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				<title>750 play tested IG list for localTournament </title>
				<description><![CDATA[ Hey dakka<br /> i'm after some advise on what i could do improve my latest list that i tested at a local tournament on sunday. I had a bye for the first game and for the second game i was up agaisn a chaos list with berserks in a rhino and so spawn with some normal chaos space marine + chaos lord, the hydras dominated and i won easyly. In the third game i went against a good friend that had elder. he had avatar, 3 warwalker with scatter and a heap of guardians. This game was was very close and i would have won if the games were stopped . But any way here is my list for the tournament what improment do you think i can make for the next one?<br />  <br /> 750pt Imperial Guard 5th Ed (2009) Roster (Standard)<br /> <br /> Selections:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (70pts)<br /> <br /> Primaris Psyker (70pts)<br /> Discipline of telepathy<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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 Thinking about dropping this guy for a command squad  or lord commissar because he was pretty much giving away the kill the warlord objective<br /> <br /> <font color='green'>Pro:</font> Help kill a squad a squad of berserks with Terrify<br /> <br /> <font color='red'>Con:</font> gave away Kill the Warlord and psychic sucked<br /> <br /> 
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</div><br /> <br /> Troops (390pts)<br /> <br /> Infantry Platoon (190pts)<br /> Heavy Weapons Squad (60pts)<br /> 3x Mortar<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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This squad was good and did help the hydras to kill anything that was hiding behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrian apart from that did not do to much else, think about upgrading them to autocannons <br /> <br /> <font color='green'>Pro: </font>Help kill units behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain<br /> <br /> <font color='red'>Con:</font> Missed most of the time<br /> <br /> 
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 The infantry squads did there job well, they slowed down assault themed army so that the remainder of my forces could pick of what was left <br /> <br /> <font color='green'>Pro:</font> Did it's job which was to slow down assault units<br /> <br /> <font color='red'>Con: </font>Died a bit to quickly but there is not much that I could do about that<br /> <br /> 
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This squad did the same as the first Infantry squad
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The platoon command squad was good a buffing the Infantry squads with orders but in general died pretty quickly. Normal i would give this squad snipers to hurt lone characters<br /> <br /> <font color='green'>Pro:</font> Buffed Infantry squads and slowed down an avatar for a turn<br /> <br /> <font color='red'>Con:</font> Did not to much else<br /> <br />  
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This squad did take out a couple of small units but there job was mainly to take out any walkers and transports and they did this well, next time i think i will drop the shotguns for lasguns<br /> <br /> <font color='green'>Pro: </font>help stop a lot of units from doing a lot more damage them what they would have done<br /> <br /> <font color='red'>Con:</font> did not need meltas<br /> <br /> 
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This squad went around in the Vendetta and was mainly there to ether do a last diched deep strike on the objective or to deep strike behind with the metlas and get the rear armour of any artillery  <br /> <br /> <font color='green'>Pro: </font> if there was one more turn the would have won me the game if the game had not been stop because we ran out of time<br /> <br /> <font color='red'>Con:</font> they did not have much action in the second game<br /> 
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 The vendetta was great, with the tactic i was using(fly on at an angel than shot then fly off and repeat) all of the enemy fire was concentrated and now of the shot did anything.<br /> <br /> <font color='green'>Pro: </font> it was a great way to out maneuverer my opponent and just keep them occupied<br /> <br /> <font color='red'>Con:</font> none that i could thing of but a astopate? could help with reserve rolls<br /> <br /> 
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 the hydras were great they put out a huge amount of hitting power and taking very little because of there 72" range<br /> <br /> <font color='green'>Pro: </font>they were the star off my army and by the end of the games people feared them.<br /> <br /> <font color='red'>Con:</font> only problem is that i did not have more.<br /> <br /> 
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Same as first
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</div><br /> <br /> =750<br /> <br /> -ironhandstraken]]></description>
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				<pubDate><![CDATA[Mon, 30 Jul 2012 11:08:04]]> GMT</pubDate>
				<author><![CDATA[ ironhandstraken]]></author>
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				<title>Re:750 play tested IG list for localTournament </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(604);'>HI</span> there,<br /> <br /> Reading through your list and battle report, i think you could of been more cost effective with your points. I think your heavy weapons choice for platforms were all wrong, as basic you want really auto cannons, they are good at taking down light armoured vehicles, and most of the time can ruin enemy teams, providing they are no power Armour.  <br /> <br /> Personally i think you should of taken a command squad as they have a few more options open to them rather than the psyker. the extra orders you have  can help your army be more effective. With the standard <span class="glossaryitem" onmouseover='gp(69);'>IG</span> unit i would recommend merging them into a larger unit for a decent meat shield and then provide them with a commissar to stop them running.<br /> <br /> They vets that you used are a common sight, however it seems 1 of the squads didn't have a dedicated transport, meaning that giving them no doctrines with melta's and no transport you wasted 100 pts which you could of spent on another Heavy weapons platoon.<br /> <br /> Now the hydras, i haven't seen these used in the new rules however, they seem to me a bit useless as i understand any auto cannon comes with flak shells?  again you could of utilized these points more with a unit of sentinels (in a fight they won't prioritize  these compared to your hydras).<br /> <br /> On an extra note, if you want to use weapons like the mortars and other artillery i would recommend starting with basilisks/plasma cannon sentinels, and then mass long range weapons like the auto cannon to keep them at bay while you are firing everything. or in bigger games get a player to offer a meat shield for your heavy weps like space marines etc. <br /> <br /> Thanks,<br /> <br /> Liam<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Jul 2012 14:07:39]]> GMT</pubDate>
				<author><![CDATA[ Almightyliham]]></author>
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				<title>Re:750 play tested IG list for localTournament </title>
				<description><![CDATA[ hey dakka<br /> just a small update:<br /> <br /> 750pt Imperial Guard 5th Ed (2009) Roster (Standard)<br /> <br /> Selections:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (80pts)</b><br /> <br /> Company Command Squad (80pts)<br /> Astropath<br /> Company Commander<br /> Close Combat Weapon, Laspistol<br /> <br /> <b>Troops (305pts)</b><br /> <br /> Infantry Platoon (205pts)<br /> <br /> Heavy Weapons Squad<br /> 3x Autocannon<br /> Infantry Squad<br /> Sergeant<br /> Close Combat Weapon, Laspistol<br /> <br /> Infantry Squad<br /> Sergeant<br /> Close Combat Weapon, Laspistol<br /> <br /> Platoon Command Squad<br /> Platoon Commander<br /> Close Combat Weapon, Laspistol<br /> <br /> Veteran Squad (100pts)<br /> 6x Lasgun, 3x Meltagun<br /> Veteran Sergeant<br /> Close Combat Weapon, Laspistol<br /> <br /> <b>Fast Attack (140pts)</b><br /> <br /> Vendetta Gunship Squadron (140pts)<br /> Vendetta<br /> 2 Twin-linked Lascannons, Sponson Heavy Bolters<br /> <br /> <b>Heavy Support (225pts)</b><br /> <br /> Hydra Flack Battery (75pts)<br /> Hydra Flack Tank<br /> Heavy Bolter<br /> <br /> Hydra Flack Battery (75pts)<br /> Hydra Flack Tank<br /> Heavy Bolter<br /> <br /> Hydra Flack Battery (75pts)<br /> Hydra Flack Tank<br /> Heavy Bolter]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 07:06:53]]> GMT</pubDate>
				<author><![CDATA[ ironhandstraken]]></author>
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