<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "stormboyz"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "stormboyz"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>stormboyz</title>
				<description><![CDATA[ Okay so it sais you can only use the jump packs either the movement phase, run, or assault. So if I decided to use them on assault could I still role the extra dice and gain the extra <span class="glossaryitem" onmouseover='gp(24);'>d6</span> to my charge range as you could do on their movement phase?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/465541/4579319.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/465541/4579319.page</link>
				<pubDate><![CDATA[Thu, 26 Jul 2012 19:46:14]]> GMT</pubDate>
				<author><![CDATA[ caryk]]></author>
			</item>
			<item>
				<title>stormboyz</title>
				<description><![CDATA[ No. This goes in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span>; <br /> <br /> Stormboys can either Move 12" in the Movement Phase, or Reroll either of their <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> Charge Range and gain a Hammer of Wrath attack. They cannot do both.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/465541/4579751.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/465541/4579751.page</link>
				<pubDate><![CDATA[Thu, 26 Jul 2012 21:31:53]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
			</item>
	</channel>
</rss>