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		<title><![CDATA[Latest posts for the thread "Psychic Squig"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Psychic Squig"]]></description>
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				<title>Psychic Squig</title>
				<description><![CDATA[ Psychic Squig<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> -<br /> S 4<br /> T 2<br /> W 2<br /> I 2<br /> A 2<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 6+<br /> Psyker: The Psychic Squig is a Psyker<br /> Brain Bolt: Brain Bolt is a Psychic shooting attack that targets the nearest enemy model and automatically hits. Vehicles are hit on their side armor.<br /> Brain Bolt    <span class="glossaryitem" onmouseover='gp(123);'>Str</span>: 4    <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 4    Notes: Assault D3<br /> Feed 'em ta Cuddles!: If their is a unit of grots within 2" of the Brain Squig you may remove 1 grot model as a casualty and regain 1 wound to the Brain Squig.<br /> Brain-O Field: Gives the Brain Squig a 5+ Invulnerable Save.<br /> Whaddya think?]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 03:08:30]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ exactly why would you want to field one of these?, i say make it a wargear option for a wierdboy, adds that psychic power, and gives him plus d3 attacks in closecombat]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 04:31:02]]> GMT</pubDate>
				<author><![CDATA[ Gorfang EadSplitta']]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ I'd say a Weirdboy can take up to 3 of these, and by discarding one, he can do one of the following each time.<br /> <br /> - Ignore a PitW attack.<br /> - Count as one Mastery Level higher than normal.<br /> - Choose which power to use from the Weirdboy chart that turn.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 06:21:56]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ Hmmm I suppose that would work, but I think Weirdboy should take him like a burna squad takes a Mek. Plus, I'll get rid of the feed to cuddles rule.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2012 13:12:18]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ Yeah, that would be good<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 01:43:50]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ cool idea..<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 13:20:50]]> GMT</pubDate>
				<author><![CDATA[ rustproof]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ a tact marine can <span class="glossaryitem" onmouseover='gp(269);'>ID</span> him <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 14:20:54]]> GMT</pubDate>
				<author><![CDATA[ BewareOfTom]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ Bet he didn't see that coming <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 14:36:26]]> GMT</pubDate>
				<author><![CDATA[ kitch102]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ :0! It's a Psychic squig! Stay frosty.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 21:50:22]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ brains, for the brain squig..]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 09:52:07]]> GMT</pubDate>
				<author><![CDATA[ rustproof]]></author>
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				<title>Re:Psychic Squig</title>
				<description><![CDATA[ WS4 for a squig? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> also maybe change the invun save to 6++<br />  Besides that it "sounds legit"]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 10:24:04]]> GMT</pubDate>
				<author><![CDATA[ Daemonhammer]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ If anything, he needs to be made tougher.  I'd always seen squigs as being able to give eldar a run for their money.  As it happens he can be <span class="glossaryitem" onmouseover='gp(269);'>id</span>'d be pretty much anything; shuriken pistols, tactical marines as has already been said.<br /> <br /> Unless you made it like some kind of bomb that detonates on destruction?  That would be fun; a unit of these things charging forward with blue sparks coming off 'em whenever they blow up, doing some kind of psychic damage to all non psychic squigs under the large blast template.<br /> <br /> And the best part is, that's cinematic.  It's like they're made for 6th ed!]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 10:30:26]]> GMT</pubDate>
				<author><![CDATA[ kitch102]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ Toughness increased to 4 and everyone should see my other squig rules!]]></description>
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				<pubDate><![CDATA[Thu, 19 Jul 2012 02:58:57]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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				<title>Psychic Squig</title>
				<description><![CDATA[ Wat about a herder of some kind? That could make him like his own unit.]]></description>
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				<pubDate><![CDATA[Thu, 30 Aug 2012 01:27:33]]> GMT</pubDate>
				<author><![CDATA[ Orkboy1]]></author>
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