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		<title><![CDATA[Latest posts for the thread "Penitent Engines. Should they be MC?"]]></title>
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				<title>Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ Title says it all. While Penitent engines do fulfill the "dreadnought" role, would it make more sense to count them as <span class="glossaryitem" onmouseover='gp(93);'>MC</span> much like Eldar Wraithlord and Grey Knight Dreadknights? Certainly would make them a tad more survivable, but then again we've always had walker Penitents]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 20:02:33]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ More survivable? Against what? The change lowers its survivability against anything that isn't Lascannons or better.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 20:18:50]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ If they were 3 wound <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, they would probably be more survivable than 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> walkers. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 20:23:34]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Re:Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ It would really take them in a new direction so it is hard to say but I'd definitely but for it if they got some kind of faith power by switching from walker to <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  However knowing the way these things go they would probably end up with 3 wounds, toughness 3 with a 3+/++6 save and in which case they would still die pretty regularly before reaching the enemy.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 20:25:55]]> GMT</pubDate>
				<author><![CDATA[ Kris Knives]]></author>
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				<title>Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ :s I've never had a problem reaching the enemy with penitent engines. 3 squadrons of 2 with rhinos and sisters repentia in front has served me well.<br /> <br /> If you made them T7 W3 with a 4+ save, they'd be about as survivable. If you made them T6 W3 with a 5+ save (as they're more likely to be - they have no special armour, and the engine doesnt work without the penitent), then you're dying to bolters and lasguns.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2012 20:35:28]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Re:Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ Well how about these stats for <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Penitent engine?<br /> <br /> WS4 BS2 S5(10) T6 W3 I3 AD6+1 Ld8 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>-<br /> <br /> Type: <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> Special Rules: Rage, Shield of Faith, *Unstoppable Rampage, Battle Frenzy, Fearless, Feel No Pain (it is after all a really big arco)<br /> Wargear: 2 Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with Built In Heavy Flamers<br /> <br /> Unstoppable Rampage: The Penitent Engine gains "It will not die" <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so long as it was apart of a Close Combat until the end of your turn]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 14:17:52]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Re:Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ <blockquote><div><cite>kenshin620 wrote:</cite>Well how about these stats for <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Penitent engine?<br /> <br /> WS4 BS2 S5(10) T6 W3 I3 AD6+1 Ld8 <span class="glossaryitem" onmouseover='gp(157);'>SV</span>-<br /> <br /> Type: <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> Special Rules: Rage, Shield of Faith, *Unstoppable Rampage, Battle Frenzy, Fearless, Feel No Pain (it is after all a really big arco)<br /> Wargear: 2 Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with Built In Heavy Flamers<br /> <br /> Unstoppable Rampage: The Penitent Engine gains "It will not die" <span class="glossaryitem" onmouseover='gp(136);'>USR</span> so long as it was apart of a Close Combat until the end of your turn</div></blockquote><br /> <br /> <br /> The S 5(10) is redundant in this case since as a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> it can't have its arms blown off.<br /> <br /> Also I think it needs some kind of stronger save or this will get killed by the first volley of fire shot at it.  My deathcult will often take three wounds or more from enemy fire if they are left out in the open for a round and they've got 5++/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> most of the time.  It should get a +2 save and drop <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> as that would capture the original feeling of the <span class="glossaryitem" onmouseover='gp(487);'>PE</span> being almost immune to small arms fire while very vulnerable to attacks from melta and the like unless you are considering revamping the unit away from being the glass cannon it is now.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 18:04:09]]> GMT</pubDate>
				<author><![CDATA[ Kris Knives]]></author>
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				<title>Re:Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ <blockquote><div><cite>Kris Knives wrote:</cite><br /> The S 5(10) is redundant in this case since as a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> it can't have its arms blown off.<br /> </div></blockquote><br /> <br /> I would think a S10 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> would be a tad <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> <br /> <br /> I do agree about survivability, but <span class="glossaryitem" onmouseover='gp(72);'>imo</span> its hard to justify the P Engine having any amount of large protection whether it's an AV11 open top walker, or a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that is less armored than a Dreadknight or a Talos]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 18:31:58]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Re:Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ <blockquote><div><cite>kenshin620 wrote:</cite><blockquote><div><cite>Kris Knives wrote:</cite><br /> The S 5(10) is redundant in this case since as a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> it can't have its arms blown off.<br /> </div></blockquote><br /> <br /> I would think a S10 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> would be a tad <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> <br /> <br /> I do agree about survivability, but <span class="glossaryitem" onmouseover='gp(72);'>imo</span> its hard to justify the P Engine having any amount of large protection whether it's an AV11 open top walker, or a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that is less armored than a Dreadknight or a Talos</div></blockquote><br /> <br /> S10 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> might be <span class="glossaryitem" onmouseover='gp(280);'>OP</span> but since you always use the stat in parenthesis in 6ths all I'm saying it clean up the formatting as it is S10 (and thus a S10 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>) either way.<br /> <br /> If you need a fluff justified game stat (instead of a functional one) how about you give it a +4 invulnerable save from a Rosarius built into it or something like that and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  That would be in keeping with most of the sister's relics.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 19:13:22]]> GMT</pubDate>
				<author><![CDATA[ Kris Knives]]></author>
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				<title>Re:Penitent Engines. Should they be MC?</title>
				<description><![CDATA[ <blockquote><div><cite>Kris Knives wrote:</cite><br /> S10 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> might be <span class="glossaryitem" onmouseover='gp(280);'>OP</span> but since you always use the stat in parenthesis in 6ths all I'm saying it clean up the formatting as it is S10 (and thus a S10 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>) either way.<br /> <br /> If you need a fluff justified game stat (instead of a functional one) how about you give it a +4 invulnerable save from a Rosarius built into it or something like that and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  That would be in keeping with most of the sister's relics.</div></blockquote><br /> <br /> Hmm so to be a proper statline then in the stats I would just have S5 then? <br /> <br /> A higher invl might be an acceptable form of protection]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 19:27:13]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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