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		<title><![CDATA[Latest posts for the thread "First attempt at a 1500 space marine army."]]></title>
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				<title>First attempt at a 1500 space marine army.</title>
				<description><![CDATA[ This is my attempt to make a basic all-rounder space marine army, with what I have available. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Marneus Calgar<br /> -Terminator armour (The fancy special one he gets)<br /> <br /> Dreadnaught<br /> -Twin linked heavy bolter + melee<br /> <br /> Terminator squad - 9 Terminators, 1 T sarge<br /> Power fists + 2 heavy flamers<br /> Land raider dedicated transport w/ multi melta/s<br /> <br /> Tactical squad (4+sarge)<br /> Dedicated Rhino<br /> <br /> Tactical squad (9+sarge)<br /> Dedicated rhino + Storm bolter<br /> Rocket launcher + flamer<br /> <br /> 1 Attack bike w/ multi melta<br /> <br /> 2 land speeder's w/ heavy bolters. <br /> <br /> <br /> <br /> I have a bit of leeway to swap this stuff with other stuff if advised, so please do advise me on what im doing wrong/right, what I should change, all that good stuff. Like I say, first space marine army. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Jul 2012 22:44:58]]> GMT</pubDate>
				<author><![CDATA[ Evileyes]]></author>
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				<title>First attempt at a 1500 space marine army.</title>
				<description><![CDATA[ You can't have 10 terminators in a Land Raider, terminator armor counts as having 2 model capacity. <br /> <br /> I would go with 5 assault terminators with 3 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 00:50:22]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>First attempt at a 1500 space marine army.</title>
				<description><![CDATA[ I'm gonna go ahead and say keep the 10 man terminator squad.<br /> <br /> 10 terminators is badass. I would use cyclone launchers instead of heavy flamers though... combat squad the terminators, put 5 of em without any weapons in the land raider along with calgar, and use the 5 man squad with missiles as fire support. <br /> <br /> I'm not a fan of dreads in this edition, because they are expensive for how easy they are to kill (glances on AV12 are kinda easy). I'd also drop the attack bike and land speeders... and get a pair of those new fast attack vehicles, <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440275a&prodId=prod1600096a" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/catalog/productDetail.jsp?catId=cat440275a&prodId=prod1600096a</a><br /> <br /> You need anti-air now, and what better way to get that than fast attack attack choppers? Also, if you can find a way to squeeze in 5 extra guys for your one 5 man squad, do it. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 00:55:28]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>First attempt at a 1500 space marine army.</title>
				<description><![CDATA[ Also if your starting Space Marines, Dont go with bikers with <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>. <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> are wastes. Also have at least 3 10 man marine squads in rhinos and then have good long range fire support.<br /> <br /> Hope this helps <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Horst wrote:</cite>I'm gonna go ahead and say keep the 10 man terminator squad.<br /> <br /> 10 terminators is badass. I would use cyclone launchers instead of heavy flamers though... combat squad the terminators, put 5 of em without any weapons in the land raider along with calgar, and use the 5 man squad with missiles as fire support. <br /> <br /> I'm not a fan of dreads in this edition, because they are expensive for how easy they are to kill (glances on AV12 are kinda easy). I'd also drop the attack bike and land speeders... and get a pair of those new fast attack vehicles, <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440275a&prodId=prod1600096a" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/catalog/productDetail.jsp?catId=cat440275a&prodId=prod1600096a</a><br /> <br /> You need anti-air now, and what better way to get that than fast attack attack choppers? Also, if you can find a way to squeeze in 5 extra guys for your one 5 man squad, do it. </div></blockquote><br /> <br /> Terminators anyway are badass, but Assault Terminators are more badass. Hahaa <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 01:02:19]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>First attempt at a 1500 space marine army.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like more tactical marines, but I couldnt find room to squeeze them in. If I drop the land speeders, I can squeeze more in, and if I drop the dreadnaught, I can get another squad in, and those squads can have rhino's. Then I can make the 10 man terminator's deep strike, as Calgar has a homing beacon, cart him in with the land raider, then boom all the terminator's to his position. So the strategy there would be, have the tactical squads come up one side, and teleport in the terminators to herd the army towards the tacticals.<br /> <br /> Im afraid I don't have any bits to swap around the terminator weapons and such, but im not super competetive. For just some fun games, does this sound like a sound strategy?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 13:24:47]]> GMT</pubDate>
				<author><![CDATA[ Evileyes]]></author>
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				<title>First attempt at a 1500 space marine army.</title>
				<description><![CDATA[ The problem with the dreadnought: He has a Heavy Bolter. Assault Cannons have more shots and can glance AV14 with some good rolls, and Plasma Cannons are AP2. Do you really need one more melee fighter? I would use the Dreadnought as fire support only, using either the Autocannon, the Assault Cannon, or Plasma Cannon in combination with another Autocannon or Missile Launcher.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:43:50]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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