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		<title><![CDATA[Latest posts for the thread "MM Attack Bikes or Typhoon Speeders"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "MM Attack Bikes or Typhoon Speeders"]]></description>
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				<title>MM Attack Bikes or Typhoon Speeders</title>
				<description><![CDATA[ What would better in a shooty oriented <span class="glossaryitem" onmouseover='gp(15);'>BT</span> list? <br /> <br /> 4 Attack Bikes w/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> Or<br /> <br /> 4 Typhoon Speeder<br /> <br /> Both selections would be run in squads of 2]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 19:29:43]]> GMT</pubDate>
				<author><![CDATA[ Marshall Ragnar]]></author>
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				<title>MM Attack Bikes or Typhoon Speeders</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>Imo</span>... MMABs all day... they can contest, are arguably more survivable, can fire overwatch, and are AP1.  The <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and contesting changes really hurts Typhoons while the T5 and 3+ on bikes makes them better than in 5th.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 19:37:17]]> GMT</pubDate>
				<author><![CDATA[ Gornall]]></author>
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				<title>Re:MM Attack Bikes or Typhoon Speeders</title>
				<description><![CDATA[ Attack Bikes feel much improved now, especially since they are much harder to instant-kill. On the other hand, Land Speeders can now move 12 and fire 2 weapons, which is also a decent boost.  <br /> <br /> In a normal marines list, I'd definitely give the edge to the Attack Bikes due to the cheaper cost (and other advantages Gornall mentions)... but they are much closer in points for <span class="glossaryitem" onmouseover='gp(15);'>BT</span>. Honestly, in this case, I'd say it depends on what you need - anti-vehicle, or anti-infantry. What does the rest of your army look like?]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 21:08:41]]> GMT</pubDate>
				<author><![CDATA[ Myth]]></author>
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				<title>MM Attack Bikes or Typhoon Speeders</title>
				<description><![CDATA[ I think the typhoons are back to the way they used to be, with strength 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 5 twin linked shots.  <br /> <br /> Back to attack bikes.  ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 21:15:20]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
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				<title>MM Attack Bikes or Typhoon Speeders</title>
				<description><![CDATA[ The Typhoons stats are still the same as they were. <br /> <br /> But my list includes; 3 <span class="glossaryitem" onmouseover='gp(470);'>PoTMS</span> Vindis, 4 Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> squads, and 3 Terminator Squads w/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> (2 w/cyclones, 1 w/asscans) A marshal, and a Techmarine]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 22:05:09]]> GMT</pubDate>
				<author><![CDATA[ Marshall Ragnar]]></author>
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				<title>MM Attack Bikes or Typhoon Speeders</title>
				<description><![CDATA[ Go with Typhoons, in the French and German <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> they are still Strength 8 ap3. I tried attack bikes out once, they got intercepted by assault marines and died sadly. Typhoons are the best choice <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2012 22:07:26]]> GMT</pubDate>
				<author><![CDATA[ Stormtrooper520]]></author>
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				<title>Re:MM Attack Bikes or Typhoon Speeders</title>
				<description><![CDATA[ Why not.. both? Typhoon speeders serve as long range fire support that can move and fire and generally be a nuisance anywhere quickly. However it's mostly going to want to be in your back field, as it can no longer contest. Attack Bikes on the other hand, are more meant to get to their back field and be a nuisance quickly. They are a lot better now that they dont instagib as easily, though losing the 3+ turbo boost cover hurts (though I believe they still get the 4+ jink) a bit. Either way they are meant to slink and hide the first few turns and then zoom where they need to be to start dealing with deathstar/landraiders/contest. They are also pretty good at getting being sacrificed to eat an assault. So <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say 2 speeders and 2 attack bikes. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Jul 2012 00:14:37]]> GMT</pubDate>
				<author><![CDATA[ Largo39]]></author>
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