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		<title><![CDATA[Latest posts for the thread "Room in the world for a new 15mm sci-fi wargame? - Anachron Legions teaser"]]></title>
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				<title>Room in the world for a new 15mm sci-fi wargame? - Anachron Legions teaser</title>
				<description><![CDATA[ Hi Dakka,<br /> <br /> So I've been debating posting about this for awhile now. My pet project for the last year or so has been a new company-level 15mm sci-fi wargame, which I'm calling Anachron Legions. The name is a bit of a spoof on a certain major gaming company's tendency to cobble together references from all across history and pop culture in an anachronistic fashion to create their lore. However, it's also apt for the game's setting - a dystopian near-future where resource wars and weapons technology run amok have led to the downfall of all civilization on Earth, and the anachronistic jumble of rediscovered technology and tactics that emerge as new empires are formed in the aftermath.<br /> <br /> At its heart, I intend this game to evoke a darkly gothic fantasy/sci-fi feel, with battles on epic scales, which I think is something we as a community have come to love dearly. However, everything about the game is intended to be open to the community - the rules are going to be free for download with constant tweaks based on player feedback, and the game should be broad enough that just about any 15mm army you might have, or want to buy, could be used to represent one of the army lists. For instance, a mass-conscription, 20th century tech level army like the Anglian Guard could mostly be represented by someone's Flames of War WWII army, while a Primitives list would have most of its units filled by any number of ancient or medieval 15mm armies one might own.<br /> <br /> The intention is to make the barrier for entry low and the quality of the ruleset high, and in 15mm scale, epic battles are possible without breaking the bank or taking all weekend to finish them. This will be a game for gamers, made by gamers.<br /> <br /> The rules themselves are in the alpha stages now and being playtested among friends. The core concepts of the game are morale, initiative, and leadership - it's an alternating unit activation game with a mechanism for stealing the initiative under certain situations, setting up potential combos of successful actions. Fire and maneuver and combined arms warfare are highly encouraged through widely available Reactive Fire and a damage system that puts the psychological impact of being shot at ahead of physical damage - in short, if you don't want to get pinned down or routed while crossing open ground, you had best suppress the enemy with your own heavy weapons first. Leadership is also crucial, as headquarters units make all the difference in coordinating movement, shooting, and assaults among groups of units, in rallying broken or pinned units, and in issuing special orders that can buff your troops.<br /> <br /> How would I ever make any money on what could end up being, in some cases, a free game? That's almost a secondary consideration for me (this has been a labor of love) but I do have a plan for that. While it might be easy to represent some armies with models from other ranges, I have a growing catalog of rapid-prototype model designs I've been building up that will cover some of the more iconic or specialized units. I've been toying with rapid prototyping models for awhile now, and it's my firm belief that at 15mm scale, with the right machine, I could make perfectly serviceable models available at a relatively low price (and in lower quantities) and still keep some cash in the end. Technology for hobby users has finally reached the point where this is a feasible plan.<br /> <br /> So based on this rough sketch of a description, I'd like to hear some feedback on when and how you all feel is best to proceed with development and launch of a game like this. Is the market saturated with so many Kickstarter newcomers, or has the tepid launch of 6th edition created an opening to grab the attention of disgruntled gamers? How many people would be interested in what amounts to not-Warhammer on an affordable scale with tighter rules from a more responsive company? Inquiring minds want to know - feedback to the left, inevitable yammering about lawsuits to the right.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, and to avoid confusion, the Shapeways store linked in my sig is representative of my older work, but it's just for Battlefleet Gothic bits.<br /> <br /> I'm currently debating linking to any of my model designs in this thread, as I don't want it to get instantly derailed by talk of "Games Workshop owns the concept of knights and orcs with guns", but I would appreciate some real feedback.]]></description>
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				<pubDate><![CDATA[Fri, 3 Aug 2012 16:59:32]]> GMT</pubDate>
				<author><![CDATA[ CalgarsPimpHand]]></author>
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				<title>Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ Sounds interesting enough.  I think if you look around here you'll see that the fervor for either DropZone Commander or Sedition Wars Kickstarter Projects means that if you're presenting a well laid out, well thought out game you should get some enthusiastic backers.<br /> <br /> I think you should consider showing off some of your artwork so people get a feel for the flavor of your game.  That'll be one of the real litmus tests on whether there's going to be interest in your game.  Also I think as a second round presentation you should present some factions, detail out their history/place in your world, any styles or technologies (or whatever) the make them unique.  It's okay if you don't have names for them yet, might point being that your customer are going to want specifics.<br /> <br /> Do you have a means of production for your models yet?  Just wondering.]]></description>
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				<pubDate><![CDATA[Fri, 3 Aug 2012 17:38:30]]> GMT</pubDate>
				<author><![CDATA[ MightyGodzilla]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ Thanks for the reply!<br /> <br /> Means of production isn't squared away yet but I know what it eventually will be - there's an affordable new high-resolution 3D printer that's coming out very soon whose specs and abilities are exactly what I'd need to start cranking out large batches of reasonably high quality models. Whether I just put some money in a piggybank for it, or start a very low threshold Kickstarter remains to be seen. As I'm still playtesting rules and expanding the model range, I have some time to work it out.<br /> <br /> You're right about DropZone Commander et al - those games serve as both inspiring examples and intimidating competitors <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Starting some fluff, artwork, and model teasers is probably a good idea, and it's still early enough that things can be shaped by feedback.]]></description>
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				<pubDate><![CDATA[Fri, 3 Aug 2012 18:28:43]]> GMT</pubDate>
				<author><![CDATA[ CalgarsPimpHand]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ This is the best way to promote new stuff- you clearly know what you're talking about! This gets a  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> from me!]]></description>
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				<pubDate><![CDATA[Fri, 3 Aug 2012 18:39:55]]> GMT</pubDate>
				<author><![CDATA[ 4oursword]]></author>
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				<title>Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ I love 15mm games makes the battlefield that much bigger.]]></description>
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				<pubDate><![CDATA[Fri, 3 Aug 2012 18:59:20]]> GMT</pubDate>
				<author><![CDATA[ Wagguy80]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ <blockquote><div><cite>CalgarsPimpHand wrote:</cite>Thanks for the reply!<br /> <br /> Means of production isn't squared away yet but I know what it eventually will be - there's an affordable new high-resolution 3D printer that's coming out very soon whose specs and abilities are exactly what I'd need to start cranking out large batches of reasonably high quality models. Whether I just put some money in a piggybank for it, or start a very low threshold Kickstarter remains to be seen. As I'm still playtesting rules and expanding the model range, I have some time to work it out.<br /> <br /> You're right about DropZone Commander et al - those games serve as both inspiring examples and intimidating competitors <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Starting some fluff, artwork, and model teasers is probably a good idea, and it's still early enough that things can be shaped by feedback.</div></blockquote><br /> <br /> Your rules could be the tits, but if your models suck it won't matter. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 04:00:29]]> GMT</pubDate>
				<author><![CDATA[ cincydooley]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ <blockquote><div><cite>cincydooley wrote:</cite>Your rules could be the tits, but if your models suck it won't matter. </div></blockquote><br /> That's actually exactly what has kept me from getting into 15mm gaming from the start. While there are a few companies out there these days that make decent 15mm vehicles, infantry models tend to be pretty poor. I haven't seen any to date that I like enough to spend any time on them.]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 04:26:17]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ If I were you, I'd get in touch with the man behind proxie-models.<br /> <br /> He is a huge fan of 15mm sci-fi and makes tanks and gothic ruins and things in hard plastic for that scale.]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 04:37:08]]> GMT</pubDate>
				<author><![CDATA[ scarletsquig]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ Well, I don't like 15mm games because the scale is too small for me. So I am biased. But:<br /> 1.) Dropzone Commander just filled this small niche, difficult to top that.<br /> 2.) Making free rules that can be used with any models doesn't sound like the big money maker.]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 09:56:57]]> GMT</pubDate>
				<author><![CDATA[ Kroothawk]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>cincydooley wrote:</cite>Your rules could be the tits, but if your models suck it won't matter. </div></blockquote><br /> That's actually exactly what has kept me from getting into 15mm gaming from the start. While there are a few companies out there these days that make decent 15mm vehicles, infantry models tend to be pretty poor. I haven't seen any to date that I like enough to spend any time on them.</div></blockquote><br /> <br /> The only really good ones I've ever seen were the 15MM regiments that Ral Partha made for second edition Battlesystem. That was near the end of their attempt to do anything for that game, which is a shame because the detail and quality on them was astonishing. Everything I've seen so far just looks like some sort of impressionist sculpture. I have always thought that Warhammer 40,000 would be better with 15MM miniatures. Keep everything else the same, just make all the miniatures half the size. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 10:38:29]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ <blockquote><div><cite>CalgarsPimpHand wrote:</cite>Hi Dakka,<br /> <br /> So I've been debating posting about this for awhile now. My pet project for the last year or so has been a new company-level 15mm sci-fi wargame, which I'm calling Anachron Legions. The name is a bit of a spoof on a certain major gaming company's tendency to cobble together references from all across history and pop culture in an anachronistic fashion to create their lore. However, it's also apt for the game's setting - a dystopian near-future where resource wars and weapons technology run amok have led to the downfall of all civilization on Earth, and the anachronistic jumble of rediscovered technology and tactics that emerge as new empires are formed in the aftermath.<br /> </div></blockquote><br /> <br /> I would suggest you come up with a different name.  Anachron Empires sounds goofy and not in a very good way.  Come up with something evocative of your setting.  What you have now doesn't sound good at all.<br /> <br /> <br /> <blockquote><div><cite>CalgarsPimpHand wrote:</cite><br /> At its heart, I intend this game to evoke a darkly gothic fantasy/sci-fi feel, with battles on epic scales, which I think is something we as a community have come to love dearly. However, everything about the game is intended to be open to the community - the rules are going to be free for download with constant tweaks based on player feedback, and the game should be broad enough that just about any 15mm army you might have, or want to buy, could be used to represent one of the army lists. For instance, a mass-conscription, 20th century tech level army like the Anglian Guard could mostly be represented by someone's Flames of War WWII army, while a Primitives list would have most of its units filled by any number of ancient or medieval 15mm armies one might own.<br /> <br /> The intention is to make the barrier for entry low and the quality of the ruleset high, and in 15mm scale, epic battles are possible without breaking the bank or taking all weekend to finish them. This will be a game for gamers, made by gamers.<br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(497);'>tt</span><br /> From a gamers point of view this sounds good and bad.  Good that you don't need specific miniatures to play but that is also bad because you are going to have a very hard time creating a sustainable business out of this.  <br /> <br /> <blockquote><div><cite>CalgarsPimpHand wrote:</cite><br /> The rules themselves are in the alpha stages now and being playtested among friends. The core concepts of the game are morale, initiative, and leadership - it's an alternating unit activation game with a mechanism for stealing the initiative under certain situations, setting up potential combos of successful actions. Fire and maneuver and combined arms warfare are highly encouraged through widely available Reactive Fire and a damage system that puts the psychological impact of being shot at ahead of physical damage - in short, if you don't want to get pinned down or routed while crossing open ground, you had best suppress the enemy with your own heavy weapons first. Leadership is also crucial, as headquarters units make all the difference in coordinating movement, shooting, and assaults among groups of units, in rallying broken or pinned units, and in issuing special orders that can buff your troops.<br /> <br /> How would I ever make any money on what could end up being, in some cases, a free game? That's almost a secondary consideration for me (this has been a labor of love) but I do have a plan for that. While it might be easy to represent some armies with models from other ranges, I have a growing catalog of rapid-prototype model designs I've been building up that will cover some of the more iconic or specialized units. I've been toying with rapid prototyping models for awhile now, and it's my firm belief that at 15mm scale, with the right machine, I could make perfectly serviceable models available at a relatively low price (and in lower quantities) and still keep some cash in the end. Technology for hobby users has finally reached the point where this is a feasible plan.<br /> <br /> So based on this rough sketch of a description, I'd like to hear some feedback on when and how you all feel is best to proceed with development and launch of a game like this. Is the market saturated with so many Kickstarter newcomers, or has the tepid launch of 6th edition created an opening to grab the attention of disgruntled gamers? How many people would be interested in what amounts to not-Warhammer on an affordable scale with tighter rules from a more responsive company? Inquiring minds want to know - feedback to the left, inevitable yammering about lawsuits to the right.<br /> </div></blockquote><br /> <br /> I would suggest a couple of things.<br /> <br /> 1.  Start posting up some rules.  Maybe one at a time so people can start to get a feel for what it is your game is.<br /> <br /> 2.  Once you get things almost finished and some miniatures created think hard about doing a kickstarter.  It is a great way to raise some money and could allow you to speed up production of your game and miniatures.  It has been used a lot but that is because it works!<br /> <br /> 3.  Show off some of your miniatures.  Get feedback on what people like and don't like about them.  Sure some people will complain that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> owns the right to tanks with turrents and they invented treads but you can probably just ignore those posts.<br /> <br /> Bottom line is follow your passion and get something done.  Very cool!]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 11:08:53]]> GMT</pubDate>
				<author><![CDATA[ brettz123]]></author>
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				<title>Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ I think a 15mm Sci Fi game would work easily.<br /> <br /> <br /> I personally however lost total interest the second you said...<br /> <br /> Gothic Sci Fi     <br /> <br /> Its a boring setting and has been done to death. <br /> <br /> There a quite a few fans of the old Grim Dark though so im sure you would be ok.]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 12:05:05]]> GMT</pubDate>
				<author><![CDATA[ Milisim]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ Thanks for the replies, it's good to hear people with A) interest, and B) constructive criticism, it helps drive the creative process.<br /> <blockquote class="uncited"><div>I would suggest you come up with a different name. Anachron Empires sounds goofy and not in a very good way. Come up with something evocative of your setting. What you have now doesn't sound good at all. <br /> </div></blockquote><br /> It's Anachron Legions, but I'll think it over. As the backstory is still evolving, a better name might come to me. And as I start posting material I'll be open to suggestions.<br /> <blockquote class="uncited"><div>From a gamers point of view this sounds good and bad. Good that you don't need specific miniatures to play but that is also bad because you are going to have a very hard time creating a sustainable business out of this. </div></blockquote><br /> This isn't my primary occupation, I have a good job plus other secondary income, and I don't plan on getting many other people at all involved in this. Low production volume, a 3D printer running while I work 9-5, hand-packing and shipping, and maintaining a website once I have one, those are all manageable by me. <br /> <blockquote class="uncited"><div> I have always thought that Warhammer 40,000 would be better with 15MM miniatures. Keep everything else the same, just make all the miniatures half the size. </div></blockquote><br /> I have always thought that the disparity between model scale and battle scale in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and the incongruity between the rules and the setting, among other things, made it a rather poor wargame as wargames go. The incredible cost is just one more problem.<br /> <br /> ------<br /> <br /> So really, I'm making this game because it's the game I want someone to make, and I'm tired of waiting. Dropzone Commander fills a niche, but it's not this one. You can call this the 15mm not-<span class="glossaryitem" onmouseover='gp(3);'>40k</span> niche, but the story, the models, and the rules especially will be all my own. I'm not trying to ape what they've done. Instead I'm taking a page from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s playbook, backtracking to the many sources they've drawn from over the years, and embarking in my own direction.]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 16:51:21]]> GMT</pubDate>
				<author><![CDATA[ CalgarsPimpHand]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame?</title>
				<description><![CDATA[ Also I suppose it's time to put up or shut up... so here goes.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<i>And He spoke with a voice like the shattering of the earth, and His words were searing light, and in the echo of those words we saw His true form, and He was not our God, but Theirs, and this was not our world, but a Shadow on the wall of Reality.     - The Mad Prophet Abdul Alhazred</i><br /> <br /> The unification of all known physics explained many mysteries of the tapestry then known as reality. But with a single loose end, the tapestry was quickly unravelled. For the first time in a laboratory deep under the Rocky Mountains, The Veil was parted, ever so briefly, giving man his first glimpse of the Dark Plane.<br /> <br /> It was hailed as the savior of first-world civilization. A dimension of pure energy existing underneath the fabric of reality - could that not be tapped to power our industry, to propel our vehicles, to light our homes? But a disaster of unknown origin occurred at the site of the initial discovery. The project was quickly classified, causing an uproar among those hoping for salvation.<br /> <br /> Nations across the globe raced to start similar research, and all quickly discovered the same truth: this new dimension was not background energy waiting to be tapped. This Plane was inhabited by pure malevolence. Man peered into the darkness, and intelligence older than our universe peered back.<br /> <br /> To look upon the Plane would destroy ones’ mind. To expose the material world to it would unravel reality itself. The Plane was not a resource, not at first. Instead the Plane was the most potent weapon mankind had ever discovered.<br /> <br /> <b>An Opened Door</b><br /> So years later, after the ancient, divided holy city was destroyed in a fanatic's nuclear blast, the response was swift and absolutely devastating. It was the first time the world had seen Dark weaponry, indeed the first time anyone outside the innermost circles of government and industry even knew such a thing could exist. Dark weapons, finely tuned to release energy that would halt human life instantly while leaving all infrastructure untouched.<br /> <br /> Not all life was ended though. Many on the edges of the blasts survived, changed, tainted by the Dark Energy that had played upon their forms at a subatomic level. They grew twisted and monstrous, walking empty streets, eating the flesh of the recently deceased.<br /> <br /> Reality itself was corrupted as well. The Dark weapons thinned the Veil between this world and the Other. As outside teams moved in to assess the damage from the strike, aberrations appeared. A hole of infinite blackness, floating in the air. Paving stones transformed into indestructible metal of a type never before seen. A boiling lake with no known heat source. As the Veil slipped, physical laws as men understood them were cast out in favor of a new, alien reality.<br /> <br /> <b>The Long War</b><br /> Across the globe these effects began to crop up, appearing in an indecipherable pattern of harmonic Zones to which the Dark Plane was somehow linked. The incredible resources gathered from these regions only fed further research into Dark weapons, leading to fantastic technologies capable of disintegrating matter, elements that could generate anti-gravity fields, and compounds capable of producing near-indestructible armor plate.<br /> <br /> A war had begun, which was later known by many names. It was fueled by an arms race deadlier than any mankind had ever known. There was only one conclusion to such madness. <br /> <br /> The Long War never truly ended, for no historian would ever record an ending. Instead a new era of unending warfare was unleashed. A series of brief, desperate engagements over the span of many decades, gradually grinding mankind’s achievements to dust with increasingly terrible weapons, rending the fabric of reality irreparably in Zones of Dark Energy across the globe. Eventually none remained but the pitiful survivors fighting for survival among ruins, the twisted beings unleashed to roam the earth, and the keepers of ancient technologies, hidden, awaiting rediscovery...<br /> <br /> This was the age of the Anachron Legions. When war had torn civilization asunder and new empires arose, their mighty Legions wielding powerful weapons from before the fall of man in renewed struggle for control of a shattered, desolate planet.
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>;DR: We tried to unify physics and solve the global energy crisis with cross-dimensional energy. We ended up opening the door to hell on earth. The nascent empires reemerging from the ruins are caught in a desperate Catch-22, for the same dark weaponry that created this terrible future are the only things that can hold back the horrors now roaming the earth. Savage greenskinned mutants gather crude armies in every corner of the globe, bloodthirsty reavers exist on the boundary between the dark plane and this one, surviving on the flesh of the unchanged, and terrifyingly powerful plane-walking demons and the attention of gods older than the universe itself are summoned by the cults who wish to see everything end once and for all.<br /> <br /> So I don't really know if Gothic is the right word, but Grim and Dark sure fit.<br /> <br /> Just as a teaser, and to demonstrate the capabilities of the printer type I've been using, here's a Greenskin walker facing down a Legionary Crusader squad. Keep in mind that the printer I intend to buy for actual production versions of these models will actually produce superior detail in a smoother, even more durable material.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2012/8/4/397883_md-Gobbo%20Stompa.jpg" border="0" /><br /> <br /> The two biggest advantages to 3D printing - there is virtually no limit to the geometries that can be achieved, and there is virtually no overhead when it comes to producing new models. I can create a unit start to finish in less than a week and be printing it right away, and the only real cost is the material and my time. I can have units printed on demand in durable plastic without having to recoup anything except the original cost of the printer, no expensive molds, no third party cut of the profit. The goal is low margins and reasonably high quality for a game that fills its own niche. Some people will want it, others will not, but as long as there is some demand, I will be happy. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 17:28:55]]> GMT</pubDate>
				<author><![CDATA[ CalgarsPimpHand]]></author>
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				<title>Re:Room in the world for a new 15mm sci-fi wargame? - Anachron Legions teaser</title>
				<description><![CDATA[ I can safely say that this is a well-thought out story. What I am not so sold upon is the presence of yet another orcish analogue in wargaming, especially the green-skinned beasties so similar to Games Workshop's own. Maybe a different skin colour to the obvious green would be a good idea? Of course, it makes sense in many respects. Are there any none-humans in this game? A way to introduce such an idea to the background would be saying they preyed upon Mankind in the moment of weakness.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 18:44:17]]> GMT</pubDate>
				<author><![CDATA[ 4oursword]]></author>
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				<title>Room in the world for a new 15mm sci-fi wargame? - Anachron Legions teaser</title>
				<description><![CDATA[ You envision being able to make a profit / make enough parts from 3D printing? I'm curious... I had thought that was still economically not viable, but perhaps for smaller figures it is moreso.<br /> <br /> I'm surprised a printer you can "buy" can get that kind of quality. Home-level 3D printers (I built one in my basement <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">) are still really far off from what you're showing here. I'm guessing you have a more commercial one, which is pricier... surprised someone could afford to have one of those for home use (since you're not yet selling models / etc). Would be curious to hear more about what you're doing this with / how, if you'd be interested in sharing!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 19:28:19]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Room in the world for a new 15mm sci-fi wargame? - Anachron Legions teaser</title>
				<description><![CDATA[ <blockquote><div><cite>CalgarsPimpHand wrote:</cite>At its heart, I intend this game to evoke a darkly gothic fantasy/sci-fi feel, with battles on epic scales, which I think is something we as a community have come to love dearly. </div></blockquote><br /> <br /> I understand that this is something that people are used to already, and many enjoy, but why not attempt to do something that hasn't been done? Or at least hasn't been done to death like darkly gothic grimdark fantasy/sci-fi?]]></description>
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				<pubDate><![CDATA[Sat, 4 Aug 2012 23:51:36]]> GMT</pubDate>
				<author><![CDATA[ Hindenburg]]></author>
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