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				<title>BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ So after reading the New rules I decided to drop my razorspam list and hail the return of the jump pack. Also I was happy to see the new Flyer rule, as I already had two Ravens in stock:<br /> <br /> The Goodbye Lenins (Blood Angels)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 130<br /> Reclusiarch (130)<br /> <br /> Elites - 200<br /> Furioso Dreadnought (135)<br /> Frag cannon, Heavy flamer<br /> <br /> Sanguinary Priest (75)<br /> Jump Pack<br /> <br /> Troops - 495<br /> 9 Tactical Squad (170)<br /> Missile Launcher.<br /> <br /> 9 Assault Squad (210)<br /> Jump Pack; Flamer; Power Weapon<br /> <br /> 5 Death Company (115)<br /> Power Weapon.<br /> <br /> Fast Attack - 210<br /> 3 Attack Bikes (150)<br /> Multi-melta.<br /> <br /> 1 Landspeeder (60)<br /> Heavy Flamer; Tornedo Pattern (Heavy Flamer).<br /> <br /> Heavy Support - 430<br /> Stormraven (200)<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AssCan, Twinlinked Multimelta.<br /> <br /> Stormraven (230)<br /> Twinlinked Plasma Cannon; Heavy bolter, Huricane Bolters.<br /> <br /> 1.475 points<br /> <br /> The idea is to put <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, rec and dread in the AssRaven for an all out assault on the enemys main big unit, and i let the other fly around shooting at lessiure for the duration of the game (now i am so confident, that it wont get blasted from the sky).<br /> <br /> The bikes/speeder go straight for <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/infantry killing and the tacts and assaultmarines go for objectices if any.<br /> <br /> You would probably note the lack of psykers/hoods, but I have favoured a strong assault instead of the now weakened psychic hood.<br /> <br /> You will also notice my love for templates (dread planting 3 s5/6 temp., and speeder 2 s5). Maybe I have overdone it in this list.<br /> <br /> Any thoughts on the list, how to improve it and what to do with the remaining 25 pts would be appreciated! And it is an All-comers list by the way. (though I mainly got problems against a very skilled tyranid player in my club).<br /> <br /> Tanks a lot!]]></description>
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				<pubDate><![CDATA[Sat, 21 Jul 2012 15:35:54]]> GMT</pubDate>
				<author><![CDATA[ ellevild]]></author>
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				<title>BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ Okay, so;<br /> <br /> Reclusiarch <br /> Furioso Dreadnought<br /> 5 Death Company <br /> Stormraven  <br /> Stormraven <br /> <br /> are all in reserve.<br /> <br /> That's fine, but what happens if your stormraven with 380 points of models is wrecked or blown up by interceptor fire on the turn of entry? Or indeed by anything with Skyfire (other flyers, for instance) or reasonable amounts of S7/8 twin-linked ground fire? S10 no armour save per model, that's what. Which can't be good.<br /> <br /> Sanguinary Priest <br /> 9 Tactical Squad <br /> 9 Assault Squad <br /> 3 Attack Bikes <br /> 1 Landspeeder <br /> <br />  start on the board.<br /> <br /> I don't see that what you start with on the table is enough to give a decent chance of neutralising an enemy Aegis emplaced quad gun -- which will fire as soon as your plane comes on, before it itself may fire at it -- and even if they do (through exposing themselves to counter-fire), you still have the threat of enemy fliers or other ground fire destroying not just 200 points of Raven (which is just par for the course) but nearly twice as many more points into the bargain.<br /> <br /> I actually really like ravens, I just don't think they're good transport choices for more than token cheap units in 6th. In 5th, they were absolutely the way to bring assaulty <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, elite assaulters and dreadnought to the fight. Not no more, I think.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Jul 2012 16:42:50]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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				<title>BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ Good point. Havent read that rule yet. Though against orks and tyranids this wont be a problem. And against the quadgun, i might be able to arrive from reserve outside of its range due to premeassure and as read the interceptor rule it only comes in play in the turn units arriving from reserve. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 07:41:01]]> GMT</pubDate>
				<author><![CDATA[ ellevild]]></author>
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				<title>BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ Interceptor does only work on the turn you come on, and you're right, you can possibly (depending on where the line is deployed) come on in a way that keeps it out of range (if it's the quad gun).<br /> <br />  Still, next turn you have to get up the table and you'll take fire from the ground. If it does bring the raven down while zooming you're back to losing a massive amount of important points; If you flat-out in hover instead, you'll possibly be surrounded and wiped out if the flyer is assaulted.<br /> <br />  On orks: I'd worry about massed Lootas.<br /> <br />  I'd be interested to know how running ravens as troop carriers works out on the table though.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 08:03:55]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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				<title>BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ It worked great great in 5th, not stabil because Thy are a bit fragile, but could really bring the hurt fast and far. We are running 6th ed test games start august after vacation, and I will try it out and let you know. Thanks for the advice. Any suggestions for how to deal with the interceptors first turn? ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 08:38:10]]> GMT</pubDate>
				<author><![CDATA[ ellevild]]></author>
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				<title>BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ Yeah, in 5th ravens were ideal for assaulty type squad delivery.<br /> <br /> I use autocannon dreadnoughts to take out Aegis interceptor guns, but sometimes (night fight, say) you just have to take the hit. And that's far more risky when you have a squad inside.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 08:46:06]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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				<title>BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ A few points here...<br /> <br /> The Reclusiarch isn't what I'd call a great choice, since his "power" weapon is now AP4.  A <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Librarian can cast Prescience, allowing rerolls to hit on the turn they charge, AND subsequent rounds of combat as well.  The whole time having an AP3 weapon.  You do lose the 4+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> Save though.  Dante is also a strong choice, giving his squad hit and run.<br /> <br /> Since you have a squad of <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dread is a better buy than the Furioso Dread.  You gain Fleet, Furious Charge and what is essentially an upgraded Extra Armor for free.<br /> <br /> The single land speeder is screaming "Get First Blood from me!"  You're going to give up that easy +1 Victory Point often with that.  Losing this from the list to free up some points for a stronger <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> may be an option.<br /> <br /> I love attack bikes.  Strong choice.<br /> <br /> The tactical squad you'll probably find to be pretty lack-luster.  Yes, you need scoring units.  Use it in a couple games, you'll find that they don't do much at all for their points.  It's hard what to say to switch this out for though, as you have a lack of scoring units already.  If you always combat squad the assault squad in objective missions and play for objective denial/tabling while keeping your assault squad out of harms way, you could theoretically swap the tactical squad out for a strong Devastator unit.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 09:03:14]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
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				<title>Re:BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ my advice is that you try and fit a sniper scout squad in there and pin the unit controlling the interceptor gun so the cant fire at the ravens coming in]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 09:09:36]]> GMT</pubDate>
				<author><![CDATA[ blood guard26]]></author>
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				<title>BA 6th very fast Dual Stormraven list</title>
				<description><![CDATA[ Thanks for good advice! Here is a revised list:<br /> <br /> The Goodbye Lenins (Blood Angels)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 145<br /> Reclusiarch (145)<br /> Power Fist.<br /> <br /> Elites - 210<br /> Sanguinary Priest (75)<br /> Jump Pack.<br /> <br /> Furioso Dreadnought (135)<br /> Heavy Flamer, fragcannon<br /> (or <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread with talons and Flamer)<br /> <br /> Troops - 531<br /> 7 Assault Squad (156)<br /> Jump Pack; Flamer, power weapon<br /> <br /> 10 Tactical Squad (170)<br /> Missile Launcher.<br /> <br /> 5 Death Company (115)<br /> Power Weapon.<br /> <br /> 4 Scout Squad (90)<br /> Sniper Rifle; 5× Camo Cloaks.<br /> <br /> Fast Attack - 100<br /> 2 Attack Bikes (100)<br /> Multi-melta.<br /> <br /> Heavy Support - 520<br /> Dreadnought (120)<br /> 2 Autocannons.<br /> <br /> Stormraven (200)<br /> Twinlinked Plasma Cannon; Twinlinked Multimelta.<br /> <br /> Stormraven (200)<br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> asscan, Twinlinked Multimelta.<br /> <br /> 1.506 points<br /> <br /> I put a power fist on the rec, droped the landspeeder (good point lormax). A lot more units in turn 1 to take out some anti-air before the Ravens enter. I am determind to bring <span class="glossaryitem" onmouseover='gp(349);'>DC</span> to the fight in a raven. At least for the first couple of games, and definitely against nids, and I Will let you know how it went<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Thanks for the good advices!<br /> <br /> Here are a revised list:<br /> The Goodbye Lenins (Blood Angels)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 145<br /> Reclusiarch (145)<br /> Power Fist.<br /> <br /> Elites - 210<br /> Sanguinary Priest (75)<br /> Jump Pack.<br /> <br /> Furioso Dreadnought (135)<br /> Heavy Flamer, fragcannon<br /> (OR <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread with Flamer)<br /> <br /> Troops - 531<br /> 7 Assault Squad (156)<br /> Jump Pack; Flamer, power weapon<br /> <br /> 10 Tactical Squad (170)<br /> Missile Launcher.<br /> <br /> 5 Death Company (115)<br /> Power Weapon.<br /> <br /> 5 Scout Squad (90)<br /> Sniper Rifle; 5× Camo Cloaks.<br /> <br /> Fast Attack - 100<br /> 2 Attack Bikes (100)<br /> Multi-melta.<br /> <br /> Heavy Support - 520<br /> Dreadnought (120)<br /> 2 Autocannons.<br /> <br /> Stormraven (200)<br /> Twinlinked Plasma Cannon; Twinlinked Multimelta.<br /> <br /> Stormraven (200)<br /> Ass can, Twinlinked Multimelta.<br /> <br /> 1.506 points<br /> <br /> I gave the rec a power fist, dropped the speeder (good advice there!)  made room for scouts and <span class="glossaryitem" onmouseover='gp(587);'>rifledread</span> by cutting the assaults and 1 bike. A decent amount of units to take out antiair in turn 1, and i am determind to bring <span class="glossaryitem" onmouseover='gp(349);'>DC</span> to the fight in a raven. At least just to try it a couple of games. I Will let you know how it works out]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 11:37:51]]> GMT</pubDate>
				<author><![CDATA[ ellevild]]></author>
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