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		<title><![CDATA[Latest posts for the thread "Changes to challenges"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Changes to challenges"]]></description>
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				<title>Changes to challenges</title>
				<description><![CDATA[ I've been talking in threads about challenges because the idea of it really bugs me, but, when I got to thinking more about it, it's not the challenge mechanism that bothers me.  So here's some ideas I have.  <br /> <br /> If a player turns down a challenge, the challenger's unit gains +2 to leadership rolls until the end of his turn.<br /> <br /> Fear - A model who wishes to challenge a model that causes Fear must pass a leadership test to do so.  A failed test incurs the same penlties as being effected by Fear upon an assault.  Fearless units are not required to take this test.<br /> <br />  I can think of no reason why a model that does not wish to battle mano y mano would sit the fight out, in the midst of an epic war. The leadership boost sounds plausible as the challenger's unit gets a moral boost from the declined challenge.  Seeing as how the challenge rule is often going to be used to tarpit powerful models, a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> boost will come in handy to keep from breaking if the unit loses,  allowing them a better chance to tarpit the model if they aren't killed outright.  <br /> <br /> As for the Fear change, that just seems the way it should be.  How can it require a leadership to assault a Fear causing unit/mod with a whole unit, but when one model challenges a Fear causing unit to a solo battle it has mo effect?  That's just ridiculous.  <br /> <br /> I think this could solve the common complaints, no wound overflow rendering powerful <span class="glossaryitem" onmouseover='gp(19);'>cc</span> models useless and challenge being a guranteed way to nullify powerful comba models.  And at the same time giving players a way to help tarpit powerful units.  Accept challenges would run just the same. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 04:57:50]]> GMT</pubDate>
				<author><![CDATA[ 60mm]]></author>
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				<title>Changes to challenges</title>
				<description><![CDATA[ You want to roll Low on leadership. +2 would be a debuff, which would hurt challengers who get rejected. <br /> <br /> Fear: Simply change it to Morale test. Fearless units are immune to morale tests. Less wording.<br /> <br /> I can think of a few reasons: The scary guy with the chainaxe is slashing through your men to get to you. You are running the poop away because, having turned down a challenge, you are obviously a scared ninnysissy who would run away from such things.<br /> <br /> You cannot tarpit units with a challenge. Wound allocation BEGINS with the challengee/er, but NOTHING about wound allocation from the challenge is changed. Excess wounds still overflow to the unit from the challenge. The only thing that has changed is that excess wounds from the UNIT do not overflow to the CHALLENGE.<br /> <br /> Morale test. Please ensure morale and leadership remain distinct.<br /> <br /> Re-read the rules before saying there's no wound overflow. There is. There's no wound-overflow from the unit to the challenge. This is where you're getting confused.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 05:24:10]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Changes to challenges</title>
				<description><![CDATA[ If your unit alredy passed the fear test to assault the unit, there is no point to add another roll to the game. We assume that the HERO in the assaulting is probably the most brave of them, and is probably the guy who made the step forward when all the others where bitching...<br /> <br /> If you make a chalenge there are lots of ways to interpret it, but chrisrawr got the most direct one: a character is a champion of his kind, and if he is in that position he is a great opponent to anyone. When he chalenge you, it is not like he sent you letter mariking hour to resolve your diferences, it means he is coming for you, and you as the chalenged champion alredy perceived it.<br /> <br /> If you dont want to accept the chalenge, it dont mean the chalenger will say "ok bro, stay in peace them, but let me hack your buddys ok?", he will come for you, and you will be busy keeping safe distance from him. If you are running from the chalenge, your buddys will get in the way to try and protect you (you are a champion, maybe not a combatant champion, but you are important), and in the way, the opponente champion will have the opportunity to kill some bastards.<br /> <br /> BUT, i do agree with your oppinion on models chalenged by units with fear, at least when a unit with fear assault, no one have passed a feat of breaveness, and the fear could have an extra effect. But that should cost them more (like 10 points per model at minimum). Its to powerfull to keep the power fist sarge away from combat because a bad roll...]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 08:14:52]]> GMT</pubDate>
				<author><![CDATA[ The Dwarf Wolf]]></author>
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