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		<title><![CDATA[Latest posts for the thread "Emperor's Champion and Power Maul"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Emperor's Champion and Power Maul"]]></description>
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				<title>Emperor's Champion and Power Maul</title>
				<description><![CDATA[ As I just said over in General: <blockquote><div><cite>AlmightyWalrus wrote:</cite>Unusual Power Weapons are AP3 and use their own rules. The Black Sword is a Power Weapon that adds 2 to the user's Strength. Power weapons come in a variety of versions, including Power Mauls that are AP4 and add 2 to the user's Strength. A "Black Mace" would thus be both AP4 and AP3 and add 4 to it's user's Strength. 100% legal, trolololol.</div></blockquote><br /> <br /> Would modelling the Emperor's Champion with a maul be a legit way of giving him S8 I5 AP3 attacks?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:30:32]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Emperor's Champion and Power Maul</title>
				<description><![CDATA[ This would be illegal under any interpretation of the rules.<br /> <br /> Unusual Power Weapons are S(user) <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3, special rules as detailed.<br /> <br /> If the special rules said it was a power maul, fine.<br /> <br /> They don't.<br /> <br /> Therefore it never has the special rules for a Power Maul, and cannot use them.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Calling it a black mace and modelling it such is fine, remember, you just wont get any more rules than you would with a sword.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:33:14]]> GMT</pubDate>
				<author><![CDATA[ Kiredor]]></author>
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				<title>Re:Emperor's Champion and Power Maul</title>
				<description><![CDATA[ It says it's a Power Weapon. Power Weapon tells you to look at the model. If it has a Maul, it's a Power Maul. Furthermore, the unusual part is that the Black Sword (which needn't be a Sword, as detailed in it's entry) grants it's wielded +2 Strength. As such, it could be an Unusual Power Maul that adds 2 to the wielder's Strength, for a net gain of 4 Strength.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:37:30]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Emperor's Champion and Power Maul</title>
				<description><![CDATA[ No, if it is a power weapon WITH NO FURTHER SPECIAL RULES, you look at the model.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Basically, there are 5 types of Power Weapons<br /> <br /> Axes, Swords, Mauls, Lances and Unusual.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:37:59]]> GMT</pubDate>
				<author><![CDATA[ Kiredor]]></author>
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				<title>Re:Emperor's Champion and Power Maul</title>
				<description><![CDATA[ Damn, right you are. Oh well.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2012 23:45:44]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Emperor's Champion and Power Maul</title>
				<description><![CDATA[ There is an Important situation that needs to be pointed out here:<br /> <br /> Sometime you will have Unusual Power weapons that are also Specified as one of the Main 4 Sub-Types.<br /> <br /> Kharn the Betrayer's Gorechild is one such weapon: Per the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it is treated as a Power Axe with several other special rules.<br /> <br /> This makes it an Unusual Power Weapon(Base Stats of: User's Strength, AP3), that then has <span class="glossaryitem" onmouseover='gp(123);'>Str</span>+1, AP2, <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> Armour Penetration rolls and Strikes Models with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> on a 2+.<br /> <br /> The End result is that we Ignore the Strength and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of the Base Unusual Power weapon since it was replaced by the other rules.<br /> <br /> So for unusual Power weapons you just start with the Base weapon profile and apply all the special rules, including individually replacing Strength and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> if the rules include either of those stats.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 00:20:39]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Emperor's Champion and Power Maul</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite>As I just said over in General: <blockquote><div><cite>AlmightyWalrus wrote:</cite>Unusual Power Weapons are AP3 and use their own rules. The Black Sword is a Power Weapon that adds 2 to the user's Strength. Power weapons come in a variety of versions, including Power Mauls that are AP4 and add 2 to the user's Strength. A "Black Mace" would thus be both AP4 and AP3 and add 4 to it's user's Strength. 100% legal, trolololol.</div></blockquote><br /> <br /> Would modelling the Emperor's Champion with a maul be a legit way of giving him S8 I5 AP3 attacks?</div></blockquote><br /> <br /> <br /> I stared and looked at this post for 5 minutes thinking about the crazy gak a Emperor's champion could do with a mace like that, you know flip a land raider inside out, insta ko space marine's at i 5, send a monstrous creature to the hospital. Then, my dreams got ruined :(]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2012 01:44:41]]> GMT</pubDate>
				<author><![CDATA[ Ozomoto]]></author>
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