<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "6th edition foot Guard, 1250 points"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "6th edition foot Guard, 1250 points"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>6th edition foot Guard, 1250 points</title>
				<description><![CDATA[ Hey guys,<br /> <br /> My first attempt at a list for 6th edition. I would like to stick true to my infantry theme of my guard.<br /> With the addition of snapshots, my conscripts are finally useful and  thus act as a meatshield for the rest of the army.<br /> The rest is geared towards taking out aircraft as soon as possible. <br /> The commissar and banner are there to prevent the conscripts from fleeing as soon as the enemy opens fire.<br /> I'm not totally sure about the Master of Ordnance and the bodyguard, I could swap them for an officer of the floot or maybe more conscripts.<br /> I'd like to hear your opinions! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> Company command squad: 135<br /> Lascannon, standard, vox, Master of Ordnance, bodyguard<br /> <br /> Lord commissar: 80<br /> Camocloak<br /> <br /> Marbo: 65<br /> <br /> Platoon command squad: 50<br /> Autocannon, vox, grenade launcher<br /> <br /> Infantry squad: 120<br /> Missile launcher, commissar with Power weapon, meltagun<br /> <br /> Infantry squad: 80<br /> Missile launcher, vox, meltagun<br /> <br /> Conscripts: 160<br /> +20 extra. (40 in total.)<br /> <br /> Platoon command squad: 50<br /> Autocannon, vox, grenade launcher<br /> <br /> Infantry squad: 120<br /> Missile launcher, commissar with Power weapon, meltagun<br /> <br /> Infantry squad: 80<br /> Missile launcher, vox, meltagun<br /> <br /> Conscripts: 160<br /> +20 extra. (40 in total.)<br /> <br /> Veterans: 105<br /> Missile launcher, Sniper rifle x 3, vox<br /> <br /> Aegis defence line: 50<br /> <br /> A total of 1245 points, leaving me with 5 to spare and  151 minis.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4476523.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4476523.page</link>
				<pubDate><![CDATA[Mon, 2 Jul 2012 20:14:33]]> GMT</pubDate>
				<author><![CDATA[ loner]]></author>
			</item>
			<item>
				<title>Re:6th edition foot Guard, 1250 points</title>
				<description><![CDATA[ Honestly, my first thought is, none of your guardsmen have the skyfire rule, and rely on rolling snapshots to hit anything. With a regular Valkyrie with missile pods I would feel quiet fine just beating the living day lights out of your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and proceed to whipe out anything that could punch through my armor by using focus fire till my ground troops advanced to make your conscripts route. <br /> <br /> Now I love conscripts but unless the commissar is stuck to them like glue, they will more than likely fail their first moral check after the first 10 casualties. Now with the missle launchers, their a double token, they have the power but their a gamble due to being a blast weapon. Could they do it, yeah, flyers are big things, but you need at least 3 glances. <br /> <br /> The choice is yours, personnely if my Vostroyan land army fought I would be trading out my sentinels, lascannon teams, and hydras to field massive amounts of mortars, heavy bolters, and grenade launchers. With as it stands thats 885 points I can dedicate to decimating another horde army, and i would love such a duel period.<br /> <br /> Though as it stands its anti armor focused while still retaining flexibility to anti infantry. Marbo is also a fantastic wild card choice and I approve.<br /> <br /> Here is the deal with the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> if he rolls a hit thats only <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> minus his ballistic skill, on the entire board, hes anti tank like a god if he hits. If he doesn't, he punches holes in massed mobs but if tournament spaced you are looking at most 5 hits or less. So in the end it is up to you. I feel those 30 points can be put into buffing more of the squad weapons for the vets or the remaining squads at your disposal. He is situational as many weapons are; build another list without him to keep as backup for none horde fighting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4477894.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4477894.page</link>
				<pubDate><![CDATA[Tue, 3 Jul 2012 02:00:28]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
			</item>
			<item>
				<title>6th edition foot Guard, 1250 points</title>
				<description><![CDATA[ I do think that perhaps 100 conscripts is a little bit too much, <br /> so I dropped one of the squads for them and added another veteran squad.<br /> <br /> So in the new list, there is just one conscripts squad and the  Lord Commissar stays with them. They basically serve as my own walking meatshield for the rest of my army.<br /> <br /> Company command squad: 105<br /> Lascannon, standard, vox, bodyguard<br /> <br /> Lord commissar: 85<br /> Camocloak, meltabombs<br /> <br /> Marbo: 65 <br /> <br /> Platoon command squad: 50 <br /> Autocannon, vox, grenade launcher <br /> <br /> Infantry squad: 120 <br /> Missile launcher, commissar with Power sword, meltagun <br /> <br /> Infantry squad: 80 <br /> Missile launcher, vox, meltagun <br /> <br /> Platoon command squad: 50 <br /> Autocannon, vox, grenade launcher <br /> <br /> Infantry squad: 120 <br /> Missile launcher, commissar with Power sword, meltagun <br /> <br /> Infantry squad: 80 <br /> Missile launcher, vox, meltagun <br /> <br /> Conscripts: 200 <br /> +30 extra. (50 in total.) <br /> <br /> Veterans: 105 <br /> Missile launcher, Sniper rifle x 3, vox <br /> <br /> Veterans: 105 <br /> Missile launcher, Sniper rifle x 3, vox ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4488056.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4488056.page</link>
				<pubDate><![CDATA[Thu, 5 Jul 2012 07:35:12]]> GMT</pubDate>
				<author><![CDATA[ loner]]></author>
			</item>
			<item>
				<title>6th edition foot Guard, 1250 points</title>
				<description><![CDATA[ I love Marbo as well but he won't be assaulting anymore.  He once took out an entire squad of Lootas by assaulting but now he won't even get a chance with the addition of overwatch.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4516435.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4516435.page</link>
				<pubDate><![CDATA[Wed, 11 Jul 2012 17:17:34]]> GMT</pubDate>
				<author><![CDATA[ weeverman]]></author>
			</item>
			<item>
				<title>6th edition foot Guard, 1250 points</title>
				<description><![CDATA[ With that many Conscripts (even one big squad, but especially two) you really should free up the points to grab Chenkov and Send in the Next Wave for them.  That way you can play super aggressively with them, and get them back when they inevitably die.  This is especially good because they can move back onto the board 6 inches and still shoot things with their las guns- potentially with First Rank Firing Second Rank Fire if they come in close to the Lord Commissar or you are lucky with leadership.  Chenkov also has that stubborn bubble, so if you can keep em in both the Lord Commissar's ld10 bubble, and Chenkov's stubborn bubble they become an epic tarpit.<br /> <br /> I don't like Guard Missile Launchers.  Auto Cannons are better against most vehicles, especially now that glances drain hull points.  Those vehicles that you would rather have a missile launcher against? Just pay 5 more points and get a las cannon.<br /> <br /> I would also avoid a Master of Ordinance... with as much infantry as you are fielding, and the incredible scatter of the attack, and how small your opponents army will likely be at only 1250 points... there is a very high chance of you doing more damage to your own troops than your oppoents!  I think you would be much better served with a Officer of the Fleet, to push people's reserve rolls back to a 4+, and maybe prevent some fliers from getting into your face.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4516594.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/459099/4516594.page</link>
				<pubDate><![CDATA[Wed, 11 Jul 2012 17:50:09]]> GMT</pubDate>
				<author><![CDATA[ akaean]]></author>
			</item>
	</channel>
</rss>