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		<title><![CDATA[Latest posts for the thread "[6e] 1850 Sisters of Battle + IG Allies"]]></title>
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				<title>[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ I chose <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies because they provide two things that sisters have limited amounts of: cheap bodies and long range support. I also think I can forge a narrative with them, which is becoming increasingly important for me <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Sisters of Battle:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Uriah Jacobus<br /> Battle Conclave: 5x Death Cult Assassin, 2x Crusader<br /> <br /> Troop:<br /> <br /> 9 x Battle Sisters (Flamer, Melta)<br /> 1x Sister Superior (Combi-Melta)<br /> 1x Rhino<br /> <br /> <br /> 9 x Battle Sisters (Flamer, Melta)<br /> 1x Sister Superior (Combi-Melta)<br /> 1x Rhino<br /> <br /> <br /> Fast Attack:<br /> <br /> 4x Dominion Sisters (2x Melta)<br /> 1x Dominion Superior (1x Combi-Melta)<br /> 1x Immolator (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> MultiMelta)<br /> <br /> <br /> 4x Dominion Sisters (2x Melta)<br /> 1x Dominion Superior (1x Combi-Melta)<br /> 1x Immolator (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> MultiMelta)<br /> <br /> Heavy Support:<br /> <br /> Exorcist<br /> <br /> Exorcist<br /> <br /> 4x Retributor Sisters (Heavy Bolters)<br /> 1x Retributor Superior<br /> <br /> Fortification:<br /> <br /> 1x Aegis Defence Line + Quad-gun<br /> <br /> Subotal: 1400<br /> <br /> <br /> Imperial Guard Allies:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Company Command Squad<br /> <br /> Troop:<br /> Infantry Platoon:<br /> <br /> 1x Platoon Command Squad<br /> <br /> 1x Infantry Squad<br /> <br /> 1x Infantry Squad<br /> <br /> 1x Heavy Weapons Squad (3x Missile Launchers)<br /> <br /> 1x Heavy Weapons Squad (3x Missile Launchers)<br /> <br /> 1x Heavy Weapons Squad (3x Missile Launchers)<br /> <br /> Subtotal: 450<br /> <br /> Total: 1850<br /> <br /> I would start the Retributors and maybe one or two <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> behind the aegis defence line. Since the Retributor Superior can't take a heavy bolter, she'll be operating the quad-gun when its not needed in intercept mode. (I have a question in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> about whether these shots could be rending, but.... either way its a good weapon). This gives them the old 4+ cover save I am used to from 5E area terrain <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The missile launchers are there for their versatility and potential future for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> as well.<br /> <br /> Thoughts are greatly appreciated!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just as a side note, I am playtesting battle conclave vs repentia, both foot-slogging. The new assault out of vehicles even if they've never moved rules are limiting the effectiveness of starting them in a dedicated transport anyway. Repentia have the advantage of stronger hits but suffer at a lower initiative and less survivability.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 14:40:17]]> GMT</pubDate>
				<author><![CDATA[ jms40k]]></author>
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				<title>[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ I've been looking at how to change my sisters for what units are better now<br /> <br /> you could change one of your guard troop choices for a guard vet squad with 3plasma or melta  mounted in a vendetta with pask, gives you anti air, a good armour busting unit and with pask you can use orders to make them twin linked! <br /> <br /> It's just an idea I was toying with...]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 18:54:58]]> GMT</pubDate>
				<author><![CDATA[ Scottiebhoy]]></author>
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				<title>Re:[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ I thought pask was an upgrade for leman russ's only?]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 20:01:20]]> GMT</pubDate>
				<author><![CDATA[ jms40k]]></author>
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				<title>[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ My bad, meant bastone, the sergeant upgrade for vets.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 20:29:54]]> GMT</pubDate>
				<author><![CDATA[ Scottiebhoy]]></author>
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				<title>Re:[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ I guess I'll have to playtest a bit to see what works best. With scoring and especially denial unit changes, I was hoping to get more cheap bodies on the field, which a vet squad in a vendetta wouldn't do :-D You are right about a vendetta getting some anti air flexibility though.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 20:34:57]]> GMT</pubDate>
				<author><![CDATA[ jms40k]]></author>
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				<title>[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ Personally I think Heavy Weapon Squads are VERY fragile so I tend to stay away from them, I'd put a missile launcher in each Infantry Squad and maybe one in the Company Command Squad, although maybe Autocannons may be better? As I can imagine them being very good at stripping hull points.<br /> <br /> I was also looking for an alliance with my Imperial guard with battle sisters, what are the exorcists like? Any good? I've never played against one?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also I would never put troops into a vendetta, but I would definitely recommend purchasing one! Must be one of the best fliers if not THE best!]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 20:46:40]]> GMT</pubDate>
				<author><![CDATA[ Responds]]></author>
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				<title>Re:[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ Exorcist is <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13/11/11 with a 48", <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 Heavy <span class="glossaryitem" onmouseover='gp(24);'>D6</span> weapon. For 135 points that can pack a wallop if you 1.) Get lucky on your <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll, 2.) Penetrate armour. Remember AP1 = +2 to damage table rolls.]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 20:57:29]]> GMT</pubDate>
				<author><![CDATA[ jms40k]]></author>
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				<title>[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ Wow that's good... where's the problem?]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 21:02:00]]> GMT</pubDate>
				<author><![CDATA[ Responds]]></author>
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				<title>[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ Defo have to see what works, specially with needing scoring units with the new missions. <br /> It isn't cheap, don't know if putting them in a chimera would be better, just think vendetta is more survivable.<br />  Thought it would be a good idea as they can grave chute when the vendetta comes in onto an objective. <br /> <br /> Exorcists are temperamental, with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 if you manage to roll a decent amount of rockets they work well, but if you don't it's a waste. I've had games when they've been great and others where they've done poorly. <br /> <br /> As above too]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 21:05:40]]> GMT</pubDate>
				<author><![CDATA[ Scottiebhoy]]></author>
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				<title>Re:[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ Ok what about this as a small change for my allies:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Company Command Squad<br /> <br /> Troops:<br /> <br /> Infantry Platoon with:<br /> 1x Platoon Command Squad<br /> <br /> 1x Infantry Squad with Heavy Weapons Team: Missile Launcher<br /> <br /> 1x Infantry Squad with Heavy Weapons Team: Missile Launcher<br /> <br /> 1x Heavy Weapons Squad: Missile Launcher x 3<br /> <br /> Fast Attack:<br /> <br /> 1x Vendetta, 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons, 2 Heavy Bolters<br /> <br /> Thats: 440 points]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 21:08:53]]> GMT</pubDate>
				<author><![CDATA[ jms40k]]></author>
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				<title>[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ Why the need for Missile Launchers? You only have a 50/50 chance of actually using them, whereas for Autocannons you have a much better chance and only -1 <span class="glossaryitem" onmouseover='gp(123);'>str</span>? Plus they're cheaper, You could put an Autocannon and a Grenade Launcher in the Company Command, Platoon Command and both Infantry Squads. Lose the Heavy Weapon Team, have another infantry squad with an autocannon and grenade launcher. Then you'll still have some points to spend?]]></description>
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				<pubDate><![CDATA[Sun, 1 Jul 2012 21:33:23]]> GMT</pubDate>
				<author><![CDATA[ Responds]]></author>
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				<title>[6e] 1850 Sisters of Battle + IG Allies</title>
				<description><![CDATA[ <blockquote><div><cite>Responds wrote:</cite>Why the need for Missile Launchers? You only have a 50/50 chance of actually using them, whereas for Autocannons you have a much better chance and only -1 <span class="glossaryitem" onmouseover='gp(123);'>str</span>? Plus they're cheaper, You could put an Autocannon and a Grenade Launcher in the Company Command, Platoon Command and both Infantry Squads. Lose the Heavy Weapon Team, have another infantry squad with an autocannon and grenade launcher. Then you'll still have some points to spend?</div></blockquote><br /> <br /> I tend to agree with this. The autocannons are two shots each and with the slight strength ding. I would rather land my shots than miss while having a higher strength. ]]></description>
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				<pubDate><![CDATA[Mon, 2 Jul 2012 02:44:51]]> GMT</pubDate>
				<author><![CDATA[ Fizzics]]></author>
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