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				<title>Hive Fleet Wtfpwn 1500 pts (all comers list)</title>
				<description><![CDATA[ This is my tyranid list I have run since the 3rd day of 6th edition (when i realized that each of the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s in this army can get 2 powers and biomancy is awesome)<br /> <br /> Hive Tyrant<br /> Wings, <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Devourers, Old Adversary<br /> <br /> Hive Tyrant<br /> Wings, <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Devourers<br /> <br /> Elites<br /> <br /> 5x Ymgarls<br /> 2x Zoanthropes<br /> 1x Zoanthropes<br /> 1x Venomthrope<br /> <br /> Troops<br /> <br /> 2x 10 Termagants<br /> 2x Tervigons<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>   Catalyst<br /> <br /> pts: 1500 ((if it comes in under just add another ymgarl  most games i forgot they existed tho (the perils of alcohol))<br /> <br />  I have played ~6 games against: Necrons, Necrons+Chaos (abbadon+plauge marines), Tau, and Grey Knights and lost none. In 5th edition (we played the last 3 months of it) I went 50/50 with these players so its not just they are nubs<br /> <br /> This is the way I run it:<br /> I try to go 2nd so I can place<br />  my <span class="glossaryitem" onmouseover='gp(154);'>HT</span>'s across from Dangerous things that dont have layers of protection (<span class="glossaryitem" onmouseover='gp(87);'>LR</span>--&gt; Assault Termies I wouldnt sent these against.) Both roll biomancy, if I get crappy powers I just make the best of it (life leech, Hemmorage are terrible for him) <br />                  Their plan is to stay together for <span class="glossaryitem" onmouseover='gp(446);'>OA</span>/ strength in numbers. They can target independently. Shooting them down requires two sqauds to hit, then both of them to fail 3+ saves (think about shooting at <span class="glossaryitem" onmouseover='gp(95);'>Meqs</span>) and after that, they are still Hive Tyrants. (one of them with the I+A buff spell killed Abbadon in a challenge)<br /> <br /> Then I take the Tervigons and put them across from the troopy section of their army. I split them ~1' apart and put the zoans in the middle and behind them the venomthrope. The terms bubblewrap. <br />              So now, all my little bugs get 5+ saves (why are my opponents shooting 5pt models I do not know) the Tervigons continue to spawn (usually one craps out 1st turn, the other lasts all game. I tried 1 tervigon list and it crapped out immediatly.... Dice gods smile on redundancy) <br />                           Everyone has at least 1 model in range of the Venomthropes (Dangerous terrain to charge, Defensive grenades, 5+ Cover everwhere!)<br />                           Zoanthropes can shoot <span class="glossaryitem" onmouseover='gp(95);'>Meq</span> at the same range, and when its rapid fire range the Tgants add in s4 shots<br />                           Tervigons put the hurt onto any vehicles, attract the heaviest shooting, buff everyone and... roll 2x each on the biomancy table! (They use all powers effectively)<br /> <br /> I make sure the terrain is fully saturated, and then say &quot;damn the torpedoes, full steam ahead&quot; until the army gets in shooting range (pre measuring is so f***ed) in the meantime the Hive Tyrants swoop and shoot at what I think will be most effective (looking at you mr. &quot;I cost 30 pts a man&quot;, or vehicles with low armor value) then they decide whether to kill the biggest baddest unit in the enemy army, or attack the nastiest thing going at the other half.<br />        From shooting range with the body filled half of the army I try and get some of my smaller termagant units out front to tie up units in combat. I try and not let any part of my army be seen by the entire enemy army.<br /> <br /> It can be tough if I roll only useless powers like two 12&quot; shooting attacks for the <span class="glossaryitem" onmouseover='gp(154);'>HT</span>'s. But even without psychic powers (if they get #1 they can be s9 t9 each) but even without psychic powers this list is beast mode thanks to the new flight rules. Many a squad has fired at my hive tyrants and caused 0 hits.<br />                 <br />                           <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 22:24:45]]> GMT</pubDate>
				<author><![CDATA[ Sporesprayer]]></author>
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				<title>Hive Fleet Wtfpwn 1500 pts (all comers list)</title>
				<description><![CDATA[ First thing, you have 4 elites, you need to slip the loose Zoanthrope with the other two. Shouldn't be an issue as you use many powers in the movement phase.<br /> <br /> How are the gants working out for you as you use them? When I run 1500 I worry about putting the offensive force into them as I don't want to lose my objective holders. I am running a similar list, just one tyrant instead of two at 1500,<br /> <br /> Tyrant (Wings/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>/Biomancy/Hive Commander)<br /> Tervigon (Onslaught/Catalyst)<br /> Tervigon (Catalyst)<br /> 10 Gants<br /> 2 Carnifex (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> x2)<br /> Trygon (<span class="glossaryitem" onmouseover='gp(130);'>TS</span>)<br /> Trygon (<span class="glossaryitem" onmouseover='gp(130);'>TS</span>)<br /> <br /> The basis is the same with your in using mobility and mass S6 shooting, I just put more T^ out there and can use Trygons to keep gants safe.<br /> <br /> I can see why your list would be fun though.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 22:42:42]]> GMT</pubDate>
				<author><![CDATA[ L'Etat C'Est Moi]]></author>
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				<title>Hive Fleet Wtfpwn 1500 pts (all comers list)</title>
				<description><![CDATA[ there are two hive tyrants so I can take the 4th elite choice<br /> <br /> <br /> I like the way the termagants are spawned, I send them to die b/c all of them are s4 and re roll on <span class="glossaryitem" onmouseover='gp(95);'>Meq</span> when they charge]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 23:33:21]]> GMT</pubDate>
				<author><![CDATA[ Sporesprayer]]></author>
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				<title>Hive Fleet Wtfpwn 1500 pts (all comers list)</title>
				<description><![CDATA[ <blockquote><div><cite>Sporesprayer wrote:</cite>there are two hive tyrants so I can take the 4th elite choice</div></blockquote><br /> <br /> Ummm, what?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2012 23:54:13]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
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				<title>Re:Hive Fleet Wtfpwn 1500 pts (all comers list)</title>
				<description><![CDATA[ Adding a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> doesn't open up an elite slot. If your playing 2k point game then you get a second <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> but at 1500 your list is illegal.<br /> <br /> I ended up dropping venomthropes because have 1 model in a squad in the bubble is kinda useless now as opponents will just focus fire the rest out of the bubble with no cover save provided by the venom. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 00:19:30]]> GMT</pubDate>
				<author><![CDATA[ Slagmar]]></author>
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				<title>Re:Hive Fleet Wtfpwn 1500 pts (all comers list)</title>
				<description><![CDATA[ If running dual flyrant I think a large brood of gargoyles works really well. They get a lot of boosts from 6th and if you keep them in the <span class="glossaryitem" onmouseover='gp(446);'>OA</span> bubble then even better. Single zoanthrope too vulnerable - at least pairs or not at all.]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 09:33:24]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Hive Fleet Wtfpwn 1500 pts (all comers list)</title>
				<description><![CDATA[ Oh crap   drop the extra zoanthrope and add 6 raveners ill ]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 22:50:43]]> GMT</pubDate>
				<author><![CDATA[ Sporesprayer]]></author>
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