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		<title><![CDATA[Latest posts for the thread "Tau with Eldar Battle Brothers 2k points"]]></title>
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				<title>Tau with Eldar Battle Brothers 2k points</title>
				<description><![CDATA[ <br /> <br /> Basically I thought of Tau with psychic powers and it made me all giddy. So I thought that my friend could give me all his old eldar and I could make a list out of it. This is my first attempt at making a list with an allied detachment in it. Not sure what to do with the rest of the points however. Also I added a fortification to strengthen my main fire warrior line.<br /> <br /> <br /> <br /> <br /> Tau with Eldar Allies Army List 2000 Points<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Crisis Shas’<span class="glossaryitem" onmouseover='gp(555);'>el</span>: cyclic ionic blaster, plasma rifle, shield generator, hard-wired multi- tracker, hard-wired drone controller, 2 shield drones=140 points<br /> Farseer: singing spear, runes of warding, fortune, guide= 123 points<br /> <br /> Elite: <br /> Crisis Team 1: 3 Fire Knives: Team leader w/ targeting array, hard-wired drone  controller, hard-wired multi-tracker, bonding knife, 2 gun drones= 211 points<br /> Crisis Team 2: 3 Fire Storms: Team leader w/ targeting array, hard-wired drone controller, hard-wired multi-tracker, bonding knife, 2 gun drones= 165 points<br /> <br /> Troops:<br /> 12 Fire Warriors: Shas’ui: bonding knife, photon grenades= 147 points<br /> Rangers: 5 Pathfinders= 120 points<br /> 12 Fire Warriors: Shas’ui: bonding knife, photon grenades= 147 points<br /> Rangers: 5 Rangers= 95 points<br /> Devilfish: disruption pod, 2 seeker missiles= 105 points<br /> <br /> <br /> Fast Attack:<br /> Piranha squadron:<br /> Piranha: fusion blaster, disruption pod, targeting array= 75 points<br /> Piranha: fusion blaster, disruption pod, targeting array= 75 points<br /> Pathfinders: Shas’ui: bonding knife, 6 pulse carbines with markerlights, photon grenades= 99 points<br /> <br /> Heavy Support: <br /> (3) Broadsides: Team leader: hard-wired drone controller, bonding knife, Shas’ui: advanced stabilisation system= 245 points<br /> Hammerhead: Railgun, smart missile system, disruption pod, 2 seeker missiles= 185 points<br /> <br /> Fortifications:<br /> Aegis Defence Lines: 50 points<br /> 		<br /> 		Total: 1992 points ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 20:51:50]]> GMT</pubDate>
				<author><![CDATA[ TheCadreofFi'rios]]></author>
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				<title>Tau with Eldar Battle Brothers 2k points</title>
				<description><![CDATA[ Not bad. Remember guide./fortune can only affect eldar units, which I assume will be pathfinders. If you want to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> your suits, you need to switch guide for prescience, and drop fortune as you will have to roll to replace it. Also a farseer should never take more powers than they can cast, so either add spirit stones or drop a power. I would also drop the singing spear to eek out some extra points, adding it back only when you need to kill 3 points. <br /> <br /> Bonding knives are not as critical in this edition, as even 1 man can attempt to rally, and 25% instead of 50 rally at normal <span class="glossaryitem" onmouseover='gp(82);'>LD</span>. <br /> <br /> Jink saves did away with the ever critical d-pod, so I would drop these in favor of more guns on the field. <br /> <br /> If you take the A.S.S on the side 'ui it needs to be on all team members. The drone controller is only taken if you take drones. EIther way, throw a couple shield drones in this unit. <br /> <br /> Make sure your elite suits have a multi tracker as their third hard point. <br /> <br /> I would drop the shield generator on your commander, as 2 shield drones and putting him in a unit should do.<br /> <br /> If you can find the points put a gun in your ageis. Put the farseer+rangers here and have the BS5 farseer shoot a 4 shot autocannon or Lascannon. Twin link using prescience/guide to make it completely boss.  ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2012 23:22:52]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Tau with Eldar Battle Brothers 2k points</title>
				<description><![CDATA[ Dr. Serling eldar/tau are battle brother so you are wrong on your statement. Jinx does not work on the 1st turn.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 01:23:45]]> GMT</pubDate>
				<author><![CDATA[ thevirus]]></author>
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				<title>Tau with Eldar Battle Brothers 2k points</title>
				<description><![CDATA[ <blockquote><div><cite>thevirus wrote:</cite>Dr. Serling eldar/tau are battle brother so you are wrong on your statement. Jinx does not work on the 1st turn.</div></blockquote><br /> <br /> There's actually a debate (which I think is more on the Dr.'s side) that says the Eldar Codex specifically says it only effects Eldar Units. That is what he meant when you'd have to drop it for the generic ones which can affect any "friendly" unit.<br /> <br /> As for the Jink, you should be able to place your vehicles behind some cover for the first turn to get a cover save. But the first blood secondary objective might warrant the d pod.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2012 02:35:15]]> GMT</pubDate>
				<author><![CDATA[ BlueRift]]></author>
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