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		<title><![CDATA[Latest posts for the thread "How will you deal with Skyfire?"]]></title>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ I know that there was a forum topic about how you will deal with flyers, but how will a player deal with all the skyfire weapons thats coming out? Especially the bastions with quad guns and all the other things, My flyer doesn't really feel safe enough.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:00:56]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ You're going to want to try and knock out skyfire weapons before your flyers hit the board. Failing that, focus you flyers' firepower on any <span class="glossaryitem" onmouseover='gp(805);'>AA</span> threats as soon as they enter play.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:06:22]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Depending on how much they concentrate on <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and just how much dependency I have on my flyers, I will likely want to keep it minimal otherwise those <span class="glossaryitem" onmouseover='gp(805);'>AA</span> will not only be a threat to my flyers but be a diversion and cause trouble.  I'd probably send in maybe one or two units with enough punch to take out whatever <span class="glossaryitem" onmouseover='gp(805);'>AA</span> they have quickly and efficiently, but will not waste more than that.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:08:18]]> GMT</pubDate>
				<author><![CDATA[ Titan Atlas]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ I was actually thinking for a defense line to deep strike a terminator squad behind/near the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> to at least provide a distraction.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:19:37]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>Tiger9gamer wrote:</cite>I was actually thinking for a defense line to deep strike a terminator squad behind/near the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> to at least provide a distraction.</div></blockquote><br /> <br /> Good idea, but how do you guarantee they arrive before your flyers do?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:23:36]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ I have no clue. can i just "forget" to escort a speeder onto the board?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:28:47]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Course, you could put them in a drop pod. That'd have them down on the first turn.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:31:13]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ oh? you can do that?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:31:48]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Yeah.  I was thinking of doing that and just throwing a furioso there.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:34:15]]> GMT</pubDate>
				<author><![CDATA[ Titan Atlas]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>Tiger9gamer wrote:</cite>oh? you can do that?</div></blockquote><br /> <br /> With the Vanilla dex, yeah. Drop Pod Assault rule has half your drop pods, rounding up, arrive on the first turn.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:34:21]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ melta or at least some squad with melta of some sort.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:34:36]]> GMT</pubDate>
				<author><![CDATA[ Titan Atlas]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Yes, the "only be hit on a 6" and good cover saves are a pretty big liability on the more expensive flyers. I seriously overestimated the defensive power of my Scythes...just before massed low S fire took them down. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 is really low and those dreaded Bastions are a huge threat to your flyers...not to mention that some people even bring the Fortress along with its ridicolously <span class="glossaryitem" onmouseover='gp(280);'>OP</span> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 pie plate.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:37:05]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>htj wrote:</cite>You're going to want to try and knock out skyfire weapons before your flyers hit the board. Failing that, focus you flyers' firepower on any <span class="glossaryitem" onmouseover='gp(805);'>AA</span> threats as soon as they enter play.</div></blockquote><br /> The flyer has better things to do than that. <br /> Remember skyfire isn't a auto death for the flyer. <br /> <br /> Just target it with your army before they arrive as said. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:47:04]]> GMT</pubDate>
				<author><![CDATA[ KrimsunBaron]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ okay, and onto the bastions, will the drop podding terminators be able to take down a bastion by punching it really hard?or would they be able to go in and murder all the guys at <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> and what things like vindicators? a strength 10 ap2 pie plate on a bastion sounds like it could be a good idea.I mean it is fluffy because demolisher cannons are for sieges.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:48:35]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Termies on the deep strike won't murder anything in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>... they can't assault, remember? You're going to need to hit it with melta/missiles, etc. <br /> <br /> As for the original question: Take more than 1 flyer?? They are definitely the sort of things that become more effective as you increase their quantity, especially against armies where Skyfire is limited to one or two weapons. I can handle one flyer alright, maybe two... but when I have to face 5 (like i did last night) I am absolutely helpless...]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 15:51:26]]> GMT</pubDate>
				<author><![CDATA[ chaos0xomega]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>chaos0xomega wrote:</cite>Termies on the deep strike won't murder anything in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>... they can't assault, remember? You're going to need to hit it with melta/missiles, etc. <br /> <br /> As for the original question: Take more than 1 flyer?? They are definitely the sort of things that become more effective as you increase their quantity, especially against armies where Skyfire is limited to one or two weapons. I can handle one flyer alright, maybe two... but when I have to face 5 (like i did last night) I am absolutely helpless...</div></blockquote><br /> <br /> agreed. vs other fliers my lootas and own dakka jets can easliy drop a single flier.. beyond 1-2 htough issues begin]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 16:00:31]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>KrimsunBaron wrote:</cite><blockquote><div><cite>htj wrote:</cite>You're going to want to try and knock out skyfire weapons before your flyers hit the board. Failing that, focus you flyers' firepower on any <span class="glossaryitem" onmouseover='gp(805);'>AA</span> threats as soon as they enter play.</div></blockquote><br /> The flyer has better things to do than that. <br /> Remember skyfire isn't a auto death for the flyer. <br /> <br /> Just target it with your army before they arrive as said. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Well... yeah. Hence 'failing that.' <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Tiger9gamer wrote:</cite>okay, and onto the bastions, will the drop podding terminators be able to take down a bastion by punching it really hard?or would they be able to go in and murder all the guys at <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> and what things like vindicators? a strength 10 ap2 pie plate on a bastion sounds like it could be a good idea.I mean it is fluffy because demolisher cannons are for sieges.</div></blockquote><br /> <br /> A squad with a chainfist has a fairly good chance to know it out. Melta squads, as mentioned, are another nice choice. With 6th's new template rules, a Vindie could do quite a number on a building, but then, you might have targets that are more of a priority for its short ranged weapon.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 16:06:41]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ So far my opponents have been devoting a lot of effort to taking out the quad gun.  Too much, I think, although it has more than earned it's points back in all my 6th edition games.  However, that makes it even more valuable to me as every time someone fires at it that is fewer shots at the tanks.  So far against flyers it has taken down the Doom Scythe and watched as the Vendetta duel went to me.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 16:22:19]]> GMT</pubDate>
				<author><![CDATA[ beerbeard]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ Vanilla marines can't put Terminators in Drop Pods(aside from <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>) as its not a <span class="glossaryitem" onmouseover='gp(458);'>DT</span> for them.<br /> <br /> <br /> As for dealing with Skyfire.<br /> <br /> Quadguns only have a 48" range. Depending on where the gun is you might be able to come in outside its range to avoid the Interceptor shot. Then next turn your Flyer can move up and smoke the gun emplacement.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 17:00:26]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>Vanilla marines can't put Terminators in Drop Pods(aside from <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>) as its not a <span class="glossaryitem" onmouseover='gp(458);'>DT</span> for them.<br /> <br /> <br /> As for dealing with Skyfire.<br /> <br /> Quadguns only have a 48" range. Depending on where the gun is you might be able to come in outside its range to avoid the Interceptor shot. Then next turn your Flyer can move up and smoke the gun emplacement.<br /> <br /> </div></blockquote><br /> <br /> blast it, there goes one plan. although I could do the same with an ironclad dreadnaught for less points (dropping behind enemy lines to take things out)  so there is that idea. <br /> <br /> The weapon I like to pick for my stormtalon is the lascannons, although I can try other weapons. what would be the best weapon for ground targets?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 18:30:57]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>Tiger9gamer wrote:</cite>I know that there was a forum topic about how you will deal with flyers, but how will a player deal with all the skyfire weapons thats coming out? Especially the bastions with quad guns and all the other things, My flyer doesn't really feel safe enough.</div></blockquote>There's a couple of terrain pieces and 1 unit that have Skyfire. Your flyer is fine. With most armies, you'll face 1 skyfire weapon max at this point. <br /> <br /> If you are building some sort of flying circus list and you happen to run into an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player fielding 9 Hydras and an Aegis line with a quad gun, well, then you may have an issue.  Aside from that, your flyers are probably going to be difficult to engage. <br /> <br /> Keep in mind you'll have a turn or two to mitigate or destroy an opponent's likely minimal <span class="glossaryitem" onmouseover='gp(805);'>AA</span> capabilities, if they even exist at all, and your flyers can engage and destroy the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> weapons before they get a chance to respond. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 18:36:36]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ if your on about the choice of getting terminators in there. i could suggest getting a squad of chosen with meltas to scout near by with an icon also so you could drop what ever next to them.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 18:46:58]]> GMT</pubDate>
				<author><![CDATA[ Sebbyp538]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>Vaktathi wrote:</cite><blockquote><div><cite>Tiger9gamer wrote:</cite>I know that there was a forum topic about how you will deal with flyers, but how will a player deal with all the skyfire weapons thats coming out? Especially the bastions with quad guns and all the other things, My flyer doesn't really feel safe enough.</div></blockquote>There's a couple of terrain pieces and 1 unit that have Skyfire. Your flyer is fine. With most armies, you'll face 1 skyfire weapon max at this point. <br /> <br /> If you are building some sort of flying circus list and you happen to run into an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player fielding 9 Hydras and an Aegis line with a quad gun, well, then you may have an issue.  Aside from that, your flyers are probably going to be difficult to engage. <br /> <br /> Keep in mind you'll have a turn or two to mitigate or destroy an opponent's likely minimal <span class="glossaryitem" onmouseover='gp(805);'>AA</span> capabilities, if they even exist at all, and your flyers can engage and destroy the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> weapons before they get a chance to respond. </div></blockquote><br /> <br /> I am honestly more worried that the next forge world book will have a crud tone of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns that will rip apart my one storm talon.<br /> <br /> I thought of some ways to get rid of a pesky <span class="glossaryitem" onmouseover='gp(805);'>AA</span> gun so you have complete air supremacy:<br /> <br /> iron clad dreadnaught in a drop pod with either a chainfist or a seismic hammer w/ melta gun and hunter killer missiles.<br /> <br /> 5 tactical terminators w/ assault cannon and chainfist<br /> <br /> suicide melta in the form of a land speeder or sternguard squad<br /> <br /> allied imperial guard artillery/ leman russ pie plates.<br /> <br /> do these sound good?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 18:59:05]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Anything can work really, it's a T7 W2 model with at best a 4+ cover save, if you can glance a rhino a few times, you can kill the gun easily. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 19:06:14]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ If I was really constantly worried about a particular <span class="glossaryitem" onmouseover='gp(805);'>AA</span> emplacement I'd consider using a Dante-led melta group, or even gunslinger infernus pistols so long as I can get in nice and close, just wail on 'em.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 19:13:00]]> GMT</pubDate>
				<author><![CDATA[ Titan Atlas]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>Tiger9gamer wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>Vanilla marines can't put Terminators in Drop Pods(aside from <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>) as its not a <span class="glossaryitem" onmouseover='gp(458);'>DT</span> for them.<br /> <br /> <br /> As for dealing with Skyfire.<br /> <br /> Quadguns only have a 48" range. Depending on where the gun is you might be able to come in outside its range to avoid the Interceptor shot. Then next turn your Flyer can move up and smoke the gun emplacement.<br /> <br /> </div></blockquote><br /> <br /> blast it, there goes one plan. although I could do the same with an ironclad dreadnaught for less points (dropping behind enemy lines to take things out)  so there is that idea. <br /> <br /> The weapon I like to pick for my stormtalon is the lascannons, although I can try other weapons. what would be the best weapon for ground targets?</div></blockquote><br /> <br /> Typhoon Missile launcher.<br /> <br /> It synergizes best with the Assault Cannon as both can hunt either vehicles or infantry. The lascannon turns it into a vehicle/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter which are far less commen.<br /> <br /> Versitility is the strength of the vanilla codex, you want to maximize it. Its why Typhoons are so good, they can kill vehicles and infantry without sacrificing anything.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 19:38:57]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ okay, so thats 5 points extra, right? only problem I have is that it isnt twin-linked, so usually one hits while the other misses  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> and would it be worth taking an extra storm talon instead of 2 speeders? I dont want to do too much math, so I was planning on taking another gunship instead of one typhoon speeder and one <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeder. <br /> <br /> also back on topic, what are other armies responses to taking out <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Vaktathi wrote:</cite>Anything can work really, it's a T7 W2 model with at best a 4+ cover save, if you can glance a rhino a few times, you can kill the gun easily. </div></blockquote><br /> <br /> Wait a second, it's not armor? and can you pick it out from a squad surrounding it? or on top of a bastion?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 20:20:51]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Or pick up Belial and a Deathwing squad as allies and do a Deathwing Assault in your first turn.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 20:54:16]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>Tiger9gamer wrote:</cite><blockquote><div><cite>Vaktathi wrote:</cite><blockquote><div><cite>Tiger9gamer wrote:</cite>I know that there was a forum topic about how you will deal with flyers, but how will a player deal with all the skyfire weapons thats coming out? Especially the bastions with quad guns and all the other things, My flyer doesn't really feel safe enough.</div></blockquote>There's a couple of terrain pieces and 1 unit that have Skyfire. Your flyer is fine. With most armies, you'll face 1 skyfire weapon max at this point. <br /> <br /> If you are building some sort of flying circus list and you happen to run into an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player fielding 9 Hydras and an Aegis line with a quad gun, well, then you may have an issue.  Aside from that, your flyers are probably going to be difficult to engage. <br /> <br /> Keep in mind you'll have a turn or two to mitigate or destroy an opponent's likely minimal <span class="glossaryitem" onmouseover='gp(805);'>AA</span> capabilities, if they even exist at all, and your flyers can engage and destroy the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> weapons before they get a chance to respond. </div></blockquote><br /> <br /> I am honestly more worried that the next forge world book will have a crud tone of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns that will rip apart my one storm talon.<br /> <br /> I thought of some ways to get rid of a pesky <span class="glossaryitem" onmouseover='gp(805);'>AA</span> gun so you have complete air supremacy:<br /> <br /> iron clad dreadnaught in a drop pod with either a chainfist or a seismic hammer w/ melta gun and hunter killer missiles.<br /> <br /> 5 tactical terminators w/ assault cannon and chainfist<br /> <br /> suicide melta in the form of a land speeder or sternguard squad<br /> <br /> allied imperial guard artillery/ leman russ pie plates.<br /> <br /> do these sound good?</div></blockquote><br /> <br /> if my understanding is correct even if a forgeworld model is "codex approved" you don't have to accept it. white dwarf units are different liek ork fliers or storm talons but some of the "codex approved" units are game breakers on a regular table .. i would justy say no to imperial armor outside <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 21:18:25]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ Orly? Which units are "game breakers"? If you cut out all the super heavies/gargantuan, there really isnt anything more broken than some of the options in the codices. <br /> <br /> edit: You don't HAVE to accept anything. You can refuse to play someone for any reason. Now, the rationality of such an action is certainly a valid question...]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 21:43:18]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ for the love of the emperor<br /> <br /> <br /> <u><i><b>DONT LET <span class="glossaryitem" onmouseover='gp(484);'>IT</span> DEVOLVE INTO THAT TOPIC!!! </b></i></u><br /> <br /> <br /> i was just voiceing my opinion about things im worried about, I didnt say i wouldnt play people with forge world, i was asking how to deal with <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns people might take. deal with it besides being an  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  about it!<br /> <br /> now can we please go back to the question? i'll even re-iterate.<br /> <br /> <blockquote class="uncited"><div>what are other armies responses to taking out <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns?</div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2012 21:49:01]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ My sniper scouts might prove useful for that. It's a T7 model, which means nothing as I'm wounding on a 4+. A round or 2 of shooting aught to take it down even with it's save. ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 03:12:59]]> GMT</pubDate>
				<author><![CDATA[ CoI]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>G00fySmiley wrote:</cite><br /> if my understanding is correct even if a forgeworld model is "codex approved" you don't have to accept it. white dwarf units are different liek ork fliers or storm talons but some of the "codex approved" units are game breakers on a regular table .. i would justy say no to imperial armor outside <span class="glossaryitem" onmouseover='gp(7);'>apoc</span></div></blockquote><br /> <br /> The newer books are not optional, nor are they broken.  They simply are not normal so you might be unfamiliar with them.  The books do state to have your opponent peruse the rules carefully before playing.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 04:42:13]]> GMT</pubDate>
				<author><![CDATA[ lazarian]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ You can target the gun emplacement seperatly, even on a Bastion(units on ramparts aren't embarked, they just have a 3+ cover save)]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 04:59:31]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Well I'll be damned, I never realised you couldn't take a pod for terminators. I guess I just always assumed that you could.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 08:41:30]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>htj wrote:</cite>Well I'll be damned, I never realised you couldn't take a pod for terminators. I guess I just always assumed that you could.</div></blockquote><br /> <br /> Black Templars can.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 09:50:45]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>htj wrote:</cite>Well I'll be damned, I never realised you couldn't take a pod for terminators. I guess I just always assumed that you could.</div></blockquote><br /> <br /> Black Templars can.</div></blockquote><br /> <br /> Do they get drop pod assault as well?]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 09:52:49]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>htj wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite><blockquote><div><cite>htj wrote:</cite>Well I'll be damned, I never realised you couldn't take a pod for terminators. I guess I just always assumed that you could.</div></blockquote><br /> <br /> Black Templars can.</div></blockquote><br /> <br /> Do they get drop pod assault as well?</div></blockquote><br /> <br /> Thanks to the 6th ed <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, now we do. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 09:55:31]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Heh, that must have brought joy to many <span class="glossaryitem" onmouseover='gp(15);'>BT</span> players. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 09:56:47]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, skyfire weapons aren't that much of a worry. Other than from other flyers all you have to worry about is S7, and while it's <span class="glossaryitem" onmouseover='gp(126);'>TL</span> you really don't have to worry much. Think of your armour as being 2 better and this weapon being a lascannon. It's not that dangerous. Ok, so you've got AV10 ork flyers, but other than this it's not going to be too bad. Anyway if they get too many hits, just evade for a 5+ cover, which doesn't make very much difference to ork shooting. Other than this, they're not likely to penetrate your armour.<br /> Actual skyfire lascannons are also unlikely to do anything as they simply don't have enough shots. It doesn't matter how good that shot is, it's most likely either going to miss, not penetrate or simply do nothing when it does penetrate.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 09:40:23]]> GMT</pubDate>
				<author><![CDATA[ p_gray99]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>p_gray99 wrote:</cite><span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, skyfire weapons aren't that much of a worry. Other than from other flyers all you have to worry about is S7, and while it's <span class="glossaryitem" onmouseover='gp(126);'>TL</span> you really don't have to worry much. Think of your armour as being 2 better and this weapon being a lascannon. It's not that dangerous. Ok, so you've got AV10 ork flyers, but other than this it's not going to be too bad. Anyway if they get too many hits, just evade for a 5+ cover, which doesn't make very much difference to ork shooting. Other than this, they're not likely to penetrate your armour.<br /> Actual skyfire lascannons are also unlikely to do anything as they simply don't have enough shots. It doesn't matter how good that shot is, it's most likely either going to miss, not penetrate or simply do nothing when it does penetrate.</div></blockquote><br /> <br /> My Vet uses the signum on the bolter armed devistator manning the emplacement.  BS5 doesn't miss often.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 09:45:01]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>HawaiiMatt wrote:</cite><blockquote><div><cite>p_gray99 wrote:</cite><span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, skyfire weapons aren't that much of a worry. Other than from other flyers all you have to worry about is S7, and while it's <span class="glossaryitem" onmouseover='gp(126);'>TL</span> you really don't have to worry much. Think of your armour as being 2 better and this weapon being a lascannon. It's not that dangerous. Ok, so you've got AV10 ork flyers, but other than this it's not going to be too bad. Anyway if they get too many hits, just evade for a 5+ cover, which doesn't make very much difference to ork shooting. Other than this, they're not likely to penetrate your armour.<br /> Actual skyfire lascannons are also unlikely to do anything as they simply don't have enough shots. It doesn't matter how good that shot is, it's most likely either going to miss, not penetrate or simply do nothing when it does penetrate.</div></blockquote><br /> <br /> My Vet uses the signum on the bolter armed devistator manning the emplacement.  BS5 doesn't miss often.<br /> <br /> -Matt</div></blockquote>Fair enough. In that case, I suppose you'll have to follow the advice in the rest of this thread, although I don't think you're likely to be up against this very often.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 10:08:21]]> GMT</pubDate>
				<author><![CDATA[ p_gray99]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>p_gray99 wrote:</cite><span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, skyfire weapons aren't that much of a worry. Other than from other flyers all you have to worry about is S7, and while it's <span class="glossaryitem" onmouseover='gp(126);'>TL</span> you really don't have to worry much. Think of your armour as being 2 better and this weapon being a lascannon. It's not that dangerous. Ok, so you've got AV10 ork flyers, but other than this it's not going to be too bad. Anyway if they get too many hits, just evade for a 5+ cover, which doesn't make very much difference to ork shooting. Other than this, they're not likely to penetrate your armour.<br /> Actual skyfire lascannons are also unlikely to do anything as they simply don't have enough shots. It doesn't matter how good that shot is, it's most likely either going to miss, not penetrate or simply do nothing when it does penetrate.</div></blockquote><br /> <br /> In 2 games already, those dreaded Quad Guns took out a flyer as soon as he came in. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 10:31:41]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>Sigvatr wrote:</cite><blockquote><div><cite>p_gray99 wrote:</cite><span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, skyfire weapons aren't that much of a worry. Other than from other flyers all you have to worry about is S7, and while it's <span class="glossaryitem" onmouseover='gp(126);'>TL</span> you really don't have to worry much. Think of your armour as being 2 better and this weapon being a lascannon. It's not that dangerous. Ok, so you've got AV10 ork flyers, but other than this it's not going to be too bad. Anyway if they get too many hits, just evade for a 5+ cover, which doesn't make very much difference to ork shooting. Other than this, they're not likely to penetrate your armour.<br /> Actual skyfire lascannons are also unlikely to do anything as they simply don't have enough shots. It doesn't matter how good that shot is, it's most likely either going to miss, not penetrate or simply do nothing when it does penetrate.</div></blockquote><br /> <br /> In 2 games already, those dreaded Quad Guns took out a flyer as soon as he came in. </div></blockquote>That's not exactly likely. Mathhammer says that there's a 140816 in 531441 chance of one bringing down an AV10 flyer when firing at BS4, including the fact that there's 4 shots. Ok, that's a bit over a quarter, but it was unlucky for that to happen twice in a row. Generally speaking they aren't that much of a threat, and they become far less threatening with higher <span class="glossaryitem" onmouseover='gp(9);'>AVs</span>.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 10:59:13]]> GMT</pubDate>
				<author><![CDATA[ p_gray99]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ alright, I'm confused.<br /> <br /> Can you shoot at a quad gun or lascannon on top of a manned emplacement?]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 14:39:08]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ Yes, why wouldn't you?]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 14:45:20]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ the last guy I played with says you cant :( so i'm just confused.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 19:33:44]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>How will you deal with Skyfire?</title>
				<description><![CDATA[ Railguns.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 19:40:44]]> GMT</pubDate>
				<author><![CDATA[ DaemonJellybaby]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ <blockquote><div><cite>p_gray99 wrote:</cite><span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, skyfire weapons aren't that much of a worry. Other than from other flyers all you have to worry about is S7, and while it's <span class="glossaryitem" onmouseover='gp(126);'>TL</span> you really don't have to worry much. Think of your armour as being 2 better and this weapon being a lascannon. It's not that dangerous. Ok, so you've got AV10 ork flyers, but other than this it's not going to be too bad. Anyway if they get too many hits, just evade for a 5+ cover, which doesn't make very much difference to ork shooting. Other than this, they're not likely to penetrate your armour.<br /> Actual skyfire lascannons are also unlikely to do anything as they simply don't have enough shots. It doesn't matter how good that shot is, it's most likely either going to miss, not penetrate or simply do nothing when it does penetrate.</div></blockquote><br /> <br /> It actually makes a huge difference, the jet is BS3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>. <br /> So it goes from 13.5 hits to 4.5... (On a waagh of course)]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 19:44:29]]> GMT</pubDate>
				<author><![CDATA[ KrimsunBaron]]></author>
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				<title>Re:How will you deal with Skyfire?</title>
				<description><![CDATA[ Carry in 6  boxes of valkyries to the store. Then watch as my opponent fields tons of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns. Then proceed to open those boxes to reveal a foot guard list.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2012 20:06:47]]> GMT</pubDate>
				<author><![CDATA[ Dannyevilguy]]></author>
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