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		<title><![CDATA[Latest posts for the thread "1999 BA - Cost effective... blah"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1999 BA - Cost effective... blah"]]></description>
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				<title>1999 BA - Cost effective... blah</title>
				<description><![CDATA[ <b>Reclusiarch</b> (155)<br /> bolt pistol; jump pack.<br /> <b>Sanguinary Guard</b> (210)<br /> power fist.<br /> <b>Sanguinary Priest</b> (75)<br /> bolt pistol; chainsword; jump pack.<br /> <font color='red'>My counter assault/assault unit. The Sang guard with a priest are technically 2+5++, the reclusiarch while ap4 is hitting at str6, str7 on the charge. </font><br /> <br /> <b>Honour Guard</b> (225)<br /> +1 Sanguinary Noviate; 4× plasma gun; 4× bolt pistol; jump packs.<br /> <font color='red'>Hope to keep them at max range doing their 4 Str7 ap2 shots, may glance something to death. </font><br /> <br /> <b>Techmarine</b> (60)<br /> combi-melta; jump pack.<br /> <font color='red'>Steve the suicide tech marine, I personally love this guys and there are enough ruins in the area that my devestators and scouts love him too... sometimes he deepstrikes and kills a Russ... sometimes he lands in a rock and explodes... </font><br /> <br /> <b>10 Assault Marines</b> (225)<br /> +1 Space Marine Sergeant (power weapon); 2× meltagun; jump packs.<br /> <font color='red'>Pretty Standard <span class="glossaryitem" onmouseover='gp(10);'>BA</span> fare here, they can be somewhat of a larger liability in 6th... but still good for there cost. </font><br /> <br /> <b>8 Death Company</b> (185)<br /> power fist.<br /> <font color='red'>Need to play test this unit to see if its more useful as a midfield unit/speedbump then another 10man RAS</font><br /> <br /> <b>2 Attack Bikes</b> (100)<br /> 2× multi-melta.<br /> <b>2 Attack Bikes</b> (100)<br /> 2× multi-melta.<br /> <font color='red'>I love what 6th did for my bikes, they take some familiarity to use but nothing has greater threat radius to tanks for the cost then attack bikes... also useful for harassing <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> etc. </font><br /> <br /> <b>Brother Corbulo</b> (105)<br /> <b>6 Devastators</b> (151)<br /> +1 Space Marine Sergeant; 3× missile launcher; plasma cannon.<br /> <b>6 Devastators</b> (151)<br /> +1 Space Marine Sergeant; 3× missile launcher; plasma cannon.<br /> <b>6 Devastators</b> (146)<br /> +1 Space Marine Sergeant; 4× missile launcher.<br /> <b>5 Scouts</b> (100)<br /> +1 Scout Sergeant; missile launcher; camo cloaks.<br /> <font color='red'>My rock, they hoe up somewhere comfy and lay down my ranged fire. The <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in the scouts and <span class="glossaryitem" onmouseover='gp(331);'>PC</span> in the two devy squads are personal preferences.... essentially whatever a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is firing at a <span class="glossaryitem" onmouseover='gp(331);'>PC</span> is a good follow up (same for snipes and <span class="glossaryitem" onmouseover='gp(328);'>ML</span>). Corbulo.... corbulo the 3+2++ tank, park him in the front. Mathhammer shows something like 32 Plasma shots or 120 lasgun shots to take this man down... worth the investment for a nanny at home. </font><br /> <br /> <u>1,988 points</u><br /> <br /> This list can use some tweaking, specifically in the counter assault and troop area. RAS troops themselves are not very good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in 6th with the rise of elite units, so what is the most cost effective choice when I am running no land raiders? Also <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with bolters, useful or better off just getting another RAS for redundancy? I could replace Steve the suicide tech marine for a agies defence thingy with a gun...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 06:13:42]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>1999 BA - Cost effective... blah</title>
				<description><![CDATA[ I would think that Sternguard with bolters are better than <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with bolters<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 07:01:15]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
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				<title>1999 BA - Cost effective... blah</title>
				<description><![CDATA[ They are, but tech marine, <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, priests take up elite slots. Another idea I had had stern/tycho/priest in place of <span class="glossaryitem" onmouseover='gp(215);'>SG</span>/resc/priest.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I am split which would preform with the surroundin elements.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 07:04:19]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>Re:1999 BA - Cost effective... blah</title>
				<description><![CDATA[ In an objectives game you are seriously gonna lose. This list only has 1 scoring unit.<br /> Just my $.02<br /> EKP]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 08:12:19]]> GMT</pubDate>
				<author><![CDATA[ E.Z.KillPoint]]></author>
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				<title>1999 BA - Cost effective... blah</title>
				<description><![CDATA[ Scouts and Assault are both scoring so I technically got two... will likely drop the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> for another RAS putting me to three. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 08:17:29]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>1999 BA - Cost effective... blah</title>
				<description><![CDATA[ I personally prefer Baal preds over attack bikes however that's all personal preference, and Rec's are solid in close combat, however they wont stand long against other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s who are more designed for close combat, for example my <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Marshall easily beat out a Rec without difficulty however he previously manged to kill some initiates. And I love Corbulo, hes unstoppable, i've had him take on lighting claw termies and win, and then get shot up of a whole squad of sternguard with combi plasma's and not lose a wound. The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> set up is very good however i am not a fan of the tech marine he would be better with a servo harness and every game I played with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> so far they took out triple their points value.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jul 2012 22:25:02]]> GMT</pubDate>
				<author><![CDATA[ tflewis]]></author>
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