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		<title><![CDATA[Latest posts for the thread "Hybridization of 6e and Pancake"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Hybridization of 6e and Pancake"]]></description>
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				<title>Hybridization of 6e and Pancake</title>
				<description><![CDATA[ So a lot of guys in my regular arena (myself included) were hoping that 6e would include a lot more of the innovations of the pancake edition. While we generally see the 6e changes as an improvement, they just didn't have the sweeping improvements that pancake contained. <br /> <br /> So the, admittedly ambitious, plan is to create a hybrid system that contains the best of both.  I'd love some suggestions from the Dakka community about what could work. <br /> <br /> Some of the definite inclusions would be:<br /> All movement in movement phase, and reordered phases (pancake)<br /> Consolidation Phase (pancake)<br /> 6e Flyer Rules (the pancake flyer rules are a bit clumsy)<br /> Pancake Wound Allocation <br /> Pancake Outflank<br /> Pancake Deep Strike<br /> 6e Allies<br /> 6e Psykers<br /> 6e <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> <br /> Fully differentiated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons (Pancake and 6e)<br /> Evasion (pancake)<br /> Strategy Points (pancake) <br /> Fixed Game Length (pancake)<br /> Mysterious stuff (6e)<br /> <br /> Excluding: <br /> Multiple levels of Fearless, <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, and <span class="glossaryitem" onmouseover='gp(269);'>ID</span> (pancake) <br /> Hull Points (6e) <br /> Look out Sir (or limited to 1/unit/phase) <br /> <br /> We played Pancake fairly often, and found the combined victory conditions and the way objectives were scored to be very satisfying, and while we're enjoying the missions and scenarios from 6e, it definitely feels like a clumsy step backwards from pancake.<br /> <br /> The truth is, a simple update of pancake to include 6e considerations would probably make us happy, but I'm more interested in if anyone else feels the same way we do? <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> the 6e snap fire and over watch rules also seem fine, compared to the similar reactions from pancake; I can definitely see the connection between the two and finding an acceptable medium might be a little tricky.  Deep strike could still trigger defensive fire but as snap shots as opposed to full fusillades.  ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464324/4559444.page</link>
				<pubDate><![CDATA[Sun, 22 Jul 2012 00:58:13]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<title>Hybridization of 6e and Pancake</title>
				<description><![CDATA[ Wasn't the assault phase before the shooting phase in pancake? I never really liked that :C Gimps hybrid armies and further attempts to force a player to choose heavilly between <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and Shooting, which I think removes a really cool niche aspect for a lot of units.<br /> <br /> Other than that, I'm alright with anything that attempts to increase the dynamism of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 01:40:40]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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