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		<title><![CDATA[Latest posts for the thread "Orks look to the skies! "]]></title>
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				<title>Orks look to the skies! </title>
				<description><![CDATA[ With the fliers and psykers being the main threat/power in the game why not join in?<br /> The old adage of "If you can't beat them join them" rings true. <br /> <br /> Lets start with the Weirdboy, he's very cheap, 20p more than the cheapest character in the ork codex, and for those 20p your getting one of the strongest <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapon in the game and the ork codex (After a double six with a shokk attack gun) <br /> So a quick run down of his powers.<br /> 'Eadbanger effectively a blast comes over his head and is mostly going to take away a wound and another ork or two. For the sum total of 33.5P, but that's not effective points total considering the weirdboy is still alive, that's what makes warphead a waste of points. The damage from one of the worst rolls totals just over but the weirdboy will still live. <br /> Frazzle is pretty much the same but with a 24" range and not at your orks (I'm trying not to infringe copyrights, difficult though  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">)<br /> Zzap is the best power roll now a melta automatic hit weapon with max strength is nothing to scoff at, no AP1 though.<br /> Warpath is another great power but only in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, you get a extra attack for alll orks in the squad, 5 attack Slugga boyz anyone? <br /> Ere we go, not the best power. Means you deepstrike even if your in combat (Good if you didn't want to be in that combat, but when does that ever happen?) <br /> Waaagh! is the last power, I don't think I need to say anything here. <br /> <br /> Now 6th edition has brought in dispel to counter balance the new powers, so instead of a 1/6 chance of stopping the power you get a 1/3 chance, increasing the odds massively of you surviving what you need to survive. Probably would be good in costly units or the first wave of orks to give them better protection. <br /> <br /> Now, Zzap is great for other reasons than the obvious. Zzap auto hits, now since most flyers require that elusive six to hit Zzap negates that and will give you a surefire pen on AV10 and a 5/6 chance of a Pen on AV11. 2/3 on AV12 also. <br /> So orks have something other than the plane to deal with other flyers. <br /> <br /> I would almost say he's a must buy. He can make dispel better and he can hurt flyers with ease (Provided you roll a 3, that and he buffs squads) now since we're going to see a lot of both catagories he's a good choice. <br /> <br /> Now here's the best part. <br /> Orks have the best fast attack slots out of all codex's. They've got the largest squad of jump infantry to my knowledge (Excluding the puny gargoyles <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">) so we get the full effect of the I10 strike, they're really fast tough and cheap also, Warbikers are always tough even more so that the bracketed value is their only toughness (No Str8 <span class="glossaryitem" onmouseover='gp(269);'>ID</span>)  Warbuggies took a hit considering the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> has gone down in power (Never liked it anyway  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">) <br /> <br /> The star though is the Dakkajet, in combination with the Weirdboy another great unit it becomes even stronger. <br /> The best load out is with the extra supashoota for 9 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> BS3 shots on a normal turn and 18 on a Waaagh turn, with that load out it's cheaper than a basic stormtalon and more effective. <br /> I'm questioning the use of the Fighta Ace upgrade, I mean against Eldar or Tau it's your best friend. But unless you can switch your list i'm not sure it's a must have since it's only amazing against two possible three (Necrons) armies. <br /> <br /> Speaking of the necrons, they can glance every turn with their warrior squads right? So warriors are going to be common? <br /> That's great, I can kill 11.25 a turn on a waaagh! That's a entire squad so no <span class="glossaryitem" onmouseover='gp(293);'>RP</span>. <br /> <br /> Anyway, there's probably some other good things out there, but I'm hankering for some icecream so I'm cutting this short <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 Jul 2012 19:32:51]]> GMT</pubDate>
				<author><![CDATA[ KrimsunBaron]]></author>
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				<title>Orks look to the skies! </title>
				<description><![CDATA[ If a weapon does not use your <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, you can not snap-fire it. Thus no weirdboyz shooting at planes.<br /> <br /> It's really the same as before. The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> stays mandatory, and the warboss is better than both <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> and Warphead. At 2000 points, using one or two of your four <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for either or both is perfectly viable though.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jul 2012 07:57:49]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Orks look to the skies! </title>
				<description><![CDATA[ Do you really feel like it's a NECESSITY to take the planes? (I'm not being sarcastic in any way.) I have 3 of them and I felt them lackluster in 5th and after seeing what my lootas in mass are capable of...a plane just seems eh]]></description>
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				<pubDate><![CDATA[Tue, 3 Jul 2012 07:59:54]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Orks look to the skies! </title>
				<description><![CDATA[ Well, you can take 2 planes for one Loota squad.  They come in turn 2, waaagh, 18 twin linked shots. 70 pts for agies line and comms tower helps ensure.  Which will also be useful if you are bringing in zagstruk or snikrot.  They'll probably live longer than lootas too, unless you put them in a battlewagon which ups their points.<br /> <br /> It isn't perfect but its useful. Lootas still have a place.<br /> <br /> Speaking of... Snikrot with mad doc grotsnik. <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s can joing his outflank.  <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and bionics, and you're going to be charging anyways.  Throw a warboss in there too for even more kill/survivability.  That'll kill off the long fans/<span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns to keep  the dakkajet alive.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jul 2012 08:15:18]]> GMT</pubDate>
				<author><![CDATA[ firmlog]]></author>
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				<title>Orks look to the skies! </title>
				<description><![CDATA[ <blockquote><div><cite>firmlog wrote:</cite>Well, you can take 2 planes for one Loota squad.  They come in turn 2, waaagh, 18 twin linked shots. 70 pts for agies line and comms tower helps ensure.  Which will also be useful if you are bringing in zagstruk or snikrot.  They'll probably live longer than lootas too, unless you put them in a battlewagon which ups their points.<br /> <br /> It isn't perfect but its useful. Lootas still have a place.<br /> <br /> Speaking of... Snikrot with mad doc grotsnik. <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s can joing his outflank.  <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and bionics, and you're going to be charging anyways.  Throw a warboss in there too for even more kill/survivability.  That'll kill off the long fans/<span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns to keep  the dakkajet alive.</div></blockquote><br /> Charging out of reserves? not anymore I'm afraid =[ they'll get chewed to pieces before they make it which is the part I fear...I see the dakka jets but I just love my lootas...I have used the jets and I've used lootas the lootas have ALWAYS done well the jets are just bullet magnets which I guess is awesome but I'd rather have bikes or buggies or stormboyz or SOMETHING I can get use out of =[]]></description>
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				<pubDate><![CDATA[Tue, 3 Jul 2012 08:45:07]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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