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		<title><![CDATA[Latest posts for the thread "Hey look, my Daemons got better!"]]></title>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ Fateweaver - 333<br /> Herald of Khorne on Juggernaut w/ Unholy Might, BotBG - 125<br /> Herald of Khorne on Juggernaut w/ Unholy Might, BotBG - 125<br /> <br /> 4x Bloodcrushers w/ Chaos Icon - 185<br /> 4x Bloodcrushers w/ Chaos Icon - 185<br /> <br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt and Changeling - 100<br /> <br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220<br /> <br /> Total - 1998<br /> <br /> So, pretty much the same army I ran in 5th, except that now, without tweaking, it got better! Thoughts?<br /> Total - 1998]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 11:46:31]]> GMT</pubDate>
				<author><![CDATA[ DarkCorsair]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ The only thing I would try to tweak is finding points to add fury to the heralds. This is just to keep them from getting bogged down with walkers. However, there is not a lot of place to strip points, short of stripping down on of your <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>. <br /> <br /> Perhaps you ditch one squad of horrors, add fury to the Heralds, add fury to the Bloodcrushers. Any remaining points beef up your horror squads?]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2012 13:57:34]]> GMT</pubDate>
				<author><![CDATA[ Green is Best!]]></author>
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				<title>Re:Hey look, my Daemons got better!</title>
				<description><![CDATA[ Fateweaver - 333<br /> Herald of Khorne on Juggernaut w/ Unholy Might, BotBG - 125<br /> Herald of Khorne on Juggernaut w/ Unholy Might, BotBG - 125<br /> <br /> 4x Bloodcrushers w/ Chaos Icon - 185<br /> <br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> <br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Bolt of Tzeentch - 200<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Bolt of Tzeentch - 200<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Bolt of Tzeentch - 200<br /> <br /> Allies:<br /> Chaos Sorcerer w/ Mark of Tzeentch, Doombolt, Warptime - 165 (I'm switching his powers)<br /> 5x Chaos Space Marines w/ <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> - 85<br /> <br /> Total - 1998<br /> <br /> So now I have an icon on the board and access to some nifty psychic powers...thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 11:42:53]]> GMT</pubDate>
				<author><![CDATA[ DarkCorsair]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ Daemonic flying circus...not looking forward to playing against these lists at all.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 11:57:07]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ I like it! I'd consider Skulltaker on Juggernaut to replace one of the Heralds though. Decapitation is neat trick, plus his rending on a 4+ is now very useful with Bloodcrushers otherwise limited to AP3.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 12:00:56]]> GMT</pubDate>
				<author><![CDATA[ whigwam]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ <blockquote><div><cite>Lormax wrote:</cite>Daemonic flying circus...not looking forward to playing against these lists at all.<br /> </div></blockquote><br /> <br /> Oh hush, I played this all the way through 5th against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> cheese <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Revised list:<br /> <br /> Fateweaver - 333<br /> <br /> 4x Bloodcrushers w/ Fury - 170<br /> 4x Bloodcrushers w/ Chaos Icon and Fury - 195<br /> <br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> <br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220<br /> <br /> Allies:<br /> Chaos Sorcerer w/ Terminator Armor, Mark of Tzeentch, Doombolt, Warptime, Personal Icon - 185 (I'm switching his powers)<br /> 5x Chaos Space Marines - 75<br /> <br /> Total - 1998 <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>whigwam wrote:</cite>I like it! I'd consider Skulltaker on Juggernaut to replace one of the Heralds though. Decapitation is neat trick, plus his rending on a 4+ is now very useful with Bloodcrushers otherwise limited to AP3.</div></blockquote><br /> <br /> While I like Skulltaker, he's rather pricey and I simply don't have room for him in this list. While his AP2 is nice, it doesn't really do a whole lot considering I won't throw my Bloodcrushers against a 2+ save unit: most of them can't hurt it! I'll use the Bloodcrushers for <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> killing and let the Daemon Princes do the 2+ save stuff.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 12:04:30]]> GMT</pubDate>
				<author><![CDATA[ DarkCorsair]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ As it stands right now, there is debate on whether the mark on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> works for daemons. Hopefully, the pending chaos codex addresses this.<br /> <br /> And, if all you're looking for is a beacon to guide your daemons in, take a skyshield landing pad. Convert it to some sort of daemonic altar and land on that. Points wise, it is cheaper than the marines you're fielding.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 12:11:57]]> GMT</pubDate>
				<author><![CDATA[ Green is Best!]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ There is no debate on the icon, the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> icons only allow for Oblits, Greater/Lesser Daemons and Terminators to deep strike off them.<br /> <br /> I would get Lash myself over the dual Tzeetch powers.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 13:44:34]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ The only thing in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> that the daemons need are las cannons. That's it. They need something with 48" range. So take some obliterates and drop them on a lading pad (which ALL DAEMON PLAYS MUST HAVE)<br /> <br /> The landing pad is the single most broken thing ever. You can literally take 40 plagues and put them on the platform and raise the shields. INSTAN PIT OF ZOMBIES. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:18:12]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ I would be more inclined to drop 20-40 Horrors on the pad myself with 4 attached Tzeetch Heralds.  Talk about throwing out the pain - heralds Bolt/Gaze a target of their choice, then 60 Warpfire shots come hurtling in.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:31:55]]> GMT</pubDate>
				<author><![CDATA[ calypso2ts]]></author>
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				<title>Re:Hey look, my Daemons got better!</title>
				<description><![CDATA[ Heyas just adding my two cents. I've played 4 games with new rules and daemons, i can say that most players will shoot the bejesus out of kairos so dont plan on him surviving past turn 3. What i've taken to using is bloodthirster 1 daemon prince (in higher points) and a Soulgrinder. Kairos envitably dies but then the bloodthirster and grinder, and other elites (fiends/crushers) will mop up. If your opponent lacks the dakka to kill kairos its pretty much overs. I think <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will benefit from breath of chaos as the glancing of tanks is actually not a bad way of killing them sometimes you can hit multple tanks and with 3 <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s doing it thats gonna knock alotta <span class="glossaryitem" onmouseover='gp(661);'>hps</span> off. <br /> <br /> And ye used the temple of skulls from fantasy as my landing pad, worked wonders especially after everything had landed i gave the soulgrinder a 4++ definatly worth a think. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 19:55:13]]> GMT</pubDate>
				<author><![CDATA[ Stifflersthedog]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ I bad the range on all those weapons suck. I planned to do the same with my blobs of horrors but 18" warp fire isnt that long of a range ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 19:57:15]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ <blockquote><div><cite>Green is Best! wrote:</cite>As it stands right now, there is debate on whether the mark on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> works for daemons. Hopefully, the pending chaos codex addresses this.<br /> <br /> And, if all you're looking for is a beacon to guide your daemons in, take a skyshield landing pad. Convert it to some sort of daemonic altar and land on that. Points wise, it is cheaper than the marines you're fielding.</div></blockquote><br /> <br /> I mostly play in <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> style tournaments - which means no Skyshield <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> I was mainly taking the marines for the psyker, but I think there's a cheaper route for that in the Guard...<br /> <br /> <blockquote><div><cite>calypso2ts wrote:</cite>There is no debate on the icon, the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> icons only allow for Oblits, Greater/Lesser Daemons and Terminators to deep strike off them.<br /> <br /> I would get Lash myself over the dual Tzeetch powers.</div></blockquote><br /> <br /> Ah, just read the last few sentences there. Darn. <br /> The tzeentch powers aren't being kept, they're being switched out for Telepathy powers. By being Tzeentch I can take Mastery Level 2 powers like Invisibility and Hallucination. <br /> <br /> <blockquote><div><cite>xSoulgrinderx wrote:</cite>The only thing in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> that the daemons need are las cannons. That's it. They need something with 48" range. So take some obliterates and drop them on a lading pad (which ALL DAEMON PLAYS MUST HAVE)<br /> <br /> The landing pad is the single most broken thing ever. You can literally take 40 plagues and put them on the platform and raise the shields. INSTAN PIT OF ZOMBIES. </div></blockquote><br /> <br /> The problem is, by the time you buy the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and Troop, that's a lot of points for a few lascannons. <br /> <br /> <blockquote><div><cite>Stifflersthedog wrote:</cite>Heyas just adding my two cents. I've played 4 games with new rules and daemons, i can say that most players will shoot the bejesus out of kairos so dont plan on him surviving past turn 3. What i've taken to using is bloodthirster 1 daemon prince (in higher points) and a Soulgrinder. Kairos envitably dies but then the bloodthirster and grinder, and other elites (fiends/crushers) will mop up. If your opponent lacks the dakka to kill kairos its pretty much overs. I think <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will benefit from breath of chaos as the glancing of tanks is actually not a bad way of killing them sometimes you can hit multple tanks and with 3 <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s doing it thats gonna knock alotta <span class="glossaryitem" onmouseover='gp(661);'>hps</span> off. <br /> <br /> And ye used the temple of skulls from fantasy as my landing pad, worked wonders especially after everything had landed i gave the soulgrinder a 4++ definatly worth a think. </div></blockquote><br /> <br /> I've been running Kairos for about a year and a half now (so way more than 4 games <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) and about half the time he dies around turn 3, other half he lives the whole game. Depends on the type of army you're facing and what kind of tactics you use. <br /> <br /> The problem with Breath of Chaos is that it's 30 points, and then it's only a glance on a 4+. I'd rather take another unit of horrors then 3x Breath of Chaos. <br /> <br /> Fateweaver - 333<br /> Bloodthirster w/ Blessing of the Blood God - 255<br /> <br /> 4x Bloodcrushers w/ Chaos Icon - 185<br /> 4x Bloodcrushers w/ Chaos Icon - 185<br /> <br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> 5x Horrors w/ Bolt - 95<br /> <br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Bolt of Tzeentch - 220 <br /> <br /> Total - 1998<br /> <br /> Muahahahaha?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 22:09:01]]> GMT</pubDate>
				<author><![CDATA[ DarkCorsair]]></author>
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				<title>Re:Hey look, my Daemons got better!</title>
				<description><![CDATA[ I would drop the Bolts off the Princes and replace them with Breaths. Taking both is too expensive, but I think that Breath will give you more utility here. Since you will want your flying units to be swooping as much as possible, you will have a serious lack of AP2 (since Vector Strikes are counted as AP3). Pretty much nothing in your list could take down a large unit with a 2+ save or a set of 5 Hammernators except for engaging with multiple princes in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Anti-tank probably isn't too big of a problem since 4 Vector Strikes is 9 Strength 6 hits and 3 Strength 5 hits on average against side armor, which is usually AV11 or below. Against AV11 you are looking at least 3 hull points stripped and it is even better against AV10. With 4 breaths, you can nuke the squad that was being transported in one turn. The bloodcrusher unit can also take out pretty much every vehicle in the game in a pinch since they will be striking against AV10 against 90% of vehicles. AV1 just doesn't seem as critical when you can glance tanks to death pretty well.<br /> <br /> The good news is, you can swap out Bolt for Breath without having to remodel your units so you can try it out. <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 22:36:02]]> GMT</pubDate>
				<author><![CDATA[ UncleMeat]]></author>
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				<title>Re:Hey look, my Daemons got better!</title>
				<description><![CDATA[ I'm taking this list to a tournament tomorrow, it's not optimal but I don't have the models to make it optimal. Here's what I'm running, I'll let you guys know how it does. I'll be playing for a spot in the <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> Invitational, so wish me luck <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Primary Detachment - Chaos Daemons<br /> <br /> Fateweaver - 333<br /> <br /> 4x Bloodcrushers w/ Chaos Icon - 185<br /> 4x Bloodcrushers w/ Chaos Icon - 185<br /> <br /> 5x Plaguebearers - 75<br /> 5x Plaguebearers - 75<br /> 5x Plaguebearers - 75<br /> 5x Plaguebearers - 75<br /> <br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Breath of Chaos - 215<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Breath of Chaos - 215<br /> Daemon Prince w/ Mark of Tzeentch, Daemonic Flight, Unholy Might, Breath of Chaos - 215<br /> <br /> Allied Detachment - Imperial Guard<br /> <br /> Primaris Psyker - 70<br /> Veteran Squad w/ 3x Plasma Guns - 115<br /> Leman Russ Battle Tank w/ Lascannon - 165<br /> <br /> Total - 1998<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 01:34:50]]> GMT</pubDate>
				<author><![CDATA[ DarkCorsair]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ Fiends are way better than crushers, especiallhy with nerfs to fc and <span class="glossaryitem" onmouseover='gp(486);'>pws</span>]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 02:29:17]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Hey look, my Daemons got better!</title>
				<description><![CDATA[ Hmm, I guess there's no chance the Nova would allow the landing pad... that would indeed be nasty!]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 02:33:35]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Hey look, my Daemons got better!</title>
				<description><![CDATA[ why wouldnt a tourne allow the pad?<br /> <br /> In 2k i wouldnt field the 3 princes I would go for 1 and get two soulgrinders, and a landing pad, and some flamers, and some screamers (theirs quite a points difference i think that might work, no need for crusher icons anyway). Land everything in the pad kairos help survive intial retaliation from enemy, then shields up, and two grinders sit in the pad like bosses, while the big wing flies off to do mayhem. Crushers are still alright just gotta know where to use em.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 06:30:01]]> GMT</pubDate>
				<author><![CDATA[ Stifflersthedog]]></author>
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