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		<title><![CDATA[Latest posts for the thread "Death Company - Bolters, or Pistol + Chainsword?"]]></title>
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				<title>Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ Which is better? I'm leaning towards bolters... at the cost of -1 attack in hand to hand, they get to rapid fire before they charge (relentless, so they can), an additional overwatch shot if they are charged, and the ability to fire at 12"-24" ranges. Not much, but they can do SOMETHING now at ranges longer than 12". <br /> <br /> Of course, that hand to hand attack is str5, and if with a chaplain, it re-rolls to hit and to wound. Its a very good strength 5 attack <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'm leaning towards bolters, but anyone else got any opinions?]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 14:18:58]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ Bolters are always a solid choice, 6E has made them even more viable.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 14:21:23]]> GMT</pubDate>
				<author><![CDATA[ TH3FALL3N]]></author>
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				<title>Re:Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ bolt pistol+power axe my friend.<br /> Say hello to 5 (!!!) WS5 S6 AP2 attacks on the charge. All for 35 points.<br /> Throw in a reclesiarch for re-rolls to hit and to wound and you have a unit that can kill any other infantry unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> bar none.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 14:46:07]]> GMT</pubDate>
				<author><![CDATA[ Testify]]></author>
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				<title>Re:Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ well yea testify, I'm doing that for 2 marines in each squad, with a third packing a power fist / thunderhammer.<br /> <br /> The OTHER 7 guys though... bolters or <span class="glossaryitem" onmouseover='gp(260);'>bp</span>/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>?]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 14:47:51]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ <blockquote><div><cite>Horst wrote:</cite>well yea testify, I'm doing that for 2 marines in each squad, with a third packing a power fist / thunderhammer.<br /> <br /> The OTHER 7 guys though... bolters or <span class="glossaryitem" onmouseover='gp(260);'>bp</span>/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>?</div></blockquote><br /> <br /> maybe he runs 30 death company blob with dual wielding thunder hammers and jet packs and an infernus pistol on each bett<br /> <br /> only 3300 points, then have them lead by lemartes<br /> <br /> 3450 for a 30+1 man squad!<br /> <br /> better take astorath and tkae 2 <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 16:02:36]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ Bolters are always good.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 19:37:20]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ Bolters, you don't need the extra attack, and they are relentless.  The math on the bolters is better in a generic opponent fight and its the cheapest option.  You should put in a sprinkle of power weapons because <span class="glossaryitem" onmouseover='gp(349);'>DC</span> die like any other mooks to a truly dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 19:45:58]]> GMT</pubDate>
				<author><![CDATA[ tgf]]></author>
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				<title>Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ I would go half and half.  ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 20:30:27]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ Bolters are good for all the reasons listed above but do not benefit from furious charge which is built into the cost per model, and aren't effected by the presence of a chaplain which is really what makes <span class="glossaryitem" onmouseover='gp(349);'>DC</span> shine in my opinion. <br /> <br /> I think it also depends on whether you're running a single squad of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> or multiple squads due to Astorath. Having one or two small squads with bolters may not be a bad idea.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 21:27:54]]> GMT</pubDate>
				<author><![CDATA[ Ulterior]]></author>
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				<title>Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ If I were to take a big unit, like 20, I'd consider half and half or all bolters with maybe a couple special weapons, otherwise I will probably do chainswords and bolt pistols.  As for weapons, yeah, due to volume of attacks I'd probably not get too many power weapons but maybe one power fist, and power weapons of the generic sort.  Losing initiative is a bummer but I'd probably opt for a couple power axes, just because it's absolute insanity on those fellas.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 21:58:45]]> GMT</pubDate>
				<author><![CDATA[ Titan Atlas]]></author>
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				<title>Re:Death Company - Bolters, or Pistol + Chainsword?</title>
				<description><![CDATA[ I should probably post the list I'm using them in...<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Astorath the Grim - 220 points<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Imperial Guard Company Command Squad (Autocannon) - 60 pts<br /> <br /> Elite - 5x Assault Terminators (4x hammer/<span class="glossaryitem" onmouseover='gp(221);'>ss</span>, 1x claw) - 220 pts<br /> <br /> Troops - 10 man Death Company (2x power ax, Thunder Hammer, 7x bolters) - 260 pts<br /> Troops - 10 man Death Company (2x power ax, Thunder Hammer, 7x bolters) - 260 pts<br /> Troops - Imperial Guard Platoon Command Squad (Autocannon) - 40 pts<br /> Troops - Imperial Guard Infantry Squad (Autocannon) - 60 pts<br /> Troops - Imperial guard Infantry Squad (Autocannon) - 60 pts<br /> <br /> Heavy - Stormraven (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>) - 200 pts<br /> Heavy - Stormraven (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>) - 200 pts<br /> Heavy - Stormraven (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>) - 200 pts<br /> <br /> Fortification - Aegis line w/ comms relay ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jul 2012 22:01:06]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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