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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ I would like for some people to check my understanding of the 6th edition assault rules please.<br /> <br /> 1.  Make your <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> assault role to see if you can assault.<br /> 2.  No matter the outcome opponent roles over watch rolls - hit 6's.<br /> 3. Resolve over watch wounds check and assault range again.<br /> 4.  Assault closest model to closest model.<br /> 5. Move in other models to be base to base with any opponents models not in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> that can reach, and move all others to try to reach within 2 inches of a model <span class="glossaryitem" onmouseover='gp(686);'>B2B</span>.<br /> 6. Defenders react moving their 6 inch move to reach <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> first then within 2 inches within a model <span class="glossaryitem" onmouseover='gp(686);'>B2B</span>.<br /> 7. Do challenges if any and resolve combat, and results to overall results to determine winner.<br /> 8. Start initiative swings starting at 10 each step gets a 3 inch pile in.  <br /> 9. Determine results remove casualties from closest.  (how do I determine if a power sword dies or makes kills? ) (does the wounds from a power sword come from the closest to him?)   <br /> 10. Add results, determine winner, do leadership test minus difference.  If unit fails do initiative test to see if caught.  If unit is caught and they are fearless or they have atsnkf then combat resumes otherwise unit is destroyed.  If unit is not caught then they drop back <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> (in most cases)<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 20:37:54]]> GMT</pubDate>
				<author><![CDATA[ Kal-El]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ <blockquote><div><cite>Kal-<span class="glossaryitem" onmouseover='gp(555);'>El</span> wrote:</cite>6. Defenders react moving their 6 inch move to reach <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> first then within 2 inches within a model <span class="glossaryitem" onmouseover='gp(686);'>B2B</span>.</div></blockquote><br /> There are no Defenders React moves any more... just the Pile In at each initiative step.<br /> <br /> <br /> <blockquote class="uncited"><div> (how do I determine if a power sword dies or makes kills? )</div></blockquote><br /> You roll power weapon attacks with a different die. Casualties are removed from base to base models first. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 20:44:27]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ Overwatch comes before you roll charge distance.<br /> There is no Defenders React.<br /> Challenges are declared at the start of the Fight Sub-phase but is resolved after the rest of the combat.<br /> Step 9. Not quite sure what you are asking.<br /> Fearless units never Fall Back, so they automatically pass the Morale test if they lose combat.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 20:49:31]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Re:Do I have the assault phase correct?</title>
				<description><![CDATA[ Its basically as follows.<br /> <br /> 1) Declare a charge.<br /> 2) resolve Overwatch(if applicable)<br /> 3) roll charge distance(overwatch can kill you out of assault range)<br /> 4) If distance is sufficient for contact, move assaulting models up to their charge distance<br /> <br /> repeat above process with each charging unit till all charges have been resolved.<br /> <br /> 5) Resolve the combat. 3" pile in moves at each inititive step that models are fighting at. Models that fight at multiple inititive steps only pile in once(when ever their normal attacks are)<br /> <br /> remove casualities from models in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> first, then models beyond. If a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> dude is only in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with a character or special weapon dude, he takes the hit first, taking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> where appropriate.<br /> <br /> 6) repeat step 5 till all combats have been resolved.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 20:53:21]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ Thanks guys - so step 9 and the power weapons.  Base to base they are removed first, but is it any models in base to base or only models in base to base with the power sword model first? <br /> <br /> For the pile in -  I4 and I2 people are fighting... I assault the guys with 5 inch assault.  I am I4.  I follow everything about moving b2b etc...no reactions...so basically the I2 squad stays put until after my I4 models hit, then they move 3 inches to b2b or or as close for their swings?  ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 20:55:16]]> GMT</pubDate>
				<author><![CDATA[ Kal-El]]></author>
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				<title>Re:Do I have the assault phase correct?</title>
				<description><![CDATA[ I believe you take models away from <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with the power sword first if they are the power sword's(or whatevers) attacks you are resolving.<br /> <br /> Of course you choose who among those in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> take the hits. So if the power sword guy is next to a Terminator Librarian and a few Tactical Marines you could allocate the attacks to the Librarian and let him take it on his 2+ armor.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 20:59:06]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ You can take models away from <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> that are in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> with any attacker at that initiative step, not just from the guy swinging the Power Sword (Unless he is the only one attacking at the <span class="glossaryitem" onmouseover='gp(74);'>Init</span> Step).]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 21:03:01]]> GMT</pubDate>
				<author><![CDATA[ DeathReaper]]></author>
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				<title>Re:Do I have the assault phase correct?</title>
				<description><![CDATA[ Yeah, thats a little clearer then what I said.<br /> <br /> So if you got a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> swinging and he's all that is swinging then you have to start in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with him. But a Power Sword can get bounced elsewhere if they are all attacking at one particular inititive step.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 21:07:41]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ Ok awesome guys thank you...so everything else is correct besides what's been corrected? ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 21:17:45]]> GMT</pubDate>
				<author><![CDATA[ Kal-El]]></author>
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				<title>Re:Do I have the assault phase correct?</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>Its basically as follows.<br /> <br /> 1) Declare a charge.<br /> 2) resolve Overwatch(if applicable)<br /> 3) roll charge distance(overwatch can kill you out of assault range)<br /> 4) If distance is sufficient for contact, move assaulting models up to their charge distance<br /> <br /> repeat above process with each charging unit till all charges have been resolved.<br /> <br /> 5) Resolve the combat. 3" pile in moves at each inititive step that models are fighting at. Models that fight at multiple inititive steps only pile in once(when ever their normal attacks are)<br /> <br /> remove casualities from models in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> first, then models beyond. If a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> dude is only in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with a character or special weapon dude, he takes the hit first, taking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> where appropriate.<br /> <br /> 6) repeat step 5 till all combats have been resolved.</div></blockquote><br /> <br /> To be clear, if a model with a <span class="glossaryitem" onmouseover='gp(442);'>PS</span> is in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with 3 models, it is the controlling player of those models that allocates those wounds, not the attacking player]]></description>
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				<pubDate><![CDATA[Sun, 22 Jul 2012 22:42:07]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ Ok cool.  Thank you for the heads up.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 13:37:17]]> GMT</pubDate>
				<author><![CDATA[ Kal-El]]></author>
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				<title>Re:Do I have the assault phase correct?</title>
				<description><![CDATA[ <blockquote><div><cite>Lobukia wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>Its basically as follows.<br /> <br /> 1) Declare a charge.<br /> 2) resolve Overwatch(if applicable)<br /> 3) roll charge distance(overwatch can kill you out of assault range)<br /> 4) If distance is sufficient for contact, move assaulting models up to their charge distance<br /> <br /> repeat above process with each charging unit till all charges have been resolved.<br /> <br /> 5) Resolve the combat. 3" pile in moves at each inititive step that models are fighting at. Models that fight at multiple inititive steps only pile in once(when ever their normal attacks are)<br /> <br /> remove casualities from models in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> first, then models beyond. If a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> dude is only in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with a character or special weapon dude, he takes the hit first, taking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> where appropriate.<br /> <br /> 6) repeat step 5 till all combats have been resolved.</div></blockquote><br /> <br /> To be clear, if a model with a <span class="glossaryitem" onmouseover='gp(442);'>PS</span> is in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with 3 models, it is the controlling player of those models that allocates those wounds, not the attacking player</div></blockquote><br /> <br /> To be even clearer, if a <span class="glossaryitem" onmouseover='gp(442);'>PS</span>(as power sword, not precision strike) is in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> with 3 models and 2 others in his unit (who are striking in the same I phase) are each in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> with 1 more model each the controlling player may allocate <span class="glossaryitem" onmouseover='gp(442);'>PS</span> wounds and other attacks to any of these 5 models as they are all equally close to models attacking in this initiative phase.<br /> <br /> And <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> is to resolve challenges at the initiative pass, it is optional by FaN to resolve the challenge after the rest of the combat has been fought.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 13:54:39]]> GMT</pubDate>
				<author><![CDATA[ maxcarrion]]></author>
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				<title>Re:Do I have the assault phase correct?</title>
				<description><![CDATA[ Yeah, although it really doesn't matter. The challenge is completely independent of the rest of the combat.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 14:06:41]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Do I have the assault phase correct?</title>
				<description><![CDATA[ The new "Initiative Step Pile In" on page 23 has messed up a few players at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. <br /> <br /> I've always found that actually seeing an example works best. ... So I took some pix and made the following. Plus it meant playing with my plastic spacemen!<br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> The first part will show the familiar procedure of moving up the combatants like it did in 5e. Then I'll move on to the newer "Initiative Step Pile In".<br /> <br /> For illustrations of "Move Initial Charger" on page 21, we'll have a Captain and his <span class="glossaryitem" onmouseover='gp(119);'>SM</span> charge some plague marines and their Sorcerer.<br /> <br /> <font color='violet'>I</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1248.jpg" border="0" /><br /> <br /> Charge has been declared. After OverWatch is resolved the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> need 8" and they get a good roll of 9.<br /> <font color='red'>II</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1249.jpg" border="0" /><br /> <br /> <br /> Initial Charger is moved in b2b with closest <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, in this case both are flamer models.<br /> <font color='orange'>III</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1250.jpg" border="0" /><br /> <br /> In any order as the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player wishes the other <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are brought to b2b with the enemy using the 9" rolled.<br /> <font color='brown'>IV</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1251.jpg" border="0" /><br /> <br /> <font color='yellow'>V</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1253.jpg" border="0" /><br /> <br /> <br /> <br /> That's it for models that can make it in b2b and now the rest of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are brought into 2" coherency with their buddies. To be clear, they were moved up 9". I turned these guys to face the camera.<br /> <br /> <font color='green'><span class="glossaryitem" onmouseover='gp(764);'>VI</span></font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1254.jpg" border="0" /><br /> <br /> <br /> And bringing up the rear, the captain, Pfist sgt and two other bolter marines move up 9".<br /> <font color='olive'>VII</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1255.jpg" border="0" /><br /> <br /> <br /> <br /> <font color='orange'>Now for the newer, fun rules of 6e, all that "Initiative Step Pile In" stuff on page 23. </font><br /> <br /> The models at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 5 (my ugly, pink ten sided dice) must move up, using the "Initiative Step Pile In" rule to:<br /> a. Get into b2b or <br /> b. the 2" of a friendly that is in b2b or<br /> c. just coherency. <br /> <br /> In this case, the captain has moved up 3" and is now close enough (within 2" of a friendly in b2b) to have his attacks resolve at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 5.<br /> <br /> <font color='cyan'>VIII</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1257.jpg" border="0" /><br /> <br /> <br /> Sorcerer does the same. The Chaos player would now roll to hits and wounds, and both players resolve those wounds for the captain and sorcerer.<br /> <br /> <font color='cyan'> *If* a challenge had been issued then the Cap't and sorcerer, or PFist boys would be put in b2b with the respective challengers, but we'll skip it for this example.  </font><br /> <br /> <font color='blue'>IX</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1258.jpg" border="0" /><br /> <br /> <br /> The muhreens at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 4 now do the "Initiative Step Pile In" thing. Before this step:<br /> <font color='yellow'>X</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1259.jpg" border="0" /><br /> <br /> After the "Initiative Step Pile In". Then they swing, wound and <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> make saves. <br /> <font color='green'>XI</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1261.jpg" border="0" /><br /> <br /> <br /> The Plaguers now do their "Initiative Step Pile In" at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 3. Pile In, swing, wound and hope loyalists die. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <font color='olive'>XII</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1262.jpg" border="0" /><br /> <br /> <br /> Finally Sarge hauls his Pfist into the fray.<br /> <font color='cyan'>XIII</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1264.jpg" border="0" /><br /> <br /> <br /> Aspiring Champion does too.<br /> <font color='violet'>XIV</font><br /> <img src="http://i71.photobucket.com/albums/i142/erekose42/IMG_1263.jpg" border="0" /><br /> <br /> <br /> <br /> After this resolves (assuming no one 'Falls Back') the entire scrum will 'Pile In' again, and then we're not needing to worry about the "Initiative Step Pile In" rule.<br /> <br /> Izzat about right?]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 20:27:54]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ One question, and one mistake.<br /> <br /> Challenges could not happen this turn, the Capt., champion and Asp Sorc were all definitely too far away to be engaged.  It looks like the Sgt was too far away also, but even if he was close enough, there was no one on the other side to accept.<br /> <br /> Otherwise, nice job.  I think it will help some folks out.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 21:06:15]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ <blockquote><div><cite>coredump wrote:</cite>One question, and one mistake.<br /> <br /> <font color='orange'>Challenges could not happen this turn, the Capt.</font> </div></blockquote>Typo?<br /> <br /> <blockquote><div><cite>coredump wrote:</cite>The Capt and champion and Asp Sorc were all definitely too far away to be engaged.  It looks like the Sgt was too far away also, but even if he was close enough, there was no one on the other side to accept.</div></blockquote>Yer, right, as far as the pix go, at Inits 10-6, they weren't close enough to swing. But the "initiative Step Pile In" brings 'em in to 'engaged' status at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 5, that is, within 2" of a friendly in enemy b2b. I guess the pix were not clear on that.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> As for the Challenge not being able to happen, looking at the biggest paragraph on page 64, "Fighting a Challenge" the middle sentences all talk about moving the challengers together or by swapping others and unltimately bringing them in as 'engaged'. Nowhere else are there any relevant restrictions or inches mentioned on pages 64 & 65. So I don't quite *think* a challenge was prohibited by the distance in my example.<br /> <br /> <blockquote><div><cite>coredump wrote:</cite>Otherwise, nice job.  I think it will help some folks out.</div></blockquote>Thanks, cd.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 21:29:28]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ Brotherekos you are a great and godly man. Was really confused about the whole initiative step thang. So thanks! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Nice to see the rules explanation equivalent of a Crayon Drawing for slow children like myself. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 22:56:09]]> GMT</pubDate>
				<author><![CDATA[ Perkustin]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ Its there. It restricts issuing and accepting challenges to those that can fight, including being engaged.  Since Challenges happen before pile ins, there was no way for a challenge this phase.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 01:33:08]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ As to challenges, a model that cannot strike blows, such as one that is not engaged, cannot issue challenges.<br /> <br /> So at the start of the fight sub-phase, if there are no characters on either side that are engaged (within 2 of a model in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> or <span class="glossaryitem" onmouseover='gp(242);'>Btb</span> themselves) they cannot challenge.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 01:37:28]]> GMT</pubDate>
				<author><![CDATA[ Kiredor]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ <blockquote><div><cite>Perkustin wrote:</cite>Brotherekos you are a great and godly man. Was really confused about the whole initiative step thang. So thanks! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Nice to see the rules explanation equivalent of a Crayon Drawing for slow children like myself. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>I gotta work on adding arrows and such via some program MS Paintbrush or whatever new fangled thing the kids are using these days.<br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> Yer welcome.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Kiredor wrote:</cite>As to challenges, a model that cannot strike blows, such as one that is not engaged, cannot issue challenges.<br /> <br /> So at the start of the fight sub-phase, if there are no characters on either side that are engaged (within 2 of a model in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> or <span class="glossaryitem" onmouseover='gp(242);'>Btb</span> themselves) they cannot challenge.<br /> </div></blockquote>After a reread of the page 64, Challenge's second paragraph, I believe that you and coredump are right. Good call.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 02:51:28]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ WOW!  Thank you that helps sooo much!  I think I have it down now.  It seems like the new way keeps them scrum kinda spread out and neat looking where as before it was just a pile of mess.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 19:40:49]]> GMT</pubDate>
				<author><![CDATA[ Kal-El]]></author>
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				<title>Do I have the assault phase correct?</title>
				<description><![CDATA[ Kiredor: If not engaged, you cannot issue *or accept* challenges.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 21:10:39]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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