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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Hi DakkaDakka,<br /> <br /> <br /> I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage.  I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts? <br /> <br /> <br /> Crusader Squad<br /> 10 initiates<br /> 1 meltagun<br /> 1 powerfist]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 01:52:21]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ It's punishment for Heresy.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 01:58:55]]> GMT</pubDate>
				<author><![CDATA[ Veteran Sergeant]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Veteran Sergeant wrote:</cite>It's punishment for Heresy.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, Templars are one of the most devoted space marine chapters in all of Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. They are even described as beyond fanatical. They didn't deserve the nerf.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Does anyone think Templars should get new universal rules like hatred for their new dex?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 02:19:57]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Stormtrooper520 wrote:</cite>Hi DakkaDakka,<br /> <br /> <br /> I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage.  I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts? <br /> <br /> <br /> Crusader Squad<br /> 10 initiates<br /> 1 meltagun<br /> 1 powerfist</div></blockquote><br /> <br /> <br /> I agree with you that Black Templar's got kicked in the balls. I do hope that they continue the Black Templar codex, and not have it conform with the regular marine dex. On the bright side we have arguably the best terminators the marines for their point cost (close combat with rage + furious charge, or with shooting, being able to take 2 special weapons in a 5 man squad with tank hunters), and terminators got a huge boost due to 2+ saves being <span class="glossaryitem" onmouseover='gp(280);'>op</span>. The other nice edition is the ability to take ally's if one wanted to still be competitive with the crusaders by filling in gaps with what they lack.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 02:57:18]]> GMT</pubDate>
				<author><![CDATA[ Ozomoto]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.<br /> <br /> I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 03:10:56]]> GMT</pubDate>
				<author><![CDATA[ Panzerboy26]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Panzerboy26 wrote:</cite>When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.<br /> <br /> I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.</div></blockquote><br /> <br /> A little too good? That was the best thing going for them. Besides that. Nothing was really that special. With the re-rolls. You really give your army something worth fielding. Without it you just get marines with <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and rage. Nothing else dude. So I feel we got nerfed too hard. Because we had nothing else good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> except that.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Ozomoto wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>Hi DakkaDakka,<br /> <br /> <br /> I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage.  I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts? <br /> <br /> <br /> Crusader Squad<br /> 10 initiates<br /> 1 meltagun<br /> 1 powerfist</div></blockquote><br /> <br /> <br /> I agree with you that Black Templar's got kicked in the balls. I do hope that they continue the Black Templar codex, and not have it conform with the regular marine dex. On the bright side we have arguably the best terminators the marines for their point cost (close combat with rage + furious charge, or with shooting, being able to take 2 special weapons in a 5 man squad with tank hunters), and terminators got a huge boost due to 2+ saves being <span class="glossaryitem" onmouseover='gp(280);'>op</span>. The other nice edition is the ability to take ally's if one wanted to still be competitive with the crusaders by filling in gaps with what they lack.<br /> </div></blockquote><br /> <br /> Thats true, taking allies is nice option. And your right, our Terminators, next to <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators. Are the best. I hope they give us Hatred or Zealot in the new dex. If that happens. I will feel more at home with the Templars. We are going to be updated either after Chaos which is first on the list or after Tau, 2nd on the list. Lets hope Terminators get to keep furious charge and tank hunters too. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 03:14:36]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ To me its a double nerf... furious charge and AAC got much worse]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 04:36:13]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Lobukia wrote:</cite>To me its a double nerf... furious charge and AAC got much worse</div></blockquote><br /> <br /> I was kind of sugar coating my thoughts when I posted this. Didn't want people thinking I was whiny, to be honest I feel like the Black Templar codex got pick up by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and smashed and shredded on the ground. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has really screwed over the Templars for now. Lets hope for an update soon man.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 05:03:04]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Stormtrooper520 wrote:</cite><blockquote><div><cite>Lobukia wrote:</cite>To me its a double nerf... furious charge and AAC got much worse</div></blockquote><br /> <br /> I was kind of sugar coating my thoughts when I posted this. Didn't want people thinking I was whiny, to be honest I feel like the Black Templar codex got pick up by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and smashed and shredded on the ground. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has really screwed over the Templars for now. Lets hope for an update soon man.</div></blockquote><br /> <br /> There are rumors and indicators that <span class="glossaryitem" onmouseover='gp(15);'>BT</span> won't get a new dex.  Instead the old dex will be voided (like Daemon Hunters and Kroot Mercs) and the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> will be rolled into the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Codex.  I really hope that the rumors are either false, or the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> flavor and abilities can be handled within the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex (which I doubt).]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 05:12:18]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <br /> <br /> The sad thing is, at one point in the early - mid 2000's, Templars were one of the most popular armies out there. You'd see more Templars at a tournament than wolves and blood angels. <br /> <br /> Yes they got nerfed. I've heard they even lost the Typhoon double missiles in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so now they are back to twinlinked missile launchers. <br /> <br /> I used <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Termies as allies today. Didn't get a chance to charge, so the skills were useless, but being able to shrug off power weapons was hotness.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 05:16:50]]> GMT</pubDate>
				<author><![CDATA[ KGatch113]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ 75pt Typhoons are still pretty awesome.  Especially as they're standoff shooters, so aren't screwed by being easily killed in assault or by multiple glances from bolters like other vehicles which need to get close.<br /> <br /> Fearless in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> just got even BETTER with the removal of No Retreat.  <br /> <br /> I see a lot of folks complaining that their armies have been nerfed; I have seen this complaint from players of almost every army out there.  I think a lot of it is just change, which isn't always nerfing, especially in relation to other armies.<br /> <br /> Now, that being said, the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> vow change from Preferred Enemy to Rage is a genuine nerf.  But I don't think it's so bad it ruins the army.  ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 05:26:46]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>KGatch113 wrote:</cite><br /> <br /> The sad thing is, at one point in the early - mid 2000's, Templars were one of the most popular armies out there. You'd see more Templars at a tournament than wolves and blood angels. <br /> <br /> Yes they got nerfed. I've heard they even lost the Typhoon double missiles in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so now they are back to twinlinked missile launchers. <br /> <br /> I used <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Termies as allies today. Didn't get a chance to charge, so the skills were useless, but being able to shrug off power weapons was hotness.</div></blockquote><br /> <br /> <br /> That sucks they are twinlinked now. Stuff just gets worse in worse as I hear new stuff man.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 06:28:55]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Panzerboy26 wrote:</cite>When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.<br /> <br /> I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.</div></blockquote><br /> <br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. <font color='red'>Personal insults are not acceptable on Dakka. -Mannahnin</font>]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 06:28:56]]> GMT</pubDate>
				<author><![CDATA[ Movac]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite>75pt Typhoons are still pretty awesome.  Especially as they're standoff shooters, so aren't screwed by being easily killed in assault or by multiple glances from bolters like other vehicles which need to get close.<br /> <br /> Fearless in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> just got even BETTER with the removal of No Retreat.  <br /> <br /> I see a lot of folks complaining that their armies have been nerfed; I have seen this complaint from players of almost every army out there.  I think a lot of it is just change, which isn't always nerfing, especially in relation to other armies.<br /> <br /> Now, that being said, the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> vow change from Preferred Enemy to Rage is a genuine nerf.  But I don't think it's so bad it ruins the army.  </div></blockquote><br /> <br /> I think Black Templars got the biggest nerf. I think taking away an ability that made the army seem so unique from other marine armies. Makes it lose value to play it. It makes it feel bland to me. Thats why I complain mostly.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Movac wrote:</cite><blockquote><div><cite>Panzerboy26 wrote:</cite>When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.<br /> <br /> I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.</div></blockquote><br /> <br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.</div></blockquote><br /> <br /> Damnnn, 2nd to last.. Now they are even worse without preferred enemy. I'm going to have fun at my next tourney...]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 06:32:26]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ I'm just saying, this is much closer to what it should be, what the Codex was when it was first written.  5th ed gave Templars a MASSIVE buff.  Taking away that MASSIVE buff does not deflate the army, it puts them back where they should be.<br /> <br /> It's the same thing with Necrons.  Suddenly they are AMAZING at killing tanks.  This is NOT new.  This is how things were in 3rd and 4th edition.  5th edition came along and took it away from them, and now 6th edition has given it back to them.<br /> <br /> Templars never were gods of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  They were special because they got to take HUGE marine units kitted for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, got across the table faster, and once they were stuck in, they were utterly Fearless with no downsides, you had to kill them to the man, they didn't fall back.  All of these things are still true.  <br /> <br /> Them spending an edition with twin-linked close combat attacks is a quirk that was NEVER meant to be the unified field theory for the army.  Templars are back to what they were before 5th, which is as they should be.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 06:38:05]]> GMT</pubDate>
				<author><![CDATA[ Panzerboy26]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ I'm not going to rage over the change that is a very clear nerf. Things like this happen when a Codex becomes two editions old. <br /> <br /> I bought some Grey Knights last year to go along my 3e <span class="glossaryitem" onmouseover='gp(30);'>DH</span> models, but despite <font color='red'>INAPPROPRIATE FOR DAKKA</font> that was the new <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex I never switched <span class="glossaryitem" onmouseover='gp(15);'>BT</span> from my primary army.  I will definitely be shelving the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> for my IF or <span class="glossaryitem" onmouseover='gp(305);'>GK</span> until they get a new codex. I have faith that they will be a lot of fun to play in the future.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 06:38:06]]> GMT</pubDate>
				<author><![CDATA[ Movac]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Panzerboy26 wrote:</cite>I'm just saying, this is much closer to what it should be, what the Codex was when it was first written.  5th ed gave Templars a MASSIVE buff.  Taking away that MASSIVE buff does not deflate the army, it puts them back where they should be.<br /> <br /> It's the same thing with Necrons.  Suddenly they are AMAZING at killing tanks.  This is NOT new.  This is how things were in 3rd and 4th edition.  5th edition came along and took it away from them, and now 6th edition has given it back to them.<br /> <br /> Templars never were gods of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  They were special because they got to take HUGE marine units kitted for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, got across the table faster, and once they were stuck in, they were utterly Fearless with no downsides, you had to kill them to the man, they didn't fall back.  All of these things are still true.  <br /> <br /> Them spending an edition with twin-linked close combat attacks is a quirk that was NEVER meant to be the unified field theory for the army.  Templars are back to what they were before 5th, which is as they should be.</div></blockquote><br /> <br /> To me it made sense for them to have preferred enemy. It might sound crazy, but Templars are supposed to be crazy marines in close combat, so they had preferred enemy, which made some sense. Now it seems like Space Wolves have become the Templar codex just 5x better. They have mark of the wulfen and things like that. Don't one of their units have rage too? I don't know. I'll eventually get over this change. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 06:52:57]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Movac wrote:</cite><blockquote><div><cite>Panzerboy26 wrote:</cite>When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.<br /> <br /> I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.</div></blockquote><br /> <br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.</div></blockquote><br /> <br /> 2nd to last out of how many <span class="glossaryitem" onmouseover='gp(15);'>BT</span> players in attendance?  Were good players playing them?  <br /> <br /> Tournament results from events where 80 percent of the field plays codexes released within 2 years of the event don't convince me that <span class="glossaryitem" onmouseover='gp(15);'>BT</span> were a bad army in 5th.  They were not.  I fought them more than once in the hands of very skilled players, and they were a nightmare to face.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 06:54:08]]> GMT</pubDate>
				<author><![CDATA[ Panzerboy26]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Panzerboy26 wrote:</cite>I'm just saying, this is much closer to what it should be, what the Codex was when it was first written.  5th ed gave Templars a MASSIVE buff.  Taking away that MASSIVE buff does not deflate the army, it puts them back where they should be.<br /> <br /> It's the same thing with Necrons.  Suddenly they are AMAZING at killing tanks.  This is NOT new.  This is how things were in 3rd and 4th edition.  5th edition came along and took it away from them, and now 6th edition has given it back to them.<br /> <br /> Templars never were gods of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  They were special because they got to take HUGE marine units kitted for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, got across the table faster, and once they were stuck in, they were utterly Fearless with no downsides, you had to kill them to the man, they didn't fall back.  All of these things are still true.  <br /> <br /> Them spending an edition with twin-linked close combat attacks is a quirk that was NEVER meant to be the unified field theory for the army.  Templars are back to what they were before 5th, which is as they should be.</div></blockquote><br /> <br /> Rage works on the charge. Hitting on 3+ works all the time, even if you get charged. Massive difference.<br /> <br /> <br /> Also, the hell <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why did you feel like you needed to revert Land Speeder Typhoons to only firing S5 small blasts? That's like one of three good units in the Codex and they had to kill it. AAARGH!]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 08:16:57]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Movac wrote:</cite><br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> to using those as a metric for army worth.  I think you're doing anyone you ignore a huge favor, Bennet.<br /> <br /> Next time don't use the knife.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 08:29:59]]> GMT</pubDate>
				<author><![CDATA[ RxGhost]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>RxGhost wrote:</cite><blockquote><div><cite>Movac wrote:</cite><br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> to using those as a metric for army worth.</div></blockquote><br /> <br /> Yes, using big, well-known and respected tournaments as a measurement of how good an army is in a tournament environment is silly. Except it's not. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 08:31:43]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>RxGhost wrote:</cite><blockquote><div><cite>Movac wrote:</cite><br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> to using those as a metric for army worth.</div></blockquote><br /> <br /> Yes, using big, well-known and respected tournaments as a measurement of how good an army is in a tournament environment is silly. Except it's not. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote><br /> <br /> You were making sense up until the end when it looks like you hit yourself in the face and maybe lost your train of thought.  I don't know, be gentle with yourself you're too fragile for this kind of hard work.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> tournament scenes are just about the worst way you can judge how effective a codex will be.  Oh wow, top whatevers consist of two to three armies spamming 3 different unit types set up in point value/table setups/scenarios specific to those events.<br /> <br /> Who knew* that taking 9 Basilisks in a 2500pt game on a 4'x6' table would be an effective strategy in a min/maxed game with poor terrain layout OH MY GOD <span class="glossaryitem" onmouseover='gp(69);'>IG</span> IS THE NEW POWER ARMY!<br /> <br /> *The answer is everyone in case you didn't know.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 08:42:29]]> GMT</pubDate>
				<author><![CDATA[ RxGhost]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>RxGhost wrote:</cite><blockquote><div><cite>Movac wrote:</cite><br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> to using those as a metric for army worth.</div></blockquote><br /> <br /> Yes, using big, well-known and respected tournaments as a measurement of how good an army is in a tournament environment is silly. Except it's not. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote><br /> <br /> All events like that tell me is that if 30 percent of the field takes Space Wolves, and 30 percent takes Grey Knights, and another 30 percent takes Guard, there's a good chance the top 8 players will very likely mostly be playing one of those three armies.  What it does not tell me is if the remaining 10 percent of the field that consists of the OTHER armies are any good.  <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> is what... 200+ guys?  I'm guessing Black Templar attendance in 5th would be in the single digits.  If there are comparable numbers of every army in attendance, then I might give some credit to those tournament results as far as ranking the power of armies.  This is very much not the case.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 09:02:36]]> GMT</pubDate>
				<author><![CDATA[ Panzerboy26]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ You guys can hem and haw about how 'this tournament that' and 'that tournament this', but Panzer's right, it's garbage data.  It's all biased and it's no good for proving any hypothesis right or wrong.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 09:08:01]]> GMT</pubDate>
				<author><![CDATA[ RxGhost]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Templars were among the weaker armies.<br /> <br /> <br /> Simple put:<br /> <br /> Rage is much worse than Preferred enemy. MUCH worse.<br /> However it can a bit compensated with chaplains, with are a bit better on the templar side.<br /> <br /> <br /> <br /> Strenght:<br /> <br /> - Characters can have eternal warior<br /> - Chaplains can have equipment<br /> - Tactical Termonators (2 heavy weapons+Tank hunter)<br /> - 5 Man Tactical Marines wiht heavy weapon<br /> - Dreads with tank hunter<br /> - Assualt Terminators with Rage and Furios Charge<br /> -18% cheaper Landspeder-Typhoon<br /> - Vindicator & Predatorwith machine spirit<br /> - AAC and With vow<br /> - Cheaper all lasers Predator Annihaltor<br /> - Droppod 5 points cheaper<br /> <br /> Weakness:<br /> <br /> - Special characters<br /> - No Psy<br /> - Must take champion<br /> - Tactical Marines/Iniates costs<br /> - No Sergeants<br /> - No Scouts<br /> - Bikes and assualt Marines are expensive, bikes have no Boltpistol<br /> - No Devastators<br /> -  Whirlwind and cheap Rhino only thgrough <span class="glossaryitem" onmouseover='gp(60);'>IA</span><br /> - No flyers<br /> - Predators mostly more expensive<br /> <br /> <br /> <br /> (read on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>-Fanworld)]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 10:10:16]]> GMT</pubDate>
				<author><![CDATA[ Dark Scipio]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ Wow, I cant believe this fourm. I think Templars are more competitive then ever! I honestly dont even think we need a new codex. Our <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> brings us up to date with normal Marines. AAC is not broken what so ever. So, on the charge youll have 2 power fist attacks with 5ed rules? Now we have 3 attacks. Its not like its 10x better, but its still a great VOW. <br /> <br /> Plus if we still had preferred enemy, we would be a worse army then <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. re-rolls to shoot? you know how many typhoons, cyclone <span class="glossaryitem" onmouseover='gp(328);'>ML</span> we would have rocking the board? then the Templars would be <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Our Chaplin actually have power now, we have a use for them. With 5th ed ACC i never ran one, it didnt pay to. Plus our bikes, terminators, techmarines, typhoons are all great models that give us an advantage in this edition. <br /> <br /> 5 bikes, 3 power weapons in there, plus an attack bike. then throw in a techmarine with another 2 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks, plus a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attack? Nobody else gets that. <br /> <br /> Last night i ran a 20 man blob squad, with my techmarine leading it. The deployment was the "Big guns" and i thought i was screw(setting up on the long side of the table edge). I ran that squad across the whole board (36+") only losing 3 total guys with my techmarine up front. He had his 2+, 3+<span class="glossaryitem" onmouseover='gp(162);'>inv</span>. <br /> <br /> I think Black Templars are still a great army, with a TON of options for army lists in 6th edition. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 14:20:23]]> GMT</pubDate>
				<author><![CDATA[ J99Pwrangler]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Getting rage instead is amazing, don't listen to the fools. <br /> <br /> +2 attacks means your lack of having sargents means you get double normal attacks that you used to get on those special weapons. <br /> <br /> Furthermore the standard setup for players that actually knew how to play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> didn't involve the need for more than 2 blobs, and they normally put 2 chaplins in each unit, solving the other problem of rolling to hit that you currently have. Adding in some vindicators and tank hunting terminators with cyclones and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> were and still are amazing. Of course the vindicators can be swapped out for something else if need be. <br /> <br /> Their speeders are amazing, and tank hunting venerables with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons can solve your flying problems easily. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 15:51:10]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Dark Scipio wrote:</cite>Templars were among the weaker armies.<br /> <br /> <br /> Simple put:<br /> <br /> Rage is much worse than Preferred enemy. MUCH worse.<br /> However it can a bit compensated with chaplains, with are a bit better on the templar side.<br /> <br /> <br /> <br /> Strenght:<br /> <br /> - Characters can have eternal warior<br /> - Chaplains can have equipment<br /> - Tactical Termonators (2 heavy weapons+Tank hunter)<br /> - 5 Man Tactical Marines wiht heavy weapon<br /> - Dreads with tank hunter<br /> - Assualt Terminators with Rage and Furios Charge<br /> -18% cheaper Landspeder-Typhoon<br /> - Vindicator & Predatorwith machine spirit<br /> - AAC and With vow<br /> - Cheaper all lasers Predator Annihaltor<br /> - Droppod 5 points cheaper<br /> <br /> Weakness:<br /> <br /> - Special characters<br /> - No Psy<br /> - Must take champion<br /> - Tactical Marines/Iniates costs<br /> - No Sergeants<br /> - No Scouts<br /> - Bikes and assualt Marines are expensive, bikes have no Boltpistol<br /> - No Devastators<br /> -  Whirlwind and cheap Rhino only thgrough <span class="glossaryitem" onmouseover='gp(60);'>IA</span><br /> - No flyers<br /> - Predators mostly more expensive<br /> <br /> <br /> <br /> (read on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>-Fanworld)</div></blockquote><br /> <br /> <br /> I know we still have things better than other codexes, like the chaplains, but when I want to take a marshal for the <span class="glossaryitem" onmouseover='gp(82);'>LD</span> boost, a chaplain for re-rolls and then the emperor's champion. Thats overload. 3 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> is just too much.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 15:52:14]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <font color='red'>Insulting people on Dakka is a violation of Rule #1, and your terms of service.  If you continue to do it you are forfeiting your posting privileges. -Mannahnin</font>]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:06:20]]> GMT</pubDate>
				<author><![CDATA[ The Crusader]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>J99Pwrangler wrote:</cite>Wow, I cant believe this fourm. I think Templars are more competitive then ever! I honestly dont even think we need a new codex. Our <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> brings us up to date with normal Marines. AAC is not broken what so ever. So, on the charge youll have 2 power fist attacks with 5ed rules? Now we have 3 attacks. Its not like its 10x better, but its still a great VOW. <br /> <br /> Plus if we still had preferred enemy, we would be a worse army then <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. re-rolls to shoot? you know how many typhoons, cyclone <span class="glossaryitem" onmouseover='gp(328);'>ML</span> we would have rocking the board? then the Templars would be <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Our Chaplin actually have power now, we have a use for them. With 5th ed ACC i never ran one, it didnt pay to. Plus our bikes, terminators, techmarines, typhoons are all great models that give us an advantage in this edition. <br /> <br /> 5 bikes, 3 power weapons in there, plus an attack bike. then throw in a techmarine with another 2 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks, plus a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attack? Nobody else gets that. <br /> <br /> Last night i ran a 20 man blob squad, with my techmarine leading it. The deployment was the "Big guns" and i thought i was screw(setting up on the long side of the table edge). I ran that squad across the whole board (36+") only losing 3 total guys with my techmarine up front. He had his 2+, 3+<span class="glossaryitem" onmouseover='gp(162);'>inv</span>. <br /> <br /> I think Black Templars are still a great army, with a TON of options for army lists in 6th edition. </div></blockquote><br /> <br /> Rage is WORSE than <span class="glossaryitem" onmouseover='gp(487);'>PE</span>, even on the charge. The new <span class="glossaryitem" onmouseover='gp(487);'>PE</span> is in fact only slighlty worse than the old.<br /> <br /> You know that Templar bike have only <b>one</b> attack with a power weapon?<br /> <br /> <blockquote><div><cite>juraigamer wrote:</cite>Getting rage instead is amazing, don't listen to the fools.<br /> <br /> +2 attacks means your lack of having sargents means you get double normal attacks that you used to get on those special weapons.<br /> <br /> Furthermore the standard setup for players that actually knew how to play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> didn't involve the need for more than 2 blobs, and they normally put 2 chaplins in each unit, solving the other problem of rolling to hit that you currently have. Adding in some vindicators and tank hunting terminators with cyclones and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> were and still are amazing. Of course the vindicators can be swapped out for something else if need be.<br /> <br /> Their speeders are amazing, and tank hunting venerables with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons can solve your flying problems easily. </div></blockquote><br /> <br /> So you are calling others fools. That pretty rude. And not very smart either, as you cant do simple math (Rage always worse than <span class="glossaryitem" onmouseover='gp(487);'>PE</span>).<br /> <br /> Standard setup for Templars included 2 chaplains? In which world? Now perhaps, but not until now. And we still need the Ld10 Marschall boost. What now?<br /> <br /> <br /> <blockquote><div><cite>The Crusader wrote:</cite>There's so much wrong with this it's silly it warrants this: </div></blockquote><br /> <br /> Indeed.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:13:16]]> GMT</pubDate>
				<author><![CDATA[ Dark Scipio]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ Sorry, Computer went all Derpy.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:16:28]]> GMT</pubDate>
				<author><![CDATA[ The Crusader]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ ^ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:17:32]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Bad post, kind of a waste of time responding but o well.<br /> <br /> <blockquote><div><cite>juraigamer wrote:</cite>Getting rage instead is amazing, don't listen to the fools. <br /> <br /> +2 attacks means your lack of having sargents means you get double normal attacks that you used to get on those special weapons. <br /> <br /> <b>IF YOU GET THE CHARGE</b> Please do some high school level stats before you say something is amazing. Against competent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fighters, not being satisfied with smashing Guardsmen and Firewarriors as I'm sure you do whilst stroking your neckbeard, the reroll on the 4+'s at all times is much better than just the 1 extra attack you won't always get vs good players[/b]<br />  <br /> Furthermore the standard setup for players that actually knew how to play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> didn't involve the need for more than 2 blobs, and they normally put 2 chaplins in each unit, solving the other problem of rolling to hit that you currently have. Adding in some vindicators and tank hunting terminators with cyclones and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> were and still are amazing. Of course the vindicators can be swapped out for something else if need be. <br /> <br /> <b>20 man hobo squads were more fun than effective, they crumbled vs any other competent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit and could take a pathetically long time to to kill another ws4 t4 ar 3 unit.  Run 2 Chaplains eh? So now I'm running 3 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, which is a big sunk cost. AGAIN, LITANIES OF DERP IS ONLY ON THE CHARGE.</b><br /> <br /> Their speeders are amazing, and tank hunting venerables with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons can solve your flying problems easily. </div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still shoot well compared to other marines, they definitely shot better than <span class="glossaryitem" onmouseover='gp(19);'>CC</span> back in 5e considering <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>,  and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> all passed them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> capability during that time.  In 5e, the only <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit that was at all viable and feared were the Sword Brethren Assault Terminators. They packed <span class="glossaryitem" onmouseover='gp(487);'>PE</span>, a mix of 2/3 attack <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SSs</span>, and <span class="glossaryitem" onmouseover='gp(397);'>FC</span>. I admit that a unit with these traits combined with the new power of terminator armour in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> would probably be too powerful, but they were hit exceptionally hard by the changes to the traits that made them strong. They have become unplayable as a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army for the time being, but the new codex will probably change that.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:25:18]]> GMT</pubDate>
				<author><![CDATA[ Movac]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Movac wrote:</cite>Bad post, kind of a waste of time responding but o well.<br /> <br /> <blockquote><div><cite>juraigamer wrote:</cite>Getting rage instead is amazing, don't listen to the fools. <br /> <br /> +2 attacks means your lack of having sargents means you get double normal attacks that you used to get on those special weapons.</div></blockquote> <br /> <br /> <br /> <br /> <b>IF YOU GET THE CHARGE</b> Please do some high school level stats before you say something is amazing. Against competent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fighters, not being satisfied with smashing Guardsmen and Firewarriors as I'm sure you do whilst stroking your neckbeard, the reroll on the 4+'s at all times is much better than just the 1 extra attack you won't always get vs good players<b><br />  <br /> <blockquote><div><cite>juraigamer wrote:</cite>Furthermore the standard setup for players that actually knew how to play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> didn't involve the need for more than 2 blobs, and they normally put 2 chaplins in each unit, solving the other problem of rolling to hit that you currently have. Adding in some vindicators and tank hunting terminators with cyclones and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> were and still are amazing. Of course the vindicators can be swapped out for something else if need be. </div></blockquote><br /> <br /> </b>20 man hobo squads were more fun than effective, they crumbled vs any other competent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit and could take a pathetically long to to kill another ws4 t4 a 3 unit.  Run 2 Chaplains eh? So now I'm running 3 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, which is a big sunk cost. AGAIN, LITANIES OF DERP IS ONLY ON THE CHARGE. <br /> <br /> <blockquote><div><cite>juraigamer wrote:</cite>Their speeders are amazing, and tank hunting venerables with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons can solve your flying problems easily. </div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still shoot well compared to other marines, they definitely shot better than <span class="glossaryitem" onmouseover='gp(19);'>CC</span> back in 5e considering <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>,  and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> all passed them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> capability during that time.  In 5e, the only <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit that was at all viable and feared were the Sword Brethren Assault Terminators. They packed <span class="glossaryitem" onmouseover='gp(487);'>PE</span>, a mix of 2/3 attack <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SSs</span>, and <span class="glossaryitem" onmouseover='gp(397);'>FC</span>. I admit that a unit with these traits combined with the new power of terminator armour in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> would probably be too powerful, but they were hit exceptionally hard by the changes to the traits that made them strong. They have become unplayable as a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army for the time being, but the new codex will probably change that.<br /> <br /> </div></blockquote><br /> <br /> I agree with your assessment.<br /> <br /> also fixed your post]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:32:08]]> GMT</pubDate>
				<author><![CDATA[ Ma55ter_fett]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Movac wrote:</cite>Bad post, kind of a waste of time responding but o well.<br /> <br /> <blockquote><div><cite>juraigamer wrote:</cite>Getting rage instead is amazing, don't listen to the fools. <br /> <br /> +2 attacks means your lack of having sargents means you get double normal attacks that you used to get on those special weapons. <br /> <br /> <b>IF YOU GET THE CHARGE</b> Please do some high school level stats before you say something is amazing. Against competent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fighters, not being satisfied with smashing Guardsmen and Firewarriors as I'm sure you do whilst stroking your neckbeard, the reroll on the 4+'s at all times is much better than just the 1 extra attack you won't always get vs good players<b><br />  <br /> Furthermore the standard setup for players that actually knew how to play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> didn't involve the need for more than 2 blobs, and they normally put 2 chaplins in each unit, solving the other problem of rolling to hit that you currently have. Adding in some vindicators and tank hunting terminators with cyclones and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> were and still are amazing. Of course the vindicators can be swapped out for something else if need be. <br /> <br /> </b>20 man hobo squads were more fun than effective, they crumbled vs any other competent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit and could take a pathetically long to to kill another ws4 t4 a 3 unit.  Run 2 Chaplains eh? So now I'm running 3 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, which is a big sunk cost. AGAIN, LITANIES OF DERP IS ONLY ON THE CHARGE. <br /> <br /> Their speeders are amazing, and tank hunting venerables with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons can solve your flying problems easily. </div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still shoot well compared to other marines, they definitely shot better than <span class="glossaryitem" onmouseover='gp(19);'>CC</span> back in 5e considering <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>,  and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> all passed them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> capability during that time.  In 5e, the only <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit that was at all viable and feared were the Sword Brethren Assault Terminators. They packed <span class="glossaryitem" onmouseover='gp(487);'>PE</span>, a mix of 2/3 attack <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SSs</span>, and <span class="glossaryitem" onmouseover='gp(397);'>FC</span>. I admit that a unit with these traits combined with the new power of terminator armour in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> would probably be too powerful, but they were hit exceptionally hard by the changes to the traits that made them strong. They have become unplayable as a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army for the time being, but the new codex will probably change that.<br /> <br /> </div></blockquote><br /> <br /> I am still going to play Black Templars as a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army. Making them shooty really doesn't work for me. I love the fluff so much about them in close combat that I will still charge headlong into anything regardless. I am going to play them as my primary army for now. I still have some faith in them.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:33:07]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Since we have rage now, would it be a good idea to have a Techmarine with servo-harness and duel lightning claws? Attach him to some squad and he can be a beast.<br /> <br /> I'm not trying to think of ways to use rage to it's fullest potential.<br /> <br /> Thoughts? ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:48:05]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite>Also, the hell <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why did you feel like you needed to revert Land Speeder Typhoons to only firing S5 small blasts? That's like one of three good units in the Codex and they had to kill it. AAARGH!</div></blockquote><br /> <br /> Where the heck are you getting this?  It's not in the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  It's not in the rulebook.  I cannot understand how anyone could hear such a rumor and repeat it without taking the very basic and simple and obvious step of checking those two places to find out that it's untrue.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 16:58:48]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>Also, the hell <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why did you feel like you needed to revert Land Speeder Typhoons to only firing S5 small blasts? That's like one of three good units in the Codex and they had to kill it. AAARGH!</div></blockquote><br /> <br /> Where the heck are you getting this?  It's not in the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  It's not in the rulebook.  I cannot understand how anyone could hear such a rumor and repeat it without taking the very basic and simple and obvious step of checking those two places to find out that it's untrue.<br /> <br /> </div></blockquote><br /> <br /> Land Speeders stay the same, I don't know where people get this from. It's good <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't get rid of that.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 17:01:59]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Where does it say that about the Typhoon Lanchers? Ive looked everywhere and dont see where they changed it. The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> still says hvy2 missile lancher......]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 17:11:03]]> GMT</pubDate>
				<author><![CDATA[ Marshall Ragnar]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Movac wrote:</cite><blockquote><div><cite>Panzerboy26 wrote:</cite>When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.<br /> <br /> I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.</div></blockquote><br /> <br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. </div></blockquote><br /> <br /> 14th place in the team tournament was the high placing for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> at Adepticon.  Nick Rose won both Feast of Blades and Da Boyz <span class="glossaryitem" onmouseover='gp(48);'>GT</span> with them last year.  Dave Fay went top 10 with them at both KingdomCon and Comikaze last year.  They're an old book that still has a few NASTY tricks and advantages.  The tricks you can pull with Righteous Zeal can blindside people very badly.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 17:35:49]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>Movac wrote:</cite><blockquote><div><cite>Panzerboy26 wrote:</cite>When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.  When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.<br /> <br /> I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.</div></blockquote><br /> <br /> Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. </div></blockquote><br /> <br /> 14th place in the team tournament was the high placing for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> at Adepticon.  Nick Rose won both Feast of Blades and Da Boyz <span class="glossaryitem" onmouseover='gp(48);'>GT</span> with them last year.  Dave Fay went top 10 with them at both KingdomCon and Comikaze last year.  They're an old book that still has a few NASTY tricks and advantages.  The tricks you can pull with Righteous Zeal can blindside people very badly.</div></blockquote><br /> <br /> Tournaments are bad example of an armies worth. Thats all the player.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 17:43:09]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ The codex has to provide the tools, then the player has to use them.  If someone is arguing that a given book can't compete in the big leagues, one or two examples of it doing so disprove the blanket assertion.<br /> <br /> They don't prove much on a broader scale, but they do show that it's possible.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 17:45:27]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ On the whole Black templars rolled into the marine codex it is possible and maybe a sign as mentioned in the rulebook every army has its own section but templars are with normal marines, I hope they don't get rid of the book as I love my templars, maybe at least they will give them special rules in the vanilla book at least.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 17:52:37]]> GMT</pubDate>
				<author><![CDATA[ SalamanderMarine]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ Why would they roll us into the vanilla book if we're an army on the allies chart?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 18:05:47]]> GMT</pubDate>
				<author><![CDATA[ BTNeophyte]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Yeah, I don't see that happening.  They'll undoubtedly get an awesome book within the next year or two.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 18:20:14]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ They won't roll us into vanilla marines because if you guys know, Black Templars don't follow the Codex Astartes. They have 5 to 10 thousand marines in their chapter. They also don't have scout companies, so they can not be rolled in with codex marines. ever.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 18:22:32]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has changed fluff many times, and even without doing so, if they really wanted to, could easily write a new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex which would include rules allowing us to represent some or all of the various sub-chapters.  If White Scars can be represented in the main book (as they are) they could certainly do the same to Dark Angels, Black Templars, Blood Angels, etc.<br /> <br /> The reason they won't is because they make more money and can sell more marine figs selling a variety of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> books, each with a somewhat different play style and some unique interesting units.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 18:27:28]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ True true. I just think Templars will never be put into the vanilla space marines codex. I don't think they would make a move like that after all the years of <span class="glossaryitem" onmouseover='gp(15);'>BTs</span>.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 18:38:42]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ My gut says they will roll us into the smurf book.... they'll make more money because the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> book is more expensive and they know we'll buy it if there is a special section in there for us. it'll happen that way, and like a lemming i'll get it. hate myself for that.<br /> <br /> But I think Panzer brought up a good point about how we got a little <span class="glossaryitem" onmouseover='gp(280);'>OP</span> when the <span class="glossaryitem" onmouseover='gp(487);'>PE</span> rule changed and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> got <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d. <span class="glossaryitem" onmouseover='gp(397);'>FC</span> termies with <span class="glossaryitem" onmouseover='gp(487);'>PE</span>? that particular unit was kind <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and I won more than a few tournaments with people scratching their heads thinking about how <span class="glossaryitem" onmouseover='gp(80);'>LC</span> termies were rerolling hits and wounds at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 5 for 45 pnts a model....   <br /> <br /> reason it feels like a nerf though is because the rest of the dex is so terrible by comparison to our marine cousins. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> can take a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor for 55 points and i'm paying 90+? we're an old dex and that's life. I think when they release the new dex (in whatever form it comes) we'll get a huge boost with updated special rules and new models that come with white hoods.  <br /> <br /> Were we viable in 5th but not an elite dex... still won a lot... but no one would would put us on the top shelf. (still better than those Dark Angel scrubs though!)]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 18:58:44]]> GMT</pubDate>
				<author><![CDATA[ monolythic]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>monolythic wrote:</cite>My gut says they will roll us into the smurf book.... they'll make more money because the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> book is more expensive and they know we'll buy it if there is a special section in there for us. it'll happen that way, and like a lemming i'll get it. hate myself for that.<br /> <br /> But I think Panzer brought up a good point about how we got a little <span class="glossaryitem" onmouseover='gp(280);'>OP</span> when the <span class="glossaryitem" onmouseover='gp(487);'>PE</span> rule changed and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> got <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d. <span class="glossaryitem" onmouseover='gp(397);'>FC</span> termies with <span class="glossaryitem" onmouseover='gp(487);'>PE</span>? that particular unit was kind <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and I won more than a few tournaments with people scratching their heads thinking about how <span class="glossaryitem" onmouseover='gp(80);'>LC</span> termies were rerolling hits and wounds at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 5 for 45 pnts a model....   <br /> <br /> reason it feels like a nerf though is because the rest of the dex is so terrible by comparison to our marine cousins. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> can take a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razor for 55 points and i'm paying 90+? we're an old dex and that's life. I think when they release the new dex (in whatever form it comes) we'll get a huge boost with updated special rules and new models that come with white hoods.  <br /> <br /> Were we viable in 5th but not an elite dex... still won a lot... but no one would would put us on the top shelf. (still better than those Dark Angel scrubs though!)</div></blockquote><br /> <br /> Maybe, I don't we will get put there, for the reasons that their have been black templar codex rumors for some time now. I know it just rumors, but templars are said to be updated in after Chaos Space Marines who are first. Templars are too popular to be put into vanilla marine codex. Dark Angels seem like that would. They are not that popular. But I know a good amount of people who play templars. I'll admit that preferred enemy for on assault terminators + furious charge was kind of <span class="glossaryitem" onmouseover='gp(280);'>op</span>. But every army has a "deathstar" unit. That was them. I feel like when we get updated, we will get some good <span class="glossaryitem" onmouseover='gp(19);'>cc</span> rules.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 19:13:55]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Cry me a river guys, if you can't get the charge you're playing <span class="glossaryitem" onmouseover='gp(15);'>BT</span> wrong.<br /> <br /> A list with 2 chappys, champion, 2 blobs of 20 troops, 2 units of 5 terminators with tank hunters and 2 cyclone missiles and 3 <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> vindicators was, and still is, a balling 1850 point list (you have to peel off a few of the neophytes to add in weapons on the blobs)<br /> <br /> Furthermore, the chaplins are there for one reason: to make your power blobs fearless, because failing a rightous zeal hurts bad, not noticing that makes it seem like you don't even know the army. <br /> <br /> Now <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> vindicators may not be the best for this edition, but changing the list is the players job. You can easily make a massive landspeeder list for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> that works very well, as can you put tons of excellent terminators on the table. As a tau player, I know one thing to be true when it comes to playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, adapt or get left behind. Crying doesn't solve the problem. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 19:41:14]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Templars are too popular to be put into vanilla marine codex. Dark Angels seem like that would. They are not that popular. But I know a good amount of people who play templars.</div></blockquote><br /> <br /> Dark Angels are actually far more popular than <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as has been recorded through various services has been shown to be the least used/least liked of the current Marine lists.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 19:53:32]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>juraigamer wrote:</cite>Cry me a river guys, if you can't get the charge you're playing <span class="glossaryitem" onmouseover='gp(15);'>BT</span> wrong.<br /> <br /> A list with 2 chappys, champion, 2 blobs of 20 troops, 2 units of 5 terminators with tank hunters and 2 cyclone missiles and 3 <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> vindicators was, and still is, a balling 1850 point list (you have to peel off a few of the neophytes to add in weapons on the blobs)<br /> <br /> Furthermore, the chaplins are there for one reason: to make your power blobs fearless, because failing a rightous zeal hurts bad, not noticing that makes it seem like you don't even know the army. <br /> <br /> Now <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> vindicators may not be the best for this edition, but changing the list is the players job. You can easily make a massive landspeeder list for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> that works very well, as can you put tons of excellent terminators on the table. As a tau player, I know one thing to be true when it comes to playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, adapt or get left behind. Crying doesn't solve the problem. <br /> <br /> </div></blockquote><br /> <br /> We aren't crying about it..thats a little rude. We are just discussing about if it was bad or good losing preferred enemy. We aren't insulting <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and acting like babies. <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> the list you made isn't bad, but I prefer the mech lists, 2 Chaplain, Emperor's Champion, 3 squads of crusaders, 1 in a rhino, 1 in a land raider and 1 camping on an objective with a lascannon. Then land speeders and a assault terminator squad in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, and the rest of that junk.. <br /> <br /> I've had bad experiences with lists like the one you posted.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>ZebioLizard2 wrote:</cite><blockquote class="uncited"><div>Templars are too popular to be put into vanilla marine codex. Dark Angels seem like that would. They are not that popular. But I know a good amount of people who play templars.</div></blockquote><br /> <br /> Dark Angels are actually far more popular than <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as has been recorded through various services has been shown to be the least used/least liked of the current Marine lists.</div></blockquote><br /> <br /> You sure about that? Least liked? what the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 19:55:57]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Stormtrooper520 wrote:</cite>Templars are one of the most devoted space marine chapters in all of Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. They are even described as beyond fanatical.</div></blockquote><br /> And there you have it. They're gonna end up with the Word Bearers.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 19:59:48]]> GMT</pubDate>
				<author><![CDATA[ fishy bob]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>fishy bob wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>Templars are one of the most devoted space marine chapters in all of Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. They are even described as beyond fanatical.</div></blockquote><br /> And there you have it. They're gonna end up with the Word Bearers.</div></blockquote><br /> <br /> <br /> Hahahaha!]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 20:02:23]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>Also, the hell <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why did you feel like you needed to revert Land Speeder Typhoons to only firing S5 small blasts? That's like one of three good units in the Codex and they had to kill it. AAARGH!</div></blockquote><br /> <br /> Where the heck are you getting this?  It's not in the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  It's not in the rulebook.  I cannot understand how anyone could hear such a rumor and repeat it without taking the very basic and simple and obvious step of checking those two places to find out that it's untrue.<br /> <br /> </div></blockquote><br /> <br /> Exactly: It's not in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. I.e. we use the profile in our Codex, which is S5 AP5 Small Blast Twin-linked. I DID take the basic and simple and obvious step of looking in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>; that part of the update isn't there anymore. The Cyclone Missile Launcher is still updated (thank the Emperor), but I can't see the Typhoon Multiple Missile Launcher anywhere in there.<br /> <br /> <blockquote><div><cite>J99Pwrangler wrote:</cite><br /> Plus if we still had preferred enemy, we would be a worse army then <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. re-rolls to shoot? you know how many typhoons, cyclone <span class="glossaryitem" onmouseover='gp(328);'>ML</span> we would have rocking the board? then the Templars would be <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Our Chaplin actually have power now, we have a use for them. With 5th ed ACC i never ran one, it didnt pay to. Plus our bikes, terminators, techmarines, typhoons are all great models that give us an advantage in this edition. <br /> </div></blockquote><br /> <br /> Templars had <span class="glossaryitem" onmouseover='gp(487);'>PE</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, not all the time. There wouldn't be a problem.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 20:14:17]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>Also, the hell <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why did you feel like you needed to revert Land Speeder Typhoons to only firing S5 small blasts? That's like one of three good units in the Codex and they had to kill it. AAARGH!</div></blockquote><br /> <br /> Where the heck are you getting this?  It's not in the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  It's not in the rulebook.  I cannot understand how anyone could hear such a rumor and repeat it without taking the very basic and simple and obvious step of checking those two places to find out that it's untrue.</div></blockquote><br /> Exactly: It's not in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. I.e. we use the profile in our Codex, which is S5 AP5 Small Blast Twin-linked. I DID take the basic and simple and obvious step of looking in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>; that part of the update isn't there anymore. The Cyclone Missile Launcher is still updated (thank the Emperor), but I can't see the Typhoon Multiple Missile Launcher anywhere in there.</div></blockquote><br /> <br /> Doesn't this follow the clause under "Amendments" in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so the weapon profile will be replaced by the one on page 416 of the rulebook?  <br /> <br /> I can understand the confusion now though, thanks.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 20:40:10]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>Also, the hell <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, why did you feel like you needed to revert Land Speeder Typhoons to only firing S5 small blasts? That's like one of three good units in the Codex and they had to kill it. AAARGH!</div></blockquote><br /> <br /> Where the heck are you getting this?  It's not in the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  It's not in the rulebook.  I cannot understand how anyone could hear such a rumor and repeat it without taking the very basic and simple and obvious step of checking those two places to find out that it's untrue.</div></blockquote><br /> Exactly: It's not in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. I.e. we use the profile in our Codex, which is S5 AP5 Small Blast Twin-linked. I DID take the basic and simple and obvious step of looking in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>; that part of the update isn't there anymore. The Cyclone Missile Launcher is still updated (thank the Emperor), but I can't see the Typhoon Multiple Missile Launcher anywhere in there.</div></blockquote><br /> <br /> Doesn't this follow the clause under "Amendments" in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so the weapon profile will be replaced by the one on page 416 of the rulebook?  <br /> <br /> I can understand the confusion now though, thanks.</div></blockquote><br /> <br /> <blockquote><div><cite>Black Templars <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Errata wrote:</cite>"Note that this is an older Codex, written for a previous edition of the rules. You will therefore need to consult the Reference section of the <i>Warhammer 40,000</i> for an up to date list <b>Unit types</b> and <b>Vehicle Hull Points</b>. You'll also find that some of the weapons in this Codex are written out longhand, rather than using the weapon profile format in the <i>Warhammer 40,000</i> rulebook. Don't worry - these are functionally identical, unless noted otherwise in this document."</div></blockquote><br /> <br /> Emphasis not added but rather present in the original document.<br /> <br /> As we can see, we're directed to the Reference section for Unit types and Vehicle Hull Points. We're also told to use the weapon profiles in the rulebook unless the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Errata says something else, as they're functionally identical to the ones in the Rulebook.<br /> <br /> Conclusion: Templars once again use the old Typhoon Multiple Missile Launcher rules, which gives us yet another nerfed unit.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 20:51:14]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Oh joy, there goes my love for land speeders...]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:12:38]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ I loved my speeders and always ran 6 of them! Guess i know have 420pts to spend on other stuff.....]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:18:37]]> GMT</pubDate>
				<author><![CDATA[ Marshall Ragnar]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Im going predators now or Vindicators. This edition gets worse and worse for templars.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:20:06]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ No, don't worry, we'll be just fine, you're just whining.<br /> <br /> <br /> <br /> <br /> /sarcasm]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:21:28]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Use Codex Space Marines?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:27:04]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite>Use Codex Space Marines?</div></blockquote><br /> <br /> And be forced to shelve half my army? I think I'll just stick to Templars anyway.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:30:19]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Use Codex Space Marines?</div></blockquote><br /> <br /> And be forced to shelve half my army? I think I'll just stick to Templars anyway.</div></blockquote><br /> <br /> Shelve half your army? How did you work that one out then? Can't think of a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> model you can't use as something in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:33:01]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite>Use Codex Space Marines?</div></blockquote><br /> <br /> Hellll noooo.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Use Codex Space Marines?</div></blockquote><br /> <br /> And be forced to shelve half my army? I think I'll just stick to Templars anyway.</div></blockquote><br /> <br /> Shelve half your army? How did you work that one out then? Can't think of a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> model you can't use as something in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex.</div></blockquote><br /> <br /> Crusaders mostly carry a bolt pistol and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> weapon. Smurfs carry bolters only..]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:33:53]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Seriously there are too many marine codexes, any hopes you have for them bringing out anything more than a white dwarf codex should be forgotten.<br /> <br /> <blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Use Codex Space Marines?</div></blockquote><br /> <br /> And be forced to shelve half my army? I think I'll just stick to Templars anyway.</div></blockquote><br /> <br /> Shelve half your army? How did you work that one out then? Can't think of a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> model you can't use as something in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex.</div></blockquote><br /> <br /> Crusaders mostly carry a bolt pistol and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> weapon. Smurfs carry bolters only..</div></blockquote><br /> <br /> Assualt marines, Vanguard, Sternguard...there are plenty of options.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:35:12]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Yeah there are. Templars were one of the first chapters to not be in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex. Many years ago. Templars are getting updated after Chaos which is first or after Tau which would be 2nd. They will not be a forgotten codex..]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:38:16]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Use Codex Space Marines?</div></blockquote><br /> <br /> And be forced to shelve half my army? I think I'll just stick to Templars anyway.</div></blockquote><br /> <br /> Shelve half your army? How did you work that one out then? Can't think of a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> model you can't use as something in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex.</div></blockquote><br /> <br /> No, but it'd be a worse army than just sticking to Black Templars. No double weapon Terminators (and you'd have to remodel some to be Sergeants), no Tactical Marines with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, no Techmarines with wargear, no Chaplains with Chainfists/Thunder Hammers, no 5-man lasplas squads (making lascannons and/or plasma guns pretty subpar), no Emperor's Champion, no Chainfist/Storm Shield Commander etc, with the rest filling in for stuff like Vanguard Veterans without Jump Packs and <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Scouts, which are generally considered subpar.<br /> <br /> <br /> As for your challenge: Cenobyte Servitors! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><cite>Stormtrooper520 wrote:</cite>Yeah there are. Templars were one of the first chapters to not be in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex. Many years ago. Templars are getting updated after Chaos which is first or after Tau which would be 2nd. They will not be a forgotten codex..</div></blockquote><br /> <br /> Actually, we were the last.<br /> <br /> <blockquote><div><cite>Glorioski wrote:</cite>Seriously there are too many marine codexes, any hopes you have for them bringing out anything more than a white dwarf codex should be forgotten.</div></blockquote><br /> <br /> So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:38:34]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Stormtrooper520 wrote:</cite>Yeah there are. Templars were one of the first chapters to not be in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex. Many years ago. Templars are getting updated after Chaos which is first or after Tau which would be 2nd. They will not be a forgotten codex..</div></blockquote><br /> If you believe that then quit whining.<br /> <br /> <blockquote><div><cite>AlmightyWalrus wrote:</cite>As for your challenge: Cenobyte Servitors! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> Standard servitors no good for you?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:39:00]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ We still have the heavy 2 launchers, no worries.<br /> <br /> <blockquote class="uncited"><div><br /> You'll also find that some of the weapons in this codex are written out longhand, rather than using the weapon profile format in the Warhammer 40,000 rulebook. Don't worry - these are functionally identical, unless noted otherwise in this document<br /> </div></blockquote><br /> <br /> It's not noted in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> so it's identical to the one in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span><br /> <br /> As final proof, the new <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> literally lists every single weapon in the game in the appendix. There is only 1 Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and it is the version from 5th. If we were meant to have the old crappy one, it would be listed under the weapon portion.<br /> <br /> <br /> And:<br /> <blockquote class="uncited"><div><br /> the revised version of our codex, which I just checked, already includes the Jan 2011 <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and updates, so the new ones apply to the updated codex.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:39:44]]> GMT</pubDate>
				<author><![CDATA[ Dark Scipio]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Dark Scipio wrote:</cite><br /> <blockquote class="uncited"><div><br /> You'll also find that some of the weapons in this codex are written out longhand, rather than using the weapon profile format in the Warhammer 40,000 rulebook. Don't worry - these are functionally identical, unless noted otherwise in this document<br /> </div></blockquote><br /> <br /> It's not noted in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> so it's identical to the one in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span><br /> <br /> </div></blockquote><br /> <br /> Except that's patently untrue, as there's two different profiles. These days Codex trumps Rulebook, so we'd still have the old one.<br /> <br /> If the revised Codex thingie is true (which I don't doubt), there's clear precedence for us to have the "new" launchers, but <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> it'd depend on whether you had a new Codex or not.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:42:56]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>Yeah there are. Templars were one of the first chapters to not be in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex. Many years ago. Templars are getting updated after Chaos which is first or after Tau which would be 2nd. They will not be a forgotten codex..</div></blockquote><br /> If you believe that then quit whining.<br /> <br /> <blockquote><div><cite>AlmightyWalrus wrote:</cite>As for your challenge: Cenobyte Servitors! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> Standard servitors no good for you?</div></blockquote><br /> <br /> I'm not whining, I'm simply talking about the changes in the codex when 6th came out jeez. Don't have to be a smurf loving fangirl. There are other chapters out there...]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:43:33]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Seriously there are too many marine codexes, any hopes you have for them bringing out anything more than a white dwarf codex should be forgotten.</div></blockquote><br /> <br /> So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."</div></blockquote><br /> No not correct, you fail at basic reading comprehension.<br /> <br /> If you want my opinion on the matter I believe there should be more time spent on other codexes outside of marines. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> never needed more than the rules supplements they got in Armageddon.<br /> <br /> <blockquote><div><cite>Stormtrooper520 wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>Yeah there are. Templars were one of the first chapters to not be in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex. Many years ago. Templars are getting updated after Chaos which is first or after Tau which would be 2nd. They will not be a forgotten codex..</div></blockquote><br /> If you believe that then quit whining.<br /> <br /> <blockquote><div><cite>AlmightyWalrus wrote:</cite>As for your challenge: Cenobyte Servitors! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> Standard servitors no good for you?</div></blockquote><br /> <br /> I'm not whining, I'm simply talking about the changes in the codex when 6th came out jeez. Don't have to be a smurf loving fangirl. There are other chapters out there...</div></blockquote><br /> <br /> Really? looks a lot like whining. I don't play smurfs <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:45:56]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Alright good for you, you play vanilla marines though, enough said. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> &gt; Vanilla]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:49:40]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Seriously there are too many marine codexes, any hopes you have for them bringing out anything more than a white dwarf codex should be forgotten.</div></blockquote><br /> <br /> So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."</div></blockquote><br /> No not correct, you fail at basic reading comprehension.<br /> <br /> If you want my opinion on the matter I believe there should be more time spent on other codexes outside of marines. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> never needed more than the rules supplements they got in Armageddon.<br /> <br /> </div></blockquote><br /> <br /> That dodges the issue though; now that Black Templars have a Codex, what would you prefer <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did with them as a playable faction?<br /> <br /> <blockquote><div><cite>Stormtrooper520 wrote:</cite>Alright good for you, you play vanilla marines though, enough said. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> &gt; Vanilla</div></blockquote><br /> <br /> Seriously, calm down, that doesn't add anything to the discussion.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:49:53]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Dark Scipio wrote:</cite>We still have the heavy 2 launchers, no worries.<br /> <br /> <blockquote class="uncited"><div><br /> You'll also find that some of the weapons in this codex are written out longhand, rather than using the weapon profile format in the Warhammer 40,000 rulebook. Don't worry - these are functionally identical, unless noted otherwise in this document<br /> </div></blockquote><br /> <br /> It's not noted in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> so it's identical to the one in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span></div></blockquote><br /> <br /> I think this is the intent.  I can understand <span class="glossaryitem" onmouseover='gp(682);'>AM</span>'s thinking, though.  The problem is that "these are functionally identical, unless noted otherwise in this document" isn't very explicit.  It SEEMs to be saying that any longform weapon profiles in the codices will match the ones in the rulebook.  But they don't match, in this case.<br /> <br /> I think the best way to play it is that all TMLs use the profile from the rulebook.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:52:45]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>Dark Scipio wrote:</cite>We still have the heavy 2 launchers, no worries.<br /> <br /> <blockquote class="uncited"><div><br /> You'll also find that some of the weapons in this codex are written out longhand, rather than using the weapon profile format in the Warhammer 40,000 rulebook. Don't worry - these are functionally identical, unless noted otherwise in this document<br /> </div></blockquote><br /> <br /> It's not noted in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> so it's identical to the one in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span></div></blockquote><br /> <br /> I think this is the intent.  I can understand <span class="glossaryitem" onmouseover='gp(682);'>AM</span>'s thinking, though.  The problem is that &quot;these are functionally identical, unless noted otherwise in this document&quot; isn't very explicit.  It SEEMs to be saying that any longform weapon profiles in the codices will match the ones in the rulebook.  But they don't match, in this case.<br /> <br /> I think the best way to play it is that all TMLs use the profile from the rulebook.</div></blockquote><br /> <br /> I wouldn't say no to that, I'm just brainstorming arguments against us, and as you note the Codex DOESN'T match up, and as I said, Codex&gt;Rulebook these days.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:56:00]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Seriously there are too many marine codexes, any hopes you have for them bringing out anything more than a white dwarf codex should be forgotten.</div></blockquote><br /> <br /> So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."</div></blockquote><br /> No not correct, you fail at basic reading comprehension.<br /> <br /> If you want my opinion on the matter I believe there should be more time spent on other codexes outside of marines. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> never needed more than the rules supplements they got in Armageddon.<br /> <br /> </div></blockquote><br /> <br /> That dodges the issue though; now that Black Templars have a Codex, what would you prefer <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did with them as a playable faction?</div></blockquote><br /> <br /> I see no problem with Chapter Approved style supplementary rules like you had in third. I'd rather that than they devote several months to them in the codex cycle. 5 marine codexes (6 if you include grey knights) is overkill.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 21:58:42]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Seriously there are too many marine codexes, any hopes you have for them bringing out anything more than a white dwarf codex should be forgotten.</div></blockquote><br /> <br /> So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."</div></blockquote><br /> No not correct, you fail at basic reading comprehension.<br /> <br /> If you want my opinion on the matter I believe there should be more time spent on other codexes outside of marines. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> never needed more than the rules supplements they got in Armageddon.<br /> <br /> </div></blockquote><br /> <br /> That dodges the issue though; now that Black Templars have a Codex, what would you prefer <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did with them as a playable faction?</div></blockquote><br /> <br /> I see no problem with Chapter Approved style supplementary rules like you had in third. I'd rather that than they devote several months to them in the codex cycle. 5 marine codexes (6 if you include grey knights) is overkill.</div></blockquote><br /> <br /> So no new Black Templars Codex but rather a Chapter Approved article adding Black Templars to Codex: Space Marines?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:00:25]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>Dark Scipio wrote:</cite>We still have the heavy 2 launchers, no worries.<blockquote class="uncited"><div>You'll also find that some of the weapons in this codex are written out longhand, rather than using the weapon profile format in the Warhammer 40,000 rulebook. Don't worry - these are functionally identical, unless noted otherwise in this document</div></blockquote><br /> It's not noted in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> so it's identical to the one in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span></div></blockquote>I think this is the intent.  I can understand <span class="glossaryitem" onmouseover='gp(682);'>AM</span>'s thinking, though.  The problem is that &quot;these are functionally identical, unless noted otherwise in this document&quot; isn't very explicit.  It SEEMs to be saying that any longform weapon profiles in the codices will match the ones in the rulebook.  But they don't match, in this case.<br /> <br /> I think the best way to play it is that all TMLs use the profile from the rulebook.</div></blockquote><br /> I wouldn't say no to that, I'm just brainstorming arguments against us, and as you note the Codex DOESN'T match up, and as I said, Codex&gt;Rulebook these days.</div></blockquote><br /> <br /> True, per page 7.  But the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> appears to be saying that the two will agree, which they don't.  ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:04:12]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite>So no new Black Templars Codex but rather a Chapter Approved article adding Black Templars to Codex: Space Marines?</div></blockquote><br /> <br /> Yes. Rules for the basic units which represent the basic <span class="glossaryitem" onmouseover='gp(15);'>BT</span> structure in the fluff then Helbrecht, Grimaldus and Emps Champ as special characters who let you field other units in different ways, just like how the special characters in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex work.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:05:39]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>So no new Black Templars Codex but rather a Chapter Approved article adding Black Templars to Codex: Space Marines?</div></blockquote><br /> <br /> Yes. Rules for the basic units which represent the basic <span class="glossaryitem" onmouseover='gp(15);'>BT</span> structure in the fluff then Helbrecht, Grimaldus and Emps Champ as special characters who let you field other units in different ways, just like how the special characters in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex work.</div></blockquote><br /> <br /> <blockquote><div><cite>AlmightyWalrus wrote:</cite>So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."</div></blockquote><br /> <br /> Guess my reading comprehension is just fine. Note that there's nothing wrong with your point of view, I just disagree.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:08:35]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite>Seriously there are too many marine codexes, any hopes you have for them bringing out anything more than a white dwarf codex should be forgotten.</div></blockquote><br /> <br /> So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."</div></blockquote><br /> No not correct, you fail at basic reading comprehension.<br /> <br /> If you want my opinion on the matter I believe there should be more time spent on other codexes outside of marines. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> never needed more than the rules supplements they got in Armageddon.<br /> <br /> </div></blockquote><br /> <br /> That dodges the issue though; now that Black Templars have a Codex, what would you prefer <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did with them as a playable faction?</div></blockquote><br /> <br /> I see no problem with Chapter Approved style supplementary rules like you had in third. I'd rather that than they devote several months to them in the codex cycle. 5 marine codexes (6 if you include grey knights) is overkill.</div></blockquote><br /> <br /> So no new Black Templars Codex but rather a Chapter Approved article adding Black Templars to Codex: Space Marines?</div></blockquote><br /> <br /> I think Templars will be getting a new codex, I hope they keep it that way and not resort to an "entry" in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:10:01]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>So no new Black Templars Codex but rather a Chapter Approved article adding Black Templars to Codex: Space Marines?</div></blockquote><br /> <br /> Yes. Rules for the basic units which represent the basic <span class="glossaryitem" onmouseover='gp(15);'>BT</span> structure in the fluff then Helbrecht, Grimaldus and Emps Champ as special characters who let you field other units in different ways, just like how the special characters in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex work.</div></blockquote><br /> <br /> <blockquote><div><cite>AlmightyWalrus wrote:</cite>So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."</div></blockquote><br /> <br /> Guess my reading comprehension is just fine.</div></blockquote><br /> <br /> Right? So the fact you have gathered the I have a dislike for black templars and that is what my opposition to them having a codex is based on comes from something I have said? Don't think so.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:13:23]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ I do think that blob squads of <span class="glossaryitem" onmouseover='gp(15);'>BT</span> got hit hard, but how about those bikes I mentioned before?  12" move, <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> charge, throw chaplains in and have +2 attacks for charge, plus re-rolls.  Small squads that hit hard and ignore the panic checks for each wound caused.  I do wanna try it.  The list I'm thinking is as follows at 2500-tell me whatcha all think:<br /> Emperor's Champion					140pts<br /> 	Accept Any Challenge, No Matter the Odds<br /> Master of Sanctity						175pts<br /> 	Bike<br /> 	Storm Shield<br /> 	Artificer Armor<br /> Master of Sanctity 						175pts<br /> 	Bike<br /> 	Storm Shield<br /> 	Artificer Armor<br /> <br /> Crusader Squad						  86pts<br /> 	Plasma Gun<br /> Crusader Squad						  86pts<br /> 	Plasma Gun<br /> <br /> Tech Marine							180pts<br /> 	Servo Harness<br /> 	Bike <br /> 	Lightning Claw/Storm Shield <br /> 	Terminator Honors <br /> Tech Marine 							180pts<br /> 	Servo Harness<br /> 	Bike <br /> 	Lightning Claw/Storm Shield<br /> 	Terminator Honors<br /> Tech Marine 							180pts<br /> 	Servo Harness <br /> 	Bike <br /> 	Lightning Claw/Storm Shield <br /> 	Terminator Honors<br /> <br /> Bikers x5 							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2<br /> 	Plasma Gun<br /> Bikers x5 							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2 <br /> 	Plasma Gun <br /> Bikers x5							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2<br /> 	Plasma Gun<br /> <br /> Detachment: Captain 					345pts<br /> 	Bike<br /> 	Artificer Armor<br /> 	Lightning Claw/Combi-Plasma<br /> 	Command Squad: Bikes<br /> 	Storm Shields x2<br /> 	Power Sword<br /> 	Power Axe<br /> 	Melta Gun x2 <br /> Detachment: Scouts x10						150pts<br /> <br /> Detachment: Attack Bike w/ Multi-Melta			 50pts<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:24:53]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>timetowaste85 wrote:</cite>I do think that blob squads of <span class="glossaryitem" onmouseover='gp(15);'>BT</span> got hit hard, but how about those bikes I mentioned before?  12" move, <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> charge, throw chaplains in and have +2 attacks for charge, plus re-rolls.  Small squads that hit hard and ignore the panic checks for each wound caused.  I do wanna try it.  The list I'm thinking is as follows at 2500-tell me whatcha all think:<br /> Emperor's Champion					140pts<br /> 	Accept Any Challenge, No Matter the Odds<br /> Master of Sanctity						175pts<br /> 	Bike<br /> 	Storm Shield<br /> 	Artificer Armor<br /> Master of Sanctity 						175pts<br /> 	Bike<br /> 	Storm Shield<br /> 	Artificer Armor<br /> <br /> Crusader Squad						  86pts<br /> 	Plasma Gun<br /> Crusader Squad						  86pts<br /> 	Plasma Gun<br /> <br /> Tech Marine							180pts<br /> 	Servo Harness<br /> 	Bike <br /> 	Lightning Claw/Storm Shield <br /> 	Terminator Honors <br /> Tech Marine 							180pts<br /> 	Servo Harness<br /> 	Bike <br /> 	Lightning Claw/Storm Shield<br /> 	Terminator Honors<br /> Tech Marine 							180pts<br /> 	Servo Harness <br /> 	Bike <br /> 	Lightning Claw/Storm Shield <br /> 	Terminator Honors<br /> <br /> Bikers x5 							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2<br /> 	Plasma Gun<br /> Bikers x5 							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2 <br /> 	Plasma Gun <br /> Bikers x5							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2<br /> 	Plasma Gun<br /> <br /> Detachment: Captain 					345pts<br /> 	Bike<br /> 	Artificer Armor<br /> 	Lightning Claw/Combi-Plasma<br /> 	Command Squad: Bikes<br /> 	Storm Shields x2<br /> 	Power Sword<br /> 	Power Axe<br /> 	Melta Gun x2 <br /> Detachment: Scouts x10						150pts<br /> <br /> Detachment: Attack Bike w/ Multi-Melta			 50pts<br /> <br /> <br /> </div></blockquote><br /> <br /> That list looks deadly...]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:35:48]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Glorioski wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>So no new Black Templars Codex but rather a Chapter Approved article adding Black Templars to Codex: Space Marines?</div></blockquote><br /> <br /> Yes. Rules for the basic units which represent the basic <span class="glossaryitem" onmouseover='gp(15);'>BT</span> structure in the fluff then Helbrecht, Grimaldus and Emps Champ as special characters who let you field other units in different ways, just like how the special characters in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex work.</div></blockquote><br /> <br /> <blockquote><div><cite>AlmightyWalrus wrote:</cite>So if I get this correct: "I don't like your army and would rather see it rolled into another army so that the armies I like get more time."</div></blockquote><br /> <br /> Guess my reading comprehension is just fine.</div></blockquote><br /> <br /> Right? So the fact you have gathered the I have a dislike for black templars and that is what my opposition to them having a codex is based on comes from something I have said? Don't think so.</div></blockquote><br /> <br /> Fine, let me rephrase myself: "I don't think that Black Templars should have their own Codex and would rather have factions I like get more development time." That more like it?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:42:40]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ Try "I don't think that Black Templars should have their own Codex and would rather non-marine factions got more share of development time."]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:45:04]]> GMT</pubDate>
				<author><![CDATA[ BolingbrokeIV]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Glorioski wrote:</cite>Try "I don't think that Black Templars should have their own Codex and would rather non-marine factions got more share of development time."</div></blockquote><br /> <br /> <br /> Like maybe a different Imperial Guard regiments per say? Each regiments had something to them? Just a thought.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 22:46:37]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ On an unrelated note: The Emperor's Champion's Black Sword is an unusual Power Weapon. Model as Mace, get a total of +4 Strength, swing with S8 AP3 (due to being unusual) at I5. Hilarity ensues.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:07:43]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite>On an unrelated note: The Emperor's Champion's Black Sword is an unusual Power Weapon. Model as Mace, get a total of +4 Strength, swing with S8 AP3 (due to being unusual) at I5. Hilarity ensues.</div></blockquote><br /> <br /> I...what? Is that allowed?  If so, the 'Black Mace' may become quite commonplace...]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:12:40]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>timetowaste85 wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>On an unrelated note: The Emperor's Champion's Black Sword is an unusual Power Weapon. Model as Mace, get a total of +4 Strength, swing with S8 AP3 (due to being unusual) at I5. Hilarity ensues.</div></blockquote><br /> <br /> I...what? Is that allowed?  If so, the 'Black Mace' may become quite commonplace...</div></blockquote><br /> <br /> Unusual Power Weapons are AP3 and use their own rules. The Black Sword is a Power Weapon that adds 2 to the user's Strength. Power weapons come in a variety of versions, including Power Maces that are AP4 and add 2 to the user's Strength. A "Black Mace" would thus be both AP4 and AP3 and add 4 to it's user's Strength. 100% legal, trolololol.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:17:21]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ That is awesome! I'm doing that now hahaha]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:18:54]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>timetowaste85 wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>On an unrelated note: The Emperor's Champion's Black Sword is an unusual Power Weapon. Model as Mace, get a total of +4 Strength, swing with S8 AP3 (due to being unusual) at I5. Hilarity ensues.</div></blockquote><br /> <br /> I...what? Is that allowed?  If so, the 'Black Mace' may become quite commonplace...</div></blockquote><br /> <br /> Unusual Power Weapons are AP3 and use their own rules. The Black Sword is a Power Weapon that adds 2 to the user's Strength. Power weapons come in a variety of versions, including Power Maces that are AP4 and add 2 to the user's Strength. A "Black Mace" would thus be both AP4 and AP3 and add 4 to it's user's Strength. 100% legal, trolololol.</div></blockquote><br /> <br /> Ugh, so now I need to make alternate <span class="glossaryitem" onmouseover='gp(32);'>EC</span>'s with maces...<span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  I have a few chaos warrior maces that would look like suitable replacements.  Also have 3 <span class="glossaryitem" onmouseover='gp(32);'>EC</span> models-including the limited edition one with 2-handed sword!!  Thanks, guy on Bartertown who sold it to me for $5!! (not a typo)]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:24:56]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>timetowaste85 wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>On an unrelated note: The Emperor's Champion's Black Sword is an unusual Power Weapon. Model as Mace, get a total of +4 Strength, swing with S8 AP3 (due to being unusual) at I5. Hilarity ensues.</div></blockquote><br /> <br /> I...what? Is that allowed?  If so, the 'Black Mace' may become quite commonplace...</div></blockquote><br /> <br /> Unusual Power Weapons are AP3 and use their own rules. The Black Sword is a Power Weapon that adds 2 to the user's Strength. Power weapons come in a variety of versions, including Power Maces that are AP4 and add 2 to the user's Strength. A "Black Mace" would thus be both AP4 and AP3 and add 4 to it's user's Strength. 100% legal, trolololol.</div></blockquote><br /> It's either an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 weapon with its own rules, or it's a maul. Can't be both. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:25:08]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ I'm a bit confused, poster is saying they are slight better space marines......and space marines are now very good infantry, which 6th loves.<br /> <br /> Just because they don't own everything in the face doesn't make them bad.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:25:36]]> GMT</pubDate>
				<author><![CDATA[ sfshilo]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Lobukia wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>timetowaste85 wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>On an unrelated note: The Emperor's Champion's Black Sword is an unusual Power Weapon. Model as Mace, get a total of +4 Strength, swing with S8 AP3 (due to being unusual) at I5. Hilarity ensues.</div></blockquote><br /> <br /> I...what? Is that allowed?  If so, the 'Black Mace' may become quite commonplace...</div></blockquote><br /> <br /> Unusual Power Weapons are AP3 and use their own rules. The Black Sword is a Power Weapon that adds 2 to the user's Strength. Power weapons come in a variety of versions, including Power Maces that are AP4 and add 2 to the user's Strength. A "Black Mace" would thus be both AP4 and AP3 and add 4 to it's user's Strength. 100% legal, trolololol.</div></blockquote><br /> It's either an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 weapon with its own rules, or it's a maul. Can't be both. </div></blockquote><br /> <br /> It's an AP3 weapon that adds 2 to the user's Strength and counts as a Power Weapon. A Power Maul is a Power Weapon. Yes, it can.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:27:15]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Also, anyone thinking about running 2 ECs over 2000pts?  <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says that you can, and it gets you 2 abilities too.  I'm surprised nobody is running this yet, to be honest...<br /> <br /> Anyone who wants to argue, see the bottom of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>-second question from the end on the left.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:34:42]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Lobukia wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>timetowaste85 wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>On an unrelated note: The Emperor's Champion's Black Sword is an unusual Power Weapon. Model as Mace, get a total of +4 Strength, swing with S8 AP3 (due to being unusual) at I5. Hilarity ensues.</div></blockquote><br /> <br /> I...what? Is that allowed?  If so, the 'Black Mace' may become quite commonplace...</div></blockquote><br /> <br /> Unusual Power Weapons are AP3 and use their own rules. The Black Sword is a Power Weapon that adds 2 to the user's Strength. Power weapons come in a variety of versions, including Power Maces that are AP4 and add 2 to the user's Strength. A "Black Mace" would thus be both AP4 and AP3 and add 4 to it's user's Strength. 100% legal, trolololol.</div></blockquote><br /> It's either an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 weapon with its own rules, or it's a maul. Can't be both. </div></blockquote><br /> <br /> It's an AP3 weapon that adds 2 to the user's Strength and counts as a Power Weapon. A Power Maul is a Power Weapon. Yes, it can.</div></blockquote><br /> <br /> Having asked in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> and being directed to the right part of the Rulebook I'm afraid I was wrong; it can't. :(]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:47:38]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>timetowaste85 wrote:</cite>Also, anyone thinking about running 2 ECs over 2000pts?  <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says that you can, and it gets you 2 abilities too.  I'm surprised nobody is running this yet, to be honest...<br /> <br /> Anyone who wants to argue, see the bottom of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>-second question from the end on the left.</div></blockquote><br /> <br /> <br /> In the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> you aren't allowed to take more than 1 emperors champion. I wish I could field 2.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:56:12]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Sigh, read it again-one per primary detachment.  After hitting 2000, you get a second primary detachment.  See the top of <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 110 in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> and the question from the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that I already directed you to.  Between the two of them, yes, you are allowed a second <span class="glossaryitem" onmouseover='gp(32);'>EC</span>.  I'm thinking AAC and Abhor the Witch, to be honest.  In my Black Tide list that is:<br /> <br /> 2 ECs, a Marshal, 3 Reclusiarchs, 3 Tech Marines, 3 20 man units, and 3 5 man units w/ plasma and lascannons.  3 squads of support fire, 3 squads that rush forward, get re-rolls on righteous zeal and all have <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10.  Every <span class="glossaryitem" onmouseover='gp(32);'>EC</span> has a storm shield, Marshal can't be <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'d from S8+.<br /> <br /> Actually, I think a Black Tide is fully viable this way-it moves fast, hits hard, and 3 <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in each unit with current wound shenanigans allows for LOTS of soaked up wounds and a few dead Neophytes.  Ouch.  This might pinch a bit....]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 00:18:13]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ 2 emperors champions... Makes no sense but then again most fluff doesn't make sense.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 00:30:27]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Stormtrooper520 wrote:</cite>2 emperors champions... Makes no sense but then again most fluff doesn't make sense.</div></blockquote><br /> <br /> Not really-there are crusades instead of chapters and each crusade has an <span class="glossaryitem" onmouseover='gp(32);'>EC</span>.  If two crusading groups come together, two ECs.  It does work.  And since you have two <span class="glossaryitem" onmouseover='gp(187);'>FOCs</span>, each <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> can be considered a crusading group.  It does work, fluff-wise.  Fully fair and fluffy.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 01:05:02]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>timetowaste85 wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>2 emperors champions... Makes no sense but then again most fluff doesn't make sense.</div></blockquote><br /> <br /> Not really-there are crusades instead of chapters and each crusade has an <span class="glossaryitem" onmouseover='gp(32);'>EC</span>.  If two crusading groups come together, two ECs.  It does work.  And since you have two <span class="glossaryitem" onmouseover='gp(187);'>FOCs</span>, each <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> can be considered a crusading group.  It does work, fluff-wise.  Fully fair and fluffy.</div></blockquote><br /> <br /> I thought there was only one Emperor's Champion. Only one marine gets a vision and he becomes the Emperor's Champion. Thought how that worked.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 01:15:18]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Stormtrooper520 wrote:</cite><blockquote><div><cite>timetowaste85 wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>2 emperors champions... Makes no sense but then again most fluff doesn't make sense.</div></blockquote><br /> <br /> Not really-there are crusades instead of chapters and each crusade has an <span class="glossaryitem" onmouseover='gp(32);'>EC</span>.  If two crusading groups come together, two ECs.  It does work.  And since you have two <span class="glossaryitem" onmouseover='gp(187);'>FOCs</span>, each <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> can be considered a crusading group.  It does work, fluff-wise.  Fully fair and fluffy.</div></blockquote><br /> <br /> I thought there was only one Emperor's Champion. Only one marine gets a vision and he becomes the Emperor's Champion. Thought how that worked.</div></blockquote><br /> <br /> Page 15 of the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex, about 4 sentences in-at least one per crusade, often one per fighting company.  ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 01:21:04]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Ah ok! Thanks for the clearance. ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 01:23:22]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ No sweat.  Carry on the multi champions, brother!]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 01:24:16]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Templars absolutely caught nerf, although not as bad as some armies (Kan Wall got reamed).<br /> <br /> 5th Edition Preferred enemy was powerful, but it is what made that book playable at higher levels.  That was the balancing factor for everything being priced for 4th edition, and unnecessary restrictions on choices.<br /> <br /> Now with it being removed (for what reason?) <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are now just an army that pays too much for everything.  Half of a Blood Angel book can get rage, yet everything they have is updated prices, better characters, and blanket <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  Rage only works if you can get the charge, unlike preferred enemy which happens all the time.  Which they can no longer do out of the rhinos that they pay too much for.<br /> <br /> Against a competent opponent, the only times Rage can be a sure thing is Assault marines (which <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have in spades, and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> pay too much for), Bikes (which <span class="glossaryitem" onmouseover='gp(15);'>BT</span> pay too much for), or Land Raiders for assault ramps.<br /> <br /> Their heavy hitting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit (Assault termies with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) took a huge hit.  While most Marine players already were using <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, most Templar players had a mix, usually with more <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.  Now those <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> don't ignore all armor, and also don't get an initiative bump from <span class="glossaryitem" onmouseover='gp(397);'>FC</span>.<br /> <br /> But wait, you get <span class="glossaryitem" onmouseover='gp(397);'>FC</span>!  Oh yeah, they nerfed that too.<br /> <br /> Another loss is with their old rule of no psykers and the new ally rules.  While they haven't ever been able to ally with them, psykers were less of a presence in older editions.  Now with allies they will be all over the place, and the one codex <span class="glossaryitem" onmouseover='gp(15);'>BT</span> can ally with that can take psykers (Grey Knights) are not battle brothers.<br /> <br /> The change to tank hunters is arguable, but now all those people who scoured for cyclones will now want Assault cannons on their terminators.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(15);'>BT</span> did get nerfed, and those that say "well <span class="glossaryitem" onmouseover='gp(487);'>PE</span> was too powerful and this is how they should be" haven't looked at the prices inside that codex lately.  <br /> <br /> I considered <span class="glossaryitem" onmouseover='gp(487);'>PE</span> = the tax I paid on all comparable units.  Rage is not worth that tax.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 03:10:02]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite>Templars absolutely caught nerf, although not as bad as some armies (Kan Wall got reamed).<br /> <br /> 5th Edition Preferred enemy was powerful, but it is what made that book playable at higher levels.  That was the balancing factor for everything being priced for 4th edition, and unnecessary restrictions on choices.<br /> <br /> Now with it being removed (for what reason?) <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are now just an army that pays too much for everything.  Half of a Blood Angel book can get rage, yet everything they have is updated prices, better characters, and blanket <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  Rage only works if you can get the charge, unlike preferred enemy which happens all the time.  Which they can no longer do out of the rhinos that they pay too much for.<br /> <br /> Against a competent opponent, the only times Rage can be a sure thing is Assault marines (which <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have in spades, and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> pay too much for), Bikes (which <span class="glossaryitem" onmouseover='gp(15);'>BT</span> pay too much for), or Land Raiders for assault ramps.<br /> <br /> Their heavy hitting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit (Assault termies with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) took a huge hit.  While most Marine players already were using <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, most Templar players had a mix, usually with more <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.  Now those <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> don't ignore all armor, and also don't get an initiative bump from <span class="glossaryitem" onmouseover='gp(397);'>FC</span>.<br /> <br /> But wait, you get <span class="glossaryitem" onmouseover='gp(397);'>FC</span>!  Oh yeah, they nerfed that too.<br /> <br /> Another loss is with their old rule of no psykers and the new ally rules.  While they haven't ever been able to ally with them, psykers were less of a presence in older editions.  Now with allies they will be all over the place, and the one codex <span class="glossaryitem" onmouseover='gp(15);'>BT</span> can ally with that can take psykers (Grey Knights) are not battle brothers.<br /> <br /> The change to tank hunters is arguable, but now all those people who scoured for cyclones will now want Assault cannons on their terminators.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(15);'>BT</span> did get nerfed, and those that say "well <span class="glossaryitem" onmouseover='gp(487);'>PE</span> was too powerful and this is how they should be" haven't looked at the prices inside that codex lately.  <br /> <br /> I considered <span class="glossaryitem" onmouseover='gp(487);'>PE</span> = the tax I paid on all comparable units.  Rage is not worth that tax.</div></blockquote><br /> <br /> They did take a nerf, but they're still playable.  I'm working on rebuilding mine now, both a 2500pt biker army, and a Black Tide army-both with large amounts of <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> and plenty of hitting power.  Also a few mini lascannon squads in the homefield.  Throwing 84 power armored bodies onto the field in 2500 pts, with tank busting, near army-wide fearless, rage, a 5+ to discount any spells directed at them and wound allocation shenanigans, I think they're playable.  Time will tell... ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 03:45:49]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite>Templars absolutely caught nerf, although not as bad as some armies (Kan Wall got reamed).<br /> <br /> 5th Edition Preferred enemy was powerful, but it is what made that book playable at higher levels.  That was the balancing factor for everything being priced for 4th edition, and unnecessary restrictions on choices.<br /> <br /> Now with it being removed (for what reason?) <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are now just an army that pays too much for everything.  Half of a Blood Angel book can get rage, yet everything they have is updated prices, better characters, and blanket <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  Rage only works if you can get the charge, unlike preferred enemy which happens all the time.  Which they can no longer do out of the rhinos that they pay too much for.<br /> <br /> Against a competent opponent, the only times Rage can be a sure thing is Assault marines (which <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have in spades, and <span class="glossaryitem" onmouseover='gp(15);'>BT</span> pay too much for), Bikes (which <span class="glossaryitem" onmouseover='gp(15);'>BT</span> pay too much for), or Land Raiders for assault ramps.<br /> <br /> Their heavy hitting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit (Assault termies with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) took a huge hit.  While most Marine players already were using <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, most Templar players had a mix, usually with more <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.  Now those <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> don't ignore all armor, and also don't get an initiative bump from <span class="glossaryitem" onmouseover='gp(397);'>FC</span>.<br /> <br /> But wait, you get <span class="glossaryitem" onmouseover='gp(397);'>FC</span>!  Oh yeah, they nerfed that too.<br /> <br /> Another loss is with their old rule of no psykers and the new ally rules.  While they haven't ever been able to ally with them, psykers were less of a presence in older editions.  Now with allies they will be all over the place, and the one codex <span class="glossaryitem" onmouseover='gp(15);'>BT</span> can ally with that can take psykers (Grey Knights) are not battle brothers.<br /> <br /> The change to tank hunters is arguable, but now all those people who scoured for cyclones will now want Assault cannons on their terminators.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(15);'>BT</span> did get nerfed, and those that say "well <span class="glossaryitem" onmouseover='gp(487);'>PE</span> was too powerful and this is how they should be" haven't looked at the prices inside that codex lately.  <br /> <br /> I considered <span class="glossaryitem" onmouseover='gp(487);'>PE</span> = the tax I paid on all comparable units.  Rage is not worth that tax.</div></blockquote><br /> <br /> I totally agree with you man. This isn't fair for the templars. I hope our next codexes changes things. ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 04:08:06]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>timetowaste85 wrote:</cite>I do think that blob squads of <span class="glossaryitem" onmouseover='gp(15);'>BT</span> got hit hard, but how about those bikes I mentioned before?  12" move, <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> charge, throw chaplains in and have +2 attacks for charge, plus re-rolls.  Small squads that hit hard and ignore the panic checks for each wound caused.  I do wanna try it.  The list I'm thinking is as follows at 2500-tell me whatcha all think:<br /> Emperor's Champion					140pts<br /> 	Accept Any Challenge, No Matter the Odds<br /> Master of Sanctity						175pts<br /> 	Bike<br /> 	Storm Shield<br /> 	Artificer Armor<br /> Master of Sanctity 						175pts<br /> 	Bike<br /> 	Storm Shield<br /> 	Artificer Armor<br /> <br /> Crusader Squad						  86pts<br /> 	Plasma Gun<br /> Crusader Squad						  86pts<br /> 	Plasma Gun<br /> <br /> Tech Marine							180pts<br /> 	Servo Harness<br /> 	Bike <br /> 	Lightning Claw/Storm Shield <br /> 	Terminator Honors <br /> Tech Marine 							180pts<br /> 	Servo Harness<br /> 	Bike <br /> 	Lightning Claw/Storm Shield<br /> 	Terminator Honors<br /> Tech Marine 							180pts<br /> 	Servo Harness <br /> 	Bike <br /> 	Lightning Claw/Storm Shield <br /> 	Terminator Honors<br /> <br /> Bikers x5 							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2<br /> 	Plasma Gun<br /> Bikers x5 							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2 <br /> 	Plasma Gun <br /> Bikers x5							251pts<br /> 	Attack Bike: Multi-melta<br /> 	Power Sword x2<br /> 	Plasma Gun<br /> <br /> Detachment: Captain 					345pts<br /> 	Bike<br /> 	Artificer Armor<br /> 	Lightning Claw/Combi-Plasma<br /> 	Command Squad: Bikes<br /> 	Storm Shields x2<br /> 	Power Sword<br /> 	Power Axe<br /> 	Melta Gun x2 <br /> Detachment: Scouts x10						150pts<br /> <br /> Detachment: Attack Bike w/ Multi-Melta			 50pts<br /> <br /> <br /> </div></blockquote><br /> <br /> The Problem with Templar bikes is, that they dont have Boltpistols, so they only have one attack (3 on charge with AAC). So it makes sense to give them power lances, however they still suck without the extra attack. ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 06:30:46]]> GMT</pubDate>
				<author><![CDATA[ Dark Scipio]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Ugh.  That's a bummer.  I was about to offer a rebuttal to your statement, but I looked it up and you're right-I thought the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> gave them a weapon option in addition to their pistols, not that they didn't have pistols to be taken away to begin with.  Whoops.  Then I guess they get power lances and/or cheap plasma guns.  Works well that way too. ]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 06:53:12]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ Considering the Codex says "may exchange their Bolt Pistol" I'd say they have one, even if it's been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d to "take one of the following".]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 09:22:14]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite>Considering the Codex says "may exchange their Bolt Pistol" I'd say they have one, even if it's been <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d to "take one of the following".</div></blockquote><br /> <br /> Would be wonderful, but they just have none in their wargear. And the rephrasing by the <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> didnt helped the case.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 14:34:50]]> GMT</pubDate>
				<author><![CDATA[ Dark Scipio]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ To any who are interested in the Typhoon Missile Launcher: It has not been nerfed.<br /> <br /> I would like to put this issue to rest. This is an error in the English codex. In every other language version there is an entry for page 39 and 48 which clearly indicates that, yes, the Black Templars Typhoon is still a Heavy 2 Missile Launcher, and yes, this is an error only. This is definitive proof, unless non-English speaking Typhoons are supposed to be somehow better??<br /> <br /> Praise the Emperor.<br /> <br /> I fully expect this oversight to be corrected in the next version of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. The same stat line is also included in the other language versions of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. If you don't believe me, look for yourself:<br /> <br /> German:<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf</a><br /> <br /> And the most positive proof:<br /> <br /> French:<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012</a><br /> <br /> Which was updated on the 2nd of July, making it much more recent than the English codex. If it was an error with the other language <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, wouldn't they have fixed it with the newer updates?<br /> <br /> NO! Rejoice my brother Templars! ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 13:34:45]]> GMT</pubDate>
				<author><![CDATA[ Balian of Terra]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ My thoughts are that we won't be seeing a codex for Black Templars for much longer, they don't get their own showcase in the models section of the new rulebook.<br /> <br /> Also on page 187 it shows examples of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapters, Ultramarines (vanilla codex), Blood Angels, Space Wolves, Dark Angels and Grey Knights all get a paragraph but no Black Templars, instead we have Imperial Fists.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 13:42:06]]> GMT</pubDate>
				<author><![CDATA[ phantommaster]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>To any who are interested in the Typhoon Missile Launcher: It has not been nerfed. <br /> <br /> I would like to put this issue to rest. This is an error in the English codex. In every other language version there is an entry for page 39 and 48 which clearly indicates that, yes, the Black Templars Typhoon is still a Heavy 2 Missile Launcher, and yes, this is an error only. This is definitive proof, unless non-English speaking Typhoons are supposed to be somehow better?? <br /> <br /> Praise the Emperor. <br /> <br /> I fully expect this oversight to be corrected in the next version of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. The same stat line is also included in the other language versions of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. If you don't believe me, look for yourself: <br /> <br /> German: <br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf</a> <br /> <br /> And the most positive proof: <br /> <br /> French: <br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012</a> <br /> <br /> Which was updated on the 2nd of July, making it much more recent than the English codex. If it was an error with the other language <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, wouldn't they have fixed it with the newer updates? <br /> </div></blockquote><br /> <br /> Well in the ENGLISH <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says we dont get that. I am not sure how we are going to use a french, or German <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in the USA. I have a friend who has an e-mail in to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> about this. As of right now the Black Templar Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is Heavy 1. I hate to say that, but I need proof proving this otherwise..... <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 13:45:37]]> GMT</pubDate>
				<author><![CDATA[ J99Pwrangler]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>J99Pwrangler wrote:</cite><blockquote class="uncited"><div>To any who are interested in the Typhoon Missile Launcher: It has not been nerfed. <br /> <br /> I would like to put this issue to rest. This is an error in the English codex. In every other language version there is an entry for page 39 and 48 which clearly indicates that, yes, the Black Templars Typhoon is still a Heavy 2 Missile Launcher, and yes, this is an error only. This is definitive proof, unless non-English speaking Typhoons are supposed to be somehow better?? <br /> <br /> Praise the Emperor. <br /> <br /> I fully expect this oversight to be corrected in the next version of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. The same stat line is also included in the other language versions of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. If you don't believe me, look for yourself: <br /> <br /> German: <br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf</a> <br /> <br /> And the most positive proof: <br /> <br /> French: <br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012</a> <br /> <br /> Which was updated on the 2nd of July, making it much more recent than the English codex. If it was an error with the other language <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, wouldn't they have fixed it with the newer updates? <br /> </div></blockquote><br /> <br /> Well in the ENGLISH <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says we dont get that. I am not sure how we are going to use a french, or German <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in the USA. I have a friend who has an e-mail in to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> about this. As of right now the Black Templar Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is Heavy 1. I hate to say that, but I need proof proving this otherwise..... <br /> </div></blockquote><br /> <br /> Don't forget: Heavy 1 S5 AP5 Twin-linked Blast. No Krak missiles in the Codex.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 13:56:30]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>My thoughts are that we won't be seeing a codex for Black Templars for much longer, they don't get their own showcase in the models section of the new rulebook. <br /> <br /> Also on page 187 it shows examples of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chapters, Ultramarines (vanilla codex), Blood Angels, Space Wolves, Dark Angels and Grey Knights all get a paragraph but no Black Templars, instead we have Imperial Fists.  </div></blockquote><br /> <br /> Thats the first thing I looked for as well in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. We have some spots where we popped up in there, but barely enough to make a foot print. We are mentioned in some of the fluff, and theres a picture of some templars. But thats about it... A lot of people think we are getting rolled back in to the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>. I dont believe that at all, or at least until i see that happen. We we get our due, maybe by the end of 2012/ beginning of 2013. We all know <span class="glossaryitem" onmouseover='gp(25);'>DA</span> will be here soon, then its only the Templars left to update.........]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 14:06:46]]> GMT</pubDate>
				<author><![CDATA[ J99Pwrangler]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Stormtrooper520 wrote:</cite>Hi DakkaDakka,<br /> <br /> <br /> I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage.  I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts? <br /> <br /> <br /> Crusader Squad<br /> 10 initiates<br /> 1 meltagun<br /> 1 powerfist</div></blockquote><br /> <br /> Boohoo you can't walk all over other armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> anymore.  You still have an advantage, but you are complaining your advantage isn't as awesome as it used to be.  Hard to feel bad for you, mate.  Your own comments admit the difference is small, but somehow that means you army is now no better than basic marines and they are "horribly weakened".  Time for some perspective methinks.<br /> <br /> Skriker]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 14:35:32]]> GMT</pubDate>
				<author><![CDATA[ Skriker]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ Black Templars could always go back to being a chapter in Codex: Space Marines................]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 14:43:37]]> GMT</pubDate>
				<author><![CDATA[ AegisGrimm]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>J99Pwrangler wrote:</cite><blockquote class="uncited"><div>To any who are interested in the Typhoon Missile Launcher: It has not been nerfed. <br /> <br /> I would like to put this issue to rest. This is an error in the English codex. In every other language version there is an entry for page 39 and 48 which clearly indicates that, yes, the Black Templars Typhoon is still a Heavy 2 Missile Launcher, and yes, this is an error only. This is definitive proof, unless non-English speaking Typhoons are supposed to be somehow better?? <br /> <br /> Praise the Emperor. <br /> <br /> I fully expect this oversight to be corrected in the next version of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. The same stat line is also included in the other language versions of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. If you don't believe me, look for yourself: <br /> <br /> German: <br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf</a> <br /> <br /> And the most positive proof: <br /> <br /> French: <br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012</a> <br /> <br /> Which was updated on the 2nd of July, making it much more recent than the English codex. If it was an error with the other language <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, wouldn't they have fixed it with the newer updates? <br /> </div></blockquote><br /> <br /> Well in the ENGLISH <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says we dont get that. I am not sure how we are going to use a french, or German <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in the USA. I have a friend who has an e-mail in to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> about this. As of right now the Black Templar Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is Heavy 1. I hate to say that, but I need proof proving this otherwise..... <br /> </div></blockquote><br /> <br /> Sorry thats a bit silly. Every language has the fix execept english, that is common sense.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 14:48:06]]> GMT</pubDate>
				<author><![CDATA[ Dark Scipio]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>Lobukia wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>timetowaste85 wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>On an unrelated note: The Emperor's Champion's Black Sword is an unusual Power Weapon. Model as Mace, get a total of +4 Strength, swing with S8 AP3 (due to being unusual) at I5. Hilarity ensues.</div></blockquote><br /> <br /> I...what? Is that allowed?  If so, the 'Black Mace' may become quite commonplace...</div></blockquote><br /> <br /> Unusual Power Weapons are AP3 and use their own rules. The Black Sword is a Power Weapon that adds 2 to the user's Strength. Power weapons come in a variety of versions, including Power Maces that are AP4 and add 2 to the user's Strength. A "Black Mace" would thus be both AP4 and AP3 and add 4 to it's user's Strength. 100% legal, trolololol.</div></blockquote><br /> It's either an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 weapon with its own rules, or it's a maul. Can't be both. </div></blockquote><br /> <br /> It's an AP3 weapon that adds 2 to the user's Strength and counts as a Power Weapon. A Power Maul is a Power Weapon. Yes, it can.</div></blockquote><br /> <br /> Having asked in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> and being directed to the right part of the Rulebook I'm afraid I was wrong; it can't. :(</div></blockquote><br /> <br /> However i think it is still s6 I5 ap3 Correct. That was my current understanding it is regular strength plus mods regular initative plus mods ap3]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 14:58:20]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ The rules are pretty simple. Its just S6 SP3 weapon, no matter wich type of powerweapon.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:09:32]]> GMT</pubDate>
				<author><![CDATA[ Dark Scipio]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Dark Scipio wrote:</cite>The rules are pretty simple. Its just S6 SP3 weapon, no matter wich type of powerweapon.</div></blockquote><br /> <br /> still nice it wounds <span class="glossaryitem" onmouseover='gp(95);'>meqs</span> on a 2 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s on 4's and cuts through most armor<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:12:51]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Dark Scipio wrote:</cite><blockquote><div><cite>J99Pwrangler wrote:</cite><blockquote class="uncited"><div>To any who are interested in the Typhoon Missile Launcher: It has not been nerfed. <br /> <br /> I would like to put this issue to rest. This is an error in the English codex. In every other language version there is an entry for page 39 and 48 which clearly indicates that, yes, the Black Templars Typhoon is still a Heavy 2 Missile Launcher, and yes, this is an error only. This is definitive proof, unless non-English speaking Typhoons are supposed to be somehow better?? <br /> <br /> Praise the Emperor. <br /> <br /> I fully expect this oversight to be corrected in the next version of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. The same stat line is also included in the other language versions of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. If you don't believe me, look for yourself: <br /> <br /> German: <br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420325a_Black_Templars_FAQ_6Ed_v1.pdf</a> <br /> <br /> And the most positive proof: <br /> <br /> French: <br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420374a_FAQ_Black_Templars_6%C3%A9d_version_1_0_-_juillet_2012</a> <br /> <br /> Which was updated on the 2nd of July, making it much more recent than the English codex. If it was an error with the other language <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, wouldn't they have fixed it with the newer updates? <br /> </div></blockquote><br /> <br /> Well in the ENGLISH <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says we dont get that. I am not sure how we are going to use a french, or German <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in the USA. I have a friend who has an e-mail in to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> about this. As of right now the Black Templar Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is Heavy 1. I hate to say that, but I need proof proving this otherwise..... <br /> </div></blockquote><br /> <br /> Sorry thats a bit silly. Every language has the fix execept english, that is common sense.</div></blockquote><br /> <br /> Agreed. This isn't about using the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> from another country in the US, it is proof that the English <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> has an error in the Heavy 2 launcher omission if every other language version (ones which were released more recently than the English one) has it. Take that as you will; I have also emailed <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, so we'll see what they say. Sadly, to really put this to rest the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will need to be updated, which I'm sure it will be.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:18:01]]> GMT</pubDate>
				<author><![CDATA[ Balian of Terra]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Skriker wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>Hi DakkaDakka,<br /> <br /> <br /> I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage.  I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts? <br /> <br /> <br /> Crusader Squad<br /> 10 initiates<br /> 1 meltagun<br /> 1 powerfist</div></blockquote><br /> <br /> Boohoo you can't walk all over other armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> anymore.  You still have an advantage, but you are complaining your advantage isn't as awesome as it used to be.  Hard to feel bad for you, mate.  Your own comments admit the difference is small, but somehow that means you army is now no better than basic marines and they are "horribly weakened".  Time for some perspective methinks.<br /> <br /> Skriker</div></blockquote><br /> <br /> Templars walked all over other armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? Pass me the weed. Except for Assault Terminators (who even have "assault" in their name, they're SUPPOSED to be good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) we were as good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as other variant Marine Codices, except we didn't get grenades, but without their cheap transports and psychic defense. Now we're worse than every other Marine Codex in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> other than Vanilla <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines except on the turn we charge, in which case we're slightly better. Time for some perspective, methinks.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 16:45:17]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> completely screwed <span class="glossaryitem" onmouseover='gp(15);'>BT</span> in the new rule book.  They must have noticed (as it seems to be on purpose), and its EXTREMELY rude to the fanbase that dedicated their time and money to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s product.  But customer service seems to be back burner to them.  <br /> <br /> With that being said.........to hell with them.  Were still playing <span class="glossaryitem" onmouseover='gp(15);'>BT</span> and making viable lists.  Over at B&C were constantly experimenting and you see a lot of great tactica over there.  Dont ever drop <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, you make do, and you kick ass.  Its that simple.  ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 17:53:40]]> GMT</pubDate>
				<author><![CDATA[ d3m01iti0n]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>d3m01iti0n wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> completely screwed <span class="glossaryitem" onmouseover='gp(15);'>BT</span> in the new rule book.  They must have noticed (as it seems to be on purpose), and its EXTREMELY rude to the fanbase that dedicated their time and money to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s product.  But customer service seems to be back burner to them.  <br /> <br /> With that being said.........to hell with them.  Were still playing <span class="glossaryitem" onmouseover='gp(15);'>BT</span> and making viable lists.  Over at B&C were constantly experimenting and you see a lot of great tactica over there.  Dont ever drop <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, you make do, and you kick ass.  Its that simple.  </div></blockquote><br /> <br /> They did screw us, but I still played them at my club last night, I fielded a mech list against Blood Angels jump back list in close combat. He fielded 2 Assault Squads, 1 death company squad, 2 predators, snipers, librarian, and a sanguinary squad. <br /> <br /> First turn I blew up his whole death company squad with a demolisher, and killed his 5 of his assault marines with a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. Next turn he drops down in a drop pod with marines, Pop out my 7 assault  terminators with a chaplain and killed them with re-rolls(still miss <span class="glossaryitem" onmouseover='gp(487);'>PE</span> though). Killed his libby in the open, then swarmed my opponents sanguinary guard and with my emperors champion, 10 marines and a marshal on a bike. Wiped the whole squad from mass attacks from Rage. I left so things out, but in the end, He killed 5 terminators, 1 vindicator, a 4 man biker squad, and 4 initiates. I killed a librarian, sanguinary guard, 2 Assault squads, a death company squad, a tactical squad, a scout squad and a drop pod. <br /> <br /> A solid win for Templars<br /> <br /> Yes that was pointless to write that ^. But I wanted to just prove a point showing templars are still kicking it. They can still outmatch armies in 6th. So keep playing Templars if anyone doubts them! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 18:37:30]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Im happy with AAC becoming Rage, but it makes Chappys mandatory with your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads.  As I JUST bought a Termi and Power Armor Chappys right before 6th it doesnt bother me =)]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 18:59:47]]> GMT</pubDate>
				<author><![CDATA[ d3m01iti0n]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Yeah Chaplains are really nice, Even with a power maul its fine. Most armies don't have a power armor saves, only <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. Having rage really helps, because you out hit other marines in attacks which is a great feeling. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 20:31:49]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ Agreed, Black Templars may not have the most updated rules... but I have been playing them for too long to not use them. I just make do with what I have. Just keep tweeking my list to make it that much more competitive. <br /> <br /> Well said d3m01iti0n, and Stormtrooper520. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 20:42:16]]> GMT</pubDate>
				<author><![CDATA[ J99Pwrangler]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Skriker wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>Hi DakkaDakka,<br /> <br /> <br /> I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage.  I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts? <br /> <br /> <br /> Crusader Squad<br /> 10 initiates<br /> 1 meltagun<br /> 1 powerfist</div></blockquote><br /> <br /> Boohoo you can't walk all over other armies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> anymore.  You still have an advantage, but you are complaining your advantage isn't as awesome as it used to be.  Hard to feel bad for you, mate.  Your own comments admit the difference is small, but somehow that means you army is now no better than basic marines and they are "horribly weakened".  Time for some perspective methinks.<br /> <br /> Skriker</div></blockquote><br /> <br /> Well then, let me reply on a nicer note than you did..  You don't seem like a templar player. So let me explain it to you simply. We are a 4th edition army that is limited in our units. Some are very overpriced (razorbacks and bikers). Our only advantage was the 5th edition preferred enemy. Which gave us a small advantage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. and some other rules if we were footslogging. We are now required 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and another 1 (Chaplain) for a dedicated assault unit (Assault Teminators). We do have few smaller things like tank hunters and furious charge on our terminators and dreadnoughts.<br /> <br /> We have things like a 5 man squad can a heavy weapon or a power weapon, and giving our vindicators and predators POTHMS, but it is expensive. Thats our most common differences. But if you look at other <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. They can bring more units because they are cheaper and they have better <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. The only thing people were most afraid of in a templar army was an Assault Terminator Squad in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with Furious Charge and Preferred Enemy. That was our "deathstar" you could say. <br /> <br /> Taking that away made us seem more like overpriced vanilla marine army, but with squads with <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and Bolt pistols.<br /> <br /> And I wouldn't care if you felt bad for me, I'd still slaughter your guys in the name of emperor. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 20:54:58]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ I agree that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did a disservice to the fanbase, especially since <span class="glossaryitem" onmouseover='gp(15);'>BT</span> players seem to be some of the most loyal to the faction. Regardless of any nerfs/boosts, remember brothers, it is called the ETERNAL crusade.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 02:34:45]]> GMT</pubDate>
				<author><![CDATA[ BTNeophyte]]></author>
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				<title>Re:Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>BTNeophyte wrote:</cite>I agree that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did a disservice to the fanbase, especially since <span class="glossaryitem" onmouseover='gp(15);'>BT</span> players seem to be some of the most loyal to the faction. Regardless of any nerfs/boosts, remember brothers, it is called the ETERNAL crusade.</div></blockquote><br /> <br /> Yeah honestly, we are a 4th edition codex and we still have a nice sized and extremely loyal fanbase. What <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did was uncalled for. I know people who went to armies like Grey Knights because they were top tier last edition, but before then. I saw almost no people play as DaemonHunters. Black Templar players in my opinion are some of the most loyal to their faction. <br /> <br /> I will play Templars until the end!  <img src="/s/i/a/1b889ccd6e907d5f87242671e4d55e44.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 03:17:55]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ I really hope that if (when) the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are rolled into the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, they are given a huge section (or, dare I dream, they are on the cover) that lets their fluff, nomenclature, and such survive for another edition.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 04:07:49]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Lobukia wrote:</cite>I really hope that if (when) the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are rolled into the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, they are given a huge section (or, dare I dream, they are on the cover) that lets their fluff, nomenclature, and such survive for another edition.</div></blockquote><br /> <br /> I hope so too. I just don't exactly want them rolled in. I think they should be separate.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> How are you guys running Close Combat lists now? In rhinos and Land Raiders or Foot or Drop Pods? ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 04:11:57]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Stormtrooper520 wrote:</cite>Well then, let me reply on a nicer note than you did..  You don't seem like a templar player. So let me explain it to you simply. We are a 4th edition army that is limited in our units. Some are very overpriced (razorbacks and bikers). Our only advantage was the 5th edition preferred enemy. Which gave us a small advantage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. and some other rules if we were footslogging. We are now required 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and another 1 (Chaplain) for a dedicated assault unit (Assault Teminators). We do have few smaller things like tank hunters and furious charge on our terminators and dreadnoughts.<br /> <br /> We have things like a 5 man squad can a heavy weapon or a power weapon, and giving our vindicators and predators POTHMS, but it is expensive. Thats our most common differences. But if you look at other <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. They can bring more units because they are cheaper and they have better <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. The only thing people were most afraid of in a templar army was an Assault Terminator Squad in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with Furious Charge and Preferred Enemy. That was our "deathstar" you could say. <br /> <br /> Taking that away made us seem more like overpriced vanilla marine army, but with squads with <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and Bolt pistols.<br /> <br /> And I wouldn't care if you felt bad for me, I'd still slaughter your guys in the name of emperor. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> </div></blockquote><br /> <br /> Apologies for the tone of my original post was really getting my fill of "6th edition ruined my army" posts by that point.  Sorry for being an ass...<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> That said you did admit that the difference in the rules as small, but then went on as if it was the end of the world anyway.  <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> are still marines and as such are still a decent army.  Just reading some of the other posts in the thread shows that they aren't useless, even when put up against one of the big power gamer offenders, the Blood Angels.   Marines are marines, even when they are somewhat overpriced marines.  Eldar and Tau have more room to complain about overpriced units for their abilities.<br /> <br /> And your last line is the key anyway...you got a little nerf, but your Templars will still do the job...<br /> <br /> Skriker<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Stormtrooper520 wrote:</cite>Yeah honestly, we are a 4th edition codex and we still have a nice sized and extremely loyal fanbase. What <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did was uncalled for. I know people who went to armies like Grey Knights because they were top tier last edition, but before then. I saw almost no people play as DaemonHunters. Black Templar players in my opinion are some of the most loyal to their faction. <br />  </div></blockquote><br /> <br /> I loved the Daemonhunters and Witchhunters books.  The armies you could build were so varied and interesting, but definitely not ludicrously high powered by any means.  I found the grey knights rules in that incarnation to be some of the best to me.  Initially grey knights were so over priced and highly specialized against daemons they couldn't really succeed against other armies very well.  The Daemonhunter's book brought their points more in line with their general abilities and the aspect that gave chaos forces buffs against the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> to counter balance their extra abilities against them instead of hamstringing the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> with over costed points was a really great idea to me.  I loved playing my <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> with the never ending hordes of lesser daemons and beasts returning to the field.  It always made the games feel the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> really needed to be there.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">   Now we've come full circle and now they are over powered against everyone.  Blah...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  I sold my daemonhunters and witchhunters off before the new <span class="glossaryitem" onmouseover='gp(305);'>GK</span> book appeared due to not really having time to play them as much any more, but was kind of glad I did after I saw the changes...they just don't fit my play style anymore.<br /> <br /> Skriker]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 15:27:19]]> GMT</pubDate>
				<author><![CDATA[ Skriker]]></author>
			</item>
			<item>
				<title>Black Templars Nerfed?</title>
				<description><![CDATA[ <blockquote><div><cite>Skriker wrote:</cite><blockquote><div><cite>Stormtrooper520 wrote:</cite>Well then, let me reply on a nicer note than you did..  You don't seem like a templar player. So let me explain it to you simply. We are a 4th edition army that is limited in our units. Some are very overpriced (razorbacks and bikers). Our only advantage was the 5th edition preferred enemy. Which gave us a small advantage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. and some other rules if we were footslogging. We are now required 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and another 1 (Chaplain) for a dedicated assault unit (Assault Teminators). We do have few smaller things like tank hunters and furious charge on our terminators and dreadnoughts.<br /> <br /> We have things like a 5 man squad can a heavy weapon or a power weapon, and giving our vindicators and predators POTHMS, but it is expensive. Thats our most common differences. But if you look at other <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. They can bring more units because they are cheaper and they have better <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. The only thing people were most afraid of in a templar army was an Assault Terminator Squad in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with Furious Charge and Preferred Enemy. That was our "deathstar" you could say. <br /> <br /> Taking that away made us seem more like overpriced vanilla marine army, but with squads with <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and Bolt pistols.<br /> <br /> And I wouldn't care if you felt bad for me, I'd still slaughter your guys in the name of emperor. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> </div></blockquote><br /> <br /> Apologies for the tone of my original post was really getting my fill of "6th edition ruined my army" posts by that point.  Sorry for being an ass...<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> That said you did admit that the difference in the rules as small, but then went on as if it was the end of the world anyway.  <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> are still marines and as such are still a decent army.  Just reading some of the other posts in the thread shows that they aren't useless, even when put up against one of the big power gamer offenders, the Blood Angels.   Marines are marines, even when they are somewhat overpriced marines.  Eldar and Tau have more room to complain about overpriced units for their abilities.<br /> <br /> And your last line is the key anyway...you got a little nerf, but your Templars will still do the job...<br /> <br /> Skriker<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Stormtrooper520 wrote:</cite>Yeah honestly, we are a 4th edition codex and we still have a nice sized and extremely loyal fanbase. What <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did was uncalled for. I know people who went to armies like Grey Knights because they were top tier last edition, but before then. I saw almost no people play as DaemonHunters. Black Templar players in my opinion are some of the most loyal to their faction. <br />  </div></blockquote><br /> <br /> I loved the Daemonhunters and Witchhunters books.  The armies you could build were so varied and interesting, but definitely not ludicrously high powered by any means.  I found the grey knights rules in that incarnation to be some of the best to me.  Initially grey knights were so over priced and highly specialized against daemons they couldn't really succeed against other armies very well.  The Daemonhunter's book brought their points more in line with their general abilities and the aspect that gave chaos forces buffs against the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> to counter balance their extra abilities against them instead of hamstringing the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> with over costed points was a really great idea to me.  I loved playing my <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> with the never ending hordes of lesser daemons and beasts returning to the field.  It always made the games feel the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> really needed to be there.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">   Now we've come full circle and now they are over powered against everyone.  Blah...<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  I sold my daemonhunters and witchhunters off before the new <span class="glossaryitem" onmouseover='gp(305);'>GK</span> book appeared due to not really having time to play them as much any more, but was kind of glad I did after I saw the changes...they just don't fit my play style anymore.<br /> <br /> Skriker</div></blockquote><br /> <br /> <br /> It's all good man <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. I did over react a tad about the Templars. The army is just so near and dear to me I was upset of even that slightest change. I'm fine now. I have adjusted a bit better to the changes. Some aren't so bad after all. I played my against Blood Angels last thrusday and Templars actually did really well on the charge with +2 extra attacks. Its not <span class="glossaryitem" onmouseover='gp(487);'>PE</span> but its the next best thing. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 17:16:38]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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