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		<title><![CDATA[Latest posts for the thread "Tyranids vs. Guard 1850- 6th Eition"]]></title>
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				<title>Tyranids vs. Guard 1850- 6th Eition</title>
				<description><![CDATA[ <a href="http://knighthammer40k.blogspot.com/2012/07/1850-vs-imperial-guard.html" target="_new" rel="nofollow">http://knighthammer40k.blogspot.com/2012/07/1850-vs-imperial-guard.html</a><br /> <br /> My first game of 6th so far! No pics I'm afraid, but I'll try to fix that next time. So far, the change is looking good! ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 15:17:02]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>Tyranids vs. Guard 1850- 6th Eition</title>
				<description><![CDATA[ Sounded like an exciting game. Just remember the orders which things are done so either the game goes more fluidly or you don't make mistakes. For example the turn where the sarge made a huge number of saves, you could have rolled them all at once since the unit had the same save all the way through.<br /> Later your enemy shot on Overwatch and you rolled the charge range before the shooting. It's the other way round. This is important if you had several units ready to charge.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 16:00:38]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>Tyranids vs. Guard 1850- 6th Eition</title>
				<description><![CDATA[ Thanks for the feedback, and good point on the Overwatch/roll for change. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 17:10:28]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>Tyranids vs. Guard 1850- 6th Eition</title>
				<description><![CDATA[ Also, remember the controlling player gets to choose which weapon gets taken off for a weapon destroyed.  You said you damaged the hellhound, and it lost the inferno cannon.  It should have a heavy bolter on there, which he would have gotten rid of first.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 16:26:13]]> GMT</pubDate>
				<author><![CDATA[ PraetorDave]]></author>
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				<title>Tyranids vs. Guard 1850- 6th Eition</title>
				<description><![CDATA[ <blockquote><div><cite>PraetorDave wrote:</cite>Also, remember the controlling player gets to choose which weapon gets taken off for a weapon destroyed.  You said you damaged the hellhound, and it lost the inferno cannon.  It should have a heavy bolter on there, which he would have gotten rid of first.</div></blockquote><br /> <br /> That's not the way it works now. Weapon destroyed results are random now. If there's an inferno cannon and the bolter, you assign 1-3 to cannon 4-6 to bolter and roll a 1d6 to determine what got knocked off. <br /> <br /> In lieu of that, it might be worthwhile to take useless upgrades like stubbers now to minimize the chance of your useful weapon getting destroyed.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 17:19:06]]> GMT</pubDate>
				<author><![CDATA[ bogalubov]]></author>
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				<title>Tyranids vs. Guard 1850- 6th Eition</title>
				<description><![CDATA[ Yeah, we did it randomly, which I just got lucky by getting the inferno cannon. Thats also how I go the heavy bolter off the russ, not an important gun. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 00:09:06]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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