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		<title><![CDATA[Latest posts for the thread "Abilities that target ICs in combat to also be able to be used on characters"]]></title>
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				<title>Abilities that target ICs in combat to also be able to be used on characters</title>
				<description><![CDATA[ There are many special abilities that can only target <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Heroic Sacrifice, rapier strike, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Mindphase Guantlets, Soul Trap.  They can be used on any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or <span class="glossaryitem" onmouseover='gp(67);'>IC</span> but not on squad sergeants.  I propose to expand those targeting restrictions to any character in a challenge.  <br /> <br /> Challenge Crowe with your nob, might lose your nob in a pit.  <br /> Challenge a brotherhood champion with your Wolf Guard, might get beat down by rapier.<br /> Challenge a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> archon with your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sergeant, might get your soul trapped.<br /> Challenge a Haemoculuc with your terminator aspiring champion, might lose your attacks to his attacks.  ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jul 2012 21:59:51]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Abilities that target ICs in combat to also be able to be used on characters</title>
				<description><![CDATA[ I dunno, don't <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with the soultrap thing get buffs to strength and all that? or is that a different piece of kit? Because if they do, then they could knock of 2 or 3 sergeants, and then be unstoppable. Which shouldn't happen.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jul 2012 22:41:00]]> GMT</pubDate>
				<author><![CDATA[ motyak]]></author>
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				<title>Abilities that target ICs in combat to also be able to be used on characters</title>
				<description><![CDATA[ <blockquote><div><cite>motyak wrote:</cite>I dunno, don't <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with the soultrap thing get buffs to strength and all that? or is that a different piece of kit? Because if they do, then they could knock of 2 or 3 sergeants, and then be unstoppable. Which shouldn't happen.</div></blockquote><br /> you would be high strength, but with no access to AP2 they arent unstoppable.  Even after killing 3 characters and passing their tests anything in 2+ armor will still shred them.<br /> Also if you dont want him to get his soul trap powered up then dont accept the challenge.  ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jul 2012 22:52:13]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Abilities that target ICs in combat to also be able to be used on characters</title>
				<description><![CDATA[ <blockquote><div><cite>Exergy wrote:</cite><blockquote><div><cite>motyak wrote:</cite>I dunno, don't <span class="glossaryitem" onmouseover='gp(27);'>DE</span> with the soultrap thing get buffs to strength and all that? or is that a different piece of kit? Because if they do, then they could knock of 2 or 3 sergeants, and then be unstoppable. Which shouldn't happen.</div></blockquote><br /> you would be high strength, but with no access to AP2 they arent unstoppable.  Even after killing 3 characters and passing their tests anything in 2+ armor will still shred them.<br /> Also if you dont want him to get his soul trap powered up then dont accept the challenge.  </div></blockquote><br /> So avoid stuff in 2+ armour. Even several marine special characters only get regular power armour, as does Crowe, and I don't see much in the way of terminator spam, so it isn't a big problem.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jul 2012 23:12:59]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>Abilities that target ICs in combat to also be able to be used on characters</title>
				<description><![CDATA[ <blockquote><div><cite>Buttons wrote:</cite><br /> So avoid stuff in 2+ armour. Even several marine special characters only get regular power armour, as does Crowe, and I don't see much in the way of terminator spam, so it isn't a big problem.</div></blockquote><br /> Crowe has 2+ armor as do all <span class="glossaryitem" onmouseover='gp(119);'>SM</span> special characters in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> book,  Inquisitor valaria has a 3+.  Roughly half the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> special characters not in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> have 2+ saves.  ]]></description>
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				<pubDate><![CDATA[Sun, 29 Jul 2012 23:41:56]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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