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		<title><![CDATA[Latest posts for the thread "3 D printing again... update"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/54.page</link>
		<description><![CDATA[Latest messages posted in the thread "3 D printing again... update"]]></description>
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				<title>3 D printing again... update</title>
				<description><![CDATA[ An interesting article on the BBC website. Taises some of the copyright issues but also shows that it's not going away and the tools are being developed: <a href="http://www.bbc.co.uk/news/technology-19085980" target="_new" rel="nofollow">http://www.bbc.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/news/technology-19085980</a><br /> <br /> <blockquote class="uncited"><div>Software that helps turn video game characters into real-life figures, using a 3D printer, has been developed by Harvard computer scientists.<br /> <br /> Computer figures created without the constraints of the physical world are difficult to print.<br /> <br /> So the team developed a tool that identifies ideal locations for a real-world figure's joints.<br /> <br /> But a lawyer said if the technology were to come on the mass market, copyright issues could arise.<br /> <br /> Three-dimensional printers, which create objects layer-by-layer using materials such as plastic, wood or chocolate, have been used to make toys, jewellery, car parts and even artificial limbs.<br /> <br /> But making cartoon or computer games characters was more of a challenge, said Moritz Bacher, one of the researchers on the team.<br /> <br /> "In animation you're not necessarily trying to model the physical world perfectly - the model only has to be good enough to convince your eye," he said.<br /> <br /> "You can make a character so anatomically skewed that it would never be able to stand up in real life, and you can make deformations that aren't physically possible."<br /> <br /> The researcher said although most video game characters were created with skeletons that help animators turn the figures around on the screen, they were different from those in real-life objects.<br /> <br /> "As an animator, you can move the skeletons and create weight relationships with the surface points, but the skeletons inside are non-physical with zero-dimensional joints - they're not useful to our fabrication process at all. <br /> <br /> "In fact, the skeleton frequently protrudes outside the body entirely."<br /> <br /> The team developed software that identifies the ideal locations for a computer-game figure's joints.<br /> <br /> It is difficult to understand where the joints are just by looking at a character in 2D.<br /> <br /> The software then optimises the location and the size of the joints for the physical world and generates the best possible model.<br /> <br /> It also analyses a computer character's skin and enhances the texture, making it possible for details such as scales on a snake to appear on a printed object.<br /> <br /> The researchers say the tool could be useful for artists and animators to experiment with a moving character.<br /> <br /> "If you print one of these articulated figures, you can experiment with different stances and movements in a natural way, as with an artist's mannequin," said Mr Bacher.<br /> <br />  3D printing has been used to print various objects - even food <br /> But if the technology were to come on the market for the mass consumer to use, a major issue could arise - copyright.<br /> <br /> "In principle, there is nothing illegal about this technology as it has not been designed in order to infringe copyright or to avoid any anti-piracy measures," said Mark Corran, a solicitor from Briffa, a London-based intellectual-property law firm.<br /> <br /> "Commercially, I'd expect that the intention is to license this hardware to, for example, Microsoft or Sony for use with their devices. <br /> <br /> "If the device was authorised by Microsoft or Sony, then there should be no infringement. <br /> <br /> "However, where someone has created the images for a character in a game, which will be stored within the code of the game,… using this technology to make a 3D copy of a 2D on-screen image for the character would be an infringement."</div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 2 Aug 2012 11:29:50]]> GMT</pubDate>
				<author><![CDATA[ Wolfstan]]></author>
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