<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "need some help understanding snapfire, more in depth"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/15.page</link>
		<description><![CDATA[Latest messages posted in the thread "need some help understanding snapfire, more in depth"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>need some help understanding snapfire, more in depth</title>
				<description><![CDATA[ okay, i got a handle on pretty much most concepts in the new book except snap fireing, i know the hit on 6's part, but because i am learning impared,  idk if there is anything more to it like if i have 10 marines 5 can hit normally with rapid fire bolters but the other 5 cant, can they snap fire 1shot at the maximum.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4557073.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4557073.page</link>
				<pubDate><![CDATA[Sat, 21 Jul 2012 05:17:00]]> GMT</pubDate>
				<author><![CDATA[ Cyvash]]></author>
			</item>
			<item>
				<title>need some help understanding snapfire, more in depth</title>
				<description><![CDATA[ yes, they are treated the same way as your normal firing phase, except a 6 is required to hit. So you still take in to account range and such.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4557083.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4557083.page</link>
				<pubDate><![CDATA[Sat, 21 Jul 2012 05:23:59]]> GMT</pubDate>
				<author><![CDATA[ Texanity]]></author>
			</item>
			<item>
				<title>need some help understanding snapfire, more in depth</title>
				<description><![CDATA[ Why can't the other 5 marines hit normally with rapid fire weapons?  The only reasons part of a unit would not be able to fire would be if they are a) out of range or b) don't have line of sight and you wouldn't be able to snap fire in either of those situations.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558312.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558312.page</link>
				<pubDate><![CDATA[Sat, 21 Jul 2012 17:43:34]]> GMT</pubDate>
				<author><![CDATA[ alienvalentine]]></author>
			</item>
			<item>
				<title>need some help understanding snapfire, more in depth</title>
				<description><![CDATA[ Basically it set up like this (A is Assaulting unit, S is Space Marine with Bolter):<br /> <br /> AAAAA<br /> ...^<br /> ...|<br /> ..11"<br /> ...|<br /> ...v<br /> SSSSS<br /> ...2"<br /> SSSSS<br /> <br /> <br /> (sorry for crap diagram). The front row of Space Marines are within double tap range and so would get to fire 2 shots. The back row is within range but not double tap range and would only get 1 shot (each).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558554.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558554.page</link>
				<pubDate><![CDATA[Sat, 21 Jul 2012 19:10:28]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
			</item>
			<item>
				<title>need some help understanding snapfire, more in depth</title>
				<description><![CDATA[ Sorry i didnt specify, im not talking about units and snap firing in overwatch,  i understand that concept im talking about if those 5 marines can snap fire 1 shot at thier maximum in there normal shoting phas if they cant do the full rapid fire at 12'' using thier full <span class="glossaryitem" onmouseover='gp(14);'>bs</span>. <br /> <br /> oh and since im a avid user of 1k sons since they arer slow and purpose full in a simular situation if half the squad cant rapid fire at 12'' the ohter can still use thier full <span class="glossaryitem" onmouseover='gp(14);'>bs</span> with shots at 24'']]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558859.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558859.page</link>
				<pubDate><![CDATA[Sat, 21 Jul 2012 21:17:06]]> GMT</pubDate>
				<author><![CDATA[ Cyvash]]></author>
			</item>
			<item>
				<title>need some help understanding snapfire, more in depth</title>
				<description><![CDATA[ <blockquote><div><cite>Cyvash wrote:</cite>Sorry i didnt specify, im not talking about units and snap firing in overwatch,  i understand that concept im talking about if those 5 marines can snap fire 1 shot at thier maximum in there normal shoting phas if they cant do the full rapid fire at 12'' using thier full <span class="glossaryitem" onmouseover='gp(14);'>bs</span>. </div></blockquote><br /> The five marines at the back wouldn't need to snap fire. They would fire a single shot at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558867.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558867.page</link>
				<pubDate><![CDATA[Sat, 21 Jul 2012 21:21:07]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
			</item>
			<item>
				<title>Re:need some help understanding snapfire, more in depth</title>
				<description><![CDATA[ <br /> <br /> Snap fire in the shooting phase only happens with moving and firing Heavy Weapons (unless you're relentless).<br /> <br /> So you can <b>always</b> move and fire rapid fire weapons with your full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, regardless of range, single or double shots.<br /> <br /> Rulebook page 52.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558872.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464144/4558872.page</link>
				<pubDate><![CDATA[Sat, 21 Jul 2012 21:23:11]]> GMT</pubDate>
				<author><![CDATA[ geza55]]></author>
			</item>
	</channel>
</rss>