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		<title><![CDATA[Latest posts for the thread "Some notes on CSM in 6th edition"]]></title>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ Just taking some notes on how the new rules interact with my army:<br /> <br /> Winged <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: <br /> 12" movement, <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> rerollable charge distance<br /> Ignores dangerous terrain tests due to Move Through Cover<br /> Free I10 attack on the charge thanks to Hammer of Wrath<br /> Enemy must pass <span class="glossaryitem" onmouseover='gp(82);'>LD</span> check or strike at I1 thanks to Fear<br /> <br /> Plague Marines:<br /> Defensive Grenades give stealth against units firing up to 8" away, no enemy bonus to charging unless the unit is already in combat<br /> Cannot go to ground<br /> No longer take No Retreat wounds<br /> Can now move and fire rapid fire weapons once at 24"<br /> Instant death is now worded: "If a model suffers an unsaved Wound from an Attack that has a Strength value of double its Toughness (after modifiers), it is reduced to 0 Wounds and removed as a casualty."<br /> Plague Marines no longer suffer instant death on S8???<br /> Always get Feel No Pain unless they suffer Instant Death<br /> <br /> Obliterators:<br /> No longer need to roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> to move<br /> Can assault after firing weapons<br /> Cannot run or sweeping advance<br /> <br /> Rhinos:<br /> Daemonic Possession would ignore any pen result of 1 through 3<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 20:27:03]]> GMT</pubDate>
				<author><![CDATA[ Raumkampfer]]></author>
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				<title>Re:Some notes on CSM in 6th edition</title>
				<description><![CDATA[ I dont have the new rulebook, so I'm not 100%, but dont winged daemon princes get vector strike? And you have to get 6s to hit them with shooting, as they're flying? I thought this was true, but you didnt list it]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 21:24:51]]> GMT</pubDate>
				<author><![CDATA[ Phragonist]]></author>
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				<title>Re:Some notes on CSM in 6th edition</title>
				<description><![CDATA[ Someone mentioned this...<br /> <br /> Lash lists now can "snipe"...<br /> <br /> Just Lash the model you don't like (<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Heavy Weapon, Painboy/Apothecary) to be the closet model to your shooting unit, and voila, no more baddies...<br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 21:27:55]]> GMT</pubDate>
				<author><![CDATA[ whembly]]></author>
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				<title>Re:Some notes on CSM in 6th edition</title>
				<description><![CDATA[ <blockquote><div><cite>Phragonist wrote:</cite>I dont have the new rulebook, so I'm not 100%, but dont winged daemon princes get vector strike? And you have to get 6s to hit them with shooting, as they're flying? I thought this was true, but you didnt list it</div></blockquote><br /> <br /> Yes, the vector strike and smash things are true. Apparently you can toggle modes between behaving as jump infantry or flying around. Since my Nurgle princes generally skip shooting, I didn't really pay much attention to it. However, it could be useful for like a turn one movement..]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 21:59:23]]> GMT</pubDate>
				<author><![CDATA[ Raumkampfer]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ Whoops, this went in the wrong thread! :(]]></description>
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				<pubDate><![CDATA[Fri, 29 Jun 2012 22:13:40]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ I am excited about the Demons Allies rules.  <br /> Epididimus coupled with plague marines gives 3+ feel no pain.  Use of chaos icons to guide deep striking Demons to their target seems pretty amazing.  I put my soul grinder here....<br /> There seems to be a lot of good things coming our way.  New Codex especially.  Cultists. I am excited.<br /> edit.  The new rules concerning Instant Death with respect to plague marines are amazing.  Basically the only thing that will effect the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> will be <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10.  ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 00:59:36]]> GMT</pubDate>
				<author><![CDATA[ sennacherib]]></author>
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				<title>Re:Some notes on CSM in 6th edition</title>
				<description><![CDATA[ Having played 5th edition allied games with my Nurgle <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> force and a friend's Nurgle Daemons with Epidemius, the combo is very broken and will make your opponents quite upset.<br /> <br /> If you get 20 kills with Nurgle units, Plague Marines have 3+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, 2+ poisoned melee attacks and armor ignoring melee and ranged attacks. It breaks the game. AP2 flamer? AP2 bolter? I hope it is FAQed to only apply to Daemons.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 05:15:27]]> GMT</pubDate>
				<author><![CDATA[ Raumkampfer]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ it will make <span class="glossaryitem" onmouseover='gp(305);'>GK</span> cry broken and <span class="glossaryitem" onmouseover='gp(280);'>OP</span>!<br /> Same with Blood angels. <br /> If that happens i will just have to cry big crocodile tears.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 05:18:14]]> GMT</pubDate>
				<author><![CDATA[ sennacherib]]></author>
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				<title>Re:Some notes on CSM in 6th edition</title>
				<description><![CDATA[ How are you thinking of delivering berzerkers with the changes to Rhinos?<br /> <br /> Pretty much the only thing I've got is to flat out and hope it blows up.  <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 is nice, but losing I5 on the charge is making my <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> the heavy hitters instead of the berzerkers because they can pack bolters and plasma at range if they get stranded.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 05:26:36]]> GMT</pubDate>
				<author><![CDATA[ Andy06r]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ <blockquote><div><cite>sennacherib wrote:</cite>I am excited about the Demons Allies rules.  <br />   Use of chaos icons to guide deep striking Demons to their target seems pretty amazing.  I put my soul grinder here....<br />   </div></blockquote><br /> <br /> I thought that as well, so I double checked the chaos marine codex, Icons only work for terminator armor, oblitirators, and lesser demons. If I remember correctly, there is no entry for lesser demons in the demon codex, so the icons will not work.<br /> <br /> Though you can by the landing pad terrain, drop it near the center, and never scatter off of that, and you can drop there and get a cover save from the walls.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 05:59:09]]> GMT</pubDate>
				<author><![CDATA[ Igenstilch]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are  out. Not much on the effect  of alliances.<br /> <br /> Winged Daemon Princes are not  Flying <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Lame. <br /> <br /> Kharn the Betrayer  now hits at Ini1. He's  packing a weaker chainfist, for all effects. <br /> <br /> Abaddon's sword  is AP3. Run away from termis with him.<br /> <br /> No Skyfire  on anything.  ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 13:44:15]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Re:Some notes on CSM in 6th edition</title>
				<description><![CDATA[ <blockquote><div><cite>Raumkampfer wrote:</cite>Having played 5th edition allied games with my Nurgle <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> force and a friend's Nurgle Daemons with Epidemius, the combo is very broken and will make your opponents quite upset.<br /> <br /> If you get 20 kills with Nurgle units, Plague Marines have 3+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, 2+ poisoned melee attacks and armor ignoring melee and ranged attacks. It breaks the game. AP2 flamer? AP2 bolter? I hope it is FAQed to only apply to Daemons.</div></blockquote><br /> <br /> Can you legally take special characters as allies?]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 14:13:03]]> GMT</pubDate>
				<author><![CDATA[ Kevlar]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>/CD alliance was not hurt at all by the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> though. Fateweaver can swoop around providing his badass bubble (which even allows you to reroll vehicle cover saves <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) to the entire <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army. <br /> The Tallyman thing is also gonna be pretty <span class="glossaryitem" onmouseover='gp(111);'>raw</span>... <br /> The new modified toughness rule combined with feel no pain makes it better than ever <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, only strength 10 will deny to a plague marine (tally still makes the feel no pain go to a ridic 3+).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Kevlar wrote:</cite><blockquote><div><cite>Raumkampfer wrote:</cite>Having played 5th edition allied games with my Nurgle <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> force and a friend's Nurgle Daemons with Epidemius, the combo is very broken and will make your opponents quite upset.<br /> <br /> If you get 20 kills with Nurgle units, Plague Marines have 3+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, 2+ poisoned melee attacks and armor ignoring melee and ranged attacks. It breaks the game. AP2 flamer? AP2 bolter? I hope it is FAQed to only apply to Daemons.</div></blockquote><br /> <br /> Can you legally take special characters as allies?</div></blockquote><br /> <br /> No idea where this misconception came from. You absolutely can take them.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 14:15:47]]> GMT</pubDate>
				<author><![CDATA[ magodedisco]]></author>
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				<title>Re:Some notes on CSM in 6th edition</title>
				<description><![CDATA[ <blockquote><div><cite>Kevlar wrote:</cite><br /> <br /> Can you legally take special characters as allies?</div></blockquote><br /> <br /> Not sure. But even if you can't having Chaos Daemons as the main army with just pure Plague Marines Allies would probably fill a similar role.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 14:19:45]]> GMT</pubDate>
				<author><![CDATA[ Lou_Cypher]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Rhinos:<br /> Daemonic Possession would ignore any pen result of 1 through 3 </div></blockquote><br /> That's an interesting information. Is there some other piece of wargear in the&nbsp;40k universe that can do the same?]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 15:03:08]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><blockquote class="uncited"><div>Rhinos:<br /> Daemonic Possession would ignore any pen result of 1 through 3 </div></blockquote><br /> That's an interesting information. Is there some other piece of wargear in the&nbsp;40k universe that can do the same?</div></blockquote><br /> <br /> Living metal for necrons and that grey knight blessing do something similar, although I believe they have to pass a roll for theirs to work.  ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jun 2012 15:12:24]]> GMT</pubDate>
				<author><![CDATA[ Kevlar]]></author>
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				<title>Some notes on CSM in 6th edition</title>
				<description><![CDATA[ <blockquote><div><cite>sennacherib wrote:</cite>it will make <span class="glossaryitem" onmouseover='gp(305);'>GK</span> cry broken and <span class="glossaryitem" onmouseover='gp(280);'>OP</span>!<br /> Same with Blood angels. <br /> If that happens i will just have to cry big crocodile tears.<br /> </div></blockquote><br /> <br /> Bravo, that's probably the best response I have heard on here so far. Allied Daemons using a Nurgle Daemon Prince on top of all the nurgle crap that we throw at them. Nurgle Havocs with all <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> come to mind. 4 blast templates will rack up a few kills, especially on Ork boys or Nid swarms. Then you get Frag missiles wounding on twos, which would take really that many kills. The Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> sadly won't benefit from the tally much, with no <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 to start with and wounding most stuff on a 2 anyways. Would be great on other <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s though.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jul 2012 08:12:32]]> GMT</pubDate>
				<author><![CDATA[ Hashulaman]]></author>
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