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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ This is my fourth game of 6th ed now, I think I've got the rules pretty much sussed now. Probably just little odds and ends which I've missed out. Would appreciate rules feedback if I missed anything etc. I'll try and include as much detail as possible.<br /> <br /> Beware, this is a short report....<br /> <br /> Oh, for the new narrative side, which makes 6th more of a hobby game than tournament game, I'll add some blurb of fluff as well <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> .<br /> <br /> Dark Eldar 'Kabal of a Thousand Cuts' - 2,000 points<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <br /> Baron Sathonyx<br /> <br /> Elite<br /> <br /> <br /> 4 x Kabalite Trueborn w/ Venom - 4 x blasters - Venom w/ splinter cannon<br /> 4 x Kabalite Trueborn w/ Venom - 4 x blasters - Venom w/ splinter cannon <br /> 3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon <br /> <br /> Troops<br /> <br /> <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon<br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon <br /> 5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon <br /> <br /> Fast Attack<br /> <br /> <br /> Beastmasters - 3 x Beastmasters, 5 x Khymerae & 4 x Razorwing Flocks<br /> Beastmasters - 3 x Beastmasters, 5 x Khymerae & 4 x Razorwing Flocks <br /> <br /> Heavy Support<br /> <br /> <br /> Ravager - flickerfield<br /> Ravager - flickerfield <br /> Ravager - flickerfield <br /> <br /> <br /> Space Wolves - 2.000 points<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <br /> Wolf Lord - power fist, storm shield, runic armour, thunderwolf mount & saga of the bear<br /> Wolf Lord - frost blade, storm shield, runic armour, thunderwolf mount & saga of the warrior<br /> Rune Priest - runic armour - chooser of the slain, living lightning & gate of infinity<br /> <br /> Troops<br /> <br /> <br /> 10 x Grey Hunters w/ Rhino - 2 x plasma guns, mark of the wulfren & wolf standard<br /> 10 x Grey Hunters w/ Rhino - 2 x plasma guns, mark of the wulfren & wolf standard <br /> 10 x Grey Hunters w/ Rhino - 2 x plasma guns, mark of the wulfren & wolf standard <br /> 10 x Grey Hunters w/ Rhino - 2 x plasma guns, mark of the wulfren & wolf standard <br /> <br /> Heavy Support<br /> <br /> <br /> 6 x Long Fangs - 2 x lascannons & 3 x missile launchers<br /> 6 x Long Fangs - 2 x lascannons & 3 x missile launchers <br /> 6 x Long Fangs - 2 x lascannons & 3 x missile launchers <br /> <br /> Game: Vanguard Strike & The Relic<br /> <br /> Warlord Traits: Baron Sathonyx (Princeps of Decit) & Wolf Lord w/ fist (allows his unit to outflank)<br /> <br /> Deployment<br /> <br /> <br /> I won the roll off to pick table half (I pick the left side) and win deployment, which I decide to go first.<br /> <br /> I deploy my Ravagers 12" from the centre going in a diagonal direction from corner to corner, Trueborn Venoms deploy behind and then the troop ones. Baron's Beastmaster unit deploys as close to the bottom right corner as I can while the other Beastmaster unit deploys in a large ruin near the top left corner.<br /> <br /> Shaun decides to make the most out of his outflank ability and declares he is going to outflank the two Lords (they are a single unit). I do tell him that they cannot assault from outflank, though he sticks with his guns. One unit of Long Fangs deploys opposite my Beastmasters top left, in a ruin. Rune Priest deploys with another Long Fang unit in a ruin Shaun's board edge and the last Long Fang unit deploys in the tower ruin along the right flank. Rhinos deploy together using the shrine ruin for cover.<br /> <br /> Thanks to princep of decit, I can deploy a couple of units, though I decide not to.<br /> <br /> * No tactical notes this game as it's Shaun's first game, so just going with the flow and using my noggin as I go along, instead of sitting there scheming last a fat cheshire cat.<br /> <br /> We roll for nightfighting and it's not in play.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387410_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387411_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387412_md-.jpg" border="0" /><br /> <br /> <br /> <i>Narrative<br /> <br /> <br /> The Haemonculus known as Klin Glith has created a powerful device which can inflict pain on many prey subjects at once, this device is known as the mind breaker. The device sends out pulses bringing on agonising pain to all those close by, Dark Eldar are not effected as much as the lesser races and only serves to impower them. With the mind breaker device in action, prey can be easily captured, enslaved and brought back to Commoragh.<br /> <br /> <br /> Proteus Alpha is a former world of the Imperium, as far as the Imperium is concerned it is still in their fold. Unknown to the Imperium, the only and early settlement on the planet has been wiped out many moons ago and only ruins remain, which has slowly been reclaimed by the jungle. It was the Dark Eldar which destroyed the citizens of the Imperium and the jungle is the very reason for their doing so, see the jungle offers many interesting poisons and elixirs, which the Dark Eldar find most interesting. Having monkei prey destroying these precious plants was unacceptable. All that remains of the Imperial citizens are the odd skull pits scattered across the settlement. <br /> <br /> <br /> Unfortunately for the Dark Eldar,  Proteus Alpha has come to attention of the Imperium. A passing Space Wolves cruiser has been ordered to investigate. <br /> <br /> <br /> The arrival of the Space Wolves couldn't have been a better time for Klin Glith. The mind breaker needed testing, and fresh subjectes are hard to find in Commoragh. A small party attempted to deploy the mind breaker, however the excellent marksmanship of Long Fangs destroyed all Dark Eldar craft, and any survivors gunned down by precise bolter fire from Grey Hunters. The mind breaker lies in the ruins of the settlement, not far from the clutches of the genetic monk</i>ei.<br /> <br /> <br /> Turn 1<br /> <br /> <br /> I move the Beastmasters in the top left corner forward towards the closest Long Fang unit, with good rolls I should be in assault, looks like Shaun hasn't deployed them right, as the total distance away is 20" after a good old pre-measure. Ravagers move up near the Beastmasters and stay together as a trio. Venoms all move up and get by the relic, I use the shrine for cover. All guns can target various Long Fang units. Baron's unit moves and runs along my table edge, they get a crappy 1" run move and use a ruin to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to most the unit - Baron is at the front along with the Khymerae to asborb shots.<br /> <br /> Shooting; splinter cannons from Venom's blast at all the Long Fangs - unit on the right flank loses two Fangs, though passes morale. Unit near the Beastmasters only takes a single wound, while the Rune Priest's unit loses five Fangs and the Priest takes a wound - squad passes morale <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. Ravagers blast the Rhino's, one at the front closest to Shaun's table edge is stunned and only has a single hull point left, while the one next to it goes boom (thanks AP2 getting +1 on the damage table), three Grey Hunters die and the squad passes morale and pinning.<br /> <br /> Assault; Beastmasters roll 7" for assault and manage to climb the first floor of the ruin. Long Fangs strike first and all but one pile in 3", though they roll poorly and fail to wound, in return the Beastmasters rip them up and I gain a victory point for First Blood.<br /> <br /> Shaun's first turn; Grey Hunters bail out the stunned Rhino and move forward to gun down the Beastmasters as the squad out the exploded Rhino move forward to support. Other two Rhinos move down towards Baron using the shrine ruin for cover.<br /> <br /> Shooting; Rune Priest attempts to blast the Beastmasters with living lightning, though rolls a double six and is mind fried, the remaining lascannon from that squad blasts a Khymerae back to the warp. Long Fangs on the right flank blast a Ravager, though Shaun gets some bad rolls and gets a 2 to damage with the missile launcher and a 1 with the lascannon. Grey Hunters fire boltguns and plasma guns into the Beastmasters, who just killed the Long Fangs, they take heavy losses after my Khymerae get blown away, Razorwing gets gibbed and Beastmasters slayed, only three flocks and a Beastmaster remain; they pass morale. Baron's Beastmasters get shot up by plasma guns and storm bolter fire, Baron gets unlucky and fails his first out of two armour saves from storm bolter fire and is dead, a victory point for Shaun for Slay the Warlord.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387409_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387408_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387413_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387414_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387415_md-.jpg" border="0" /><br /> <br /> Turn 2<br /> <br /> <br /> Both Beastmaster packs move forward ready to engage the already depleted Grey Hunter unit. Trio of Ravagers reposition while Venoms move up to dish out poison shots on the other exposed Grey Hunter unit, couple of Venom's break off and flank around the shrine to engage the oncoming Rhino's. Unit of Warriors bail out from their Venom (it moved 6") and move and grab the relic.<br /> <br /> Shooting; splinter cannons and splinter rifles along with some lances open fire on the full strength Grey Hunter unit. Ravagers long range fire and take out the stunned Rhino and wreck the one trailing behind it; squad fails pinning test. Trueborn coming around the shrine ruin fire quad blasters into the final Rhino (blasters from two other Venom's had fired with snap fire, though failed to hit), the Rhino goes boom and a few Grey Hunters die, the squad then is blasted by splinter cannons and only three remain; they fail morale and fall back. More splinter cannons dakka the Long Fang unit on the right flank in the ruin, after several salvos on the squad leader remains; passes morale test.<br /> <br /> Assault; both Beastmaster units attempt to assault the depleted Grey Hunter unit, who got blasted out their Rhino the previous turn, the larger Beasmaster unit fails to reach assault (even with re-roll!). The small Beastmaster unit then gets decked, only a single Flock remains, who fails morale and falls back 7". Grey Hunters consoliate towards my Kabalite Warriors on foot.<br /> <br /> Shaun rolls for reserves and the Wolf Lord's fail to turn up, even with a 3+.<br /> <br /> Falling back Grey Hunter unit regroups and moves to support the other two units, one moves up and looks to be taking aim at the Warriors on foot.<br /> <br /> Shooting; Grey Hunters who just won combat instead rapid fire into a Trueborn Venom, it goes boom (after flickerfield saves - saved one pen) and two Trueborn die (squad passes morale and pinning), while the Warrior holding the relic is wounded twice, but passes both armour saves! Bolt pistols from the other Grey Hunter unit fire at another Venom, but fail to score any damage.<br /> <br /> Assault; Grey Hunters charge the Venom, but even with needing 3+ to hit and krak grenades they fail to do any damage after Shaun only hits once and then fails to damage the xeno vehicle.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387416_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387417_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387418_md-.jpg" border="0" /><br /> <br /> Turn 3<br /> <br /> <br /> Beastmaster unit and three Venoms move around the shrine so near the Rhino which exploded last time, Kabalite Warriors get back into their ride, the Venom moves 6" and hides behind the shrine. All other Venoms reposition coming forward as do the Ravagers. Falling back Flock fails to regroup (needs double 1) and keeps falling back.<br /> <br /> Shooting; splinter cannons, splinter rifles and blasters dakka the three Grey Hunters up in my face, all three die and three units (one Trueborn and two Warrior units) get pain tokens. Both remaining Long Fangs are killed, one by splinter cannons the other by blasters. Ravagers take pot shots at the whole and last remaining Grey Hunters, ready to soften them up for the Beastmasters, but the trio of Venom's flanking around the shrine open fire with splinter cannons and wipe them out.<br /> <br /> 6th ed rules say that if a player has no units on the board at any one time, then the opponent automatically wins. Bad luck for those Wolf Lords!<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387419_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387420_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387421_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387422_md-.jpg" border="0" /><br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/7/9/387423_md-.jpg" border="0" /><br /> <br /> Summary<br /> <br /> <br /> As much as I like <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, that game was like hot sex which lasted 30 seconds and you fail to blow your load :( . Don't get me wrong, I like playing Shaun and also <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but 6th is still a dice game, and Shaun's dice didn't have any fire today. Plus I feel that the norm Space Wolves Rhino chassis with Fangs list can't stack up to D.E Venom Spam that much. D.E just out shoot the Long Fangs off the table with anti infantry fire and blow the Rhino's up without any problems.<br /> <br /> Be interesting, as next week is my D.E vs Shaun's mech I.G!<br /> <br /> I also need to get a new bulb, photos are shocking...]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 15:47:34]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Great bat rep! The dark eldar are DEFINITELY a nasty army...]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 16:08:23]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Re:Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Hehe, and people say I´m full of it when I point out the ridiculous <span class="glossaryitem" onmouseover='gp(280);'>OP</span> of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span><img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> Nice batrep <span class="glossaryitem" onmouseover='gp(17);'>btw</span> merc.]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 00:59:33]]> GMT</pubDate>
				<author><![CDATA[ Pyriel-]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Gharron wrote:</cite>Great bat rep! The dark eldar are DEFINITELY a nasty army...</div></blockquote><br /> <br /> Thanks, dude. They are pretty nasty now, AP2 getting +1 really helps them. <br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite>Hehe, and people say I´m full of it when I point out the ridiculous <span class="glossaryitem" onmouseover='gp(280);'>OP</span> of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span><img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> Nice batrep <span class="glossaryitem" onmouseover='gp(17);'>btw</span> merc.</div></blockquote><br /> <br /> A popular blog disagrees with you and thinks D.E are rubbish  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . I think they are a very good army. I cannot wait to see how they handle mech Guard.<br /> <br /> Thanks  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 16:29:16]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Yeah, rubbish indeed. Tabling cheese wolves in 3 minutes is oh so rubbish. The popular blog is as wrong as it can possible be<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Dont let that stop keeping up the nice batreps dude<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 19:40:53]]> GMT</pubDate>
				<author><![CDATA[ Pyriel-]]></author>
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				<title>Re:Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Pyriel- wrote:</cite>Yeah, rubbish indeed. Tabling cheese wolves in 3 minutes is oh so rubbish. The popular blog is as wrong as it can possible be<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Dont let that stop keeping up the nice batreps dude<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> The space wolves list was weak, all you need to do is focus fire on the longfangs and let the rest of his army come forward to be demolished.<br /> <br /> If the opponent had taken razorbacks it might have put abit more pressure on the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> Mercer, I also run a Venom Spam list havent tried it in 6th yet.<br /> <br /> I hope its still viable since it hasnt changed offensively.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 20:56:24]]> GMT</pubDate>
				<author><![CDATA[ Farmer]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Welcome in the new ed. Mercer, your batreps were very interesting and entertainig in the previous edition just like thay will be from now to the next ed. Continue this way.<br /> <br /> I do consider your list, if possible, even better now than in the 5th ed.<br /> <br /> Of course your paper-tanks are, <span class="glossaryitem" onmouseover='gp(111);'>raw</span>, even fragile than before but in fact you field thousend on them (very very good saturation) and the only enemy setup that could actually put you in a serious handicap situation would be a strongly-I mean very very stronger than you- long range high-rate shooty army. I this case you still have the Baron's helps on the who-start-first-rolls.<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Venom Spam was a good setup before, as you already pointed out, with all those AP2 and envenomed weapons on fast vehicles (with even the nerf of the general cover available) sound stronger then ever.<br /> <br /> You will still lose a lot of vehicles just like before but every dice you'll roll in the shooting fase now will be, potentially, 50% of times more effective.<br /> <br /> If I were a little doubtfully in 5th ed. now I'm almost completely motivated to build up my own Venom 90%-shooty spam.<br /> <br /> I do also like the beastmasters teams now more than before. With the meta-game general changes pointin' to a more shooty than <span class="glossaryitem" onmouseover='gp(19);'>cc</span> mood I like them because of their movement and versatility. In combos with yours poisoned shoots you'll can actually very well match up with Necrons Wraiths, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators spams (they're still strong however..) and others high T values enemy units.<br /> <br /> Concluding, I'm quitely sorry for the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player. As a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> lover me too I really don't like to read/see this kind of "that was not my evening" situations.<br /> <br /> Hold on with yours wolves bro, your lists may need some fix (thing that keep me busy in these days without evident solutions for the moment..) but I'm sure we will all find a new  effective way to field our power armoured uber mooney marines.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 22:28:18]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Great batrep and thanks for posting it!  <br /> <br /> Minor quibble, though... can you actually assault on T1?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 02:09:45]]> GMT</pubDate>
				<author><![CDATA[ Gornall]]></author>
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				<title>Re:Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Pyriel- wrote:</cite>Yeah, rubbish indeed. Tabling cheese wolves in 3 minutes is oh so rubbish. The popular blog is as wrong as it can possible be<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Dont let that stop keeping up the nice batreps dude<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Loving the sarcasm  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Oh, change of subject, tried Sanguinor last night. He's not too shabby. Needs more play testing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> .<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Farmer wrote:</cite><blockquote><div><cite>Pyriel- wrote:</cite>Yeah, rubbish indeed. Tabling cheese wolves in 3 minutes is oh so rubbish. The popular blog is as wrong as it can possible be<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Dont let that stop keeping up the nice batreps dude<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> The space wolves list was weak, all you need to do is focus fire on the longfangs and let the rest of his army come forward to be demolished.<br /> <br /> If the opponent had taken razorbacks it might have put abit more pressure on the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> Mercer, I also run a Venom Spam list havent tried it in 6th yet.<br /> <br /> I hope its still viable since it hasnt changed offensively.<br /> <br /> </div></blockquote><br /> <br /> The Space Wolves list could do with work, however all S.W lists end up in the same situation; Long Fangs first and then the transports.<br /> <br /> Venom Spam seems to work the same to me, dude. <br /> <br /> <blockquote><div><cite>Toban wrote:</cite>Welcome in the new ed. Mercer, your batreps were very interesting and entertainig in the previous edition just like thay will be from now to the next ed. Continue this way.<br /> <br /> I do consider your list, if possible, even better now than in the 5th ed.<br /> <br /> Of course your paper-tanks are, <span class="glossaryitem" onmouseover='gp(111);'>raw</span>, even fragile than before but in fact you field thousend on them (very very good saturation) and the only enemy setup that could actually put you in a serious handicap situation would be a strongly-I mean very very stronger than you- long range high-rate shooty army. I this case you still have the Baron's helps on the who-start-first-rolls.<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Venom Spam was a good setup before, as you already pointed out, with all those AP2 and envenomed weapons on fast vehicles (with even the nerf of the general cover available) sound stronger then ever.<br /> <br /> You will still lose a lot of vehicles just like before but every dice you'll roll in the shooting fase now will be, potentially, 50% of times more effective.<br /> <br /> If I were a little doubtfully in 5th ed. now I'm almost completely motivated to build up my own Venom 90%-shooty spam.<br /> <br /> I do also like the beastmasters teams now more than before. With the meta-game general changes pointin' to a more shooty than <span class="glossaryitem" onmouseover='gp(19);'>cc</span> mood I like them because of their movement and versatility. In combos with yours poisoned shoots you'll can actually very well match up with Necrons Wraiths, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators spams (they're still strong however..) and others high T values enemy units.<br /> <br /> Concluding, I'm quitely sorry for the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player. As a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> lover me too I really don't like to read/see this kind of "that was not my evening" situations.<br /> <br /> Hold on with yours wolves bro, your lists may need some fix (thing that keep me busy in these days without evident solutions for the moment..) but I'm sure we will all find a new  effective way to field our power armoured uber mooney marines.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> All good and fair points. Only onew thing, the lances I don't think are 50% more effective. If anything they are still the same as in 5th a 5+ would wreck a vehicle, in 6th a 5+ will explode a vehicle, same result for vehicle just worse for passengers. <br /> <br /> <blockquote><div><cite>Gornall wrote:</cite>Great batrep and thanks for posting it!  <br /> <br /> Minor quibble, though... can you actually assault on T1?</div></blockquote><br /> <br /> Thanks about the report  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Yes you can, in the hammer and anvil deployment, enemy units can be 24" away max. With good dice rolls you can get first turn assault. I am pretty sure I mentioned in the report that Shaun deployed too close, which allowed me to assault first turn. My Beastmasters were a total of 20" away before they moved from their original position. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 13:19:41]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Mind if I ask which models are used for Khymerea - I am in the process of converting them (thinking about using the Warriors of Chaos Wolves). Those blades from Raiders/Venoms are excellent "budget" Razorwings - already stole the idea here on dakka (maybe it was in Your post <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> )<br /> <br /> And Shaun should have invested into Razorbacks for Long Fangs, using them as shield walls to block and open fire lines when necessary.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 13:42:30]]> GMT</pubDate>
				<author><![CDATA[ CainTheHunter]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ The models I used for Khymerae conversions at Fantasy Dire Wolves. I think from Fantasy.<br /> <br /> You probably did steal my Razorwing Flock idea; I've not seen that idea done any where else.<br /> <br /> He has used Razorbacks before and didn't like them. Personally I also think a Razorback for a heavy support foot unit is a waste of time, and points would be better invested else where. Personally I would max the board with saturation; he has too few units. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 15:09:35]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(124);'>SW</span> list that I'm considering right now, at least waiting for the "Skyfire-weapons-updates", is something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Rune Priest - Chooser - <span class="glossaryitem" onmouseover='gp(425);'>LL</span> - Divination power. 110 [Warlord]<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Rune Priest - Chooser - <span class="glossaryitem" onmouseover='gp(425);'>LL</span> - Divination power - Bolter. 110<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span> - 3x Wolf Guards - 2x Combi-plasma/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> - Combi-melta. 109<br /> TR - 5x Grey Hunters - Plasmagun - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assaul Cannon. 155<br /> TR - 5x Grey Hunters - Plasmagun - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assaul Cannon. 155<br /> TR - 5x Grey Hunters - Meltagun - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon. 150<br /> TR - 5x Grey Hunters - Flamer - Rhino. 110<br /> TR - 5x Grey Hunters - Flamer - Rhino. 110<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - 3x <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> - 1x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. 180<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - 3x <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> - 1x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. 180<br /> HV - 6x Long Fangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon. 210<br /> HV - 6x Long Fangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon. 210<br /> HV - 6x Long Fangs - 5x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon. 210<br /> Tot. 1999<br /> <br /> A little bit of everything and saturation saturation.<br /> <br /> Of course, every and each list now-a-days are just time wasted.<br /> <br /> Until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will release the rules updates regarding Skyfire weapons etc (imagine units like Long Fangs, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Heavy Weapons teams, Lootas, Broadsides that would be able to purchase the Skyfire upgrades for their Missile Launcher or similar for 5 pts or so like the psyammunitions ie..), I really think that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is just waiting to let the most "addicted" players buy as much flyers as possible.<br /> <br /> That they will release the necessary rules to get completely rid of them..<br /> <br /> <br /> Talking about flyers, Mercer have you considered to re-touch a little your list trying to include at least one Razorwing/Voidraven? It could be interesting.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 21:26:43]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Great rep mercer even though you really beat that poor innocent child with his own arm <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I think your list is still decent though I think it will struggle against a flier spammed list as you have no real <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in the army. I think Necron Night Scythe spam would be a huge pair of scissors to your paper air planes....like what I did there? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 04:51:05]]> GMT</pubDate>
				<author><![CDATA[ Red Corsair]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Toban wrote:</cite>Talking about flyers, Mercer have you considered to re-touch a little your list trying to include at least one Razorwing/Voidraven? It could be interesting.</div></blockquote><br /> <br /> Not keen on any of the D.E fliers <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, rules wise that is. The Razorwing has one shot anti infantry weaponry, I have plenty of anti infantry. They then have dark lances, I have them on Ravagers, which cost cheaper. I just don't see a point in the Razorwing. <br /> <br /> <blockquote><div><cite>Red Corsair wrote:</cite>Great rep mercer even though you really beat that poor innocent child with his own arm <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I think your list is still decent though I think it will struggle against a flier spammed list as you have no real <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in the army. I think Necron Night Scythe spam would be a huge pair of scissors to your paper air planes....like what I did there? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> haha, very good, though he's far from innocent, just the way the cookie crumbles. In my defense, I did tell him about the Wolf Lord's!<br /> <br /> Yes, big flier lists will be a major pain in the arse. So far only Necrons can do something like that, though I expect more fliers will be available, just in lesser numbers. <br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> scissors and paper, you genius, you  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 08:54:33]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Ha ha, I knew my quick wit wouldn't go to waist here good sir <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Against great report, looking forward to the next one!]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 18:00:32]]> GMT</pubDate>
				<author><![CDATA[ Red Corsair]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Correct me if I'm wrong Mercer but If I well understood all the weapons mounted on Flyers, so including the Razorwing, have automatically the Skyfire rule.<br /> <br /> This obviously change a little the evaluation of dark lances on <span class="glossaryitem" onmouseover='gp(27);'>DE</span> flyers that will be able to shot vs others flyers at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> <br /> Anyway I agree regarding the overall evaluation of Razorwings. <br /> <br /> We just have to wait the skyfire updates on infantry weapons.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 18:23:00]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Re:Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Pyriel- wrote:</cite>Hehe, and people say I´m full of it when I point out the ridiculous <span class="glossaryitem" onmouseover='gp(280);'>OP</span> of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span><img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> </div></blockquote><br /> <br /> Few  people are disputing the strength of Venomspam. Night Fughting  has actually  made <span class="glossaryitem" onmouseover='gp(27);'>DE</span> games  of  keeping away and  firing from several Venoms/Ravagers/Flyers safer and  moe dangerous.<br /> <br /> The whole beef  has been if you want to use different  units and attack from closer  up, using, say, Wracks, Wyches, Incubi and so on. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 22:49:19]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Red Corsair wrote:</cite>Ha ha, I knew my quick wit wouldn't go to waist here good sir <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Against great report, looking forward to the next one!</div></blockquote><br /> <br /> Thanks, dude  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote><div><cite>Toban wrote:</cite>Correct me if I'm wrong Mercer but If I well understood all the weapons mounted on Flyers, so including the Razorwing, have automatically the Skyfire rule.<br /> <br /> This obviously change a little the evaluation of dark lances on <span class="glossaryitem" onmouseover='gp(27);'>DE</span> flyers that will be able to shot vs others flyers at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> <br /> Anyway I agree regarding the overall evaluation of Razorwings. <br /> <br /> We just have to wait the skyfire updates on infantry weapons.</div></blockquote><br /> <br /> You're spot on about the skyfire rule on flyers. I think that's all the Razorwing brings, I am not sure for the extra cost in points if it's worth it - is the Razorwing like 50 points more than a Ravager?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 12:14:56]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Just 40 pts more]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 12:49:59]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ Hmmm, I don't think it's worth it. Not 40 points to get skyfire. Just use points to get defense line or whatever and get cover at the same time <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 12:57:42]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Dark Eldar Venom Spam vs Space Wolves - 2,000 points</title>
				<description><![CDATA[ I do really like Aegis lines, they're cheap, undistructable and unbelievably reliable for infantry. <br /> <br /> The problem I see, in the case specific of a Venom Spam, is that the only units that will start "walking" on the field are the beasts teams. In this case, Khymeras and razorflocks will certainly benefit from the barriers but the 3 masters wouldn't be able to gain the cover save. This open a whole discussion about focused fire. If the enemy will be able to trow down your beastmasters the beasts will almost immediately broke for leadership probs.<br /> Same for Helions due to the flying base.<br /> <br /> Besides, no one of your vehicles would benefit from Aegis lines and all the 5x units would be better wiped out "freeing" an enemy target instead of locking in combat adversaries.<br /> <br /> Unfortunately, every other fortification cost more pts and is targettable and destructible.<br /> <br /> I really don't think dark eldars could benefit from fortification.<br /> <br /> I would instead consider at least one Razorwing and eventually a little allied combo.<br /> <br /> Something like:<br /> - Farseer - Runes of Warding - Runes of Withnessing - Guide. 100<br /> - 5x Pathfinders. 120<br /> <br /> I'm sure you see the point.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 13:20:18]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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