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		<title><![CDATA[Latest posts for the thread "Deathwing + SM allies, Termie Fest!"]]></title>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Belial, <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, (standard bearer upgrade), 155pts<br /> Interrogator Chaplain, termie armour, 145pts<br /> <br /> Troops:<br /> Deathwing Termies, 2 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> (1 with the banner), 215pts<br /> Deathwing Termies, 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> sergeant, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, 1 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 225pts<br /> Deathwing Termies, 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> sergeant, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 assault cannon, 1 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 250pts<br /> Deathwing Termies, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1 cyclone launcher (and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>), 2 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 245pts<br /> <br /> Heavy Support:<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, extra armour, 265pts<br /> <br /> Allied <span class="glossaryitem" onmouseover='gp(119);'>SM</span> detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Epistolary Librarian, termie armour, storm shield, (null-zone and template power) 190pts<br /> <br /> Troops:<br /> Scouts (x5), teleporter homer, 4 sniper rifles, 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Scouts (x5), teleporter homer, 5 sniper rifles<br /> <br /> Total: 2000pts<br /> <br /> Strategy is obvious enough:<br /> Belial, Chaplain and 1st squad of Termies in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> on the board<br /> 3 squads of termies in reserve, libby joins one of them (thinking <span class="glossaryitem" onmouseover='gp(336);'>HF</span> squad)<br /> Infiltrate the scouts.<br /> Flat out the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> 1st turn and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> assault near the scouts<br /> Hope for some good termie-action carnage!!!<br /> <br /> I'm sure it's not the most competitive list, obvious drawback being the lack of mobility once the termies are all on the board and lack of overall firepower but should still be a fun list to play.  If you're wondering why I don't have more <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies in the list, I'm trying to stick with the models I actually have (<span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>).<br /> <br /> Anyways, I'm not really looking to change the list, but tactical advice is appreciated.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 00:15:30]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ <blockquote><div><cite>phoenix darkus wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Belial, <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, (standard bearer upgrade), 155pts<br /> Interrogator Chaplain, termie armour, 145pts<br /> <br /> Troops:<br /> Deathwing Termies, 2 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> (1 with the banner), 215pts<br /> Deathwing Termies, 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> sergeant, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, 1 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 225pts<br /> Deathwing Termies, 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> sergeant, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 assault cannon, 1 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 250pts<br /> Deathwing Termies, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1 cyclone launcher (and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>), 2 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 245pts<br /> <br /> Heavy Support:<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, extra armour, 265pts<br /> <br /> Allied <span class="glossaryitem" onmouseover='gp(119);'>SM</span> detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Epistolary Librarian, termie armour, storm shield, (null-zone and template power) 190pts<br /> <br /> Troops:<br /> Scouts (x5), teleporter homer, 4 sniper rifles, 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Scouts (x5), teleporter homer, 5 sniper rifles<br /> <br /> Total: 2000pts<br /> <br /> Strategy is obvious enough:<br /> Belial, Chaplain and 1st squad of Termies in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> on the board<br /> 3 squads of termies in reserve, libby joins one of them (thinking <span class="glossaryitem" onmouseover='gp(336);'>HF</span> squad)<br /> Infiltrate the scouts.<br /> Flat out the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> 1st turn and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> assault near the scouts<br /> Hope for some good termie-action carnage!!!<br /> <br /> I'm sure it's not the most competitive list, obvious drawback being the lack of mobility once the termies are all on the board and lack of overall firepower but should still be a fun list to play.  If you're wondering why I don't have more <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies in the list, I'm trying to stick with the models I actually have (<span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>).<br /> <br /> Anyways, I'm not really looking to change the list, but tactical advice is appreciated.</div></blockquote><br /> <br /> Termies suck in 6th. Scout SPAM! JK, looks fun!]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 01:31:35]]> GMT</pubDate>
				<author><![CDATA[ Farseer Mael Dannan]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ nice! I was thinking of something similar but using null zone and infinity gate on the libby to give more mobility to a termy squad. I might be wrong but i think as long as they are battle buddies then psychic powers will work on all friendly units.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 01:41:50]]> GMT</pubDate>
				<author><![CDATA[ Baldsmug]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ Battle Buddies gives a full share list except for riding in someone elses ride. Also the plague of Termies is rising.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 01:52:58]]> GMT</pubDate>
				<author><![CDATA[ BunkerBob]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ Thanks for the replies!]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 03:43:19]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ I am surprised you are skipping out on the apothecary upgrade, extra 5+ save that works against anything but s8+ seems like a win to me.  I will admit that at first, I thought it was going to be wasted points going from 4+ to 5+, but working against power weapons and plasma is pretty sweet.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 03:46:47]]> GMT</pubDate>
				<author><![CDATA[ nolzur]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ Why not just take Ravenwing, they can do what you want the scouts to do, but better.  <br /> <br /> Toughness 5 models with scout.  Add a couple of plasma to them as well.  Nice little unit.  If you take Sammael then they are troops as well.  <br /> <br /> But I guess you want tha Libby in there.  ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 04:01:34]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ I don't have any regular bikes, just a couple attack bikes.<br /> I don't have the termie-apothecary although I am tempted to just proxy it for a game.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And yes, I do want the libby in there.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 09:08:00]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ <blockquote><div><cite>phoenix darkus wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Belial, <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, (standard bearer upgrade), 155pts<br /> Interrogator Chaplain, termie armour, 145pts<br /> <br /> Troops:<br /> Deathwing Termies, 2 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> (1 with the banner), 215pts<br /> Deathwing Termies, 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> sergeant, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, 1 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 225pts<br /> Deathwing Termies, 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> sergeant, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 assault cannon, 1 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 250pts<br /> Deathwing Termies, 1TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1 cyclone launcher (and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>), 2 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, 245pts<br /> <br /> Heavy Support:<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, extra armour, 265pts<br /> <br /> Allied <span class="glossaryitem" onmouseover='gp(119);'>SM</span> detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Epistolary Librarian, termie armour, storm shield, (null-zone and template power) 190pts<br /> <br /> Troops:<br /> Scouts (x5), teleporter homer, 4 sniper rifles, 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Scouts (x5), teleporter homer, 5 sniper rifles<br /> <br /> Total: 2000pts<br /> <br /> Strategy is obvious enough:<br /> Belial, Chaplain and 1st squad of Termies in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> on the board<br /> 3 squads of termies in reserve, libby joins one of them (thinking <span class="glossaryitem" onmouseover='gp(336);'>HF</span> squad)<br /> Infiltrate the scouts.<br /> Flat out the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> 1st turn and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> assault near the scouts<br /> Hope for some good termie-action carnage!!!<br /> <br /> I'm sure it's not the most competitive list, obvious drawback being the lack of mobility once the termies are all on the board and lack of overall firepower but should still be a fun list to play.  If you're wondering why I don't have more <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies in the list, I'm trying to stick with the models I actually have (<span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>).<br /> <br /> Anyways, I'm not really looking to change the list, but tactical advice is appreciated.</div></blockquote><br /> <br /> It is interesting you will have trouble with fliers so make sure to use cover well.<br /> <br /> Tactically your only available tactic is to get in combat quickly and hope to destroy your opponent there]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 14:30:34]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ Totally agree with you, there isn't a whole lot of firepower.  Getting into assault will be key.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 19:06:03]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ You'll want <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> for all your termy squads, as it doesn't cost many points.  Then the apothecary is also too good a value not to take, quite easy to model as well.<br /> <br /> The raider is huge brick, limits the number of models you have, it is huge target and generally stops your termies from shooting.  I would drop it.<br /> <br /> Epistolary upgrade I would only take if you are playing around with the new rulebook powers.<br /> <br /> Sniper scouts deserve camo cloaks,  I would make them one squad and give them Telion so they get +2 to their cover save.<br /> <br /> You will be out manoeuvred as you are most foot slogging, you can not guarantee the assault.  As such you do want to actually go shooty, with the ability to fight in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> if threatened, whilst being able to handle being shot at.<br /> <br /> I think I would make space for Stormtalon, it will be a gamble but a nice gamble neither the less.  Or maybe scout bikers as a joke, maybe lead by an int. chaplain.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 20:15:37]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ One other thing to think about, I know they are more points, but <span class="glossaryitem" onmouseover='gp(25);'>DA</span> scouts run with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 instead of the 3s that generics get/]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 20:46:43]]> GMT</pubDate>
				<author><![CDATA[ nolzur]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ It should also be said by those of us who are deathwing through and through. You can never have enough storm shields.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 20:51:49]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ I completely agree with above comments but as previously mentioned I'm trying to stick with the models I have, and don't have money to get more models...]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 01:42:02]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ <blockquote><div><cite>nolzur wrote:</cite>One other thing to think about, I know they are more points, but <span class="glossaryitem" onmouseover='gp(25);'>DA</span> scouts run with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 instead of the 3s that generics get/</div></blockquote>They are expensive; You'll only care about 6s so <span class="glossaryitem" onmouseover='gp(14);'>BS</span> does not really matter; they are not scoring; they do not have cloaks; they can not have stealth.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 12:18:19]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ One other little tip: put your <span class="glossaryitem" onmouseover='gp(417);'>CML</span> on the sergeants, save your missiles with "Look out sir."  And yes, it can go on the sergeant, the codex entry states that one terminator may take the upgrade, and the sarg is definitely a terminator.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 19:43:44]]> GMT</pubDate>
				<author><![CDATA[ nolzur]]></author>
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				<title>Deathwing + SM allies, Termie Fest!</title>
				<description><![CDATA[ I'm fairly certain that sergeant's can't take <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span>. The codex entry says that "terminators" may heavy weapons, and the sergeant is listed as a "terminator sergeant." That may be a little <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, but that's how I've always interpreted it.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 06:30:09]]> GMT</pubDate>
				<author><![CDATA[ IndigoJack]]></author>
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