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		<title><![CDATA[Latest posts for the thread "A Roll of the Dice."]]></title>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ How much chance is involved in <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>?<br /> <br /> I'm not looking for an exact value or even a rough estimate but rather other people's personal opinion.<br /> <br /> How big a part do you feel luck plays in your games? Do you try to plan out your armies to avoid taking risks or do you let your dice do the talking?<br /> <br /> Interested to know other's thoughts.<br /> <br /> Cheers <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 13:11:24]]> GMT</pubDate>
				<author><![CDATA[ Xendarc]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ Luck plays a HUGE part of the game. It can make or break you. I try to minimise the chance things will go belly up by planning my army and working to a strategy. That is why it is a strategy game and not just a game of luck. Yeah could field the worst possible army imaginable and still win, but the Dice Gods would need to be smiling (although your opponent is probably raging at having 10 termies taken out in one round of bolt-pistol fire or something equally stupid).<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 13:15:51]]> GMT</pubDate>
				<author><![CDATA[ Aandayyan]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ I agree with the above; luck plays a major part in any game involving dice, skill comes into it by mitigating the unwanted results.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 13:28:36]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ Most of the time in 4ok, you'll be rolling buckets of dice, meaning that the distribution will tend towards the median, and anybody with a rudimentary grasp of mathematics should be able to assess a unit's capabilities in any given context.<br /> <br /> Regrettably, however, sixth edition seems to have been designed with the assumption that random=fun, so there is now, thanks to mysterious terrain and objectives, random charges, random warlord traits and psychic power decks, significantly more scope for fortune to dictate a battle's outcome than before.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 13:30:02]]> GMT</pubDate>
				<author><![CDATA[ English Assassin]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ <a href="http://2.bp.blogspot.com/-kIESjFaRlxg/TZXbp5xMm2I/AAAAAAAABbI/1GjWEBwSkrA/s1600/m1750009a_Blog010411_2_XL.jpg" target="_blank" rel="nofollow">http://2.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-kIESjFaRlxg/TZXbp5xMm2I/AAAAAAAABbI/1GjWEBwSkrA/s1600/m1750009a_Blog010411_2_XL.jpg</a>]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 13:34:21]]> GMT</pubDate>
				<author><![CDATA[ hobojebus]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ The funnier part of that joke was the people who thought it true.<br /> <br /> I dislike the random terrain, but I guess it does sort of help you get better at adapting to situations as they appear throughout a game. Still annoying most of the time though. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 13:36:22]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ There are quite a few rolls which have a low chance to fail, but have catastrophic results when they do. When an expensive unit fails two ld10 tests in a row, Eldrad fries himself with perils of the warp, or a large blast scatters 12" into the middle of your own guys, this can potentially cost you the game.<br /> <br /> Outside of that, I think you can get around chance by clever list building and tactics.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 13:58:31]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ There is luck.<br /> <br /> Success or failure comes in how you manage it.<br /> <br /> If it was only luck, why is it the same people can consistently win tournaments? ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 15:26:29]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ Yep as said luck has alot to do with it. As a former bloodbowl player one of the things you gotta remember is to never give up. Just because you have rolled crap the first 3 turns and your opponent rolls godlike, the next two turns could easily be the opposite. Dice patterns in a certain game are an illusion, dice are random. <br /> <br /> I like having the random aspect for those last couple of turns where you need to deal that last wound, make a desperate over 6" charge (so much fun with the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> charge). My last tournament I won the final game by a single kill point because last turn my landspeeder fired a heavy bolter (only weapon it had left) in to the back armor of an untouched predator and rolled wreck for damage.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 15:42:14]]> GMT</pubDate>
				<author><![CDATA[ wererat]]></author>
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				<title>Re:A Roll of the Dice.</title>
				<description><![CDATA[ luck and well planning plays a major roll in this game. that is why i sacrifice a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> every week to the Dice god, I even made an alter to it(some times i use it as an objective)]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 15:47:59]]> GMT</pubDate>
				<author><![CDATA[ shad0wen]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ Luck obviously has a role in the game - it doesn't matter how good you are, if you roll nothing but 1s an entire game, the only thing that you'll pass are leadership tests. On the other hand, a good player is going to minimize how often they're put in a position where they have to rely on luck to pull through, such as need ing to pass a dozen 5+ save or risk losing the game. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 16:56:14]]> GMT</pubDate>
				<author><![CDATA[ Portugal Jones]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ Skill is just another way to talk about how players play odds in the world of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. The results of almost any action are determined by die rolling, so <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is fundamentally a game of chance.<br /> <br /> I'll direct you to <a href="http://www.ailarian.com/folera/articles/tacticas/luck-and-skill.html">this article</a>, and <a href="http://www.ailarian.com/folera/articles/tacticas/luck-and-skill-2.html">part 2</a>.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 21:48:14]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>A Roll of the Dice.</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>Skill is just another way to talk about how players play odds in the world of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. The results of almost any action are determined by die rolling, so <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is fundamentally a game of chance.<br /> <br /> I'll direct you to <a href="http://www.ailarian.com/folera/articles/tacticas/luck-and-skill.html">this article</a>, and <a href="http://www.ailarian.com/folera/articles/tacticas/luck-and-skill-2.html">part 2</a>.<br /> <br /> <br /> </div></blockquote><br /> Great article! While I did mention I was not after anything specific, this answered my queries and more <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> *Exalted*]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 22:54:55]]> GMT</pubDate>
				<author><![CDATA[ Xendarc]]></author>
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