<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Intuitive vehicle damage."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Intuitive vehicle damage."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Intuitive vehicle damage.</title>
				<description><![CDATA[ Funny enough, vehicle damage in this edition is very intuitive.  Note the following:<br /> Armor value 10 vs. strength 6, hull point loss on a 4+  (Similar to toughness 6)<br /> Armor value 11 vs. strength 7, hull point loss on a 4+  (Similar to tougness 7)<br /> .<br /> .<br /> .<br /> Armor value 14, vs. strength 10, hull point loss on a 4+ (Similar to toughness 10)<br /> <br /> So to calculate, simply combine your old binomial therom calculations with the new vehicle chart + standard wound calculations. <br /> <br /> In some cases, such as with eldar, it is easier to kill a vehicle by popping out its hull points.  The vast majority of vehicles only have 3 wounds, and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> doesn't matter.  <br /> Vehicles are much more fragile.  I think the biggest thing, though, is that vehicles get popped very easily in <span class="glossaryitem" onmouseover='gp(58);'>hth</span>.  <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4517456.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4517456.page</link>
				<pubDate><![CDATA[Wed, 11 Jul 2012 21:00:46]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
			</item>
			<item>
				<title>Re:Intuitive vehicle damage.</title>
				<description><![CDATA[ That is some real perspective there. Feel like i just had the curtain pulled from my eyes, now all i see is toughness 6+ multiwound models.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4518354.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4518354.page</link>
				<pubDate><![CDATA[Thu, 12 Jul 2012 01:22:11]]> GMT</pubDate>
				<author><![CDATA[ TheLionOfTheForest]]></author>
			</item>
			<item>
				<title>Intuitive vehicle damage.</title>
				<description><![CDATA[ I disagree on the more fragile though. It is more likely that they die over the course of a game, but at the same time, vehicles are much less likely to be nullified in round one.<br /> <br /> Just ask anybody who ever fielded a vindicator in 5th. Basically any glance made it useless, now they simply shrug it off.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4519120.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4519120.page</link>
				<pubDate><![CDATA[Thu, 12 Jul 2012 06:38:02]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
			</item>
			<item>
				<title>Intuitive vehicle damage.</title>
				<description><![CDATA[ I don't know if I agree with that.  If we completely ignore hull points, <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2giving you +1 puts you on the same chart as before.  AP1 giving you +2 puts you on the same chart as before.  You're only more survivable vs. missile launchers really, except that vehicles are softer in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> and have weaker cover saves.  Add in hull points, and now they're weak to getting glanced out too, especially vehicles that have armor value 10/11 on the side, since heavy bolter glances mean something again.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4519327.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4519327.page</link>
				<pubDate><![CDATA[Thu, 12 Jul 2012 08:31:04]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
			</item>
			<item>
				<title>Intuitive vehicle damage.</title>
				<description><![CDATA[ Before, a single glance could deactivate your entire vehicle: Shake, Stun, Weapon Destroy and, depending on your gun, Immobilized would make an expensive battletank worthless, while stun and immobilized were almost as bad as wrecked for transports and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> walkers.<br /> <br /> Lascannons, Meltas etc do the same they have done on a <i>penetrating hit</i> - but they can no longer harm your vehicle with just one glance though.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4519477.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/461726/4519477.page</link>
				<pubDate><![CDATA[Thu, 12 Jul 2012 09:33:41]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
			</item>
	</channel>
</rss>