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		<title><![CDATA[Latest posts for the thread "Tyranid nest Fortification"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tyranid nest Fortification"]]></description>
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				<title>Tyranid nest Fortification</title>
				<description><![CDATA[ <b>Tyranid nest...........60pts </b><br /> While less resilient to concentrated bombardment and under-gunned when compared to Imperial fortifications, Tyranid nests are nonetheless dangerous due to their wide orifices, evolved to spew murderous Tyranid bioconstructs right into the fray.<br /> Like this (<a href="http://namezong.deviantart.com/gallery/33852012#/d4hbldf" target="_blank" rel="nofollow">http://namezong.deviantart.com/gallery/33852012#/d4hbldf</a>)<br /> <br /> Composition: One Nest.<br /> Terrain Type: Medium Building (Armour Value 13).<br /> Weapons: 4 emplaced Devourers (typically 1 on each facing).<br /> Special rules: Assault vehicle (units can assault on the turn they disembarked from the Nest).<br /> Options:<br /> Add one of the following:<br /> Pheromone Sacks……………………………….20<br /> (+1 Reserve rolls to controlling Tyranid player)<br /> Emplaced Cluster Spines……………………….10 <br /> Ravenous Monstrosity………………………….15<br /> (Ravenous Monstrosity Nest can only be occupied by Tyranid models. Nest will fight back if assaulted in close combat, with WS2, S6, I1, A3. its attacks have Smash <span class="glossaryitem" onmouseover='gp(136);'>USR</span> and it is considered to be armed with Emplaced Ripping tentacles, Scything talons and Lash whips.)]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 10:54:33]]> GMT</pubDate>
				<author><![CDATA[ Ratliker]]></author>
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				<title>Re:Tyranid nest Fortification</title>
				<description><![CDATA[ You never indicated how much it would cost to take the nest in the first place.<br /> <br /> Also, by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, if its not specified otherwise, the tyranids would still not be able to fire the emplaced devourers. You might want to add something in there indicating that they can <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 12:28:02]]> GMT</pubDate>
				<author><![CDATA[ jms40k]]></author>
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				<title>Tyranid nest Fortification</title>
				<description><![CDATA[ Fixed Point cost issue. Firing emplaced devourers was not intended, as auto-targeting reflects nest's instinctive lashing at the nearest foe.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 14:57:33]]> GMT</pubDate>
				<author><![CDATA[ Ratliker]]></author>
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				<title>Tyranid nest Fortification</title>
				<description><![CDATA[ What about some sort of Symbiotic Ripper upgrade that spawns <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Ripper Swards to attack enemy units? ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 15:41:33]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Tyranid nest Fortification</title>
				<description><![CDATA[ Yes, there are a lot  of opions that could be brought up, but I wanted to stick to Rulebook format (3 options).<br /> And ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2012 18:55:19]]> GMT</pubDate>
				<author><![CDATA[ Ratliker]]></author>
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