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		<title><![CDATA[Latest posts for the thread "Proposed Ally rules."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Proposed Ally rules."]]></description>
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				<title>Proposed Ally rules.</title>
				<description><![CDATA[ I was thinking as a "fix" to the ally rules, simply disallow anything that is 0-1 or unique.<br /> That would mean you cannot take named characters as allies, nor could you take 1 off units like death company, avatar, or phoenix lords.<br /> <br /> It's limit the really rare stuff to the main army, and prevent everyone and their mother showing up  with a necron special dude.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 09:38:47]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Proposed Ally rules.</title>
				<description><![CDATA[ They seem fine as they are. There's nothing stopping you taking an allied detachment to counter their allies. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 13:34:15]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Proposed Ally rules.</title>
				<description><![CDATA[ <blockquote><div><cite>Valkyrie wrote:</cite>They seem fine as they are. There's nothing stopping you taking an allied detachment to counter their allies. </div></blockquote><br /> I guess you haven't run into stupid combos yet.  And game balance isn't really the point.  Fluff is.<br /> <br /> Eldrad and 5 rangers showing up in every dark eldar army doesn't make much sense.  I could see a farseer being sent out, but not Eldrar repeatedly.<br /> The storm lord a cryptek and 10 warriors showing up all over the place; why?  Because the rules for him are awesome.<br /> <br /> Fluff wise, it makes more sense for the unique units to only be found in the unique armies.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 17:38:07]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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