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		<title><![CDATA[Latest posts for the thread "Lucius Homebrew Rule Help."]]></title>
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				<title>Lucius Homebrew Rule Help.</title>
				<description><![CDATA[ I'm in need for some boosting of a rule Me and my group have for my lucius to represent his lust for a amazing fighter, Currently, It looks like this :<br /> 'If Lucius is within 18'' of another enemy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, He may charge into the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, inflicting a insta-hit no armour save wound to any model between Lucius and the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. If Lucius does charge, he can re-roll any to wound rolls in combat with the enemy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'.<br /> As you can see, it's preety <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, especially when we are playing apocalypse, and as my units blast apart a titan, my opponent makes a bad move where lucius litreally smashes through the titan and killing it. Although hilarious to see your opponents face turn into  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">, A joint group vote decided we needed it changing, so any suggestions for nerfing ?]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 15:59:47]]> GMT</pubDate>
				<author><![CDATA[ Dread Captain]]></author>
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				<title>Lucius Homebrew Rule Help.</title>
				<description><![CDATA[ How many points is he? What are the rest of his stats and rules?<br /> <br /> I need a full picture before I can say what to tweak. But I will say that a guaranteed 18" charge is stupid.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 16:30:51]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Lucius Homebrew Rule Help.</title>
				<description><![CDATA[ Uh no, I can't see a single reason why Lucius of all the possible Chaos characters, indeed all characters, should have that rule. Maybe Kharn could have an incredibly toned down version but this is just plain stupid.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 17:12:03]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Lucius Homebrew Rule Help.</title>
				<description><![CDATA[ Does Lucius need it? I mean, there are challenges, unit positioning, etc to make that happen. It sounds like the whole group wants him to get into some sort of title fight, so why not just make it happen in game? I don't think you need a house rule for him.<br /> <br /> If you absolutely must have something, then perhaps "Lucius may always re-roll his charge range if he is charging an enemy Character. However, he must accept any challenge issued to him or not strike at all in the combat."<br /> This means he can hit those <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, but also be held up in squads by sergeants issuing challenges. <br /> <br /> My honest opinion on this is that in an <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> game with a fairly new ruleset, there are going to be a lot of rules going around anyway, and it's largely unneeded as a rule.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jul 2012 17:29:31]]> GMT</pubDate>
				<author><![CDATA[ liquidjoshi]]></author>
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				<title>Lucius Homebrew Rule Help.</title>
				<description><![CDATA[ It was designed for a massive <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game we had, simply to make my slaanesh army seem less suckish compared to  the horde of guardsmen. We just made the rule simply for <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> games to try to even out, as tank heavy armies seem to smash evreything my emperor's children can shot at them.<br /> The rules for the character are codex with the charge being a one time use, 100 point upgrade. It can't be used constantly, simply for a one timer. Designed for a character we thought wasn't that great, there was a few we made, such as sound weapons allowing an upgrade to fire a flamer template but at a less <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and strength, we named it 'Blast it out'.<br /> We tried to justify it with 'Lucius has a lust for the next big battle, He only wants to slay the greatest fighter on the field, and when he can see that guy in his sight, all he wants is too smash through evreyone to get right in that guys face.'<br /> We've decided to take the 18'' into a 6'' and remove the insta-hit no armour save portion, but still hits those in range. But the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> must be a named character, and the move can not be made if there is another enemy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> within 6'' of either charactrer'<br /> Thoughts ? We also toned down the points to 50pts, but can be purchased numerous times, up to 3. So the move can be used 3 times a game.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 12:08:09]]> GMT</pubDate>
				<author><![CDATA[ Dread Captain]]></author>
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