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		<title><![CDATA[Latest posts for the thread "Dreadknight special character"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dreadknight special character"]]></description>
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				<title>Dreadknight special character</title>
				<description><![CDATA[ <b><span style="font-size: 18px; line-height: normal;">Brother Captain Dominic</span></b> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 400 pts<br /> <br /> Dominic has served the chapter for over 300 years. 200 of them as the pilot of a Dreadknight suit. He is the tip of the Chapter's Spear to plunge into the heart of any Daemonic Incursion and has banished countless Daemons over the centuries. His skill in the fortelling of Daemonic Incursions has enabled him to counter them even before they occur. An invaluable skill that the chapter will need all the more in the dark times ahead.<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>-<span class="glossaryitem" onmouseover='gp(14);'>BS</span>--S--T--W--I--A--<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>--<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> -6---5----6--6--5---5--4--10--2+<br /> <br /> Unit Type: Monsterous Creature(character)<br /> <br /> Equipment: Nemisis Doomfist, Nemisis Greatsword, 2 Heavy Incinerators, Dreadknight Armor, Personal Teliporter.<br /> <br /> Special Rules: Psyker(Mastery Level 2), Fearless, Aegis, <br /> <br /> Dreadlord: Dominic is a massive proponant in the use of the venerable Dreadknight suits, believing that their holy forms are the chapters most potent weapon against Chaos. In an army that includes Dominic, Dreadknights are an Elite choice in addition to a Heavy Support and the limit on duplicating their ranged weaponry is lifted.<br /> <br /> Psychic Powers: Hammerhand, Dark Excommunication. He may generate 2 powers from the Divination or Telepathy psychic discipline tables, if he does this he loses Hammerhand and Dark ]]></description>
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				<pubDate><![CDATA[Fri, 6 Jul 2012 22:45:02]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Dreadknight special character</title>
				<description><![CDATA[ With a Personal Teleporter isn't he a Jump Monstrous Creature?<br /> <br /> Edit: He should also cost more. A lot more. A regular dreadknight with all his bits and pieces is 290 points... That is before you factor in boosts to stats, fearless and mastery level 2, as well as being able to swap out powers.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jul 2012 22:55:52]]> GMT</pubDate>
				<author><![CDATA[ motyak]]></author>
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				<title>Re:Dreadknight special character</title>
				<description><![CDATA[ Ooops, hit the wrong key. He should have been 350. But I guess I'll make him 400 just to be safe.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 00:13:42]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Dreadknight special character</title>
				<description><![CDATA[ The stat boost is nice, but for those points <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather just take a regular <span class="glossaryitem" onmouseover='gp(514);'>DK</span> : s there isnt a whole lot there that jumps out to set it apart from a normal one beyond its stats and power. Dont get me wrong, its just that each of the named characters has that little something extra that sets him apart from the regular version other than a slight stat boost. Maybe a unique power, or weapon profile?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 00:22:46]]> GMT</pubDate>
				<author><![CDATA[ doc1234]]></author>
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				<title>Re:Dreadknight special character</title>
				<description><![CDATA[ I was thinking maybe having him make <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> be Elites as well as Heavy Support.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 00:26:56]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Dreadknight special character</title>
				<description><![CDATA[ Hmm that could work, similar to the master of the forges role. Would at least give you a reason to take him over the other characters, personaly the reason to take them anyway over their "vanilla" counterparts is the special rules.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 00:31:45]]> GMT</pubDate>
				<author><![CDATA[ doc1234]]></author>
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