <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (power armor), gets an extra s8 hit. The question here, is in the IGcodex it says "Techpriest Enginseers do not use up any of the force organization chart selections, but are otherwise treated as separate <span class="glossaryitem" onmouseover='gp(56);'>hq</span> units". Will this let them count as the one mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for allies?<br /> <br /> 2) Troops. I'm thinking either a heavy weapons squad, or special weapons squad. <br /> <br /> If I go heavy, I'll either keep the mortars, or go autocannon, missile launcher. I'm leaning towards autocannons, because I need more long range firepower in my army, but then again, missiles are good too, but they're more expensive. They get 2 wounds, but at T3 they're easy to instant death.<br /> <br /> If I go special, I'm thinking grenade launchers, but then again, snipers are supposedly being buffed, so that's an option. There are twice as many of them for roughly the same points as heavy, but with only 1 wound each. Same total wounds in each squad, but the benefit here is there are 3 meatshield dudes, so my 3 special weapons cant get instant deathed like the heavies.<br /> <br /> Right now I'm leaning towards autocanons heavy weapons team.<br /> The big question is what comes in one box of heavy weapons team? Does it come with 3 autocannons for me to use? I dont want to spend money buying more boxes than I have to on a cheap unit that I'm really only getting to unlock a leman russ<br /> <br /> 3) Is knight commander pask worth the 50 points? The tank will get +1BS and if the tank doesnt move it gets +1 to its armor pen rolls ( and reroll to wound <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>... but I dont face many <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> currently). It sounds pretty good to me, but I'm not sure if it sounds 50 points good or not.<br /> <br /> Thanks for reading and replying  <img src="/s/i/a/2ff985768408a7803eae783ca939b10f.gif" border="0">  <img src="/s/i/a/9462a899d0ebdd7c3e25f259108a2daa.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 20:14:01]]> GMT</pubDate>
				<author><![CDATA[ Phragonist]]></author>
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				<title>Re:A little help sorting out my IG allies please?</title>
				<description><![CDATA[ While I'm not going to be replying to to much of the rest of your post, note that Allies has been confirmed for only 2000 Points+. If you don't play at that level, you might as well forget about it. On another note, the Punisher Cannon almost never makes it's points up.<br /> <br /> Edit: Personally I would go:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - Missile Launcher + <span class="glossaryitem" onmouseover='gp(373);'>MoO</span><br /> Veteran - 3 Meltas - Chimera<br /> Punisher - No Pask (If you REALLY wanted Punisher. Otherwise standard <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>.)<br /> <br /> Total Points: ~430 Points w/ Upgrades<br /> <br /> Edit edit: For troops you cannot bring Heavy Weapons or Specialist Weapons by themselves. You have to bring a Platoon, so your list would be like this:<br /> <br /> Techpriest (You can use this as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Typically they have been lack-luster for me.)<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> IS<br /> IS<br /> Heavy Weapons or Specialist<br /> Punisher<br /> <br /> Rough Point Cost: ~440 before upgrades<br /> <br /> i.e. Pretty Pricy.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 20:28:41]]> GMT</pubDate>
				<author><![CDATA[ Farseer Mael Dannan]]></author>
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				<title>A little help sorting out my IG allies please?</title>
				<description><![CDATA[ <blockquote><div><cite>Phragonist wrote:</cite>1) I'm thinking about a Techpriest Enginseer as my <span class="glossaryitem" onmouseover='gp(56);'>hq</span>. It's cheap points, can fix my vehicles, better save than most <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (power armor), gets an extra s8 hit. The question here, is in the IGcodex it says "Techpriest Enginseers do not use up any of the force organization chart selections, but are otherwise treated as separate <span class="glossaryitem" onmouseover='gp(56);'>hq</span> units". Will this let them count as the one mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for allies?</div></blockquote><br /> Under current 5th rules the Techpriest <i>can </i>be the mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. This may change.<br /> <br /> <blockquote class="uncited"><div>2) Troops. I'm thinking either a heavy weapons squad, or special weapons squad. <br /> <br /> If I go heavy, I'll either keep the mortars, or go autocannon, missile launcher. I'm leaning towards autocannons, because I need more long range firepower in my army, but then again, missiles are good too, but they're more expensive. They get 2 wounds, but at T3 they're easy to instant death.<br /> <br /> If I go special, I'm thinking grenade launchers, but then again, snipers are supposedly being buffed, so that's an option. There are twice as many of them for roughly the same points as heavy, but with only 1 wound each. Same total wounds in each squad, but the benefit here is there are 3 meatshield dudes, so my 3 special weapons cant get instant deathed like the heavies.</div></blockquote><br /> Special and heavy weapon squads must be bought as part of an infantry platoon, they can't be purchased by themselves. You'll really need to pick up the 'guard codex if you plan to use them.<br /> <br /> <blockquote class="uncited"><div>Right now I'm leaning towards autocanons heavy weapons team.<br /> The big question is what comes in one box of heavy weapons team? Does it come with 3 autocannons for me to use? I dont want to spend money buying more boxes than I have to on a cheap unit that I'm really only getting to unlock a leman russ</div></blockquote><br /> Yes there are 3 autocannons in the box. And 3 of every other option.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 21:25:18]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>A little help sorting out my IG allies please?</title>
				<description><![CDATA[ Just to say, if you have no problem using <span class="glossaryitem" onmouseover='gp(60);'>IA</span> rules, the imperial navy vulture can have a twin-linked Punisher cannon, which could be an alternative.<br /> <br /> Oh and its been FAQed - Priests and Techpreist can no longer fill the imperial guard's mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 15:50:08]]> GMT</pubDate>
				<author><![CDATA[ MunGo_0600]]></author>
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				<title>A little help sorting out my IG allies please?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> states techpriests cannot be compulsary <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 16:57:28]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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