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		<title><![CDATA[Latest posts for the thread "Mechanized Eldar Backwards Post"]]></title>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Hey Dakka I'm looking to start a discussion on what used to be Eldar king until more recent codices in 5th ed. Speedy eldar was the way to go, sacrificing some fire power for speed and a huge advantage in objectivemissions. However things went down hill as everyone else brought more <span class="glossaryitem" onmouseover='gp(482);'>AT</span> for all the mech spam armies like mechdar and  <span class="glossaryitem" onmouseover='gp(69);'>IG</span> parking lots. With the changes to deployment out of wave serpents and falcons mechdar took another hit. Speed however increased  with 6th and now there are more objective missions than ever. What kind of list would you field at a tourney if you had to make a speedy Eldar army in this edition ?(allies included if you desire. )I'll leave the point limit up in the air.  Jetbikes got a buff, so did fire prism blasts now that the while blast is fill strength and now everything speedy can jink for a cover save. Need I mention Eldars' ability to spam str6 to glance vehicles? <br /> <br /> Post a list or just discuss what units Eldar now have that could make part of a competitive mech (or just speedy) list.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sorry I meant to post this in Army Lists. Could it be moved?]]></description>
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				<pubDate><![CDATA[Thu, 2 Aug 2012 21:03:43]]> GMT</pubDate>
				<author><![CDATA[ Sphe]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ I haven't played sixth yet but from what I can gather mechdar took a serious hit - mix foot and mech is now the way to go.  Glancing to death, hitting moving vehicles on a 3+ and being unable to assault from stationary vehicles more or less takes everything that was good about mechdar away.  I would suggest running a mechdar/wraithwall list with rangers kind of like a hammer/anvil and see how it goes.<br /> <br /> You need something hard hitting to deflect some fire off those vulnerable vehicles now and an Eldrad Wraithwall would be perfect, throw in some <span class="glossaryitem" onmouseover='gp(482);'>AT</span> wraithlords and they can't be ignored while they crawl up the board either.  <br /> <br /> Just my thoughts anyway, i'm sure some one else thinks otherwise.]]></description>
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				<pubDate><![CDATA[Sun, 5 Aug 2012 20:20:37]]> GMT</pubDate>
				<author><![CDATA[ steelonix]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Well, mech Eldar is still viable if you keep the army shooty. Allies could help to mitigate the weaknesses as described by Neilvicks.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 06:05:16]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ First, let me preface by saying that most of the Eldar tanks got hit hard with the changes but, there is a silver lining.  While Wave Serpents were reduced in effectiveness to pathetic levels, the Falcon has become the King in the Heavy slot as a general purpose choice.  I compare the Falcon to Wraithlords, Fire Prisms, Support Platforms, and Dark Reapers.<br /> <br /> This is how I break down the Heavies.  NOTE: these are my standard load outs and are by no means the “best” for everyone<br /> <br /> Name	\                 Cost \	Weapons	       \                      Benefits  \ Effective Range<br /> Falcon	 \                 140	\  2xSTR8, 7xSTR6	  \           Jink, Fast	   \               36"<br /> Wraithlord	   \               155	\  2xSTR8, 2xSTR4T	   \          Close Combat	 \         36"<br /> Fire Prism	    \              125	\  1xSTR9SB* or 1xSTR5LB*   \  Jink, Fast	    \              60"<br /> Support Platforms	\  150	\  3xSTRXSB	      \               12 Wounds	      \            24"<br /> Dark Reapers	         \ 217	\  8xSTR5, 2xSTR4SB	\              Low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, Ignore Cover	\  36"<br /> War Walkers	         \ 180	\  24xSTR6	\                              High Volume of Fire	\  36"<br /> <br /> Now the changes in this Ed gave Hull Points to the Falcon which by coincidence is the same value as the number of wounds that a Wraithlord has.  But, they also made glancing hits ineffective for suppression, the bane of Eldar tanks in the past.<br /> <br /> So to kill a Falcon you have to glance/pen the same number of times as a Wraithlord but, the falcon gets a jink save at all times (effectively, as all you have to do is shift to get the save) and therefore should survive one extra glance/pen per game making it more durable. <br /> <br /> The Fire Prism has the same advantages as the Falcon but is more focused on <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and not general purpose.<br /> <br /> I’m not sold on the Platforms yet as they are effectively static defences.<br /> <br /> Dark Reapers are anti-infantry, as are War Walkers, though Reapers are more quality, whereas War Walkers are Quantity.<br /> <br /> All this is why I think the Falcon will be used often in Eldar lists.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 14:30:54]]> GMT</pubDate>
				<author><![CDATA[ SaganGree]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>SaganGree wrote:</cite><br /> Falcon	 \                 140	\  2xSTR8, <b>7xSTR6</b>	  \           Jink, Fast	   \               36"<br /> </div></blockquote><br /> You're almost never going to get those 7 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 shots.  You'd have to move 6" or fewer, and you have to be within 24".  That's a good recipe for being drowned in krak grenades next turn.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 17:29:47]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ The Falcon lost an edge in the 5th edition and it became even worse in <span class="glossaryitem" onmouseover='gp(224);'>th</span> 6th since the holofield is next to useless. Moreover, its a mediocre gunship as pointed out by DarknessE.<br /> I'll definitely stay away from Falcons. This may change when the new 'dex will come out.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 17:34:37]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ While the falcon and wave serpent may not be great as they used to be (but still with their uses i argue), the vyper i feel has come into its own.  It is very weak and likely to die to a slight breeze but provided you make it cheap but with fire power (2x shuriken) you can make it useful. Two units of vypers going around the flanks out of the way can be a real boost to your army. Just make sure you don't leave them in the open to long or they will die. <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 17:49:18]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Well, we can hope that in the new codex, the Eldar tanks and transports will get a bit cheaper point-wise since they are eventually less resilient these days.<br /> Vypers are still mediocre skimmers. They can be useful in higher pt games to fill gaps in the shooty front line.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 17:52:59]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>DarknessEternal wrote:</cite><blockquote><div><cite>SaganGree wrote:</cite><br /> Falcon	 \                 140	\  2xSTR8, <b>7xSTR6</b>	  \           Jink, Fast	   \               36"<br /> </div></blockquote><br /> You're almost never going to get those 7 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 shots.  You'd have to move 6" or fewer, and you have to be within 24".  That's a good recipe for being drowned in krak grenades next turn.</div></blockquote><br /> <br /> Actually, I get all 7 shots all the time... with the ability to pre measure I line up shots within 24" all the time.  And even if I can't get within 24" with 6" of movement I can get there with 12" and then have 3 STR6 snap shots.<br /> <br /> Don't get me wrong... there are MUCH better options out there for OTHER armies... but for Eldar, the Falcon is the most consistent mid/long ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span>/AI in the dex.  (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>)]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 18:00:49]]> GMT</pubDate>
				<author><![CDATA[ SaganGree]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Well, I played this Falcon-loadout in the 4th edition. Its not very killy. <br /> A Serpent with <span class="glossaryitem" onmouseover='gp(126);'>tl</span> slatterlaser and underslung shuricannon has also 7 shots and it has a better protection thanks to the energy field.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 18:13:17]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Well, I played this Falcon-loadout in the 4th edition. Its not very killy. <br /> A Serpent with <span class="glossaryitem" onmouseover='gp(126);'>tl</span> slatterlaser and underslung shuricannon has also 7 shots and it has a better protection thanks to the energy field.</div></blockquote><br /> <br /> Very true... but it doesn't have the 2 shot pulse laser... that's the deciding factor for me.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 18:22:58]]> GMT</pubDate>
				<author><![CDATA[ SaganGree]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Well comparing the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and Falcon<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 125points - 9* <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots - Extra survivorbility - slightly higher transport count - doesn't take up a Heavy slot<br /> <br /> Falcon 140points - 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 and 7 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots <br /> <br /> So for 15 points and a Heavy slot; you replace 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots with 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 shots. and lose suvivorbilty. <br /> <br /> Personnaly I find that to be a very high price considering that my  Heavy slots are always full and there's always one more thing I'd like to bring.  <br /> <br /> <br /> <i>*(counting an average 2 extra from <span class="glossaryitem" onmouseover='gp(126);'>TL</span>)</i><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 19:09:33]]> GMT</pubDate>
				<author><![CDATA[ Lilrys]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Why do i keep seeing people say holo fields suck in this 6th? holo fields allow your opponent to roll two dice on my vehicle damage table and pick the lowest result, how does his get worse or better, it doesn't its always amazing... Ive played two games with my eldar 3 wave serpents, 2 falcons... everything is normal and fine, the falcons are frigin tanks man, holo fields save my ass pretty much every turn... <span class="glossaryitem" onmouseover='gp(84);'>lol</span>??? so how are they bad please explain? and i used two vypers last game they were pretty helpful on making termies and dreadknights roll there 2+ save rolls, caused some wounds that ultimately led to my victory!]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 20:01:28]]> GMT</pubDate>
				<author><![CDATA[ Frecklesonfire]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Warwalkers w/ scatter lasers have the dakka you need when compared with anything else in the Eldar codex.<br /> Warwalkers are my favorite pick in the Eldar <span class="glossaryitem" onmouseover='gp(57);'>HS</span> section. Next come Fire Prisms thanks to the new template rule. Falcons are at the bottom line. I'd prefer ally units to fill gaps in the shooty front line.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 20:03:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Frecklesonfire wrote:</cite>Why do i keep seeing people say holo fields suck in this 6th? holo fields allow your opponent to roll two dice on my vehicle damage table and pick the lowest result, how does his get worse or better, it doesn't its always amazing... Ive played two games with my eldar 3 wave serpents, 2 falcons... everything is normal and fine, the falcons are frigin tanks man, holo fields save my ass pretty much every turn... <span class="glossaryitem" onmouseover='gp(84);'>lol</span>??? so how are they bad please explain? and i used two vypers last game they were pretty helpful on making termies and dreadknights roll there 2+ save rolls, caused some wounds that ultimately led to my victory!</div></blockquote><br /> <br /> One word, <u>Hull points</u>.  In 5th you'd need 9 glances on average to get a weapon destroyed or immoblzied result. Now it's 3 and your dead and holo fields have no effect at all. For penetrating hits in 5th  you'd need the same 9 hits to get a wreck/explode, and around 2,5 pens for a weapon destroyed or better. Now 3 pens and your dead, even if none of the pens acctaully did anything.  So Holo-fields in 5th increased your suviverbility from an average of 3 hits to an average of 9 hits (more if some of them are glances). In 6th holo-fields increase your suviverbility from 2,X to 3.  <br /> <br /> <i>My numbers are only roughly correct, and varies with things like <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1/<span class="glossaryitem" onmouseover='gp(6);'>ap</span> - </i><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2012 20:52:13]]> GMT</pubDate>
				<author><![CDATA[ Lilrys]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Weird well i'm still using them, they have won me a game alone! so Bleh!]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 00:33:20]]> GMT</pubDate>
				<author><![CDATA[ Frecklesonfire]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ My only problem with Fire Prisms is that I basically have to take 2, as always. But I'd much rather take another 3 <span class="glossaryitem" onmouseover='gp(477);'>WW</span> or even a Nightspinner(dunno why I never tried it before, but it's actually suprisingly effective) and a Falcon to fill in the gap of long range high S firepower. <br /> <br /> Fire Prisms suddenly seem too confiding, considering they lost their indestructible status. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 01:18:05]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Araenion wrote:</cite>My only problem with Fire Prisms is that I basically have to take 2, as always. But I'd much rather take another 3 <span class="glossaryitem" onmouseover='gp(477);'>WW</span> or even a Nightspinner(dunno why I never tried it before, but it's actually suprisingly effective) and a Falcon to fill in the gap of long range high S firepower. <br /> <br /> Fire Prisms suddenly seem too confiding, considering they lost their indestructible status. </div></blockquote><br /> Well, I'd think about allies in larger point games, like <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Tau, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or even <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. They have decent units that complement well the mech theme.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 06:37:14]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Yeah, I thought about it, but I don't own those models, so it's going to be a hefty investment if I want to have worthwhile allies. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 09:46:53]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Thanks for all the replies. So with these nerfs what units would you use to replace the weaknesses of your 5th edition speedy list? Mechdar used to play "turn 5, I win." Is this still a viable strategy?]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 13:28:03]]> GMT</pubDate>
				<author><![CDATA[ Sphe]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Sphe wrote:</cite>Thanks for all the replies. So with these nerfs what units would you use to replace the weaknesses of your 5th edition speedy list? Mechdar used to play "turn 5, I win." Is this still a viable strategy?</div></blockquote><br /> No longer is ''turn 5 contesting'' a viable tactics, but "turn 5 tank shocking" still is. <br /> I think mech Eldar should seek synergy with an appropriate ally.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 13:48:57]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ I don't plan on running any serpents or falcons. Maybe fire prisms. But I was wondering how would a larger jetbike squad with an embolden warlock do for the turn 5 objective grab. Could it do it as effectively as a davu spent or falcon could in 5th? A unit of 6 with the warlock would be of similar cost to a bright lance davu serpent. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 16:31:23]]> GMT</pubDate>
				<author><![CDATA[ Sphe]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ The ballistic skill 3 of said "Main Battle Tank" is really what kills it for me. This makes  the pulse laser really only have 1 shot, if you put on a missile launcher then it only hits every other turn, scatter laser is only 2 shots.... and so on. It just makes a very unreliable shooting platform. From trying to run them in 6th, they haven't really stacked up much of a kill count. <br /> <br /> I would rather put my money on the scatter dice of a focus blast from a prism. And even then, thats not great. <br /> <br /> I would also rather strap on 6 <span class="glossaryitem" onmouseover='gp(461);'>EML</span>'s to my 3 walkers to get more S8 shots. <br /> <br /> A bright lance wave serpent seems to hit with more of a punch then a falcon. I just dont get why it is BS3 for the falcon and BS4 for the serpent who already gets twin linked.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Sphe wrote:</cite>I don't plan on running any serpents or falcons. Maybe fire prisms. But I was wondering how would a larger jetbike squad with an embolden warlock do for the turn 5 objective grab. Could it do it as effectively as a davu spent or falcon could in 5th? A unit of 6 with the warlock would be of similar cost to a bright lance davu serpent. </div></blockquote><br /> <br /> That isnt a bad choice at all. Give the warlock a spear and he can threaten or finish off vehicles in the mean time. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 16:42:20]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Sphe wrote:</cite>I don't plan on running any serpents or falcons. Maybe fire prisms. But I was wondering how would a larger jetbike squad with an embolden warlock do for the turn 5 objective grab. Could it do it as effectively as a davu spent or falcon could in 5th? A unit of 6 with the warlock would be of similar cost to a bright lance davu serpent. </div></blockquote><br /> Well, <span class="glossaryitem" onmouseover='gp(654);'>GJB</span>'s provide a mediocre unit. Hands down! A unit of 6 plus a Warlock has a large foot print and so is not easy to hide. <br /> <br /> Serpents are still viable, though a bit overprized these days.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 16:49:20]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Things I've been considering to help mechdar in the new era:<br /> <br /> Aegis defense lines and guardians with scatter lasers, war walkers or weapon platforms. Far seers work fine back here too. <br /> <br /> Leaning heavily on fire dragons and similar units as your backbone. You can have guardian squads with fusions and melta characters or dark eldar blaster boats too. Just fast units where the container has reliable torrenting ability and the contents can put a hurt on the scariest of targets. If you can make that happen a lot, and you can sneak in some healthy scoring and psychic tricks to shore up the glass dagger-ness you'll have a pretty efficient base to build a list around. <br /> <br /> I really like the idea of having 2 units of wychs for countercharge or bubble wrap or just running to tie up something nasty. Doom and other tricks suit them and poisoned weapons very well.  Can you imagine how cost effective it will be wiping out doomed squads with venoms and warriors?<br /> <br /> Using a more resilient race to bubble wrap or score for your fast eldar elements. <br /> <br /> Utilizing bigger jet bike squads.<br /> <br /> Waiting for a new codex. <br /> <br /> Playing <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and splashing in eldrad and like 2-4 tanks worth of eldar. <br /> <br /> Oh I also really like falcons with a bright lance. That's a lot of terminator and medium armor bane, if inaccurate. <br /> <br /> Im also going to urge my pal to test out blade storm big dire avengers units especially since overwatch seems to be unaffected by the turn of missed shooting. <br /> <br /> I don't think I'll be dusting off my eldar myself, but I'll be super excited whenever my pals bring theirs. I'm perplexed but not all that hopeful. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 16:57:38]]> GMT</pubDate>
				<author><![CDATA[ Lucre]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Razgriz22 wrote:</cite><br /> A bright lance wave serpent seems to hit with more of a punch then a falcon. I just dont get why it is BS3 for the falcon and BS4 for the serpent who already gets twin linked.<br />  </div></blockquote><br /> <br /> The wave serpent is only <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3, (unless this has been <span class="glossaryitem" onmouseover='gp(36);'>faq</span>/errated somewhere). Your probarly mixing it up with the Fire prisme.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 17:01:22]]> GMT</pubDate>
				<author><![CDATA[ Lilrys]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Lilrys wrote:</cite><blockquote><div><cite>Razgriz22 wrote:</cite><br /> A bright lance wave serpent seems to hit with more of a punch then a falcon. I just dont get why it is BS3 for the falcon and BS4 for the serpent who already gets twin linked.<br />  </div></blockquote><br /> <br /> The wave serpent is only <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3, (unless this has been <span class="glossaryitem" onmouseover='gp(36);'>faq</span>/errated somewhere). Your probarly mixing it up with the Fire prisme.</div></blockquote><br /> <br /> Sorry, I must be an idiot. I honestly have no idea what made me think that. Wow. I feel quite stupid now <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2012 19:59:49]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Falcons make fine gunships as long as you support them with guide. And they're better in pairs too. They put out plenty of dakka. And some much needed S8 for my army which has too few guns that can harm Necron vehicles from long range.<br /> <br /> Really though, I never found Prisms to hit much harder. <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> are slow and don't mix well with the speed I want to play with. I already have Walkers and don't want to spam 9 of them. Support Batteries don't move and fire. If you want to play to the excellent speed of Mechdar, I think Guided Falcons are an awesome choice.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 03:50:02]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<description><![CDATA[ You're on to something, Dnanoodle. In my last game I used 1 Falcon with a Farseer in it, so that's one guided Falcon, but my Eldrad(it's a 1750-2000 games we play) stayed in the Serpent with the Dire Avengers, giving my enemy a clear target priority over other vehicles. <br /> <br /> I'm considering dropping the Guideseer and taking Eldrad with codex powers instead of the new rulebook ones so he can Guide both Falcons and Doom/Fortune something if need be. The range is shorter, but at least I don't have to have <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to the target. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 10:17:16]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Falcons are total garbage now because of hull points. <br /> <br /> Holofields used to make the falcon almost immortal. It was usually shaken all the time, but it took immense firepower to actually kill it. Now it takes three glancing hits... <br /> <br /> Leave that falcon on the shelf if you want to play competitively.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 11:18:19]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dnanoodle wrote:</cite> I think Guided Falcons are an awesome choice.</div></blockquote><br /> I think paying 80 points to make a Falcon twin-linked is terrible.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 12:24:00]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Illumini wrote:</cite>Falcons are total garbage now because of hull points. <br /> <br /> Holofields used to make the falcon almost immortal. It was usually shaken all the time, but it took immense firepower to actually kill it. Now it takes three glancing hits... <br /> <br /> Leave that falcon on the shelf if you want to play competitively.</div></blockquote><br /> This +1.<br /> <br /> If you want a mech Eldar army, then you have to rely on Serpents (as in the 5th ed). If you field 5 or more of these tanks, dilution of enemy fire will help them to stay alive. This could be bolstered by choosing the right ally.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 12:27:43]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ What are thoughts for the Nightspinner and Warp Hunter?  Many tournaments are opening up to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, and both of these tanks seem solid.  ]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 13:46:41]]> GMT</pubDate>
				<author><![CDATA[ Ricter]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Ricter wrote:</cite>What are thoughts for the Nightspinner and Warp Hunter?  Many tournaments are opening up to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, and both of these tanks seem solid.  </div></blockquote><br /> The Warp Hunter is a great choice but its a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model and not each tournament allows those models.<br /> <br /> The Nightspinner has not become better. Some unit types like beasts ignore difficult terrain. I'd leave it home.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 13:52:29]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><blockquote><div><cite>Ricter wrote:</cite>What are thoughts for the Nightspinner and Warp Hunter?  Many tournaments are opening up to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, and both of these tanks seem solid.  </div></blockquote><br /> The Warp Hunter is a great choice but its a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model and not each tournament allows those models.<br /> <br /> The Nightspinner has not become better. Some unit types like beasts ignore difficult terrain. I'd leave it home.</div></blockquote><br /> <br /> The tournaments I'm looking at specifically allow <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, hence the consideration.<br /> <br /> While the Nightspinner hasn't become significantly better by the new rules (although the template buff does help it somewhat), I think saying that beasts are a reason to ignore it is rather harsh, considering how few armies actually use these.  There will be a lot more infantry, and difficult terrain makes these armies move even slower.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 15:16:06]]> GMT</pubDate>
				<author><![CDATA[ Ricter]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Ricter wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite><blockquote><div><cite>Ricter wrote:</cite>What are thoughts for the Nightspinner and Warp Hunter?  Many tournaments are opening up to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, and both of these tanks seem solid.  </div></blockquote><br /> The Warp Hunter is a great choice but its a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model and not each tournament allows those models.<br /> <br /> The Nightspinner has not become better. Some unit types like beasts ignore difficult terrain. I'd leave it home.</div></blockquote><br /> <br /> The tournaments I'm looking at specifically allow <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, hence the consideration.<br /> <br /> While the Nightspinner hasn't become significantly better by the new rules (although the template buff does help it somewhat), I think saying that beasts are a reason to ignore it is rather harsh, considering how few armies actually use these.  There will be a lot more infantry, and difficult terrain makes these armies move even slower.</div></blockquote><br /> <br /> Warp hunters are what a tank should be. The gun on those things is very un-eldar like. Meaning its really good and some people would like to say its over powered. If your tournament allows these then thats great. You really cant go wrong with the addition of them to your army. Especially for friendly games too.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 15:22:58]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Ricter wrote:</cite>What are thoughts for the Nightspinner and Warp Hunter?  Many tournaments are opening up to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, and both of these tanks seem solid.  </div></blockquote><br /> Warp Hunters are fantastic.  They shoot from safety to very far away with a very powerful weapon.  All this comes in a package that seemingly ignores the Eldar tax.<br /> <br /> Hornets are also excellent.  They are both what Eldar should be, but are not.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 21:54:52]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>DarknessEternal wrote:</cite><blockquote><div><cite>Ricter wrote:</cite>What are thoughts for the Nightspinner and Warp Hunter?  Many tournaments are opening up to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, and both of these tanks seem solid.  </div></blockquote><br /> Warp Hunters are fantastic.  They shoot from safety to very far away with a very powerful weapon.  All this comes in a package that seemingly ignores the Eldar tax.<br /> <br /> Hornets are also excellent.  They are both what Eldar should be, but are not.</div></blockquote><br /> <br /> When ever my wallet recovers from its last alleyway scuffle (more like brutal beatdown) with Games Workshop, I will be making some <span class="glossaryitem" onmouseover='gp(39);'>FW</span> purchases. :-)<br /> <br /> Warp hunters Are what a main battle tank should be. Its like the M1 Abrams of tanks. Hornets are what vypers should have been. And Wasps are still better then war walkers due to being in the fast attack slot.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 22:27:15]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<description><![CDATA[ Why no love for the D-Cannons?<br /> 3 Cannons, + warlock can soak a ton of firepower, and can really dish it out too.<br /> Shadow Reavers are pretty effective for sniping.  Any barrage that wounds on 2+ is going to force a lot of saves on that guy under the center hole.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2012 23:43:12]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>HawaiiMatt wrote:</cite>Why no love for the D-Cannons?<br /> 3 Cannons, + warlock can soak a ton of firepower, and can really dish it out too.</div></blockquote><br /> Because they are nearly in charge range before they can start firing.  They get about one shot per game.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 00:40:02]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Ricter wrote:</cite>While the Nightspinner hasn't become significantly better by the new rules (although the template buff does help it somewhat), I think saying that beasts are a reason to ignore it is rather harsh, considering how few armies actually use these.  There will be a lot more infantry, and difficult terrain makes these armies move even slower.</div></blockquote><br /> <br /> On the flip side, dangerous terrain now allows Armor Saves.  That significantly cuts down on the amount of wounds a Night Spinner can put out.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 01:44:52]]> GMT</pubDate>
				<author><![CDATA[ Quark]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Quark wrote:</cite><blockquote><div><cite>Ricter wrote:</cite>While the Nightspinner hasn't become significantly better by the new rules (although the template buff does help it somewhat), I think saying that beasts are a reason to ignore it is rather harsh, considering how few armies actually use these.  There will be a lot more infantry, and difficult terrain makes these armies move even slower.</div></blockquote><br /> <br /> On the flip side, dangerous terrain now allows Armor Saves.  That significantly cuts down on the amount of wounds a Night Spinner can put out.</div></blockquote><br /> <br /> Yeah, I realized that later.  I've never gotten to use them while they had that ability, so I'm not missing it.  But I can see how they'd be much more potent.<br /> <br /> Also, I can't remember what Hornets are.  Are those the 65 pt fliers?  To be honest, they seem heavily outclassed by the fliers in other armies, but in the opposite direction that Eldar normally are.  They're fast and just as durable as fliers twice their point value, but their firepower is very weak for the tag.  But I can't really think of many situations where I want high durability in my fliers - maybe if they were transports or something.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 13:14:41]]> GMT</pubDate>
				<author><![CDATA[ Ricter]]></author>
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				<description><![CDATA[ Hornets are a forgeworld fast skimmer that has 2 heavy weapon slots and some other nifty special rules. Its basicly what the vyper should be, but isnt. <br /> <br /> Here...<br /> <a href="http://www.forgeworld.co.uk/Warhammer-40000/Eldar/ELDAR-HORNET.html" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Warhammer-40000/Eldar/ELDAR-HORNET.html</a><br /> <br /> They look awesome too :-)]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2012 15:44:36]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Hrm.  So those are what I was thinking of, but I mistook them for fliers instead of skimmers.  Not so sure how I feel - for 50 pts I could get a land speeder with similar stats and loadouts.  The longer weapon ranges and armor 11 may give the hornets the nod, though.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2012 01:31:54]]> GMT</pubDate>
				<author><![CDATA[ Ricter]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> You can not take a land speeder in an eldar army. There is no comparison between codecies. Eldar is a 4th edition codex. And it is also a xenos codex. We NEVER get "equal" units. So for what a hornet does, it fricken rocks. BS4, 11/11/10, fast skimmer with star engines already equipped. Can be outfitted for many tasks. 85 pts for a scatter hornet or 125 pts for 4 S8 ap2 shots. It just renders the vyper useless.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2012 04:35:33]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Sorry for the lack of clarity - I'm running allied C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> and Eldar.  So I can take Land Speeders.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2012 13:42:57]]> GMT</pubDate>
				<author><![CDATA[ Ricter]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ On guided Falcons:<br /> Im not taking guide just for the Falcon, but because I need an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> anyway and a Guideseer is both cheap and effective. You can add Doom if you want to make him more multi-purpose. Or upgrade to Eldrad. The fact is that Wave Serpents cant get more than one S8 shot. A Falcon with a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> and Underslung ShuCan is 155pts, just a bit more than a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> Serpent, and with guide those 3 S8 AP2 shots can do some reliable, helpful damage. Serpents are excellent, but they don't spam S8 efficiently.<br /> <br /> On Hornets:<br /> These are what I put in lists before I try to squeeze in the aforementioned Falcon. Hornets are amazing bare bones. Very cheap and with good Dakka. Their good movement speed makes up for the ShuCan range. The Pulse Laser option is disgustingly powerful. They have the speed to snipe guys from units, the S and rate of fire to hammer vehicles, and the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to down heavy infantry. I take 2-4 depending on points. Then I fill out the rest of my fast attack with cheaper varients or Warp Spiders. Don't forget Hornets can scout/outflank too. Reserving them is definitely a great option.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 01:40:34]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ You own 4 hornets?! <br /> <br /> <br /> ....Jealous....]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 04:14:16]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Yeap Jealous of the 4 hornets <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.. I only have 4 tanks 3 Serpents and a falcon. I want a few prisms but am trying to get my wraithgaurd all situated first <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 04:31:34]]> GMT</pubDate>
				<author><![CDATA[ Nologik]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. Yeah, I got them from a third party, buying in USD but using yen.  The exchange rate made them fairly reasonable. If you can use <span class="glossaryitem" onmouseover='gp(60);'>IA</span> stuff in your games I think they're one of our best units. Cheap enough I don't care they only have 2 hull points, but deadly and accurate enough to do significant damage before they die.<br /> <br /> I've only got two heavy tank hulls but 2 each of falcon and prism turrets. I don't really run the prisms and was thinking of turning the turrets into kitbashed flyers using sponsons from the upper tank hull, plasticand and green stuff for wings. The <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Eldar fighter, the Nightwing, might be a helpful unit for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> if he's interested in making one of these. Here is the link to the tutorial I found (using the Falcon turret).<br /> <br /> <a href="http://eldar.arhicks.co.uk/miniatures/eldar/craftworld/nightwing_1.php" target="_blank" rel="nofollow">http://eldar.arhicks.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/miniatures/eldar/craftworld/nightwing_1.php</a>]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 05:07:09]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ The thing about the nightwing is that it cant take missiles like most new fighters/bombers. It has 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s and 2 <span class="glossaryitem" onmouseover='gp(327);'>BL</span>'s if i can remember correctly. That it about the same as the razorwing with technically a little more dakka coming from the <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s. But the razorwing comes with 4 missiles as well. The voidraven can cost more but dish out way more damage. <br /> <br /> I just hate the lack of options with the nightwing. It just is what it is, no choice to upgradeable.<br /> <br /> It is a solid flyer hunter though, I'll give it that. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>dnanoodle wrote:</cite><span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. Yeah, I got them from a third party, buying in USD but using yen.  The exchange rate made them fairly reasonable. If you can use <span class="glossaryitem" onmouseover='gp(60);'>IA</span> stuff in your games I think they're one of our best units. Cheap enough I don't care they only have 2 hull points, but deadly and accurate enough to do significant damage before they die.<br /> <br /> I've only got two heavy tank hulls but 2 each of falcon and prism turrets. I don't really run the prisms and was thinking of turning the turrets into kitbashed flyers using sponsons from the upper tank hull, plasticand and green stuff for wings. The <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Eldar fighter, the Nightwing, might be a helpful unit for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> if he's interested in making one of these. Here is the link to the tutorial I found (using the Falcon turret).<br /> <br /> <a href="http://eldar.arhicks.co.uk/miniatures/eldar/craftworld/nightwing_1.php" target="_blank" rel="nofollow">http://eldar.arhicks.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/miniatures/eldar/craftworld/nightwing_1.php</a></div></blockquote><br /> <br /> I absolutely love that guys work. He is incredible.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 05:34:03]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ The Nightwing does have a ton of awesome special rules though. I'll take Vecor Dancer and Shrouded over those missiles (I think. I've only played against the Razorwing a little).. You don't have to evade for cover and if you do you're rolling a 3+.<br /> <br /> My friend did struggle to get good targets with his Razorwing against me because I kept scooting up underneath him with my Jetbikes and Hornets. He'd have given up missiles for Vector Dancer that game, I think]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 06:27:34]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Think those hornets will ever make it into a real book?]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 06:40:58]]> GMT</pubDate>
				<author><![CDATA[ Lucre]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ <blockquote><div><cite>Lucre wrote:</cite>Think those hornets will ever make it into a real book?</div></blockquote><br /> No, I don't think so. Its not the policy of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to do so. <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has its own range of models.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 06:43:24]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ I see it has vector dancer but I cant find where that rule is listed to see what it does as it has slipped my mind.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Stupid question..... Its in the rule book. duh<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Now after seeing what the new updates and <span class="glossaryitem" onmouseover='gp(36);'>faqs</span> have done for it, I do see the utility of spending a mere 145 pts on it can do for an eldar player. It is counted as a fast attack in the Corsair section, is it still counted as a fast attack elsewhere? I read through but may have missed it if it says that.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 06:56:43]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ Wow yeah I don't know. Luckily I think my friends will let me use them anyway, but that would be lame if <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> can't use them.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 09:30:21]]> GMT</pubDate>
				<author><![CDATA[ dnanoodle]]></author>
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				<title>Mechanized Eldar Backwards Post</title>
				<description><![CDATA[ They are listed under the general eldar section of <span class="glossaryitem" onmouseover='gp(752);'>IA11</span>. They have a whole fluff page and like another schematics page. I think they didnt include the stats again because they already had them listed earlier in the corsair section. Same goes with the phoenix bombers. Fluff outside the corsair section along with the warp hunters, wasps, and hornets, but stats inside the corsair section. A lot of the corsairs units stats are exactly the same but have bs4 instead of bs3 like in the normal eldar codex. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <a href="http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA11Q&A.pdf" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Downloads/Product/PDF/i/IA11Q&A.pdf</a><br /> <br /> This Errata clears it all up. There were a lot of silly mistakes in <span class="glossaryitem" onmouseover='gp(752);'>IA11</span>.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2012 17:35:22]]> GMT</pubDate>
				<author><![CDATA[ Razgriz22]]></author>
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