<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Challenges.... to fix some rare bug."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Challenges.... to fix some rare bug."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ I've seen on the forum there's a lot of rage about challenges... Personally I love them, they're anice way to live cinematic moments and get <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> involved in the fight without making clumsy rules (such as in the 5th ed). It also fix some nonsense (hidden <span class="glossaryitem" onmouseover='gp(105);'>PF</span> tactic among the others).<br /> But as several persons have pointed out, there are some possible "bugs".<br /> The main concern is the possibility of stoppin' a 500 points <span class="glossaryitem" onmouseover='gp(19);'>cc</span> killing machine with the sacrifice of an humble sergeant... The problem is even worse with units such as Guard blobs that can seriously spam minor characters.<br /> Someone thinks that there should be a "wound overflow" and actually this is an hotly debated topic in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span>. Since I do not think that the overflow is in the spirit of the rule I suggest this home rule:<br /> <br /> - The character accepting a challenge (not the one proposing it) can decide to allocate just some of the attacks to the challenger, allocating the rest of the attacks to the unit. However, if the challengee is not able to slay the challenger, the attacks allocated to the rest of the units are lost: The humble sergeant is not so worthless as the mighty opponent expected, and he/she is proving to be worth much more attention.<br /> <br /> What do you think?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564728.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564728.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 14:44:14]]> GMT</pubDate>
				<author><![CDATA[ punkow]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ I don't have a problem with the way they are now and the way we interpreted and play the Challenge rules at my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> (no carry over, no overflow).  You don't want that uber kill em all <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in a challenge don't assault with him alone and/or make sure you have SGT Scrubb available to either accept or issue a challenge so the big Kahuna can hit the unit.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564801.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564801.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 15:00:49]]> GMT</pubDate>
				<author><![CDATA[ Boss GreenNutz]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ Not really a duel if the challenged is also fighting everyone else...<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564812.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564812.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 15:02:10]]> GMT</pubDate>
				<author><![CDATA[ purplefood]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ The point of the rule is to avoid that challenges by humble sergeants can impair the effectiveness of 200+ points <span class="glossaryitem" onmouseover='gp(19);'>cc</span> monsters... actually the inability to operate alone can be a serious impairment to the feasibility of such models, and it's a shame <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.... ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564870.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564870.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 15:15:46]]> GMT</pubDate>
				<author><![CDATA[ punkow]]></author>
			</item>
			<item>
				<title>Re:Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ <br /> <br /> What about if the rule only worked for Monstrous Creatures vs Squad Leaders?<br /> As an example, a Carnifex or Bloodthirster is going to ignore that lowly Sergeant if all he does is shout, unless he actually puts up a fight.<br /> While someone like Skulltaker, or Calgar is going to stop and fight any challenger that stands before him.<br /> <br /> Thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564917.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564917.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 15:25:10]]> GMT</pubDate>
				<author><![CDATA[ geza55]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ I like the idea, but i disagree.<br /> <br /> In fantasy we have had to deal with this exact thing for years and the way around it is not issueing the challenge with the 200pt killing machine and if they issue a challenge accept it with your sarge, this allows your killing maching to do what he is meant to do and kill the enemy unit, you should not be sending the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in by himself and if you do...thats why you get punished with the challenge rules.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564958.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4564958.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 15:34:55]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ But doesn't this severely damages models which costs an hellish amount of points, making them severely less viable? especially in codices with very few characters able to accept challenges, such as the tyranids?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4565028.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4565028.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 15:51:25]]> GMT</pubDate>
				<author><![CDATA[ punkow]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ The moral of that story then is to not fill your army with characters that cost a hellish amount of points.  When I build a list I shudder when I hit the 150 point mark with anything other than a unit out of the troops slot in the force org.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4565250.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4565250.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 16:41:41]]> GMT</pubDate>
				<author><![CDATA[ Boss GreenNutz]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ Welcome to Fantasy tactics. No longer can you count on Turbo Character to simply smash all he can in one turn. Gotta play your characters smarter now, or have ways to deflect/absorb challenges of your own.<br /> <br /> Tis why I love 6th.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4565261.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4565261.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 16:44:53]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ I would say that one of the best fixes would be to have any extra wounds dealt count to combat resolution. Watching your Sargent the best melee guy in the squad get reduced to mulch is likely going to hurt moral. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4565532.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4565532.page</link>
				<pubDate><![CDATA[Mon, 23 Jul 2012 17:49:35]]> GMT</pubDate>
				<author><![CDATA[ White Ninja]]></author>
			</item>
			<item>
				<title>Re:Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ Yeah, some people don't understand that some armies pretty much don't have the options to get cheap characters.<br /> I'm totally on board with <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> not giving <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> to challenges.<br /> I really, really, really fail to see how a single guardsman sergeant can stop a rampaging Carnifex, Avatar or flying Chaos Daemon Prince. That's not cinematic at all. It could be if it happened once in a while ( <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ), but automatically, every time, in every game, in every squad with a character? Just no.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4570790.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4570790.page</link>
				<pubDate><![CDATA[Tue, 24 Jul 2012 20:51:36]]> GMT</pubDate>
				<author><![CDATA[ Macok]]></author>
			</item>
			<item>
				<title>Re:Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ Carnifexes aren't characters.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4571193.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4571193.page</link>
				<pubDate><![CDATA[Tue, 24 Jul 2012 22:28:57]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
			</item>
			<item>
				<title>Re:Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ <br /> His point still stands.<br /> I agree with Macok, something should be in there about Monsterous creatures being able to ignore challenges.<br /> You can't back up a Bloodthirster with a unit, he's not an independent character. But he's still bogged down by challenges in combat, challenges that in all reality, he would ignore.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4578204.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4578204.page</link>
				<pubDate><![CDATA[Thu, 26 Jul 2012 14:58:53]]> GMT</pubDate>
				<author><![CDATA[ geza55]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ <blockquote><div><cite>White Ninja wrote:</cite>I would say that one of the best fixes would be to have any extra wounds dealt count to combat resolution. Watching your Sargent the best melee guy in the squad get reduced to mulch is likely going to hurt moral. </div></blockquote><br /> <br /> yes, that would be better than wound overflow.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4591871.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4591871.page</link>
				<pubDate><![CDATA[Mon, 30 Jul 2012 04:28:56]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
			</item>
			<item>
				<title>Challenges.... to fix some rare bug.</title>
				<description><![CDATA[ We are going to trey it in a Nids Vs Guard game featuring Swarmlord+retinue and large blobs... I will tell you the outcome.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4596195.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/464663/4596195.page</link>
				<pubDate><![CDATA[Tue, 31 Jul 2012 01:13:21]]> GMT</pubDate>
				<author><![CDATA[ punkow]]></author>
			</item>
	</channel>
</rss>