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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ So as the title says, do people hate on them? i dont see very many in any ones army list]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 01:17:20]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I used to totally use them in 4th ed.  In 5th ed I liked that you could use them to make bike armies.  But besides that, if you gear em right they can be wicked boss.  I think a relic blade is a given for a captain.  Relic blades are still the same in 6th right?]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 01:28:02]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ Since the unique character choices give army wide bonuses, librarians and chaplains have their own perks, they are more enticing than a stock captain. <br /> <br /> Their lack of use indicates the other choices are more enticing for players to include in their armies, not a hate on the choice itself. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 01:34:07]]> GMT</pubDate>
				<author><![CDATA[ snooggums]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ The stock captain is also very overpriced at his basic cost, the only use for him is a Bike Captain so you can run a bikers list.<br /> <br /> I mean seriously, the captain is the same cost as the librarian who got a hood, two powers, and a force weapon.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 01:42:46]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ <blockquote><div><cite>ZebioLizard2 wrote:</cite>The stock captain is also very overpriced at his basic cost, the only use for him is a Bike Captain so you can run a bikers list.<br /> <br /> I mean seriously, the captain is the same cost as the librarian who got a hood, two powers, and a force weapon.</div></blockquote><br /> <br /> <br /> This sums it up exactly.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 03:45:00]]> GMT</pubDate>
				<author><![CDATA[ The nameless]]></author>
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				<title>Re:Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ What has already been said pretty much sums it up.  Captains are fine in a vacuum, but simply due to the fact that Chaplains and Librarians (particularly Librarians due to the new powers) do more for the same cost, people generally overlook them.  The only advantage of taking a Captain is that if you mount him on a bike you can take Biker Troops.  It's not to say that people don't like him, I like my captain (although part of that is because I love multi part plastic <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s since I have next to no conversion skills, and if Dark Angels are the next Marine Codex released, I have my fingers crossed for a multi-part plastic Terminator Captain/Chaplain/Librarian kit (weapon options to make all three, sorta like the Chaos Terminator Lord/Sorcerer), its just that he's boring and doesn't add anything special to your army that Chaplains and Librarians do.  ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 05:15:19]]> GMT</pubDate>
				<author><![CDATA[ RegalPhantom]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ So do you think they would be worth more if they could take special rules for points? IE like a captain could take Honors of the chapter for like lets say 20 pts?]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 05:27:37]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ <blockquote><div><cite>djphranq wrote:</cite>I used to totally use them in 4th ed.  In 5th ed I liked that you could use them to make bike armies.  But besides that, if you gear em right they can be <u><b>wicked boss</b></u>.  I think a relic blade is a given for a captain.  Relic blades are still the same in 6th right?</div></blockquote><br /> <br /> You sure you're in <span class="glossaryitem" onmouseover='gp(18);'>CA</span>?<br /> <br /> Sound like you're from the Boston area.<br /> <br /> JACK-CHOP!!!]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 06:34:15]]> GMT</pubDate>
				<author><![CDATA[ DeffDred]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I almost always use a plain Captain as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> because the one I built is lucky <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 06:36:16]]> GMT</pubDate>
				<author><![CDATA[ Fido198674]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ <blockquote><div><cite>Backspacehacker wrote:</cite>So do you think they would be worth more if they could take special rules for points? IE like a captain could take Honors of the chapter for like lets say 20 pts?</div></blockquote><br /> <br /> Not really, that would have to be included for him at his <b>Base Cost</b><br /> <br /> As I said, he's far to expensive at his base cost, it'd take at least a 20-40 point reduction to make him fully worthwhile, with an additional skill or two, that's just how much the librarian outclasses him. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 06:54:34]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ Most <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players dont' take a captain, because they don't understand the value of combat tactics, and are thus eager to take a special character as their <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (most often vulkan). Those who want something other than this kind of unit take a librarian or master of the forge instead.<br /> <br /> Personally, I actually like the captain as he unlocks the company command squad, which is one of the best units in the codex. Not only is it hugely customizeable, and can be good at both shooting and chopping, but going around with a space marine captain with a 2+/3++<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is just sick.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 06:59:08]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I play a captain regularly just for fun (and because it's a games day model) so he runs arti armor and thunder hammer, put him with a command squad with power weps/fists/axes and plasma pistols and then assault out of a raider...makes for a lot of fun. Not the most competitive but it certainly makes your opponent take notice.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 07:01:33]]> GMT</pubDate>
				<author><![CDATA[ salvadorjer]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ <blockquote><div><cite>Backspacehacker wrote:</cite>So as the title says, do people hate on them? i dont see very many in any ones army list</div></blockquote>Captains aren't bad, but typically there is a similarly equipped <span class="glossaryitem" onmouseover='gp(382);'>SC</span> that's only 10-15pts more that gets "Wargear X...but BETTER!" and an army wide bonus-buff. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 08:15:34]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ Captains on their own are semi-decent assault units, but I find they don't have enough attacks to deal with most units. A Captain with a relic blade on the charge will kill about 2 Marines, which isn't much to justify the 130-odd points cost (plus all extras). That, and he's not that hard to kill. If he unlocked more army bonuses like a vet squad as troops, then he'd be much better. At the moment, though, he's completely outclassed by Chappies and Libbies.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 08:16:20]]> GMT</pubDate>
				<author><![CDATA[ Painbiro]]></author>
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				<title>Re:Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ He's great on a bike. On foot .. rather take a librarian.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 08:50:35]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ So form what i am getting here is that the capt. at this point is just to under powered to be taken.<br /> <br /> Personaly i run a chaplain in term armor.  throw him with some <span class="glossaryitem" onmouseover='gp(224);'>TH</span> terms in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and watch things get crushed when i assault haha. <br /> <br /> I just hope that they be come more useful in the future. i mean they are supposed be the leaders of a company i would think they would be a bit stronger or on par with a chaplain or a lib. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 08:59:28]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I use them! Not saying it's a good idea but I have had no complaints. My captains (on foot. I have yet to convert one on a bike) have been performing well in battle.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 09:03:40]]> GMT</pubDate>
				<author><![CDATA[ gaovinni]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I really want to take a captain as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> but with them lacking special abilities like honors of the chapter or lib powers, its stopping me.  i mean dont get me wrong its cool how much you can customize them but i need more power for how much they cost haha.  <br /> <br /> + i found so super cool captain models but no chaplain models :(]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 09:08:06]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I certainly plan on using one in my upcoming Space Marine army (probably a termie captain), but my list is supposed to be fluffy, not uber-competitive.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 11:36:15]]> GMT</pubDate>
				<author><![CDATA[ DOOMBREAD]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ My twin Lightning Claw Jump Pack Captain does pretty well paired with his Honour Guard and Sanguinary Noviate.<br /> <br /> Back in 3rd and 4th Ed. they were great because they shifted the focus of the game away from uber characters like it was in 2nd Ed.  5th shifted back towards special characters and they are now more of a viable choice.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 11:49:36]]> GMT</pubDate>
				<author><![CDATA[ Boggy79]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I could see the basic Captain getting more use now with Allies being back, especially if you want the Marines for something else than psychic powers. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 11:55:51]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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				<title>Re:Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I love the utility feel to the librarian with the new powers he rocks, but for me i like to lead my army into the fight with my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and the librarian just feels like he is lacking the survivability a captain gets (the 4++ save) and with my awesome dice rolling skills managing to cast perils at least once a game i just find i have a 1W 3+ model as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> who dies too easy in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to utilise my force weapon. I am a fan of captains for the way i like to play then, Also the Command squad rocks its very fun putting 4 plasma guns in a <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> squad and rocking out.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 14:47:16]]> GMT</pubDate>
				<author><![CDATA[ flukezor]]></author>
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				<title>Re:Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ The hated captain doesn't even twin-link the army's meltas and flamers, what a useless waste of points!!!<br /> <br /> No but seriously, orbital bombardment is looking a lot better with the new rules on ap1 ordnance blasts vs. vehicles. People say it's unreliable but you can do a lot of damage for those 25pts.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 15:27:03]]> GMT</pubDate>
				<author><![CDATA[ Almarine]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ Yeah I dont like them either. Other then bike i have never used it. Chaptermasters are worse. 50 points more for a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 weapon that can only be fire once? <br /> I prefer <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> with conversion beamer.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 15:32:12]]> GMT</pubDate>
				<author><![CDATA[ hotsauceman1]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ The overarching problem with the Captain is that without a bike, he does nothing for the army as a whole.  You like Combat Tactics?  Take a Librarian and you can autofail morale as you please while also having powers.  Or you could take Master of the Forge and get 6 dreads to totally redefine your army structure.<br /> <br /> The only thing a Captain can really do is unlock a unit that can be made reasonably killtastic.  While not a bad thing, why do so when you can just grab some hammernators and take a force multiplier <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>?  Even in the context of winning challenges, you can do better than a basic captain easily.  ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 15:43:13]]> GMT</pubDate>
				<author><![CDATA[ GreyHamster]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I certainly don't hate them, but there are generally some better options in the codex.  The named characters typically give an army-wide bonus of some sort (Vulcan), and the Librarians/Chaplains grant nearly the same punch with better initial war-gear for the same price.<br /> <br /> I've used them.  They make good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beasts with the right equipment.  They certainly don't suck, but I can usually get that job down with something else.  I do love command squads, which they unlock.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 16:08:35]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ That's kinda amazing, I've used my two <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captains (one on bike, the other's a dual powerfist without bike) more than any other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> I've got, for all my armies. <br /> <br /> Of course, if you're surrounded by fools that only spam named characters like calgar and such, I wouldn't be surprised that they can't ignore how shiny a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> seems when a cheaper one does the same job. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 16:15:14]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ In a bike list, a captain on a bike is almost mandatory.<br /> <br /> I've never had the desire to put together a bike list, though.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 16:25:28]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ Vanilla Marines are what you make of them. Giving blanket statements (or asking blanket questions) like "Captains are bad" is not understanding the point of the book: It's flexible enough to build what you want. I love using Captains whenever I do since they can augment the assault power of whatever squad they're attached to. He'd be a great duelist in challenges with Artificer Armor.  The special characters that trade out Combat Tactics are "BUILD AROUND ME" <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, since they drastically augment how the book plays. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 17:48:00]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I understand that the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex is a very what you see is what you get. but point comparison to other Available <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, he just does not seem worth it.  I dont take named characters, they cost to much, but for the same price as a captain in term armor i can get a Chaplain with term and get honors of the chapter.<br /> <br /> I guess What i want to know now is what do you think can be done to make the on foot captain better and more appealing with out breaking him?]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 18:11:25]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ I think they are relatively under used because of the stated reasons about chaplains and Librarians but also this:<br /> For another 25pts you can get a Chapter Master (basically a captain with a pie plate orbital strike...) so if you DID take a captain you may as well make it a master instead...]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 18:36:12]]> GMT</pubDate>
				<author><![CDATA[ JbR of the Endless Spire]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ <blockquote><div><cite>Backspacehacker wrote:</cite>I understand that the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex is a very what you see is what you get. but point comparison to other Available <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, he just does not seem worth it.  I dont take named characters, they cost to much, but for the same price as a captain in term armor i can get a Chaplain with term and get honors of the chapter.<br /> <br /> I guess What i want to know now is what do you think can be done to make the on foot captain better and more appealing with out breaking him?</div></blockquote><br /> <br /> Why do you have the Captain on foot? <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 18:42:31]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ <blockquote><div><cite>AresX8 wrote:</cite><blockquote><div><cite>Backspacehacker wrote:</cite>I understand that the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex is a very what you see is what you get. but point comparison to other Available <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, he just does not seem worth it.  I dont take named characters, they cost to much, but for the same price as a captain in term armor i can get a Chaplain with term and get honors of the chapter.<br /> <br /> I guess What i want to know now is what do you think can be done to make the on foot captain better and more appealing with out breaking him?</div></blockquote><br /> <br /> Why do you have the Captain on foot? <br /> </div></blockquote><br /> <br /> Why not? I've been succesful with a captain and sternguard in a drop pod.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 18:44:56]]> GMT</pubDate>
				<author><![CDATA[ gaovinni]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ Well i dont really run a bike army i run more or less a gunline army with a chaplain thrown into a god hammer <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to stop assaults.  I would like to run a captain but i just cant see them being as useful as a chaplain<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 19:00:31]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Do people hate on generic captains for SM codex?</title>
				<description><![CDATA[ One type of a captain I'd like to run (and convert) would be equipped with a combi-melta, plasma pistol and auxiliary grenade launcher just to get as much guns on him as possible. There would really be no point other than it looking hilarious.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jul 2012 19:03:45]]> GMT</pubDate>
				<author><![CDATA[ gaovinni]]></author>
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