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		<title><![CDATA[Latest posts for the thread "SW - to WG or not to WG"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "SW - to WG or not to WG"]]></description>
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				<title>SW - to WG or not to WG</title>
				<description><![CDATA[ This came up in a game I played recently where I faced <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and had forgotten they do not inherently have a character in a unit of Grey Hunters and since my opponent didn't have an <span class="glossaryitem" onmouseover='gp(225);'>WG</span> attached to them I could not challenge him since he had noone to accept. This got me thinking, is it currently better to still have a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> attached to Grey Hunters, or is it better to have them without a character and protect them from possible anti-character shenanigans?]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 08:47:51]]> GMT</pubDate>
				<author><![CDATA[ CrashCanuck]]></author>
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				<title>SW - to WG or not to WG</title>
				<description><![CDATA[ I think it is, from a tactical point of view of the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player. If your squad of <span class="glossaryitem" onmouseover='gp(390);'>GH</span> gets charged with an average opposing squad, but with a combat orientated character then you challenge with your <span class="glossaryitem" onmouseover='gp(225);'>WG</span>. Yes, he is gonna bite it, but if you don't then most of your unit dies that turn. This leaves the rest of one of the most capable troops units in the game to deal with their opponents with impunity for at least that turn, and next turn you may be able to salvage some of tehm]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 09:08:41]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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				<title>SW - to WG or not to WG</title>
				<description><![CDATA[ The Wolfguard's purpose is mainly +1 attack, and +1 Leadership. If losing him is a pain, you may consider not taking him at all, since there seems to be a dozen ways of killing specific models these days.<br /> <br /> Then again, a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in terminator armor with a storm shield is interesting; he can be used to absorb quite a bit of anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> weaponry from the rest of your squad.<br /> <br /> I've been debating on whether or not I should take one. What's off putting is that Rhinos can't fit 11 troops, heh.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 13:45:27]]> GMT</pubDate>
				<author><![CDATA[ Shadelkan]]></author>
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				<title>SW - to WG or not to WG</title>
				<description><![CDATA[ I'm going to keep my Wolf Guard, I need him for his combi-weapon, plus the additional Leadership is often a godsend. However, I'm going to spend less points on them - maybe a combi-weapon + power weapon.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 14:25:00]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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