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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC - UPDATED - Help needed</title>
				<description><![CDATA[ Hi all, here a little NECRONS 2k list that made a very little use of double <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> <br /> I don't want it to be hugely over-kill but instead I'm looking for a nice all-rounded all comers list that could do pretty well in casual games and still pretend a more than average competitive level in tournament situations.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Overlord - <span class="glossaryitem" onmouseover='gp(149);'>WS</span> - <span class="glossaryitem" onmouseover='gp(124);'>SW</span> - <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> - <span class="glossaryitem" onmouseover='gp(442);'>PS</span> - <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>. 255 [Warlord]<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Destroyer Lord - <span class="glossaryitem" onmouseover='gp(124);'>SW</span> - <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>. 160 [with Wraiths]<br /> TR - 10x Gauss Immortals - Nightscythe. 270<br /> TR - 10x Warriors - Nightscythe. 230<br /> TR - 10x Warriors - Nightscythe. 230<br /> TR - 5x Warriors - Lancetek with Solar Pulse. 120<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - 5x Canoptek Wraiths - 3x Whip Coils. 205<br /> HV - Doomscythe. 175<br /> HV - Doomscythe. 175<br /> HV - Annihilation Barge. 90<br /> HV - Annihilation Barge. 90<br /> Tot. 2000<br /> <br /> <br /> So:<br /> - a very (not aggressively spamming) little use of double <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> to grants some more hull pts hunting.<br /> - a little bit of numbers in troops choices, I'm quitely scared about <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> in this edition. Right now, I had very poor experiences with my Grey Hunters small units.<br /> - just one cryptek, the solar pulse, to manage Nightfighting. Joined the little walking unit that will hide out of <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> for at least the first 2 turns. Really just to have Nightfight the first turn in case it doesn't start by the roll and eventually extend it to the second turn.<br /> - 2 counter-attack / hunting C/C units, the Surflord and the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> + Wraiths. I'm sure I'm gonna suffer Deathstars but I don't think I will see a huge investment on them in my local area. Not more than before in anycase so yes, some <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> units or similar here and there.<br /> - a pretty nice amount of <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-testa bullets to manage hordes armies, some mounted on flyers for Air-to-Air fightings too.<br /> <br /> What do you think?<br /> <br /> I'm quitely worried about Chaos Teminators spams with Fateweaver (even if I'll wait the new <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex to really get scared), Nob bikers revamp, Dark Eldars+Eldars freaking combos<br /> For others situations I think I could still play my games.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 10:03:31]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ I'd drop Wraiths for 5 <span class="glossaryitem" onmouseover='gp(566);'>RoC</span> Triarch Paetorians: S5 AP2 assault shooting followed by two Power Axe + <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Much more likely to get rid of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Nators, albeit not striking before, so will take casualties. However they can come back to life assuming they're not all dead.<br /> <br /> I'd drop a couple of Warriors somewhere to get points for a <span class="glossaryitem" onmouseover='gp(631);'>RO</span> on the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> if you choose to do what I mentioned above]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 10:54:49]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ <blockquote><div><cite>IHateNids wrote:</cite>I'd drop Wraiths for 5 <span class="glossaryitem" onmouseover='gp(566);'>RoC</span> Triarch Paetorians: S5 AP2 assault shooting followed by two Power Axe + <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> I'd disagree here. Wraiths are cheaper and much more survivable. With Necrons you are never going to get a massive beatstick close-combat unit, it's not going to happen, they're not built for it. What you're going to want to do is stop big nasty close combat units from hitting your lines. This is something that Wraiths, with their 3++ and 2 wounds at only 35pts a piece, excel at. Granted the 2 wounds won't help that much against THSS but they still get a 3+ invuln. The ability for Triarch Praetorians to cancel out armour saves is nice but the Terminators themselves also get a 3++, meaning that they will be able to take the brunt of the hits and punch straight through your Praetorians, leaving them with nothing standing between them and the rest of your army. <br /> <br /> Other than that I'm not sure if your Destroyer Lord comes with a Warscythe base but if he doesn't I'd give him one. I don't have my Codex to hand. <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 11:15:19]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ Yes, <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> has a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> standard.<br /> <br /> It's just Wraiths have a 1/6 chance to trigger a 2/3 save instead if a 5/6 save. Against TP, there is only 2/3. <br /> <br /> I know Triarchs aren't the best, but I think wraiths are better at flying down one edge & mincing that <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>/<span class="glossaryitem" onmouseover='gp(29);'>Devs</span> that like hiding in corners]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 11:23:25]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ What about the troops?<br /> <br /> Do you consider 35 models enough? Considering that 30 of them could be considered quitely safe until thay disembark?]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 12:44:07]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ <blockquote><div><cite>Rampage wrote:</cite><blockquote><div><cite>IHateNids wrote:</cite>I'd drop Wraiths for 5 <span class="glossaryitem" onmouseover='gp(566);'>RoC</span> Triarch Paetorians: S5 AP2 assault shooting followed by two Power Axe + <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.</div></blockquote><br /> I'd disagree here. Wraiths are cheaper and much more survivable. With Necrons you are never going to get a massive beatstick close-combat unit, it's not going to happen, they're not built for it. What you're going to want to do is stop big nasty close combat units from hitting your lines. This is something that Wraiths, with their 3++ and 2 wounds at only 35pts a piece, excel at. Granted the 2 wounds won't help that much against THSS but they still get a 3+ invuln. The ability for Triarch Praetorians to cancel out armour saves is nice but the Terminators themselves also get a 3++, meaning that they will be able to take the brunt of the hits and punch straight through your Praetorians, leaving them with nothing standing between them and the rest of your army. <br /> <br /> Other than that I'm not sure if your Destroyer Lord comes with a Warscythe base but if he doesn't I'd give him one. I don't have my Codex to hand. <br />  </div></blockquote><br /> <br /> I agree with you. It will take a whole lot of shooting to take out a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> squad, especially if they have chaplains or have sanguinary preists (<span class="glossaryitem" onmouseover='gp(10);'>BA</span>).. With this kind of list you have mobility which a unit such as a squad of terminators do not have. You can make use of that and your greater number of units to get to the other objectives whilst they just contest one. You can keep your troops away from them and just pick up 3-6VP whilst you feed them a couple units to block their path.<br /> <br /> Deathstars are scary yet they aren't very mobile and with your night scythes you should be able to out maneuver them.<br /> <br /> You only need to worry about protecting the wraiths from S8 fire, which at the moment is quite prominent. If you can deal with that and hide them until they can tarpit some deathstars then I think you have a very balanced list.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 13:06:36]]> GMT</pubDate>
				<author><![CDATA[ xStuuy]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ <blockquote><div><cite>IHateNids wrote:</cite>It's just Wraiths have a 1/6 chance to trigger a 2/3 save instead if a 5/6 save. Against TP, there is only 2/3.</div></blockquote><br /> True, but Power Fists, Thunder Hammers and other such weaponary that is going to be on hammer units that you want to tie up aren't going to care about a 2+ armour save. Thanks for the info on the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> by the way. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 13:27:41]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ <blockquote><div><cite>Rampage wrote:</cite><blockquote><div><cite>IHateNids wrote:</cite>It's just Wraiths have a 1/6 chance to trigger a 2/3 save instead if a 5/6 save. Against TP, there is only 2/3.</div></blockquote><br /> True, but Power Fists, Thunder Hammers and other such weaponary that is going to be on hammer units that you want to tie up aren't going to care about a 2+ armour save. Thanks for the info on the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> by the way. </div></blockquote>That's ok, I help where i can. My only point is on the killing, not the being killed. In that side of the Combat ie your strikes, mathhammer favours the TP over Wraiths.<br /> <br /> When it comes to surviving, its pretty level. <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> both <span class="glossaryitem" onmouseover='gp(269);'>ID</span> wraiths, but they have an Invun. Triarchs will crumple under them, but can reanimate on a 5+ assuming one of them survived, 4+ w/ Res Orb<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Toban wrote:</cite>What about the troops?<br /> <br /> Do you consider 35 models enough? Considering that 30 of them could be considered quitely safe until thay disembark?</div></blockquote>I usually play with 20 Warriors footslogging and they are fine (until I hit <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 13:33:19]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>Re:2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ is there a reason why you gave your overlord in the command barge warlord? I was thinking if you gave your destroyer lord the warlord trait, he might be able to make a better use of it. Whenever I field destroyer lord and wraiths, my destroyer lord is usually the warlord, and when he's given the personal traits, he's usually guaranteed something great. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 14:53:53]]> GMT</pubDate>
				<author><![CDATA[ trentblack201]]></author>
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				<title>Re:2k - Balanced / Competitive NECRONS - very little use of double FOC</title>
				<description><![CDATA[ <blockquote><div><cite>trentblack201 wrote:</cite>is there a reason why you gave your overlord in the command barge warlord? I was thinking if you gave your destroyer lord the warlord trait, he might be able to make a better use of it. Whenever I field destroyer lord and wraiths, my destroyer lord is usually the warlord, and when hes given the personal traits, he's usually guaranteed something great. </div></blockquote><br /> <br /> Good question.<br /> <br /> Honestly I was thinking about the Surflord as the natural leader of the list not only because more resilient (and durable..) but also for some fluffy useles reasons.<br /> <br /> However, the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> joining the Wraiths will covers roles that would keep him hidden until the strike moment and so, most of times, closer to my half of the table.<br /> In those scenarios he will eventually benefit from COMMAND and PERSONAL Traits, while the Surflord will take (and give..) more advantages from PERSONAL and STRATEGICAL.<br /> <br /> I can't really reply to your question yet.<br /> In a certain way I may consider to decide depending on the adversary and the kind of list.<br /> In certains situations a Furious Charging units of Wraiths, a scoring 2+/3++ Surflord or even re-deploying part of the list could be crucial.<br /> <br /> Really a good question. Time for reflections..<br />   ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 15:42:33]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Re:2k - Balanced / Competitive NECRONS - very little use of double FOC - UPDATED - Help needed</title>
				<description><![CDATA[ take the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> off you <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> overlord, the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> gives you +1 to your save already. I would also make room for Zandrehk just incase you come up against someone that has drop pods or a deamon player, he lets you Deep strike all your guys on you opponent's turn 1 and your fliers can deep strike.  ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 21:19:17]]> GMT</pubDate>
				<author><![CDATA[ throwhemon]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC - UPDATED - Help needed</title>
				<description><![CDATA[ Excuse me but I must miss something. How can the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> give a +1 on the armor save? <br /> <br /> Weave is hugely usefull now a days. the 2+ armor is now the best upgrade available maybe.<br /> <br /> Besides, soon or later, the Overlord will disembark and I consider his equipement almost untouchable. <br /> <br /> The change I cosidered and that I can easily accept would be exchange the Immortals for 10 regular Warriors. Freein' 40 pts.<br /> <br /> I do consider also to drop both Annihilation Barges for a third  Doomscythe but as most of players start do to sistematically vs Necrons, enemy target would be easily scattered to avoid Deathrais. One more shooty platform could help.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 22:02:23]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC - UPDATED - Help needed</title>
				<description><![CDATA[ Yeah, <span class="glossaryitem" onmouseover='gp(547);'>CCBs</span> a chariots now, they give +1 to Armour saves]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 22:06:53]]> GMT</pubDate>
				<author><![CDATA[ IHateNids]]></author>
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				<title>2k - Balanced / Competitive NECRONS - very little use of double FOC - UPDATED - Help needed</title>
				<description><![CDATA[ Oh.. I completely missed that.<br /> <br /> However I really must check it into the <span class="glossaryitem" onmouseover='gp(13);'>brb</span> before trying to change again the list.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 23:03:22]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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